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Danganronpa Trigger Happy Havoc / Tropes E to K

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    E 
  • Early-Installment Weirdness: The game can be a bit jarring for veterans for these reasons:
    • The game is overall less outlandish than later installments. While it does get a bit weird in some areas, later installments took the series in a much more extreme direction. Notably, there are fewer elements of sci-fi than in the later games.; the Alter Ego AI and the Monokuma robots are pretty much it.
    • The portrayal of Hope's Peak Academy is radically different to later games. In keeping with this game's Black-and-White Morality, Hope's Peak is shown to be a Good All Along noble institution who cared for and wanted to protect the students but was sabotaged by Junko/Ultimate Despair. In later games, when the morality gets much greyer and more complex, Hope's Peak is instead shown as a highly corrupt and unethical organization who only saw the Ultimates as cash cows and didn't even bother to make them come to class or provide them an education, as long as they could profit off having them enrolled, and forced its reserve department of "non-talented" students to pay absurdly expensive student fees, from which they saw none of the benefits the Ultimate students pretty much got for free, which the administration then pocketed for themselves or spent on mad science "pet projects" using the reserve course students as guinea pigs.
    • The portrayal of The Biggest, Most Awful, Most Tragic Event in Human History is radically different, presented as if Monokuma had taken over the world. In the later installments, the event is instead portrayed as a series of random terrorist attacks across the world, with Ultimate Despair being anarchic terrorists.
    • Most glaringly, the conflict between hope and despair is played as straight Black-and-White Morality, which is bizarre in retrospect when much of the series from then on is built on how hope can also corrupt. This also makes the straight portrayals of Makoto and Junko an outlier.
    • The game is noticeably more chaste — bar some Ho Yay, the only elements of romance are Makoto's crush on Sayaka (which only lasts about halfway into the first chapter due to the latter's death), Toko's love for Byakuya (entirely Played for Laughs), and Kyoko becoming the Implied Love Interest. Compare this to later installments, where the Ship Tease and outright romance is considerably played up, usually to tragic results.
      • Trigger Happy Havoc is also lighter and tamer on the fanservice department than all of its sequels - the only major moment being the missable Man's Fantasy sauna scene.
    • During the prologue of the game, you are introduced to all of the students right away, whereas the following games require you to do some exploration of the area in order to meet all of the students.
    • The "Re:Act" dialogue mechanism, in which some words in a character's dialogue are purple, and you must click on them to "react" to them and continue the dialogue chain in order to complete the conversation. This is a somewhat-bizarre, rather unnecessary mechanic that largely just makes talking to characters take longer by requiring the player to initiate the same conversation multiple times in order to get a different branch of dialogue from each separate "reaction". Future games do away with it altogether.
    • Unlike later installments, in which all characters have five Free Time Events each, some of those who die early on only have a few events (for example, Leon and Mukuro have three each while Sayaka only has two), while people who make it into the late game and survivors have longer chains — in Toko's case, she not only has five events of her own, but Genocide Jack has three, making it a total of eight free time events. In addition, spending time with a character can either give you a new ability or more points, which are necessary in order to use the abilities during the Class Trials. Future games have you collect a Hope Fragment every time an event is cleared, and once you collect five from one character (in other words, do all of their free time events) you'll receive their special ability.
    • The 8-Bit sprites used for the student dorm portraits and to depict them being carried off to their execution are radically different from the sprites used in School Mode, being less Super-Deformed. Later games would use just the School Mode sprites for both portraits and executions.
    • The crossed-out monochrome portraits of the students that have died seen in the Class Trials are all the same, whereas on following games some of the portraits are customised in a way that relates to the student's talent or personality.
    • Unlike in the sequels, a student's report card doesn't list their birthday, their blood type, or the things they like and dislike the most.
    • Both the male and female students have a character with a much more unusual look than the others (Hifumi and Sakura). Later entries in the franchise tend to stick with just one of the male students having an odd design.
