History Main / KnockbackEvasion

1st Nov '15 5:00:54 PM nombretomado
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* ''[[SoulSeries Soul Calibur IV]]'' allows you to Ukemi or Just Ukemi as you are knocked to the ground in order to instantly stand up or roll.

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* ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur IV]]'' allows you to Ukemi or Just Ukemi as you are knocked to the ground in order to instantly stand up or roll.







* One class in ''RagnarokOnline'' - The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amount of mobs rallied in one train, or adds following the MVP boss.
* ''DCUniverseOnline'' lets you use Breakout to stop being knocked back and grant yourself a brief control immunity. Unusually for this trope, this is not without cost - Breakout costs valuable energy.

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\n* One class in ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' - The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amount of mobs rallied in one train, or adds following the MVP boss.
* ''DCUniverseOnline'' ''VideoGame/DCUniverseOnline'' lets you use Breakout to stop being knocked back and grant yourself a brief control immunity. Unusually for this trope, this is not without cost - Breakout costs valuable energy.






23rd Jan '15 5:14:34 AM FuzzyBoots
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Added DiffLines:

[[folder: Tabletop RPG ]]

* ''MutantsAndMasterminds'' has the ability to spend a Hero Point to nullify Stun, which normally results in Knockback. Players can also use Acrobatics to avoid the Prone status after knockback.

[[/folder]]
22nd Jan '15 12:31:28 PM KamenRiderOokalf
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* ''SuperSmashBros'' allows you to do a quick recovery when you're knocked into a wall or the floor, either flipping or rolling to your feet when hitting the ground, or keeping yourself from smacking into a wall. If your character can wall-jump, you can use that to recover when hitting a wall.

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* ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' allows you to do a quick recovery when you're knocked into a wall or the floor, either flipping or rolling to your feet when hitting the ground, or keeping yourself from smacking into a wall. If your character can wall-jump, you can use that to recover when hitting a wall.



** The ''SuperSmashBros'' community is notably responsible for the use of the word "tech" for ukemi mechanics in video games. As the action was [[GuideDangIt never described in the manual]] for any of the Smash games, the community came up with the word "tech" as a placeholder. It became so widely accepted, that when the creator finally named it "Ukemi" after the real judo technique, the community largely went on using "tech", which then spread to other fighting games with similar mechanics.

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** The ''SuperSmashBros'' ''Super Smas Bros.'' community is notably responsible for the use of the word "tech" for ukemi mechanics in video games. As the action was [[GuideDangIt never described in the manual]] for any of the Smash games, the community came up with the word "tech" as a placeholder. It became so widely accepted, that when the creator finally named it "Ukemi" after the real judo technique, the community largely went on using "tech", which then spread to other fighting games with similar mechanics.
26th Nov '14 2:42:26 PM thatother1dude
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* In some video games, hitting or shooting an enemy at just the right instant allows you to glitch through it without getting hit (and hence avoid knockback). This works, for instance, in ''VideoGame/SuperMetroid''.

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* In some video games, hitting or shooting an enemy at just the right instant allows you to glitch through it without [[CollisionDamage getting hit hit]] (and hence avoid knockback). This works, for instance, in ''VideoGame/SuperMetroid''.



* The Dwarves of ''WarhammerOnline'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.
* ''GuildWars'' has a few stances, enchantments, and a ward that does this.



* ''SaintsRow The Third'' has an optional Upgrade of "No Ragdoll", which makes you no longer get knocked over by explosions.



[[folder: Tabletop RPG ]]

* ''MutantsAndMasterminds'' has the ability to nullify Stun, which results in Knockback, as well as a host of other ways to manipulate your stats to reduce Knockback values or increase your chances of surviving the impact.
* ''{{Champions}}'' has two ways to do this, Clinging and Knockback Resistance.

[[/folder]]
6th Nov '14 5:11:22 AM FuzzyBoots
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** The ''SuperSmashBros'' community is notably responsible for the use of the word "tech" for ukemi mechanics in video games. As the action was [[GuideDangIt never described in the manual]] for any of the Smash games, the community came up with the word "tech" as a placeholder. It became so widely accepted, that when the creator finally named in "Ukemi" after the real judo technique, the community largely went on using "tech", which then spread to other fighting games with similar mechanics.

to:

** The ''SuperSmashBros'' community is notably responsible for the use of the word "tech" for ukemi mechanics in video games. As the action was [[GuideDangIt never described in the manual]] for any of the Smash games, the community came up with the word "tech" as a placeholder. It became so widely accepted, that when the creator finally named in it "Ukemi" after the real judo technique, the community largely went on using "tech", which then spread to other fighting games with similar mechanics.
5th Nov '14 9:00:12 AM WaxingName
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Added DiffLines:

** The ''SuperSmashBros'' community is notably responsible for the use of the word "tech" for ukemi mechanics in video games. As the action was [[GuideDangIt never described in the manual]] for any of the Smash games, the community came up with the word "tech" as a placeholder. It became so widely accepted, that when the creator finally named in "Ukemi" after the real judo technique, the community largely went on using "tech", which then spread to other fighting games with similar mechanics.
21st Jul '14 6:28:21 PM Tero
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* ''ViewtifulJoe'' has this as an ability you can buy, specifically called Ukemi. If you zoom in right when you hit the ground, you'll flip back up and negate the damage, even though you already saw it subtracted from your lifebar. It won't help against hits that don't knock you back, though.

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* ''ViewtifulJoe'' has Most ''VideoGame/ViewtifulJoe'' installments have this as an ability you can buy, specifically called Ukemi. If you zoom in right when you hit the ground, you'll flip back up and negate the damage, even though you already saw it subtracted from your lifebar. It won't help against hits that don't knock you back, though.though, and doesn't always recover all your health if the attack is badly damaging. But if it is used miraculously, it can forgive that one mistake that might stop you from getting a perfect Rainbow V rank.
14th Feb '14 12:49:07 AM erforce
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In games where damage [[KnockBack flings a character around, stuns them or knocks them to the ground]], there is often a way to prevent this. In action games, it's usually done by hitting a certain key while being hit or BlownAcrossTheRoom. In fighting games, this is known as "teching".

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In games where damage [[KnockBack flings a character around, stuns them or knocks them to the ground]], there is often a way to prevent this. In action games, it's usually done by hitting a certain key while being hit or BlownAcrossTheRoom. In fighting games, this is known as "teching".



* The Zombie Officer soul in ''CastlevaniaAriaOfSorrow'' allows you to stop knockback.
** In some ''{{Castlevania}}'' games, knockback can be avoided by crouching.

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* The Zombie Officer soul in ''CastlevaniaAriaOfSorrow'' ''VideoGame/CastlevaniaAriaOfSorrow'' allows you to stop knockback.
** In some ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' games, knockback can be avoided by crouching.
25th Jan '14 2:54:12 PM GoldDawn
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* In ''VideoGame/{{Clonk}}'' mage fights, a GoodBadBug allows you to stop tumbling by casting a spell you started aiming before being hit by an attack.

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* ''VideoGame/{{Clonk}}''
**
In ''VideoGame/{{Clonk}}'' mage fights, a GoodBadBug allows you to stop tumbling by casting a spell you started aiming before being hit by an attack.
16th Oct '13 1:38:02 AM Azek
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