Video Game / Westerado

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A flash Adventure game set in The Wild West and hosted on Adult Swim Games, Westerado chronicles the story of a young gunslinger out to get revenge on the man who killed his family. The game is free to play and runs in most Internet browsers.

There is also a standalone, high-resolution expanded version of the game known as Westerado: Double Barreled, released on Steam in April 2015.

This game contains examples of the following tropes:

  • All Deserts Have Cacti: Played straight, like in any other Western.
  • All-or-Nothing Reloads: Averted. Revolvers have to be reloaded bullet by bullet.
  • An Axe to Grind: A tomahawk is one of the late-game weapons.
  • Awesome Mc Coolname: Marshall Law.
  • Breaking the Fourth Wall:
    • As with the original version, going on a rampage in Double Barreled eventually causes "Horde Mode." Only in this version a director suddenly appears, yelling at you for killing the extras. And then he orders them to kill you.
    • The Movie Set can be found in the far north. The Director can be killed safely there, unlike in Horde Mode.
  • Bottomless Magazines: No matter how many bandits you gun down, you will never run out of bullets.
  • Bounty Hunter: One way to make money is to track down bandits from Wanted posters. Some can be taken alive, which means you snare them with bolas or shoot their hats off, then walk them to the sheriff's office (or to a horse, to ride to Clintville first, and then the sheriff's). The ones worth the most have to be captured alive and can only be found in bandit territory, so have fun with that.
  • Cattle Baron: Rancher Bob can become this at the end of the Rancher questline.
  • Complete Immortality:
    • The Undertaker. Your Sister says that he founded the hundreds-of-years-old Clintville Graveyard. If that's true...
    • On the other hand, since in-universe this is a movie of sorts, the actor's not really dead if you shot him.
  • Denial of Diagonal Attack:
    • The player and all the other gun-wielding characters can only shoot left and right, and can’t even fire up and down, let alone diagonally.
    • Does not apply to animals, though.
  • Difficult, but Awesome: The rifle. Difficult to master due to having the slowest load, fire, and reload speed in the game, but once mastered a total Game-Breaker. Not only do the bullets travel fast and far, but they pierce an infinite number of people *and* objects. As if that wasn't enough, the rifle also increases your range of vision when you take it out. That said, it's not useful on horseback due to the slow firing speed and the fact that mounted enemies virtually never get lined up for the piercing multi-kill.
  • Dramatic Gun Cock: Since all the guns in this game are single-action revolvers, you have to cock each shot individually (press J to draw your gun, K to cock, and K again to fire). The game's dialogue system also allows you to do this by drawing your gun mid-conversation.
  • Escort Mission: There are several optional missions where you get to escort carriages from bandit attacks.
  • Everyone Is Armed: Virtually without exception, every male character in the game has a gun or a bola. which they will draw if a fight breaks out. Most female characters are also armed with shotguns. And Indians use tomahawks.
  • Fetch Quest: Some characters will only give you whatever information they know about the killer if you find stuff(i.e. a lost train ticket) for them.
  • Gameplay and Story Segregation: Relatively minor, but brandishing bolas or a tomahawk during a conversation will yield responses about how you should put that gun away.
  • Guns Akimbo: It's possible to wield two revolvers at the same time. You can even fire them in both directions at once, which is obviously useful if you're surrounded.
  • Jekyll & Hyde: The Tyler Durden ending. Can be played straight with a Downer Ending if you shoot yourself. Massively subverted if you decide to walk away from your insanity and leave IT to the coyotes.
  • Hat Damage:
    • Interestingly, this is how the game handles extra lives. Getting shot will result in your character's hat flying off and your character pulling another one out of their coat and putting it on. Run out of hats, and you die.
    • You can also do this to the enemy: Shoot off their hat, and they'll (usually) surrender and run away. The hat can then be picked up, giving you an extra life. The final boss seems to take damage the same way the player character does, losing a hat when hit but putting another one on until he runs out.
    • As it happens, the hero's brother is a One-Hit-Point Wonder as a playable character because he never wears a hat.
