Nightmare Fuel: Final Fantasy IV
Nightmare Fuel found in the Final Fantasy series states that somewhere in the franchise's history, all of the pants-crappingly scary stuff, started as something occasional, became the norm. Given this is the first game in the series to get its own NF page, we think it's safe to say this is exactly where shit hit the fan. Final Fantasy V is a Lighter and Softer sequel, but it has its own fair share of frights.The main article for the
- Trap Doors. There's a whole dungeon with doors that cause difficult monster battles, although some will open without resistance. Still, a giant door with teeth whose only moves are to target a party member and kill them is kind of disturbing. At least in some types of the game (including After Years) they're vulnerable to Stop.
Kain: Please tell me not all of the doors are like that!
- From the DS version, after the first Trap Door dies, if you read Kain's thoughts:
- At least in that version, they are.
- Calcabrina. From the mere knowledge of the fact that you're fighting possessed dolls, to them cheerily telling your heroes that they are out for their blood (paraphrased oh so slightly), to their general appearance and movement, to the incredibly apt sound of their theme music. The DS version just takes it up one more notch.
- Zeromus is pretty scary. It's basically a dark elf with so much hatred that it can continue to live on as a grotesque monster after it dies. In fact, that was its backup plan. Its main plan was to hypnotize Cecil & Golbez into being its puppets. In the PSX version, his response to Fusoya and Golbez fighting him is a simple "Die trying."
Zeromus: My name is Zeromus, and I am the hatred.
Zeromus: I am the wellspring of darkness, fueled by Zemus' unbridled hate! I am he who is called Zeromus! I am he who knows naught but HATE!
- Even moreso in the DS version, with a TERRIFYING voiced performance.
- The Evil Masks/Wicked Masks you encounter during the final stretch of the final dungeon before fighting Zeromus were only made more horrifying in the DS version.
- Kainazzo/Cagnazzo, particularly in the DS version, where he is disturbingly jittery, and...legs just should not bend that way.
- Evil Wall/Demon Wall. You get the last Dark Crystal, start to walk away, and all of the sudden, a grotesque demon partially-emerges from the wall behind you and starts closing in! It doesn't help that it is a timed boss and once it reaches a certain point, it starts to kill off your party one by one. Not to mention the music, which really gets across the message that you have to finish it quickly, or bad stuff will go down.
- The Mom Bomb, an early and reasonably straightforward boss. Before you piss her off she just looks like your everyday Bomb... until she's about to explode, at which point she turns into this◊.
- And then there's Scarmiglione's One-Winged Angel form◊
- One name to fear them all: Doctor Lugae. Think about what he did to Edge's parents.
- Has anyone ever given thought about the notion of landing on a moving airship from a large height when that airship is driven by giant propellers?!
- Rydia's Disney Death, which involves her falling off a ship and Yang failed to save her. Keep in mind that she was only a seven year old child at that time
- The Count spell, also known as Doom. While the game is full of unique spells with fantastic special effects and bizarre results, Count/Doom is especially nefarious: its nightmarish animation shows a Grim Reaper rising from the inflicted character as a countdown appears over their head, killing them instantly once it reaches 0. There's absolutely nothing in the game quite like this spell, and the only enemies that can use it are found in two rooms midway through the final dungeon, so running into it is sure to incite panic in players. To top it all off, the sound it makes sounds a bit too human to be in this 16-bit game that otherwise uses no audio samples.