Tabletop Game / Magic: The Gathering
The standard Magic card back. Its design is meant to resemble the cover of a Spell Book.

"You are a planeswalker..."

Magic: The Gathering is a Collectible Card Game, produced in 1993 by Wizards of the Coast (eventually the owners of that other great geek game, Dungeons & Dragons). It was the first true Collectible Card Gamenote , the Genre Popularizer, and even today it is one of the most popular card games in the world.

Each game is a duel between powerful mages (the players) known as "planeswalkers." Planeswalkers deploy a wide array of spells, creatures, artifacts, and enchantments (all represented by cards) as they vie to dominate entire realms ("planes")—or, if you prefer, to reduce the opponent's life total to zero. Notable gameplay elements include:

  • The "Color Pie": The game features Color Coded Magic in five different elements: White, Blue, Black, Red, and Green. Each represents a different philosophy or ideology with their own strengths and weaknesses, and there are complex interrelations between them. (For more on the colors, see our Useful Notes and Analysis pages.)
  • The Mana system: To cast spells, players need the correct amount and color of mana, is gained from Land cards... but you can only play one Land per turn. At a stroke, this brings the Awesome, but Impractical and Limited Move Arsenal tropes into the game (more powerful spells cost lots of mana, and decks with too many colors risk drawing the wrong lands and being unable to play their current hand of spells).
  • It's "collectible": You assemble decks out of your personal collection of cards. This gives you a chance to create a deck that no one else on earth has. (And of course, it encourages you to buy more cards.)

For a more complete analysis of gameplay (which is, of course, the heart of any game), we wrote a Useful Notes page for your enjoyment.

The game spawned several Video Game adaptations. Some of the more prominent ones:

  • Magic: The Gathering: A 1997 Card Battle Game by MicroProse. It contained both a free-dueling mode, allowing you to build decks and battle them against AI opponents, and a campaign mode, where you could travel across the land of Shandalar exploring, dueling enemies, collecting cards, and eventually battling a Big Bad. Notable in that when the game was in Development Hell, Sid Meier was brought in to give it more focus.
  • Duels Of The Planeswalkers: A more modern adaptation available on The Playstation Store, Xbox Live Arcade and Steam, originally released in 2009. It has received Numbered Sequels in summer of each succeeding year, coinciding with new Core Set releases, and Wizards are deliberately positioning it as their Gateway Series to new players.
    • Magic Duels: Wizards eventually stopped releasing yearly sequels, in favor of a single Free To Play game that receives regular updates, usually with new cards and story missions. Unlike a lot of other Free To Play card games, purchasing packs in Magic Duels will always give you new cards. Once you have four of a card (the max allowable in a deck), it is removed from the card pool. Otherwise it is very similar to the other Duels games.
  • Magic The Gathering Tactics: A 2011 Turn-Based Strategy for PC and PlayStation 3 inspired by Magic. The gameplay bears little to no resemblance to the original card game, but the flavor of it is retained.
  • Magic The Gathering Online: The official program for playing the game online.
  • ...And more.

The official Magic website can be found here.

Due to length, the trope list for this work has been split across several pages:

Alternative Title(s): Magic The Gathering, Magic The Gathering Online, Duels Of The Planeswalkers