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    Base Game 
  • If a Disney character is nearby if you engage in an activity like fishing, they'll approach to cheer you on. This includes Ursula and Ariel, who will pop up in the ocean, rivers, and ponds just to say hi. You can ask Ursula about it in a daily conversation and she reveals there's a whole network of tunnels under the world.
  • The Furniture system allows you to decorate the land as you see fit, meaning you can put Maleficent's throne or the Well of Souls in a cozy spot in the Peaceful Meadow.
  • While wandering the village there is a chance you can overhear a conversation between two different characters. The real fun comes from when characters from different series play off one another, some examples include:
    • Goofy innocently offers Scar a variety of vegetables to eat while somehow not comprehending that he's a carnivore, much to his annoyance and frustration.
    • Maui regales WALL-E with the story of how he pulled an island out of the sea and remarks on how good a listener he is. WALL-E of course literally cannot talk back or really interrupt his boasting.
    • Minnie sewing a bow for Gothel, who naturally offers a backhanded compliment to which Minnie wonders if that's "Villain" for "Thank You".
    • Merlin and Scar argue with one another and Merlin threatens to turn Scar into a bunny.
    • Goofy offers Woody a pumpkin on the assumption he can hollow it out and make it a summer home.
    • Nala is wondering what kind of animal WALL-E is and assumes his metal body is a shell to protect from predators
    • If you have both Ursula and Ariel in their human forms walking around, they can run into each other and have a very awkward confrontation.
    • Vanellope wants to strap rockets to WALL-E to make him go faster. WALL-E can only let out an "Uh-oh."
    • Olaf shares his love of trivia with Jack Skellington, specifically on the subject of the names of fears. When Jack asks for one, Olaf tells him of Arachibutyrophobia: The fear of the sensation of peanut butter being stuck to the roof of one's mouth. Jack decides to look into it further.
    • Jack Skellington asks Gothel what her fear is, and despite her refusing to tell him he correctly deduces it's a fear of aging, which she hastily denies.
    • Anna and Vanellope talk about chocolate.
    • Remy talks to Jack Skellington, seeking something yummy in Halloweentown.
  • A lot of the dialogue has potentially hilarious routes you can take. The Player can be surprisingly sarcastic or outright rude if they so choose to be; such as one conversation with Donald where he believes you insulted him, and you can choose to double down.
    Donald: HEY [Player Name]!! What's the big idea?? I heard you call me a blockhead!
    You: I didn't say that!
    Donald: You didn't? I could have sworn I heard you say it...
    You: I called you a nincompoop.
    Donald: WHY YOU...!!!!
  • One dialogue option during an early story quest sees you state your intention to find the orbs... so you can get all the magic for yourself! Merlin reprimands you in response. Another dialogue choice during a later quest lets you claim that the reason you're restoring the valley is "to become more powerful!"
    Merlin: Yes, yes... WHAT?! No, no, no!
  • After Gothel's very long and very tedious quest involving cultivating a sunstone like a plant, one of the dialogue options after giving it to her allows the player to let her know exactly what you think of this questline.
    Gothel: Look at what you've accomplished, [Player Name]. Your gardening habit is finally useful for something of value~!
    You: How about next time, we bury YOU?
    Gothel: No...NO!! I'm getting old and withered!
    You: Yep.
    Gothel: So cruel... When YOU are old, I hope YOU have an unfeeling reprobate who taunts you with it!
    • Continuing the trend of being rude to Gothel, another discussion topic is Gothel trying to give The Player "Motherly Advice". You can choose to flat out say her advice is toxic, and after she guilt-trips The Player into accepting her offer, you can sarcastically ask her advice on all the reasons to not leave their tower. She then grumbles about how she'll remember this insult.
    • Yet another petty insult you can throw towards Gothel comes in the form of a discussion topic with Stitch where he asks The Player for advice on a good deed to raise his goodness level. One choice is "Helping someone old cross the street", and when Stitch asks for who to specifically help you can suggest Gothel; although Stitch innocently doesn't think she looks old.
    • Once again another opportunity to roast Gothel presents itself when one of her discussion topics turns to the subject of her vanity. She compliments her cheekbones and states that bone structure is a foundation of beauty. The Player can retort back by insinuating she must like bone structure so much because it doesn't fade with age. Gothel then tells The Player to never mention age to her again.
  • When Merlin tells the Player that True Love's Kiss will break the spell Ursula cast on Eric, the Play..er has the option to immediately elect to NOT be the one to kiss him.
  • When you meet Scar for the first time, one of the very first dialogue options available to you after you first speak to him is "You're so cute! Can I scratch behind your ears?", as though Scar were a cute little kitten. If you choose this option, he reacts to you saying this pretty much exactly how you would expect him to.
    Scar: I'll let you...if you want to be on the receiving end of my claws.
    You: (gulp)...never mind.
    • The memory note you find after meeting him is pretty funny too.
      Note to self: There is an extremely bitter lion inside this cave.
    • One of Scar's daily discussion topics is him whining about how he would have been a better king than Simba. The Player has the option to rather bluntly tell Scar to "Get over it."
    • In another discussion, Scar can ask you whether there's a Villager whom you're not particularly fond of, someone whom you'd rather not have around. If you tell him that you like everyone, he reacts with disappointment. Alternatively, you can point out the fact that he's drooling, to which he insists that he "does not drool".
    • Another darkly funny conversation with Scar sees him ask which Villager you think would be the most delicious. The dialogue responses include "Bad kitty!" and "YOU CAN'T EAT THE OTHER VILLAGERS." Scar clarifies that he was speaking hypothetically, before complaining that his diet has been strictly hypothetical too, since you put so many limitations on who... ahem... WHAT he's allowed to eat. You can respond by telling him to catch some fish, prompting him to whine about having to do work.
      • Much like Goofy, you can instead offer him some delicious vegetable snacks, with predictable results.
      Scar: ... I'm a carnivore, you ingrate.
  • As of the "Pride of the Valley" update, a new side-quest for Minnie acknowledges the infamous "Remembering Old Times" quest, and The Player can finally give Minnie a piece of their mind for the insane grind it took to complete.
    Minnie: I was so worried about everyone disappearing... I didn't realize how much clay I asked you to bring me to build that Rustic Clock Tower. Was it too much?
  • When exploring the oasis with Nala, she's relieved that there doesn't seem to be any predators that would want to attack The Player. One dialogue option has The Player be offended no one finds them delicious.
    You: All the animals in the jungle should be coming to take a bite of me. Is it my scent? What's the problem here?
    Nala: I'm going to assume you're joking.
    • One dialogue option also allows you to convince Nala that you're actually a hairless meercat. She believes you.
  • Simba has some voiced dialogue wondering about the identity and whereabouts of The Ruler of the Valley, and in one daily discussion, he asks the Player whether they'd like to be a ruler given the choice. While this makes sense early in the game, the dialogue persists even after The Reveal of The Player being The Ruler, making it seem like Simba hasn't been paying attention to what's been going on.
  • One of the 5-Star Meals is Aurora's cake from Sleeping Beauty...specifically the first attempt, which leans over precariously and wasn't even baked yet in the movie.
  • An Early Access patch note mentioned fixing characters misjudging the time of day... except Goofy, who will still do that and say "Good morning!" at, say, 8 PM.
  • When you meet Buzz, one of the options you have is to tell him you're a limited-edition [Player Name] toy with amazing articulation. Buzz is impressed.
  • After you first meet Buzz and bring him the batteries, he’s still not working properly, and you need to flip his switch. Flipping it to the right turns him into Spanish Buzz before you quickly realize your mistake and switch him back.
  • An early friendship quest with Woody has his... attempts at cooking, including a Salty Garlic Cheesecake that the infobox can't decide is a dessert, the main course, or a punishment, and a Gooey Paste that vaguely smells like cheese. Naturally, toys don't need to eat, and toy food tends to be made from plastic. Thus, Woody assumed that if it looks fun to play with, it'll be fun to eat! One of the options you can tell Remy when he asks what you think is that you survived, while Woody himself blames it on his lack of taste buds.
  • In one of Woody's daily conversation options, the Player can actually ask one of the biggest questions of the Toy Story world: Why is it the toys HAVE to freeze when humans are around? The answer?
    Woody: It's toy rule number one. You break it and you get adults talking about haunted dolls...
  • Olaf's friendship quest involves him preparing for a play, as before The Forgetting he was the village storyteller. He wants to put on a show about Kristoff and Donald's previous adventure to get the Orb of Courage but after Donald bails on the production after feeling overworked, the Player is tasked with doing audition rounds for who will play Donald. Your auditions lead you to Buzz who proceeds to both under act and over act.
    • Earlier in the questline, Olaf wants to befriend Scar and Gothel and has the Player gather salmon and flowers respectively to give as gifts. Except when the time comes to give them out, he ends up giving Gothel the fish and the bouquet to Scar.
    Gothel: Raw Fish!? Why would you possibly want to give me raw fish?
    Olaf: ...Because I thought you'd like them.
  • Until a hotfix patch was released days later, the boba teas introduced in the "Missions in Uncharted Space" update had enormous cup models. Even Gameloft couldn't help but be amused by their huge size in the patch notes.
    Boba tea is great. Giant boba tea is even better! But in the Valley... maybe it was a little too big. Boba tea items will now appear as their intended, normal size.
    • Another patch note during the Festival of Friends update marks down the improved storage solutions with this little anecdote from the devs.
      We've seen some of your storage rooms and we're both impressed and scared.
  • A common gripe among players during the games early days was the item rotation of Scrooge's store, specifically singling out the Blue Pearly Table Lamp that seemed to constantly show up for days on end and it became something of a meme. Jump forward to May 2023 wherein a choose-your-own-adventure story was hosted on the official Discord server, and the blue lamp has been officially acknowledged in-universe in a storyline involving the Player, Stitch, and Donald pranking the village.
    You: I got it! Let's replace the lamps in everybody's houses with that one lamp Scrooge is always trying to sell!
    Donald: The blue one?! Yeah, he must have a thousand of those! He's always got them on display!
    Stitch: Blegh! Ugly lamp! But funny prank!
    • Similar to the lamp, players have frequently complained about the frequency of L couches appearing in the shop. The February 2024 update expanded Scrooge's shop, and on display on the upper level is a book titled "Ergonomic Benefits of L Couches & Their Decorative Value Part I"... right next to the Blue Pearly Table Lamp.
  • One of Nala's quests has you catch a fish that's trapped between realms. The Player decides to show it to Ursula to get some answers. When she asks why you brought it to her, one possible response is "I thought it might be one of your relatives." She doesn't appreciate it.
    Ursula: My relatives?! How dare you?! I ought to turn you into a barnacle for an insult like that.
  • Due to the way Remy's restaurant works, it's entirely possible to get Simba and Scar sitting (er, standing) across from each other. One can only imagine how awkward their dinner would be.
  • The Icy Red Stew used to make the red potion includes lobster, red berries, chili peppers, slush ice and the red potato. The full name is “Icy Red Stew-yuck!”
  • The Fairy Godmother's Level 4 quest has you going around and giving things to Villagers. One is Anna, who caught a cold and needs Pumpkin Soup, another is Olaf, who needs 100 sticks of any type for no real reason, and Ursula, who needs Amethysts and calls the Godmother a fool for giving her something she wanted without asking for anything in return.
    • It's later revealed in a future quest that Olaf used the sticks to learn how to make chairs. The quest solely consists of a brief conversation with Olaf, after which he gives you ten Sturdy Chairs that he doesn't know what to do with. The quest instructions sell the entire situation:
    Uh-oh. Olaf's been learning how to use Crafting Stations...
  • The WALL-E Dream Bundle comes with a set of new quests, one of which is WALL-E feeling sentimental from his old movies and wanting to spark romance in the village. Somehow he comes to the conclusion that Merlin and Gothel would make a lovely couple, and the Player is tasked with setting them up on a blind date. It goes as horribly as you'd expect.
    Merlin: I am not in the habit of sharing confidences with the forces of evil!
