Rock, paper, scissors, gun.
— Old joke
"The LORD was with the men of Judah. They took possession of the hill country, but they were unable to drive the people from the plains, because they had iron chariots."
— The Bible, "Judges" 1:19
"Blah blah blah. Tidal Wave!"'
— Rita, Tales of Vesperia, casting Tidal Wave through the Spell End fast casting trick.
"Goblin Lackey, Entomb, and Frantic Search are banned in Extended. 'What about Grim Monolith and Tinker?' asks a bystander. 'Isn't Mirrodin supposed to be the all-artifact set?' 'Meh,' says R&D. "'How bad could it be?' ... October: Pro Tour: Tinker is held in Tinker Orleans. Tinker Mindslaver Tinker, Rickard Osterberg, Tinker Tinker ban that f**king card Grim Monolith Tinker."
—- The Ferrett, 2003 in Review
"Foolish girl! I am a druid, I have special abilities that are more powerful than your entire class!"
— Leeky Windstaff, The Order of the Stick
Chika: Now, you will learn how to fear the power of Granzon the cheater!
Shu: Chika...where did you even learn how to talk like that?
"I have designed some broken mechanics in my day. The 'free' mechanic from Urza's Saga was mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from Mirrodin was mine. Artifact lands, also from Mirrodin, was mine. Storm was ... no wait, that's all Brian Tinsman's fault."
"If you max out Lightning's combat roles you get her super-fuck-off ability called Army of One. Army of One is the 'win' button."
"Once you learn the Web-Strike, it's like owning a giant Swiss army knife with five hundred different little blades and one that folds out into a minigun. There's literally no reason to use anything else."
A brief interlude. An archer has 15 points in archery, which is pretty good. A warrior jumper on the other hand has 10 points in warrior, 10 points in jumping, and then they have 5 MORE points in archer, which just seems rude. Once per game, they can turn the whole world into a jungle. Long story short, the Warrior Jumper is HELLA OP. Nerf Inc.
"The special weapons take a dramatic drop in quality...For many players who tend to save their special weapons only for bosses, this isn't much of a problem, but it leaves the game feeling less special in comparison to its predecessors if the default gun is the best choice for the majority of the playthrough. Unless you unlock gamebreaker Beat, whose fast, baddie-seeking pecks of death trump almost everything in your arsenal. This mechanical bird of prey homes in on any threat that Mega Man might have trouble reaching, which equals anything not right in front of it. And since bosses aren't immune, Beat can swoop in and peck the baddie until its health is delepted or its energy runs out."'
"It breaks my heart to say it, but Final Fantasy VI wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either ruining your save file or giving you 99 Gem Boxes, etc.), but what's more alarming is that it was apparently designed without any real consideration toward balance or challenge. Final Fantasy V's Job System might lend itself to abuse, but Final Fantasy VI's Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's dual-wielding Excalibur and Ragnarok, doublecasting Ultima, summoning Bahamut, choosing from a list of stat bonuses whenever she gains a level, and retaining her Trance command. For Japanese players who had survived Final Fantasy III and IV, in which fighting as dirty as possible was necessary in order to win, Final Fantasy VI must have been like tossing a hand grenade into the barrel with the fish."
—Pat R., "The World is Square"
"...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in badly dubbed English. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions."