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Video Game: Crystal Story
Crystal Story is a series of flash games created by Emmanuel Salva Cruz. The gameplay is reminiscent of old-school role-playing games — you control a party of four and fight monsters in a turn-based style. The story follows the members of Mercenary Inc. and their adventures.

In the first Crystal Story, the group is approached by a man named Hiro with a rather self-centered task — find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out.

In Crystal Story II, a dragon falls from the sky like a meteor. A girl spots him, and when they meet, she learns that he has a task to carry out — find the Oracle to avert an impending disaster. They set off, and soon uncover a more sinister plot at hand.

Crystal Story can be played here. Crystal Story II can be played here and is trying to be Greenlit for a HD version on Steam, here.

Needs love, and a character page.


The Crystal Story games provide examples of:

  • Apologetic Attacker: Mari in the second game.
  • Archer Archetype: Kaeli in the first game. She wields a bow, and is a pretty emotionless person.
  • Badass Beard: Tristram and Reuben sport one in second game. While Reuben's is obviously fake, spotting that Tristram's is fake isn't that straightforward, since he has white hair.
  • Bare Your Midriff: Kaeli, Lina, and Rita.
  • Big Bad: Rita, obviously.
  • Blood Knight: Phoebe in the first game. Nearly everything she says involves smashing something or wanting to smash something.
  • Boom, Headshot: Said by Mari during her Limit Break.
  • Breaking the Fourth Wall: Lina in the second game sometimes says "This game needs a harder difficulty!" as a victory line.
  • Casanova Wannabe: Reuben will hit on just about any woman he crosses.
  • Character Customization: You have a great amount of control as to what roles you want each character to play. There are some restrictions, like some characters only have access to some of the trees or their first class is pre-selected, but otherwise you have multiple choices as to who you want to be the physical attacker, magic user, and so on.
  • Class and Level System: Each tree is named after an archetypal character class, like Fighter, Rogue, and Mage. Multiclassing is possible in the first game, and required in the second game.
  • Color-Coded for Your Convenience: In the first game, weapons that are geared towards magic have blue text, while those geared towards physical have red text.
  • Dishing Out Dirt: Phoebe uses earth-based skills like "Quake".
  • Dual Wielding: In the second game Lina dual wields daggers and Mari dual wields pistols.
  • Drop the Hammer: Phoebe's Weapon of Choice.
  • Girlish Pigtails: Mari in Crystal Story II, the youngest-looking member of the party.
  • The Greatest Story Never Told: While the job in Crystal Story didn't go entirely as planned, Hiro still takes all the credit as everyone agreed to, and the involvement of Tristam's party seems to never have been mentioned. This is carried over to the sequel.
  • Guest Star Party Member: Phoebe and Reuben will join for a bit during the second game.
  • The Gunslinger: Mari in the second game.
  • Hello, Insert Name Here: In the second game, you can change the party members' names, and rename them later.
  • Heroes Prefer Swords: Tristam and D both use swords as their Weapon of Choice and are the main characters of the first and second games respectively.
  • An Ice Person: Reuben deals exclusively with ice-elemental powers.
  • Lampshade Hanging: Kaz may rarely responds to D's "Not this again!" by saying that he should stop to bump into enemies, which is how battles are initiated in first place.
  • Limit Break: In the second game your characters get up to three super-strong "weapon skills."
  • Man Behind the Man: Z, guy who appears in a cutscene after finishing Doom Lair, seems to be behind Rita trying to summong Dargons.
  • Mini-Game: The first game had Zombie Defense, a Bejeweled-style game. The sequel retains that and adds fishing, Mercenary Defense, and snowboarding as well.
  • Nerf: A patch did this to Crystal Story II's armors. To prevent Min-Maxing, characters can't equip multiple items that add to the same stat. This has obvious effects (no equipping multiple Boots, for example) and not-so-obvious effects (Circlets can't be equipped with Gauntlets , Amulets, or Boots, as Circlets boost all the stats the other three do).
  • No Indoor Voice: Phoebe in the second game.
  • Nostalgia Level: In the sequel, you visit Evil Cave and Water Ruins from the first game briefly.
  • One-Letter Name: The default name of the main character in the second game is "D". Also "Z", who pops up in a cutscene at postgame.
  • One Stat to Rule Them All: Speed in the second game. Unlike in the first game, where it just determines turn order, in the sequel it determines how often you attack. It can reach a point where your characters can attack two or three times before your enemies can act.
  • Percussive Maintenance: Phoebe suggests doing this to Hiro after Rita knocks him out.
  • Playing with Fire: Tristam uses fire-based attacks.
  • Post-End Game Content: Both games have new quests and areas that open up when you beat the final boss, and in the second game you also gain access to Hard Mode versions of the areas and harder Wanted quests, while keeping progress.
  • Rebellious Princess: It's implied that Lina is the missing younger daughter of the king of Crystalia, having run away from home with her older sister's somewhat reluctant blessing to go on adventures.
  • Redemption Demotion: When you fight Kaz, he has over 1000 HP and can unleash all sorts of skills like poisoning you. When he joins your party later on, he has much less HP, and might not have all his skills he had as a boss, since you can choose which classes he takes. (On the plus side, that means he might and probably will also gain new ones.)
  • Shock and Awe: Kaeli uses lightning-related skills... which use Wind as elemental.
    • Also, Kaz's Hurricane calls down a barrage of thunderbolts. Several classes, particularly Elementalists, also get access to lightning attacks.
  • Shout-Out: Let's see, an evil witch named Rita who gets freed from her centuries of imprisionment and immediately starts trying to take over the world...... Now where have I heard that before?
  • Sinister Scythe: Kaz's Weapon of Choice.
  • Skill Scores and Perks: Learning new abilities works this way. In the first game, each character has access to three skill trees, and you invest ability points in them. After certain amounts of points spent, you gain new abilities. In the second game, this expands to increasing stats as well.
  • Theme Naming: Amusing themes for some area names in the sequel abound, like "Small Forest" and "Medium Forest", and "Great Tomb" and "Okay Tomb".
  • The Quiet One: Kaeli, at least that's what she says about herself.
  • Turns Red: For many of the bosses, emptying their HP the first time will replace their picture with an angrier one and make them more ferocious.
  • You Can't Go Home Again: In Crystal Story II D mentions that the portal he took was a one-way trip; once he went through it, he could never return to his world.
  • Zettai Ryouiki: Lina has Grade A.


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