    Gothel: Forces of evil? Hardly! Now if you'd said "forces for charm, wit, and incisive humor", then you'd be absolutely right.
    Merlin: Ha! Your charm serves only to mislead!
    Merlin: What... I... That's... Oh, blast it all! I'm about to give [Player Name] a piece of my mind!
    • One of your dialogue options for when WALL-E tells you who he plans to set up is: "This is gonna be a Trainwreck and I'm on board for this!"
    • When giving Merlin the invitation, you have the option to ask him whether Madam Mim was the last person he went out with. He seems almost offended by the notion.
      Merlin: What?! That is utter poppycock! I'll have you know I have always endeavored to spend as little time with Mim as possible!
  • In order to reach the Beast, Belle creates a disguise for the Player to enter the West Wing by posing as a member of his staff; a candlestick. Beast doesn't buy it.
    You: I AM a candle stick!
    Beast: Do you think I'm a FOOL??
    You: ...Do you think I'm a candle stick?
    Beast: NO!
    • The Player has the option to keep pressing Beast about their disguise after he tells them he's upset Belle was looking at his old human portrait:
    You: Okay, I'm guessing that "hmph" means "I'm jealous of your candlestick costume."
    Beast: What!? That has nothing to do with it! It's about HER and—
  • After the Player suggests making the Beast a new painting, Belle asks if you can paint. You have the option to say "Finger painting is my jam!"
    Belle: Your "jam"? Does that mean you like it?
    • The Player and Belle then get the idea to create a painting that will paint itself, and the Player decides to ask Merlin for help, leading to this dialogue option:
    Belle: What's a "Merlin"?
    You: Probably "very tired" at this point.
  • During the Beauty and the Beast Realm questline, the Player has several dialogue options where they can make puns. While Belle finds the wordplay endearing, the Beast on the other hand...
    You: Looks like we're on the "write" track!
    Beast: Please don't...
  • After befriending the Forgotten, you can go and visit them. One daily discussion is them feeling at a loss to describe a mix of emotions that has no real word. Among the options The Player has, one is to suggest just making a random noise to try and express what they're feeling. After some encouragement, they belt out a response of pure keysmash in the text bubble. They then thank The Player as it actually made them feel a bit better.
    • Another conversation has the Forgotten ask what the grown-up world is like, having only ever known Dreamlight Valley and the Dark Castle. The Player can tell them that they can eat all the ice cream they want, even though they know they shouldn't.
    • Another conversation with the Forgotten has them ask The Player for help with their poetry. The Forgotten gives you three lines, and each one you have two options. The first option matches the tone of the poem, but the second one is the exact opposite. Choosing the latter options causes the Forgotten to consider asking Goofy for help instead.
      • The silly option for the second rhyme is "I want my own pet dinosaur." The Forgotten notes that isn't the vibe they're going for... but concedes that a pet dinosaur would be pretty cool.
  • Sometimes Donald will trip and face plant, then hop up a moment later, doing the typical angry Donald hop. Then he’ll trip again and get up, looking sad this time. The player can only watch.
  • When a character is holding their trademark item, they’ll wave it around while talking, looking like they’re smacking the player with it. A bit funny if it’s Merlin’s staff, not so funny (or maybe funnier) if it’s Maui’s fishhook. Sometimes characters wave their hands around and may look like they’re slapping the player character.
  • When initiating a conversation with Vanellope, one of the things she can say is that she just bit an emerald; she then tells you not to try it, as they aren't rock candy.
    • She also frequently tries to trick you into saying "duty" because it sounds like doodie, the sheer effort earns at least a sensible chuckle - especially if you let your guard down.
  • In one of Ursula's Vanessa quests, she steals the singing voices of Mirabel, Mother Gothel, and Kristoff, and the Player helps by composing a song with them. One of the lines you can add to Gothel's song is "She has a few wrinkles on her face," which makes her furious.
    You: Only joking!
    Gothel: Of course you are, dear... because if you aren't—
    You: Or not.
    Gothel: [Player Name], Don't make me add you to my long list of those who vex me in this village...
    • Another Vanessa quest has Ursula asking you to request payment for a deal from Moana, and to do it discreetly. What's the price, and why can't she collect it herself? Moana promised her hair care advice, and Ursula is too embarrassed to ask for it herself.
  • One of Ursula's Daily Discussions in her Vanessa form has her excited at the idea of gardening on land for the purposes of having potion brewing ingredients. She asks the player for advice and one option is to tell her that talking to plants helps them grow. Ursula then asks in bewilderment if the player also has sentient beings in their garden. She seems genuinely disappointed that's not the case.
    You: What? NO!
    Ursula: Oh... what a shame. I thought we had something new in common...
  • One of Jack Skellington's daily conversations is asking The Player for suggestions of new frights that are more current and topical. One possible suggestion you can give is "Haunted Animatronics".
  • In one of Jack Skellington's friendship quests, The Player must make chocolate ice cream for Olaf after Jack's curiosity ruined Olaf's first batch. (Jack believed ice cream to be a mix of snowy winter magic and chocolate) Upon talking to Jack and telling him to be more mindful of others, The Player mentions that Olaf is "a sweetie" and would have probably given Jack a taste if he had just asked. Jack begins to ponder on the idea of Olaf being made of snow and also being sweet before The Player derails his train of thought.
  • The Monsters, Inc. Sticky Notes that the Player can find in the Monsters, Inc. Realm shows that even after all Mike and Sulley went through, and though they now run the company, Roz is still demanding Mike to file his paperwork.
    Sticky Note #4: What if all that paperwork accidentally fell through a door shredder? — MW
    Sticky Note #5: Hope you like puzzles. — R
  • During one of Sulley's friendship quests, The Player goes around seeking who might have a video tape of a monster movie he and Mike want to watch. One of the villagers you can potentially ask is Ursula. She does not have the tape The Player is searching for, but when pressed she admits the tape she does have is a human love story.
    You: You like... watching rom-coms?
    Ursula: Bite your tongue! I don't LIKE them! I study them to know what humans want!
    You: Alright.. I don't think you have what I'm looking for. I'll leave you to your "studies"
  • Mike's first friendship quest involves helping him with his allergies which are stress-induced. To help him, The Player crafts a costume of Roz so Mike can yell at them and let out all of his repressed feelings. At one point he reveals one of the things he hates about Roz is that she has the same hairstyle as his mother.
    You: (In a Roz impression) Wazowski... maybe your mother and I are besties. Maybe we're as close as sisters... From now on, call me "Auntie Roz"
    • Your reward for this questline is... Mike's snotty tissues as he doesn't need them anymore. Even the game UI is bewildered by this.
    New Furniture: Mike's snotty tissues... what a... generous gift?
  • Mike's Running Gag of being obscured in the photographs he appears in continues in this game. When he's part of group shots taken by the player to cap off certain quests, he's positioned behind other characters, in a way that makes getting a clear shot of Mike difficult to impossible. Even his Level 10 quest has him partly obscured by the person he's talking to, despite The Player's best efforts. True to the films, however, he's not at all bothered by this; he's simply excited to appear in the picture.
  • A conversation the Player can overhear is Mike attempting to tell Belle a joke only for it to fail to land due to her being from a different time period and not getting the reference.
    Mike: What kind of van does Mickey drive? A Minnie Van! HA! Get it? MINNIE Van!
    Mike: ... That one's on me.
  • Another overheard bit of dialogue is Mike attempting to tell another joke, this time to Ursula who is not in the mood.
    Mike: Ursula, right? Um... *gulp* ... Wanna hear a joke? How many tickles does it take to make an octopus—
    Mike: Duly noted.
    Ursula: Glad we had this little talk.

    A Rift in Time Expansion 
  • When talking to Goofy in a quest about catching certain fish found around the isle, he mentions a robot fish nearly pulled him into the water. The Player can recommend getting some water skis so they'd have a new village activity.
  • To convince EVE that the Player is the Ruler of the Valley, you need to recreate a memory found in her home. Doing so requires you to find an old robot costume the Player wore as a kid and wear it when talking with her. After putting it on and talking with EVE, the Player makes this note:
    You: I hope this works because this costume REALLY doesn't fit very well.