    • The Bullet Time Battles are used much more liberally than their equivalents in the later games, with cases 4 and 6 each having three BTBs spread across the trial, and cases 3 and 5 having one BTB at the beginning and midpoint respectively. Later games would usually only have one rhythm minigame per trial, and always at or near the end of the trial.
    • Unlike the sequel, everyone here dies permanently Spoilers for 2.
  • Easter Egg: The last gift the player receives for finishing the game — a literal "Easter Egg", styled like Monokuma.
  • Elaborate University High: Implied with regards to the Academy, as shown by the top-secret documents hidden in the library.
  • Emergency Multifaith Prayer: After Hagakure sees Junko, actually Mukuro, get impaled by spears in Chapter 1, he claps his hands together and shouts "I'm begging you! God, Buddha, Mother Earth, God of Space, King Neptune, come save me!". In the Japanese version he also prays to King Kai.
  • Empty Chair Memorial: The court room has a seat for every student — plus one, due to the court room being built for sixteen — and whenever a student dies, Monokuma puts up a monochrome portrait with their face crossed-out in their place.
  • The End... Or Is It?: After the students escape and the credits roll, Monokuma begins talking again even though the mastermind is gone... and his head lifts up. An interview with the lead writer confirms that it's the A.I. which would become the Big Bad of the sequel.
  • Epiphora: In a non-poetic example, there's this series of lines from Makoto's thoughts when Monokuma interrupts a moment between him and Sayaka in Chapter 1.
    I aimed at Monokuma, and punched with all my strength.
    And then missed with all my strength.
    And then fell down with all my strength. And hit my back with all my strength.
  • Establishing Series Moment: The first murder, particularly after it's revealed that Sayaka did it to frame Makoto, and Leon, after killing Sayaka in what was (at least initially) a case of self-defense, also tried to frame Makoto for his crime. This not only establishes that Anyone Can Die and no one can be fully trusted, but it also shows that decent people can be driven to do terrible things as a result of their circumstances while still having redeeming traits, a recurring theme.
  • Everyone Went to School Together: As the game progresses, evidence turns up that all of the students knew each other before attending Hope's Peak, even the unknown sixteenth student. And it turns out they did — they just had their memories tampered with.
  • Everyone Is a Suspect: Everyone except for Makoto and Kyoko is suspected of killing Sakura in Chapter 4. There were multiple attempts on her life, and at least three people confessed to having done it.
  • Evidence Scavenger Hunt: Before each trial, Makoto needs to gather evidence in the form of "evidence bullets" in order to find the true culprit.
  • Evil Tainted the Place: Apparently, Hope's Peak Academy was supposed to just be a School for Scheming where the already-present evil of the Steering Committee was hidden behind the guise of a reliable school with a reliable headmaster. By the time of this game, it became home to the Killing School Life and set the stage for any following mutual killing games, thanks to the Ultimate Despair's machinations.
  • Exactly What It Says on the Tin: The Electronic Student ID Card.
  • Eye-Dentity Giveaway: Compared to her fashion magazines, where they're much larger and more expressive, Junko Enoshima is introduced with distinctively thin, almond-shaped eyes. She explains that the difference in appearance is because her pictures were photoshopped. As revealed in the final trial, the real Junko really does look exactly like the magazines. The "Junko" everyone met at the start was actually her twin sister, Mukuro Ikusaba.

    F 
  • Face Death with Despair:
    • Played for Horror in the first execution during the killing game (after the one from the prologue). Leon, having just been found out for killing Sayaka, is dragged away to be executed, but not before he breaks down into screaming and tears, complete with a Big "NO!". As the first execution in the game, none of the other students have precedent for what to expect, so Leon's death is made as painful and cruel as possible to show just how the stakes are for everyone.
    • Played with in the final execution. Junko, after failing to convince the survivors to vote for Makoto and stay in Hope's Peak Academy, decides to execute herself so that she can feel the "despair of death"... except that her brain is so warped that despair causes her what can be observed as absolute joy and glee, and faces the execution with a constant maniacal grin on her face, which only vanishes moments before her end, when she's confused that the crusher block got stuck.
  • Failed Execution, No Sentence: Averted in Makoto's case. After he survives his execution, Monokuma announces that he plans on killing Makoto again. Kyoko saves Makoto by convincing Monokuma that since Makoto was innocent, he was breaking his own rules and thus not properly proving his point about despair for the audience. Monokuma acquiesces and allows a retrial.
  • Fair-Play Whodunnit: Usually, since the the whole point of trial gameplay is that you have to use the evidence that you gathered as Makoto to learn the culprit in the trial; however, occasionally there's important evidence points that don't come up until the trial itself and must be reacted to as they occur.
    • In the first trial, any players who can read English are actually in a better position to solve the trial than Makoto, as it's fairly easy to read '11037' as 'LEON' if English is your native language.
    • Downplayed in the second trial. It's possible to solve the secondary mysteries early (Genocide Jack didn't do it, the crime scene was moved) early, but it isn't possible to peg Mondo as the culprit because two important pieces of evidence (the broken e-handbook and Mondo's slip-up about the blue tracksuit) only come up at the trial itself.
    • Chapter 3 is one as Makoto is present for the whole investigation and the "madman's rampage" Celestia set up, he's present to hear Celestia's slip of the tongue, and no one else finds extra evidence to present at the trial (well, no real evidence; Celestia has the photo she set up).
    • Chapter 4 also counts even with Aoi's red herrings (and you don't learn about the suicide note until the end of the trial), as the locked room, Sakura's behavior (she's upset that her presence caused Aoi to get hurt and says she intends to solve the problems her presence is causing) and the poison powder on her shoes make it fairly clear she knowingly took the poison.
    • Chapter 5 subverts this, as some of the critical evidence is in the bio lab, which is not opened until the next chapter.
    • The identity of the Mastermind also breaks rule 10 of Knox's Decalogue by revealing that Mukuro and Junko are twin sisters (a reveal Junko herself calls cliched), although in this case it's a plot point that they aren't identical and Makoto notices this even though Mukuro is able to explain it away. Mukuro's identity is also foreshadowed by her gift likes; 'rations' and a 'god of war charm' aren't things you'd expect a fashion model to enjoy.
  • Fake Alibi: Celeste manages to set up one of these in the third case by using Hifumi as an accomplice. Thus, she is able to claim that she is not the culprit due to various factors, such as being with Aoi both when Hifumi supposedly "died" in the nurse's office and when Hifumi disappeared.
  • Fake Longevity: Trying to get all the presents essentially boils down to replaying Class Trials a bunch of times to grind for Monocoins, as well as constantly replaying School Mode to max out the Relationship Values for each character for their underwear. It's actually worse in the original release, which lacked School Mode. As a result, it takes an incredibly long time to get all the Free Time Events. To expand on that, there are 19 opportunities to perform Free Time Events (the first locking the player into Sayaka) and over 40 Free Time Events. It takes 3 playthroughs just to get all of them, particularly since Makoto can only build upon the relationships with the three people who die in Chapter 1 before the murders start.
  • Fan Disservice: At one point, Asahina is seen lying on her bed wearing nothing but a loose tank-top and underwear, but the Troubled Fetal Position and depressed demeanor she sports just makes you want to give her a hug (or, y'know, leave her alone).
  • Fiery Cover-Up: Chapter 5's murderer (later revealed to be the mastermind) plants a bomb on the corpse in order to conceal the identity of the victim.
  • First-Episode Twist: Sayaka is set up as Makoto's Love Interest, but not only is she the victim of the first case, she actually intended to murder someone and frame him for it. Notably, the demo tried to hide this by changing the killer and the victim of the first case.
  • Fission Mailed: Get the Bad Ending in Chapter 5, and the player gets thrown back to the key decision before the execution is performed. However, if the player makes the right choice, Monokuma will cut the trial short and pin the crime on Makoto. Fortunately, he survives due to Alter Ego's intervention.
