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Neverwinter Nights 2: Tropes G to L
Tropes 0-F | Tropes G-L | Tropes M-R | Tropes S-Z | Mask of the Betrayer | Storm of Zehir | Mysteries of Westgate

Neverwinter Nights 2 provides examples of the following tropes:

  • Game Mod: Like the previous game, NWN2 comes with a toolkit for building new modules and even entire campaigns. They run the gamut from lousy and cliched to really damn good (rivaling or surpassing the official releases in a few cases). A good source is NWvault.
  • Genre Savvy: Used and lampshaded in the same sequence if the player was Genre Savvy — just before the end, Garius will notice if the protagonist previously removed all gear from the characters who joined him, noting "Nice try, but ultimately futile" before giving them equipment.
    • This also happens if they're still carrying all of their original equipment by the game's end.
  • Going Through the Motions: Character gestures are pretty much taken wholesale from Knights of the Old Republic.
  • Gondor Calls for Aid: Pretty much the entirety of Act Three.
  • Gotta Catch Them All: The silver shards. Or at least, you've just Gotta Catch Enough.
  • Green Lantern Ring: The Silver Sword of Gith has some aspects of this.
  • Grid Inventory
  • Guest Star Party Member:
    • Amie, Bevil and Kipp, but most prominently various NPCs involved in escort quests.
    • Also, Shandra Jerro.
  • Hard-Coded Hostility: Can be either played straight or averted, due to the advanced faction building system available to module builders. A faction can be made hostile, indifferent or friendly toward any and all other factions, including the "player" faction, independently as required.
  • Heel-Face Turn: Ammon Jerro and, optionally, Torio.
  • Hello, Insert Name Here
  • Heroes Want Redheads: The only romanceable female companion, the druidess Elanee, with auburn hair. In addition, two other early companions who aren't romanceable: the half-demon rogue, Neeshka, and the ginger sorceress, Qara. If the player starts the game with a redheaded close-combat character, it's possible to create a well balanced party of four redheads.
    • Neeshka arguably still counts when it comes to romance, seeing as how she was planned to be romanceable during development.
  • Heroic Sacrifice: Callum
  • Hero of Another Story: More than a dozen, including every single one of the major villains. Not surprising, since deconstructing the idea of heroes is arguably the main theme of the story.
  • Hidden Elf Village: Probably wouldn't be Dungeons & Dragons without it.
  • Hiroshima as a Unit of Measure:
    Grobnar: No one really knows how big the Wendersnaven are. They could be thousands of Khelgars high!
    Khelgar Ironfist: What did I say 'bout usin' me as a unit of measurement?!
    Grobnar: Er, right, several Neeshkas high.
  • Hostage for MacGuffin: The githyanki commanders do this using Shandra as the hostage, but only after Bishop tracks them back to their hideout and you hack your way through most of their troops. Then Zeeaire discovers that you've got another one of the Plot Coupons embedded in your chest and they abandon the attempt.
  • Humans Are White: Justified in the OC. Neverwinter is part of the Forgotten Realms' Medieval European Fantasy area, so non-Caucasians would be unusual. Averted in the expansions. In Mask of the Betrayer, Rashemi are a Fantasy Counterpart Culture for Slavic peoples, while Thayans are part Slav, part Egyptian. And the Chult peninsula in Storm of Zehir is basically tropical Africa WITH DINOSAURS!
  • Improbable Power Discrepancy
  • Inexplicable Treasure Chests
  • Infinity+1 Sword
    • A lesser example as the Infinity+1 Sword pales in comparison to some player-made items in terms of damage and is useless to half the classes, although its special powers and useful stat boosts may help arcane spellcasters.
    • Even worse is the Hammer of Ironfist, which you pick up at about the same time as you complete Khelgar's quest to become a monk. It's still usable, though, if you have either a dwarf Knight-Captain or a high Use Magic Device skill.
  • Inn Security: Usually the Sunken Flagon is pretty safe, given that it's frequented by adventurers and off-duty guards. The exception is when the githyanki attack and take Shandra Hostage for a MacGuffin.
  • Insurmountable Waist-Height Fence: Due to the player's inability to jump. An extreme example is a small fallen log blocking access to a burned barn.
  • Interspecies Adoption: It doesn't matter what race your character is, your father is always the same.
  • Interspecies Romance: With the number of species available to the player, it's almost a given if you choose to pursue a romance at all.
  • Interface Spoiler:
    • In the first area you visit outside of your Doomed Hometown — the road to some seemingly-unimportant swamp ruins — the minimap reads "The Mere of Dead Men". Now, the player character knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is Neverwinter Nine, potentially spoiling the offer Lord Nasher makes to you much later in the game.
