Video Game: Survival
"Traz! Something is wrong here."Survival is an RPG Maker video game created by Ixzion, administrator of RPG Maker Magazine and member of Let's Race with RPGM. Originally a stand-alone game, it has two upcoming sequels. As of October 2013, they are both being developed simultaneously. Survival II for RPG Maker for PlayStation, and Survival III for RPG Maker VX Ace.The story of Survival 1: Traz Felding is a freelance detective down on his luck ever since he quit the International Biohazard Research and Combat Organization (IBRCO), on issue of shady deals between them and Ico Corp. and the death of his partner. Accepting a job from Ico to find some evidence, Traz arrives on Mainland Island. However, he is beaten and thrown into a cell. Days later, he manages to escape. However, there seems to be no human life left, but something's definitely moving outside...Note that this page contains spoilers for Survival 1, and only a handful of information for its sequels.Survival 1 has a Let's Play of the game by its creator, found here. A second LP by fellow Let's Race with RPGM racer Draygone, this time of the 10th Anniversary Edition, can be found here.Has a Characters page.
The Survival series provides examples of:
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General Media Tropes
- All There in the Manual: Survival II will include a manual that not only retells the story of Survival 1, but give new and expanded information on that game and its surrounding lore.
- Alternate History
- Black Comedy
- Bland-Name Product: Dr. Squizz. The very best in carbonated squid ink refreshment!
- Body Horror: The effects of the virus. Includes the zombies and Jackel's transformation.
- Humanoid Abomination: The demons. Zombies could also count.
- Not Using the Z Word: Averted. Though some characters call them by different names.
- Nothing Is Scarier
- Our Demons Are Different: Just one example: the demonic Big Bad of Survival 1 is a business entrepreneur.
- Personal Horror
- The Power of Blood
- Puppeteer Parasite: How the MN-VST virus operates.
- Raising the Steaks
- Respawning Enemies
- Shout-Out: Zombies, viruses, evil corporations, herbs as healing items, and the mention of an 'Adversary' project. Gee, wonder what all of this could be referencing?
- Survival Horror: Mixed with RPG Elements.
- The Virus: Naturally.
- Trauma Inn: With variations. If the player doesn't get a good night's sleep, less HP will be gained.
- X Meets Y: While its not an entirely accurate description, "Resident Evil meets Cthulhu Mythos" is a good place to start.
- Zombie Apocalypse: Mostly averted as the outbreaks are, so far, contained.
- 100% Completion: In a way. If the player uses all of the Piano Keys and play the right tune, they can get bonus weapons not available normally.
- Absurdly Spacious Sewer
- Asshole Victim: Farslow
- Awesome, but Impractical: The higher damage guns, such as the Magnum and Laser. All guns use the same ammo and clip, and the strongest guns tend to use a disproportionate amount of ammo for their increased damage. This was reworked in the re-release.
- Bonus Boss: Malgor in the 10th Anniversary edition.
- Early Installment Weirdness: Is more like a Eastern RPG than the two sequels. For example, there are Random Encounters.
- Earth-Shattering Kaboom: Well, island shattering, but close enough.
- Everybody's Dead, Dave: It wouldn't be a zombie outbreak if Mainfield Island was still populated by living.
- Fake Difficulty: In the original version, depending on the quality of your television set or monitor, you may or may not be able to see what you are doing in the sewer level. This was fixed in the re-release.
- Giant Space Flea from Nowhere: Many of the bosses just show up to immediately be fought. Witty banter included.
- Guide Dang It: In the original release, there was no hint of how to solve a complicated puzzle near the end of the game. This can be seen in Ixzion's (the game's creator) Let's Play.
- Implacable Man: The albino lizard creature Algor. It is a more minor example than usual, though.
- Man-Eating Plant: Some of the enemies.
- Multiple Endings: Depending on the difficulty selected. "Hunter" gives the True Ending.
- Pleasure Island: Sums up the setting pretty well.
- Random Encounters
- Rare Candy: There are a few stat-boosting items to be found.
- Sequel Hook: In both of the endings (not including the 'Bad' ending). But the True Ending gives a much less vague one.
- Take Your Time: A bomb has been set to destroy Mainfield Island! You only have infinity amount of time left to complete those sidequests and grind experience, so hop to it!
- Time Bomb
- True Ending: Is an expansion of the normal ending. Here it is revealed that General Eagle is the real Mr. Grant, and the Adversary project will use Lynally as its subject.
- Updated Re-release: Survival 10th Anniversary Edition.
- Call Back: One of the levels in the 'Arena' portion is that of Mainfield Island.
- Development Hell: Sort of. Survival II has been in development for 6 years so far.
- Heat Wave
- Non-Linear Sequel: A different protagonist and location, but the same universe.
- Room Full of Zombies
- Sequel Difficulty Drop: While the battles themselves are (somewhat) tougher, there are no random encounters. Also it is just as easy to evade on-screen encounters as it was in Survival 1.
- Spooky Painting
- The Bus Came Back: Characters from Survival 1 are set to return. It is not yet known in what capacity.
- Call Back: Ubson, a city Traz investigated in the first Survival, is now the setting.
- Darker and Edgier: Shaping up that way. Also literally darker with Hollywood Darkness to be inverted.
- Ghost City
- Non-Linear Sequel: As with part II, this game has a different protagonist and location, but the same universe.
- Scavenger World: Compared to the other two games, yes.
- Sequel Escalation: The setting and lack of memory limitations means this game will have a much bigger playable area then either of its predecessors.
- Snow Means Death