  • Fog Feet: Invoked in the fifth trial; Hiro is absolutely convinced that Kyoko died and came back a ghost, so Aoi points out that Kyoko can't be a ghost because she still has normal legs instead of a wispy tail you'd usually see on an undead spirit. Hiro rationalizes that she must be "the latest evolution in ghost technology".
  • Foreshadowing: Regarding the mastermind's motive, it is frequently hinted at that their only desire to do the things that they do is for the morbid entertainment of it in many ways, the first being Monokuma's declaration of "Despair. That's all." As the player goes further through the Killing School Life, it becomes quite apparent that there is no deeper reason for it all and it's pointless death one after another. Then said mastermind, Junko Enoshima, reveals herself, and lo and behold, the reason the game happened in the first place is precisely for personal entertainment.
  • Forged Message:
    • In case 4, Hagakure is convinced he killed Sakura after he smashed a bottle over her head (he didn't). He then tried to write a Dying Clue in Sakura's blood implicating Toko, like what happened in case 1. During the trial, one character pointed out that it was written with a person's finger, while Sakura's hands were clean.
    • It turns out that the reason Aoi is trying to get everyone killed by implicating herself as Sakura's killer is because of a forged suicide note left by Monokuma, making Aoi think Sakura was Driven to Suicide instead of committing a Heroic Sacrifice for everyone else. After the truth comes out, Monokuma even has the gall to claim it wasn't his fault Aoi was fooled, since he didn't forge Sakura's signature on the suicide note as well.
  • Four Is Death:
    • Of Justice Robo's four hammers, only the fourth actually kills someone. Possibly an Invoked Trope, as Celeste had Hifumi kill Kiyotaka first with the #4 hammer, and then staged assaults with Hammers 1-3 (including faking Hifumi's death with the third hammer), to make it seem as though they happened first.
    • Leon Kuwata batted cleanup (the fourth position in the lineup). Fittingly, he's the fourth person to die on-screen.
    • In the Bad Ending, due to Toko dying in the interim, there are only four surviving Hope's Peak students.

    G 
  • Generational Trauma: Kiyotaka Ishimaru explains that his grandfather was once the Prime Minister of Japan. But after his involvement in a horrific scandal, he was forced to resign and the Ishimaru family name has been in disgrace ever since. To restore honor to his family name, Kiyotaka has placed all his time and energy into becoming a model student while refusing any opportunities of living like a regular teenager, thus tarnishing his social skills and leaving him without any friends.
  • Gilded Cage:
    • Hope's Peak Academy isn't half-bad. Unfortunately, nobody's allowed to leave unless they commit murder and get away with it. If someone gets away with murder, the rest of their classmates die, but if they are caught, they get brutally executed and the game continues until someone decides to kill again.
    • There are hints prior to the final chapter, which outright confirms it, that the students agreed to stay in the school, possibly for the rest of their lives, until a certain calamity had passed.
    • The Bad Ending: the remaining students (Makoto, Byakuya, Yasuhiro, Aoi, and a recently deceased Toko) have grown into adults and they're still locked inside the school, alongside their children, who will never leave either.
  • Go Out with a Smile:
    • Sakura commits suicide to save her family's dojo by fulfilling Monokuma's order to kill someone, and to restore trust among the remaining students. So confident is she that this was the right choice that there's a smile on her lips when the others discover the body. The pose is a direct Shout-Out to the trope's example from Tomorrow's Joe.
    • Junko's body double, Mukuro Ikusaba, has a confused and terrified smile when she realizes she's been impaled several times over by the mastermind, the real Junko. Speaking of which, Junko herself is cheerfully grinning from ear to ear while waving at the surviving students right before being crushed by a giant block.
  • Gory Discretion Shot:
    • Most of the execution scenes cut away from the victim or use other camera tricks before the moment of death, and only the first shows a recognizable body afterward (Mondo is butterfied, Celeste is somewhere underneath a fire truck, and Kyoko & Junko are crushed under a giant block). The exception is Alter Ego, who is a program on a computer and therefore doesn't have anything to cut away from.
    • A non-bloody example: The full extent of the burns on Kyoko's hands isn't depicted onscreen, only the reactions to them.
  • Gratuitous English: In the original version of the game, the title card for each execution is labeled with a Japanese title and an English subtitle. The translation isn't always exact; for example, "Thousand Knocks" becomes "Million Fungoes."
  • Guilty Until Someone Else Is Guilty: Makoto is the first suspect in the first trial. Because game overs lead to him being the blackened, this trope takes effect if you game over after Makoto is proven innocent.

    H 
  • Hand Wave:
    • The methods behind removing the students' memories aren't explained by Monokuma, who dismisses the question as irrelevant information. Danganronpa Zero shows that Junko had a relationship with the Ultimate Neurologist, but this still doesn't fully explain the memory-wiping process.
      Monokuma: If I said it was hypnotism, would you believe me? Or we opened up your skulls and messed with your brains?
    • Junko also refuses to explain why she has a different surname from her sister, although the context allows us to infer Junko is dissatisfied with the path her sister chose in life (so, presumably, one of them voluntarily changed her last name so as not to be assosiated with the other).
      Junko Enoshima: Naturally, she turned out to be the letdown of the family. Leaving me behind to run off and join some band of mercenaries... Such a disappointment.
  • Heads I Win, Tails You Lose: Chapter 5's trial is deliberately set up to frame someone, and due to the lack of enough information as well as Monokuma's meddling, cannot be properly solved until Chapter 6. The only way to "win" it is by choosing not to expose the intended frame, Kyoko, at a critical juncture, because of which Makoto ends up taking the fall for the murder. However, Alter Ego saves him from being executed. In the Bad Ending, where Makoto does expose Kyoko, she isn't so lucky.
  • Hesitation Equals Dishonesty: Everyone in this game invokes this at several points. In the demo trial, when Makoto's accused of being the murderer, he stutters from shock. Leon leaps on this, insisting that proves he's responsible. Lampshaded by Junko's shocked question: "Seriously?! Stuttering makes you suspicious?!"
  • Hidden in Plain Sight: Alter Ego's disappearance from the locker room kicks off the murders in Chapter 3. It turns out that Celeste simply shut them in a different locker and told them to keep quiet.
  • High-Pressure Emotion: Red is often used for angry poses.
  • Hoist by His Own Petard: Whenever the player maxes friendship with another student, they obtain a special skill from them somehow related to their talent. If the student turns out to be a murderer later on in the story, the player can use the skills they acquired in the trial to help him expose them as the killer.
    • It was Sayaka's suggestion for Makoto to bring the gilded sword back to his room. Had she not, Leon may very well had lacked the means to disarm her and derail her plan.
  • Hope Spot: Oh yes. Monokuma (and by extension, the Mastermind) is a master of these, and loves letting the students think they're getting the upper hand and finding a way out, only to cruelly pull the rug right out from under them.
  • Hope Springs Eternal: Pretty much the game's theme.

    I 
  • Identical Grandson: The kids seen in the Bad Ending look like miniature versions of their fathers. Byakuya's son is blond and has glasses, Yasuhiro's infant son has massive hair, and Makoto's son inherits his father's Idiot Hair and even has a tiny hoodie.
  • Idiot Ball:
    • Sayaka—one of the smallest and frailest students in the entire cast—hatches a murder plan that hinges on her being able to successfully ambush and overpower her intended victim with a knife. But not only does she not choose one of the students who's around her size or smaller (such as Chihiro), she picks Leon, one of the most physically fit students in the entire cast, whose Ultimate talent revolves around being athletic and in shape, to be her target. Naturally, it's not very shocking that he's able to turn the tables and overpower her instead.note 
    • Celeste, after proving to be one of the more intelligent students in the first two trials, is quite sloppy in carrying out her murder plot in Chapter 3. She acts very uncharacteristically panicky and fearful after previously being completely unflappable during the first two cases, is highly aggressive about pinning the murders on Yasuhiro and dismisses any logic she's presented with in favour of her accusations (which is also out of character), loses her composure numerous times when the trial doesn't go according to plan, and completely gives herself away as the killer with an I Never Said It Was Poison moment (just one murder case after she herself inflicted this on the previous culprit, to boot).
