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Anime and Manga
- Death Note does it a lot. Who knew eating potato chips could be so epic? Though it should be noted the original manga doesn't do nearly as much.
- Every fight scene in Sword Art Online. There should be an epileptic seizure warning. This is a mild example.
- Omnipresent in Fate/stay night [Unlimited Blade Works] and Fate/Zero, both by studio ufotable.
- Pioneered by Sam Peckinpah in films like The Wild Bunch.
- Another famous usage is in Martin Scorsese's Raging Bull.
- Zack Snyder:
- The Charlie's Angels movies. Almost anything directed by McG would fall in here due to his background as a Music Video director.
- Die Another Day.
- Used during several action scenes in The Matrix movies. Examples include characters leaping high in the air and smashing down, and three fights between Neo and Agent Smith: in the subway station in The Matrix, dozens of Agent Smiths in the "Burly Brawl" sequence in The Matrix Reloaded, and the final battle in The Matrix Revolutions.
- Used in Hot Fuzz during one of the later scenes, when the Heroes have finally broken out the big guns and firing off shotguns at the villagers.
- Wanted: A heavily worked trope in the film version. The assassins of the story explicitly train in the use of Adrenaline Time and the director loves to explore the visuals.
- Timur Bekmambetov is quite fond of this Trope. See Day Watch and Night Watch.
- Crank, appropriately enough.
- An example where the audience is not meant to interpret it as the result of editing, but rather as being "real" in the film's universe: At one point in the seventh Harry Potter film, a Mook crashes through a window to attack Kingsley Shacklebolt, who hits him with a spell that causes him to slow down, momentarily freeze in the air, then fly back in fast-reverse, with the shards of glass re-forming the window.
- X-Men: Apocalypse: Quicksilver's Super Speed scenes are shown this way; he sees everything in slow motion, but the movie will quickly alternate to the "standard perception" of time, which is much faster.
- In Thir13en Ghosts, the ghosts rapidly flicker between overcrank, undercrank, normal speed, and reversal when viewed.
Live Action TV
- MTV does it to speed up action in Cribs and The Real World.
- Survivor uses it to speed up the action.
- CSI: Miami does this practically every episode with helicopter establishing shots.
- The TV show Legend of the Seeker, based on the Sword of Truth novels, feature these kinds of scenes pretty extensively.
- Angel: The fight scenes started using this trope somewhere in the latter part of its third season.
- The series Spartacus: Blood and Sand makes extensive use of this in every single fight scene.
- Keen Eddie
- Bitchin' Kitchen:Liberally applied to show the full prepwork and cooking process within seconds instead of minutes or hours.
- "We Need da Money", the first track on Da Yoopers' We're Still Rockin', speeds up slightly with each successive line, bumping the song gradually higher and higher by half-steps.
- All over the place in the music video for Eric Church's "Homeboy".
- Lindsey Stirling: The video for "Shatter Me" (featuring Lzzy Hale on vocals) portrays a slowly spinning porcelain ballerina in alternating slow and rapid motion, symbolizing her frozen outer existence as it intercuts with her inner exploration of her confined world.
- Achron: A common tactic, since all players have the capability of modifying the rate they travel through time. This leads to players dropping into slow motion during pitch battles to better micromanage their forces, then jumping into fast forward after the battle is over to catch up to the present again.
- Played with in F.E.A.R. - when the player's "Reflex" ability is activated, everything slows down, but for a half-second after the "reflex" ability is turned off, everything speeds up faster than normal, before "snapping" back to regular speed. Much more obvious with certain Videogame Setpieces, especially when Alma is involved. There is one case in Perseus Mandate where the F.E.A.R. Sergeant is suddenly brought in front of a bloodied operation room: a patient is seen walking towards the Sergeant before stopping in front of a glass door that separates the two of them. The patient's movement was Undercranked.
- In Final Fantasy XIII, Lightning's Army of One uses this. Because you can still input commands while it's going, it also gives you a huge advantage in terms of speed and timing. Kind of an Inverted Interface Screw.
- [PROTOTYPE] uses this during charged attacks and targeting, as well as when you start getting your ass kicked. It's actually quite helpful in both cases.
- There have been actual experiments to determine if people are able to perceive and process information at a faster rate when stressed. It turns out that the effect "is a function of recollection, not perception: a richer encoding of memory may cause a salient event to appear, retrospectively, as though it lasted longer." Although it does not increase the subject's capabilities to respond effectively to the event, this effect nonetheless has evolutionary value because it provides a vivid recollection of the details of a traumatic and potentially dangerous event, the better to recognize and react to a similar situation if it is encountered in the future.