  • You can collect journal entries written by Gaston... and as befitting of the character, all of them are written poorly, with practically every word misspelled and horrible punctuation.
    riting is strange. i cant believe im doing this. Gaston dosnt need books! still, it does feel nice to get my thawts out of my head...
    • When Gaston catches a glimpse of Rapunzel, he wonders if it was "just his imajinashun" before hoping that he hasn't "develuped" one.
  • When The Player explains the concept of a sidekick to Gaston, he decides that they would be a perfect sidekick for him. If The Player suggests Gaston be their sidekick...
    Gaston: You JUST said a sidekick is SMALLER than the hero — and you're MUCH smaller than me!
  • While searching for the mysterious key around Gaston's camp, The Player comes across what seems to be art supplies that Gaston vehemently denies any involvement with. Later on while trying to fish the key out of quicksand, they pull out a patchwork doll of Lefou made of the same materials (coconuts and glue) found earlier that Gaston clearly made while going stir-crazy in the desert.
    Quest Instructions: Ask Gaston about your disturbing discovery.
  • If the Player mentions to Jafar about how they dealt with a socially starved Gaston, the sorcerer sends them his sympathies.
  • Gaston is ready to give up the search for the key after only visiting two locations when he reveals that it's in the shape of a scarab, and that he had in fact had a piece of it the entire time but threw it away. Why? Because Gaston had no idea what a scarab was...
    You: Gaston... describe to me what you think a scarab is.
    Gaston: You know, a scarab. Long, hollow thing you store a sword in.
    Gaston: ...That can't be right.
  • The Player can overhear a conversation between EVE and Gaston, where the latter claims to know her secret.
    Gaston: The others might think you're a, what do they call you? A "robot"? But I know the truth! That shape, your strength, it's obvious what you are... An enormous EGG!!
    EVE: No.
    Gaston: Oh you can tell ME the truth.
    EVE: No.
  • Gaston, seeking to repair his lodge, asks you to broker a deal with Scrooge, claiming them to be friends due to their love of adventure. Talking with Scrooge reveals that's not quite the case.
    Scrooge: Gaston?! Ugh. I thought we were rid of that blowhard. Does he still have more muscles than brains?
    You: Yes.
    • Scrooge agrees to do the renovations under the condition that he gets 50% of the profits from the lodge... except the lodge is Gaston's home, and thus isn't taking in any profits at all. Gaston reasons that 50% of zero is zero, so the arrangement technically still holds, and the Player notes that ultimately it's on Scrooge for not asking for a business plan. Scrooge isn't thrilled when he gets the news, and asks the Player to keep the slip-up between the two of them.
      • This later becomes a Brick Joke back in the base game. During Mike's final Friendship Quest, Scrooge has been enlisted as Vanellope's manager. The Player cheekily asks Scrooge if he's getting the same percentage Gaston is giving him, and Scrooge nervously hopes not.
  • After gathering supplies, Gaston asks you to interact with the Scrooge McDuck sign in front of the lodge to finish the renovations. Interact with the sign, and you trigger the renovation cutscene where Scrooge asks if you're ready to renovate... except Gaston appears instead of Scrooge to do the renovations.
    You: Whoa! Wasn't expecting you to pop up there — usually Scrooge McDuck handles the renovations!
  • At the beginning of Gaston's second Friendship Quest, he calls The Player over because he's bored and demands he be entertained. When The Player wonders aloud why they even bother to come and see him, Gaston says it's because The Player idolizes him. One of your dialogue choices is "Nah, it's morbid curiosity"
  • Gaston's third Friendship Quest has him aspiring to bulk The Player up so that they'll be a better sidekick for him. One part involves gathering a meal of piranhas and cobra eggs. While The Player blends their portion into workout shakes, Gaston straight up eats everything raw. When The Player questions the health repercussions of eating raw meat and eggs Gaston insists that the body heat from working his muscles will cook the food inside him.
    You: Please never say that particular group of words ever again.
    Gaston: No promises.
    • Later in the quest, when discussing exercises The Player can say "Never Skip Leg Day". Gaston likes the sound of that phrase and asks if The Player just came up with it, if you answer in the affirmative, Gaston will suddenly insist came up with and that we must have just recalled him saying it at some point.