    • Also, since the developers didn't bother/weren't able to make it possible to change the names of NPCs on-the-fly and weren't willing to outright lie to the player, you can tell that someone's going to try and deceive you about their identity if the overhead label that appears when you mouse over them says something vague, like "Man", instead of their actual name.
      • Similar to above, while walking through town, you can cursor over various NPCs. Citizen, Citizen, Citizen, Thug ... gee, I wonder which of these will try to ambush me as I walk past...
      • Mask of the Betrayer and certain fan modules prove that it is in fact possible to script a character name change (the MotB instance being Kaelyn the Dove adding a similar Animal Moniker to your name), so we can probably put this one down to Obsidian not caring enough.
    • Similarly, you are told to rescue an envoy but that his name is unknown... however his name shows up in your Journal straight away.
  • In-Universe Game Clock
  • Irrelevant Importance
  • Item Crafting
  • It's Up to You: Sometimes it seems the player is the only member of the City Watch who is actually ever assigned any tasks of significance. This is because the guy giving your orders assumes most of the other watchmen are corrupt and doesn't trust anyone but you. The situation is about as good as it sounds.
  • Justified Tutorial: The Harvest Festival explains all the basics and is entirely skippable.
  • Kangaroo Court: Luskan justice is described as being like this. (This is also a Call Back to a sequence in the book Spine of the World.)
  • Killed Off for Real: Amie, rather anticlimactically, and Shandra.
  • Knight Templar Parent:
    • Hoo boy, Johcris. The guy is willing to betray his own city to its worst enemy in order to kill Qara, just because she insulted his daughter. If you are cavalier enough, you can make his attitude seem more justified.
    • Also potentially Sand. Sure, Qara's not safe, and on her current path would no doubt turn out to be a major problem for anyone who crosses her. On the other hand, maybe that's a conversation we could have after we, y'know, defeat the Omnicidal Maniac before he rewrites reality.
  • Lampshade Hanging:
    • If you win the trial, Torio forces it to end in a trial by combat, same as you can if you lose. Kelgar then goes into an epic rant about how unfair this is and how pointless the trial was.
    • The name of the "Blessed of Waukeen" feat. Waukeen is the goddess of money and wealth. You paid an extra $10 to get this feat, and it's calling you a rich bastard.
  • Leaked Experience
  • Legendary Weapon:
  • Less Embarrassing Term: Has the following—
    Zinn: I'm Zinn, the pretty lady to my right is Niyra, the elf is Shahra, and the gnome in the dress is Oyo.
    Oyo: It's a robe, you bastard.
  • Let's Play: There is an awesome one by Lt. Danger that can be found here.
  • Like a Badass out of Hell: Ammon Jerro.
  • Limited Special Collector's Ultimate Edition: First there was the Special Edition, which added the aforementioned "Blessed of Waukeen" feat to the Knight-Captain. It gave access to a couple of special shops, as well as a minor bonus on some dice rolls. Then there was the Gold Edition, which bundled the Special Edition with Mask of the Betrayer. After Storm of Zehir came out, they added it to the Gold box and created the Platinum Edition; it is this version that is available on Steam.
  • Load-Bearing Boss: The King of Shadows himself, to the annoyance of many.
    • Lampshaded in Mask of the Betrayer:
      Player Character: I remember being disappointed that the fortress's structure wasn't more architecturally sound.
      Ammon Jerro: Yes. That powerful and evil beings insist on causing destruction even as they die is an unfortunate habit.
    • Exceptionally ironic since Ammon Jerro uses this to justify the PC not killing him in his own base.
  • Load-Bearing Hero: In Mask of the Betrayer, Ammon Jerro tells you that Casavir gave his life acting as one, keeping a doorway open until his back broke.
    • An easily missed line in Storm of Zehir retcons that he actually survived, was left a paraplegic, and was captured by Luskan. Kinda ruins the effect.
  • Loading Screen: Of the "includes extra information" variety.
  • Loads and Loads of Loading: Depending on the player's system.
  • Locard's Theory: The Ember investigation.
  • Logic Bomb: Subverted in the final boss battle. The Knight-Captain can try to pull this on the King of Shadows by pointing out that its overarching purpose, protecting Illefarn, is no longer applicable since said realm no longer exists. The King has extended the definition of Illefarn to include its descendants.
  • Lost Forever
  • Love Martyr: A female PC, if she turns down Casavir for Bishop.
  • Lucky Rabbit's Foot: Rabbit familiars provide a +1 luck bonus to all saving throws.

Tropes 0 - FVideoGame/Neverwinter Nights 2 Tropes M - R

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