In the Cheiron Group's Hunters section, there's a quote about a character's backstory being an Iraq vet being hired as a "cleaner", or cover-up specialist, and describes their main choice in life being to have nightmares about Iraq or about their current job. It's followed by this:
You were a cleaner, too. An actual cleaner. With a mop. A clerical error led to you (instead of someone with a name with one letter different) getting transferred to Field Projects, and you had the surgery before you figured out what was happening and they realized their mistake. Too late now. You have parts of monsters inside you, a gun you donít know how to use and a handbook thatís worse than useless. Youíre in trouble.
The Endowment list has some nice Black Comedy stories about some of the Epic Fails Hunters had to go through when their Endowment suffered a malfunction:
Task Force: VALKYRIE implants its agents with RFID chips sending signals which their advanced weapons need to function, as a way to ensure only their agents can use these weapons. They once tried to confront a coven of Mages in Canada, only for one of them to cast a spell that disrupted electronic communication. This caused the weapons to lose the signals and immediately shut down, leaving the poor agents defenseless.
They also have a device known as the Gungnir Multi-Function Targeting System, which uses various sensors (body temperature scans for vampires, Kirlian aura sensor for mages...) to locate supernatural targets and prevent them from shooting at humans. During the Gulf war, agents who were fighting vampires in the desert were decimated because the sun baked the lair's wall to a temperature close to 98.6, causing the system to identify the vampires as human onlookers and refuse to fire.
One of the Cheiron Group's implants, the Personal Defense Swarm, provides its user with the ability to summon a swarm of weird bug-like creatures who will immediately attack anything that triggers his anger or hostility. A Hunter with such an implant once found out his partner was having an affair with his wife, resulting in his swarm attacking and killing said partner in the middle of a battle.
It also gives us a little entry where a Lucifuge narrates how, upon hearing about someone who had the Devil's blood, a bunch of vampires from Belial's Brood actually came to her essentially squeeing like fanboys and begging her to join one of their rituals and let them taste a little of her blood. The Lucifuge being what they are, she reacted as well as you'd expect.
Slasher gives this advice to storytellers regarding Slashers' habit of being Not Quite Dead, warning against abusing it too much:
"If the players keep killing the monster and he keeps lurching to life after every deadly blow, players will not only grow wise to it, they'll get bored. (And boredom is a sin against Morality 1 for every storyteller.)"
Tooth and Nail gives us information regarding hunters' opinions and relationships regarding Beasts. Here's what the Cheiron Group has to say about them:
"The Beasts of legends serve an essential role in Cheiron Group operations: they print money."
Let me start off by saying something provocative, to perpetuate the myth that "the Ashwood Abbey are the real monsters." Let's see. Where do we start? Oh. Did you know that both fear and arousal are dictated by the same chemicals in the brain? Chemically-speaking, being afraid and being turned on are almost identical. So, what's hotter than hunting nightmares made flesh? (Beat) Now that we've got that silly shit out of the way...