    • He then tries to teach The Player to act like Gaston by a series of questions (Which he expects The Player to refuse so that it will exercise the neck by head shaking). If The Player purposely chooses the far more positive answer, Gaston asks if this is all a joke to them.
    You: Absolutely!
    Gaston: Hmm... Disrespect, that is Gastonian.
    • The quest concludes with Gaston making The Player pass around photos of Gaston flexing after a workout to Maui, Scrooge, and Rapunzel. Maui and Scrooge are amused enough but Rapunzel is visibly concerned with how weird The Player sounds, and you can choose to double-down saying it's due to their sick neck and vocal chord gains.
  • A passing conversation The Player can potentially overhear is between Gaston and Wall-E, where he likens Wall-E to one of Maurice's inventions and concludes that since Belle loves her father, she must love Wall-E. Gaston then sheepishly asks the robot to put in a good word for him and tell Belle that they're friends.
    • Another conversation is where Gaston threatens Scar, but with no weapons or claws, Scar feels that fighting Gaston isn't worth the effort. He sarcastically asks if Gaston's plan is to annoy him into submission and Gaston genuinely starts considering it.
  • When first meeting Oswald, he and The Player work together to reach the Spark of Imagination by fixing bridges and switches. This is done by exploiting the Toon Physics Oswald operates on: The Player needs a lever to open the way, so what do they do? Startle Oswald with a loud horn in order to make him pop an exclamation point out of his head, which The Player then physically picks up off the ground and uses as the replacement lever.
    • In the same area, Oswald is so confused by the puzzle that a question mark pops out of his head, which The Player uses as a winch to fix a turntable.
  • At first, Oswald can't talk and communicates entirely through miming to The Player. When pantomiming becomes too much of a hassle, Oswald takes matters into his own hand and manifests a LITERAL communication barrier in the form of an old-timey 'THE END' card from a silent film and mimes to The Player to physically break it so they can talk. This actually works.
    • With the communication barrier broken, Oswald finally has a voice and he speaks almost entirely in early 1900s slang.
    You: What were you trying to tell me before?
    Oswald: It's about my old joint. When I fancy a little kip, where am I gonna lay my conk?
    You: Wait, I think the communication barrier is back...
    Oswald: What are you talking about? Everything's jake!
  • Oswald's old-timey slang can lead to some unintentionally funny moments depending on how one might interpret his words. During one of his friend quests he mentions he befriended Stitch after a "chin session". Chin is an old slang for having a conversation, but there's also "chin music" which is slang for a punch to the jaw. So one could reasonably come to the conclusion that Oswald and Stitch may have actually gotten into a physical fight and became friends afterwards.
  • Oswald's first friendship quest has you chasing alarm clocks across Eternity Isle and after finally getting them all to calm down, The Player and Oswald decide to make amends to the villagers they woke up from their misadventure. Oswald proposes giving them some coffee since they're already awake, and has a special recipe that could only have been thought up by a Toon: Coals, Pearls, and Toon Garlic.
    You: None of those are COFFEE ingredients.
    Oswald: The coal's to get it nice and roasty, and the pearls are for servin' it up.
    You: Seems like there might be an easier way, but I'll go with you. Wait — what about the garlic?
    Oswald: It's gotta be black and white, right? The coal is black and the garlic's white. Naturally!
    • The coffee turns out to be edible after all, but ends up causing a side-effect of the drinker spontaneously bursting out into the same slang-speak Oswald talks in.
      Gaston: [after drinking it] Gee wilikers, [Player Name] this cup o' joe's the berries! Err, uh, I mean...
      Gaston: This coffee sure is swanky! I ain't no dewdropper now! AHHH! What's happening to me!?
  • Oswald's second friendship quest has him wanting to get into shape, complaining that his arms and legs are too loose "like rubber hoses" and concludes he needs to "revulcanize" his limbs.
    You: Re-whatnow?
    Oswald: Revulcanize! Ya know, like rubber. Aw maybe that's too much of a sophisticated term for ya.

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