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Don't worry, that planet was full of skunks.
Solar 2 is a space sandbox physics playground where you control a celestial body from an asteroid, to a planet, a star, a solar system, or a black hole and are given free reign to drift freely throughout the cosmos, absorb other objects to see how powerful you can become, or complete the Entity's various tasks and challenges. It was developed by Murudai and released on Steam, iOS, Android and the Xbox 360 in 2011 as a polished and expanded sequel to the original Solar, originally a Flash game in 2008 and released in 2009 on the Xbox 360.

This game contains examples of:

  • Absurdly High Level Cap: The Final Boss is a 7-star system, and is possible to beat as a 1-star system. You can get 70 stars, and a most likely endless amount more.
  • Acceptable Breaks from Reality: Celestial bodies are all far closer to eachother in both distance and size than they should ever be in reality. Planets can also gain significantly advanced life without being part of a star system, even though they should require a star to not be frozen over.
  • Alien Invasion: You get these a lot, and can also perform these.
  • Aliens Are Bastards: EVERYONE will try to kill you and blow up your planets for no reason. You'll even find some ships blowing up uninhabited star systems.
  • All Planets Are Earth-Like: All planets are relatively small and have the potential to house lifeforms, and every alien species in the universe evolves to get the exact same technology.
  • Always a Bigger Fish: The game is auto-balanced so there will always be systems with more stars than you.
  • Apocalypse How: Classes 2, 6, X and X-2 happen regularly. X-4 happens when you become the Big Crunch, and is immediately reversed when you become the new Big Bang.
  • Assassination Sidequest: Some tasks will have you exterminate a particular planet or even snipe a particular ship as an asteroid.
  • Big Bad: The Entity seems to be the highest power in the universe, doesn't care in the slightest about living things (aside from teasing you when you blow up planets full of kittens) and frequently puts you in pointless, random and deadly situations where you may also be tasked with committing mass genocide. As a bonus, he's the Final Boss.
  • Binary Suns: You can have systems with dozens of stars.
  • Bullet Hell: Several missions have you dodging swarms of asteroids, planets and/or stars while trying to survive.
  • Caused the Big Bang: Hitting 1,000,000 mass makes you become the Big Crunch, where you absorb the entire universe and subsequently become the Big Bang which spawns the next iteration of the universe and resets you to an asteroid.
  • Cosmic Entity: The Entity, a simple-looking geometric face that gives you random tasks to do at your leisure and has immense power over the universe. Turns out the Entity is just another person playing the game, and after you defeat him you get "special god powers" similar to his.
  • Cosmic Horror Story: From the indifferent perspective of the horrors. You and the Entity are both ultimately Above Good and Evil due to the sheer scale at which you operate, and all life in the universe is the exact same from your perspective. Even when you cause the destruction and recreation of the universe, nothing noticeable changes beyond earning an achievement.
  • Cruelty Is the Only Option: Climbing the cosmic food chain will require you to consume planets which may or may not have life on them, and regardless of whether you want to or not your own life will attempt to kill anyone that comes near you.
  • Death Is a Slap on the Wrist: You lose some of your mass usually, but you can always load back any of your saved systems and regaining lost mass isn't too much of a hassle anyway.
  • Deflector Shields: Any life planet with full evolution or star with such life planets will get these around themselves.
  • Earth-Shattering Kaboom: This will happen a lot.
  • Eldritch Abomination: You can become a sentient and highly mobile black hole, which is effectively this.
  • Everything Breaks
  • Extreme Omnisexual: In the Nomad Love missions, the Entity implies that a fleet of pilots all want to screw a planet and are very violent with their advances.
  • Final Boss: As the final mission of the game, you have to fight the Entity since he discovered that giving you god powers is a lot of paperwork and decided killing you would be less troublesome. He takes the form of a seven-star system in the shape of his icon with two black holes for eyes, and constantly throws planets at you. Apparently the Entity is another person playing the game, who sees you as the Final Boss.
  • Gainax Ending: After you defeat the Entity, the screen fades into a Game Over and a chat window is opened revealing a conversation with the Entity and his friend, where he says he lost to the final boss of Solar 2. They decide to play Space Marine Modern Day Realistic Zombie FPS Combat instead and the camera pans out to reveal a man typing on a computer.
  • Galactic Conquerer: One of the de facto goals of the game is to build as huge and powerful of a star system as you can through the only method possible.
  • Genius Loci: You are a sentient and mobile asteroid, planet, star system or black hole.
  • Godhood Seeker: According to the Entity, this is your ultimate goal by completing his arbitrary tasks. After beating the game you do get some god powers that let you spawn and shoot objects.
  • Heist Episode: The Heist missions, the first two of which have you steal MacGuffin planets from high-security star systems and the last has you in a "police chase" dodging stars and asteroids.
  • Hurl It into the Sun: A possible strategy for wiping out star systems is to knock each planet into the star.
  • The Juggernaut: Black holes are unstoppable, except by a bigger black hole.
  • Lemony Narrator: The Entity. Also very unreliable.
  • Monumental Theft: As a star, stealing planets from other systems is common practice, usually by knocking a planet out of its orbit and then taking it into yours. This is a requirement in the Heist missions.
  • One-Hit-Point Wonder: Asteroids die when making contact with anything other than another asteroid or a ship, and are the only things ships can destroy with one shot.
  • Our Dark Matter Is Mysterious: Dark matter versions of other space objects exist that spawn a black hole when destroyed.
  • Planet Eater: Once you become a star you have to absorb planets to gain mass.
  • Player Personality Quiz: In the Experiment missions, the Entity first has you destroy a planet full of skunks, and in the second mission gives you the choice to either destroy a whole star system full of cute kittens (maybe) or let them live. If you destroy them then you hear kitten screams from each planet, but the Entity says that it's impossible to tell what any life is due to the cosmic scale you operate at. Either way, you "pass" the experiment.
  • Post-End Game Content: After beating the game, you unlock some god powers to play with and a New Game Plus of sorts where you play as the dark matter counterparts of objects, which spawn a black hole when destroyed.
  • Ramming Always Works: Relying on your ships in an interstellar battle will most likely just put you in a stalemate. The best warriors know when to use their most powerful weapon: themselves. Slamming your planets or stars into ships especially always works since they'll just be evaporated with no damage to yourself, other than any bullets you ate in the process.
  • Rising Up The Food Chain Game: You begin as an asteroid and absorb other objects to become bigger and better celestial bodies.
  • Rogue Planet: Plenty. It's impossible to become part of something else's orbit, so you're always this as a planet.
  • Speedrun Reward: The achievement "Speed Cycle", where you go from the beginning to the end of the universe in less than 20 minutes.
  • Unrealistic Black Hole: Depicted accurately by themselves, however the next ascension from a black hole is the Big Crunch, which is a scenario where the natural expansion of the universe reverses and collapses in on itself rather than a black hole eating everything. Also, there are dark matter objects that spawn black holes when destroyed, which isn't a thing as of currently known science.
  • Video Game Cruelty Potential: From mass genocide to destruction of solar systems, and even destroying your own life on purpose simply out of spite or by using your orbiting planets as wrecking balls to attack other systems. Taken up a notch after you unlock god powers, which let you shoot stars and black holes at stuff.
  • Violence is the Only Option: Ships from different systems will always kill eachother on sight.
  • What Measure Is a Non-Cute?: Skunk genocide? Great. Kitten genocide? You Bastard!
  • Wide-Open Sandbox: You have an infinite universe to explore, some optional quests and few limitations otherwise.

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