  • Man With No Name: Played straight. The hero, brother, sister, mother, uncle, and father all have no name given. Most people call the player character 'stranger' or 'pardner' or some variant thereof.
  • Mercy Kill: In the opening, the player character can do this to his brother at his request (if the player doesn't do it, the uncle does).
    • It can also be done to poor Rancher Richard or The Murderer.
  • Multiple Endings: Depending on what major questlines you follow, The Murderer's identity and motivations change.
    • If you don't complete a major questline and kill a bunch of people, you turn out to be the murderer — specifically, your deranged second personality. You burned down the ranch in a fit of psychosis.
    • If you don't complete a major questline and don't kill too many people, The Murderer is your drunken, abusive father, who was thrown out of the house by your mother when you were young. He burned down the ranch for revenge.
    • If you follow the Rancher questline, The Murderer was hired by a jealous rancher.
    • If you follow the Oil Tycoon questline, The Murderer was hired by the Tycoon after your mother refused to sell the ranch.
    • If you follow the Indian questline, The Murderer was an Indian-hater who killed your family for harboring them years ago.
    • If you follow the Miss Tressabell questline, The Murderer was one of her many scorned lovers.
  • Incredibly Lame Pun: Beefhead Bull: "Heh-heh... "her-ass-in'"...
  • One Hit Poly Kill: This is one of the draws of the rifle as a weapon on top of the long range and high accuracy. Rifle shots pierce through multiple enemies, allowing you to kill several at once if they're lined up. Or kill some of them and shoot the hats off the others.
  • Our Ghosts Are Different:
    • Variant 3. The Ghost Miner is not aware that he's dead, and he's looking for Petey, his trusty pickaxe.
    • Sister mentions that she spoke to the Beefhead Bulls. If you killed all of the Beefhead Bulls at the bridge earlier and ask her to clarify, she makes note that the Bulls had difficult conversation with each other because they were all scared of each other's ghosts.
  • Permanently Missable Content: This is a game where you can kill anyone before they have the chance to give you a quest, but a number of quests won't be available later if you complete certain other objectives first. You can, for instance, kill the Oil Tycoon with the Ranchers before taking any jobs from him.
  • Procedural Generation: The appearance of a person who killed your family is randomly generated every time you play to keep the game fresh.
  • Punny Name: Devs seem really fond of this.
    • Marshall Law.
    • General Motors.
    • General Store.
    • Miss Hatt.
  • Rancher: A few, perhaps.
    • Rancher Robert "Bob" Johnston (Bob's, North of Clintville).
    • Rancher Bell (Clintville).
    • Rancher Cobb (Cobb's, South of Clintville).
    • Rancher Richard (Richard's, South of Fort Motors).
    • The hero's family.
  • Revolvers Are Just Better: Par for the course in The Western.
  • Right Through His Pants: During your one-night stand with Miss Tress, not only do you still have your pants on, but you're fully dressed, cowboy hat and all.
  • Shoot Out the Lock: Funnily enough, the only way to open gates in the game. Even the owners of the gate, who would logically have the key do this.
  • Short-Range Shotgun: The shotgun doesn't have much range to speak of, though it's still probably more than you'd expect. It does, however, have a very wide spread.
  • Spot the Impostor: At one point in the final stage, three men who resemble the Murderer each run into different tunnels. If you have the Murderer's description complete (or near enough), you can tell which two are the fakes because they don't match it exactly.
  • Story-Driven Invulnerability: When you figure out who the killer is, you have to slowly progress through a lot of shooting Mooks and riding on horses. You can only damage him during the final Boss Battle.
  • The Computer Is a Cheating Bastard:
    • Outside of towns, there is many different types of wildlife. Two of these, the coyote and the scorpion, can damage you. Stepping too close to either of them will cause them to immediately jump towards you.
    • The scorpion takes it Up to Eleven due to the fact that they hide underground and attack without you even seeing them.
    • Bonus points because both scorpions and coyotes are NOT limited to horizontally linear attacks like everybody else. They can and will attack you vertically and diagonally.
  • The Gunslinger: You, if you decide to go the violent route.


http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Westerado