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- In some video games, hitting or shooting an enemy at just the right instant allows you to glitch through it without getting hit (and hence avoid knockback). This works, for instance, in Super Metroid.
- Iji has the Hidden Skill "Teching" that does this.
- In Level Up, this is possible.
- The Zombie Officer soul in Castlevania: Aria of Sorrow allows you to stop knockback.
- In some Castlevania games, knockback can be avoided by crouching.
- Most Viewtiful Joe installments have this as an ability you can buy, specifically called Ukemi. If you zoom in right when you hit the ground, you'll flip back up and negate the damage, even though you already saw it subtracted from your lifebar. It won't help against hits that don't knock you back, though, and doesn't always recover all your health if the attack is badly damaging. But if it is used miraculously, it can forgive that one mistake that might stop you from getting a perfect Rainbow V rank.
- The Wonderful 101, from the same director, also has Ukemi. If you press jump button exactly the moment when you touch the ground after you've been hit — you negate the damage and get a few seconds of invincibility to show you recover animation.
- Asura's Wrath also has this as a major mechanic, complete with the (partial) life recovery from Viewtiful Joe seen above. Unlimited Mode makes it automatic for as long as it lasts, although since Asura doesn't take any damage during it, it only serves to allow him to resume attacking quicker.
Beat Em Up
- Super Smash Bros. allows you to do a quick recovery when you're knocked into a wall or the floor, either flipping or rolling to your feet when hitting the ground, or keeping yourself from smacking into a wall. If your character can wall-jump, you can use that to recover when hitting a wall.
- There's also trajectory directional influence and smash directional influence.
- The Super Smash Bros. community is notably responsible for the use of the word "tech" for ukemi mechanics in video games. As the action was never described in the manual for any of the Smash games, the community came up with the word "tech" as a placeholder. It became so widely accepted, that when the creator finally named it "Ukemi" after the real judo technique, the community largely went on using "tech", which then spread to other fighting games with similar mechanics.
- Soul Calibur IV allows you to Ukemi or Just Ukemi as you are knocked to the ground in order to instantly stand up or roll.
- In the Touhou fighting game spinoffs, you can airtech by airdashing or flying.
- One class in Ragnarok Online - The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amount of mobs rallied in one train, or adds following the MVP boss.
- DC Universe Online lets you use Breakout to stop being knocked back and grant yourself a brief control immunity. Unusually for this trope, this is not without cost - Breakout costs valuable energy.
- The Just Reversal skill in Phantasy Star Online 2 lets you quickly somersault to your feet instead of landing face down on the floor if you hit the jump key right before touching the ground after you're sent flying. However, it's not always better to do this, as the Mercy Invincibility provided from doing a faceplant can let you avoid attacks that the aforementioned skill wouldn't.
Third Person Shooter
- [PROTOTYPE] lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.
- You can recover from being knocked to the ground faster in Kid Icarus: Uprising by pressing the attack button the moment you land. There's also an ability you can get on weapons that will do this automatically.
Other Video Games
- Mutants & Masterminds has the ability to spend a Hero Point to nullify Stun, which normally results in Knockback. Players can also use Acrobatics to avoid the Prone status after knockback.