"Robbit can do the job! Let's go Robbit! JUMP AND GO!"
is a series of games for the PlayStation
and PlayStation Pocket. It follows the adventures of Robbit as he fights various villains with essentially the same plan: steal chunks of planets
for their personal use.Jumping Flash!
is a First-Person Shooter
that focuses on jumping physics. Or maybe it's a Platform Game
in an first-person perspective. Either way, you control a robotic space rabbit
sent by Universal City Hall to return the stolen pieces of the planet by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet.
- 1-Up: Little cards with Robbit on them.
- Adorable Evil Minions: The Muu-Muus.
- A Space Marine Is You: Yes, you're a cartoon robot bunny fighting frogs and flowers, but he is essentially a space marine.
- Big Bad: Baron Aloha in the first game and Captain Kabuki in the second, until Kabuki is demoted to being Aloha's Dragon in the extra mode.
- Bunnies for Cuteness: Because why else would you be a robotic space rabbit?
- Camp Gay: Captain Kabuki.
- Cutscene Power to the Max: Robbit's loooong jump as he returns to his spaceship after beating a level.
- Double Jump: Robbit can triple jump. Justified, since he has jets.
- Enemy Mine: The premise of the second game involves Robbit helping Baron Aloha rescue his Mooks and reclaiming his secret hideout from Captain Kabuki.
- Excuse Plot: A man in a Hawaiian shirt steals conveniently level sized chunks of a planet that happen to correspond to common level themes.
- Expy: The final boss of the second game, Robo Kabuki, is essentially the same as the final boss of the first game, Robo Aloha, aside from some cosmetic and tactical changes.
- First-Person Ghost: But since jumping is a big part of the game, you can always see your shadow.
- Floating Platforms: Most levels are made of little else, with the main level being little more than the largest one. Of course, this is pretty well grounded in the story.
- Giant Space Flea from Nowhere: The final boss of the third game.
- Green Hill Zone: World 1.
- Goomba Stomp: Makes up one half of your basic arsenal. It's damage increases as Robbit falls and you can shoot the enemies while you're falling toward them.
- Goomba Springboard
- Heel-Face Turn: The Muu-Muus in Jumping Flash 2, due to Robbit rescuing them. They completely become faces after their master starts the whole thing all over again.
- Jerk with a Heart of Jerk: You'd think Baron Aloha would be at least a little grateful to Robbit for helping him take back his hideout and rescuing his Muu-Muus. Well, he apparently hates Robbit so much, that he makes Kabuki, the guy tearing up his planet to begin with, his Dragon and basically repeats the whole thing all over again just to get rid of him. In the end, his own Muu-Muus want nothing to do with him and tell him off.
- Killer Rabbit: Now with lasers!
- Mascot Mook: The Muu-Muus, weird squid-like creatures with small palm trees on their heads.
- Mirror Boss: The black Robbit who appears in the first and third games.
- Mission Pack Sequel: Jumping Flash 2 works much like the first one, but Robbit Mon Dieu requires you to complete different sorts of missions in each act of a level, such as simply getting to the end or destroying all enemies.
- No Export for You: The third game, Robbit Mon Dieu.
- Palmtree Panic: Several levels, but it deserves special mention that the Big Bad is named Baron Aloha, and his sidekick creatures have palm trees growing on their heads.
- Platform Hell: A couple of levels in Robbit Mon Dieu.
- Robot Me: The final bosses of the first two games are robotic versions of each game's main antagonists.
- Robot Space Marine Jet-Propelled Bunny
- Random Events Plot: The plot for Robbit Mon Dieu is that people are requesting Robbit to help with their problems. As you clear each set of missions, which appear at random order, you see the endings for those sets' characters. After 30 missions, Giant Space Flea from Nowhere. Beat it and you're allowed to play the rest of the missions.
- Shifting Sand Land: World 2 is an Egyptian flavor of this, despite also containing Moai and Stonehenge.
- The Spiny: Used constantly to prevent you from landing on platforms.
- Spiritual Successor: To Geograph Seal. Not that anyone outside of Japan even knows this.
- Under the Sea: Most of World 4.
- Villain Exit Stage Left: Baron Aloha uses his 'keen sense of villain timing' to escape Kabuki's invasion.
- We Help the Helpless: In Robbit Mon Dieu, the world isn't under the threat of any villains, so Robbit's job is to solve people's rather mundane requests.