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DarkPhoenixFF4
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07:06:41 AM May 9th 2014
A few months ago, I added this to the Nightmare Fuel page: "** In all versions, the insta-kill move Nth Dimension that the Trap Doors use is considered a magic spell, and can be Reflected. Worse, the Trap Doors have no death immunity. If you know this, the Sealed Cave turns from a horrible nightmare to a series of free experience injections." It just got removed with the following justification: "Except that the Trap Door takes two turns in a row when it casts it - and it is NOT obvious that it's a spell. Stop talking like it's just so easy to kill them, because it frigging isn't. " But the Trap Door doesn't get two turns in a row; Final Fantasy 4 has always used the Active Time Battle system, and you therefore can time your turns to get a Reflect in between the Trap Door's targetting and its use of Nth Dimension. Even in the original, which lacked a "switch turn button", it can be done using Defend. The only drawback is that you won't be able to do it fast enough in the original to pull it off during the first cycle; I always had to let the door kill one character and get him on the second cycle. So yes, it IS that easy to kill them in all versions (and in the GBA and PSP versions, it's even easier thanks to them including the aforementioned "switch turn button", allowing you to move to Rosa fast and catch the Trap Door on the first cycle). No, it's not obvious that Nth Dimension is a spell, but that's sort of irrelevant; my point is that if you KNOW that, Trap Doors are easy to take out and give huge experience. So I'm protesting this edit; the justification is incorrect.
DarkPhoenixFF4
09:39:47 AM May 10th 2014
In fact, just to make a point, here's a video showing off this very phenomenon: https://www.youtube.com/watch?v=ucxVuS1g7Pc
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