    • Makoto and Kyoko leave Alter Ego — their most important weapon, which they needed to keep secret to the mastermind at all costs — out in the open in a place where Makoto was previously attacked.
  • Idiot Hair: Makoto has a big curved one, Yasuhiro has ones all over his head and Hifumi has one pointing straight up.
  • I Have Your Wife: Monokuma's first motive — he gives everyone a DVD that implies horrible things will happen to the friends/family they care about the most, such as Makoto's family supposedly being attacked and killed. Given what we learn in the final trial, it's implied to be true.
  • I Just Write the Thing: Several interviews imply that head writer Kodaka Kazutaka takes this attitude, writing scenarios as they come and seeing how the characters would react to them. Kyoko, for instance, was never intended to be a heroine, but rather fell into the role through sheer investigative tenacity turning her into a difficult target for murder and an easy ally for Makoto. The fact that she dies first in an earlier version of the script hammers this point home.
  • I'll Kill You!: Byakuya threatens to kill Monokuma several times after the second trial.
  • I Let Gwen Stacy Die: Kiyotaka undergoes a Heroic BSoD after Mondo's execution, which he attributes to his not being there to calm Mondo down.
  • I Never Said It Was Poison:
    • In Chapter 2's trial, Mondo mentions the color of Chihiro's sports clothing, in a situation where, aside from Celeste and Makoto (the former seeing Chihiro minutes before he was killed and the latter being the only person Celeste told this to before the trial), only the murderer would be able to know that information.
    • In Chapter 3, Celeste says that "We are going to die just like those guys" when, at the time, she had no way of knowing that there was a second murder victim.
    • Byakuya, though not a culprit, also gets a chomp from this in Chapter 2, as once a murder is announced, he makes a beeline for Chihiro's body, where he posed it in the girls' changing room.
  • Infinite Supplies: Monokuma explains at the start of the game that the students' needs will all be taken care of during their stay and later explains to Maizono (Fujisaki in the anime) that the cafeteria's refrigerator gets restocked every single day.
  • Informed Ability: While some students get to demonstrate their talents in-game (such as Chihiro creating Alter Ego), most of them are relegated to background information. It's justified in that the killing game limits their opportunities to use these talents; swimming, baseball, and fashion aren't really the sort of things that can help you get away with murder.
  • Insane Proprietor: Invoked; Junko-as-Monokuma compares her "generosity" in giving the surviving students a hint about the past to "Crazy Eddie slashing his prices and passing the savings on to you."
  • In-Series Nickname: Notably only the case in the English dub, where a few characters are given nicknames based on their first or last names. (In the Japanese version, they're all just called by their last names.)
    • Kiyotaka Ishimaru is called "Taka" by the other students.
    • Yasuhiro Hagakure is likewise known as "Hiro".
    • Based on her surname rather than her given name, Aoi Asahina likes to go by "Hina".
    • Also, once it's revealed that the infamous serial killer "Genocide Jack" is in fact a girl—Toko Fukawa's Split Personality—she notes that "Genocide Jill" is more accurate. Both "Jack" and "Jill" are used by the students to refer to her afterwards, but "Jill" is more common.
  • Intentional Engrish for Funny: Some of this happens around the English loan-phrase "dying message." In Chapter 4, Yasuhiro manages to mangle it into "Vienna sausage."
  • Interface Screw: When your opponent activates Nega Time in Bullet Time Battles, it blocks the bar that lets you see the rhythm markers. This can be countered with your own Fever Time, which allows you to lock, shoot, and reload regardless of rhythm.
  • Involuntary Battle to the Death: Everyone is locked inside the school, and forced under the constant threat of execution to abide by the rules of the Killing School Life. The only way to get out is to kill someone and get away with it, and once a murder happens, the innocent students are forced to either let the blackened be executed if they choose correctly, or be executed in the blackened's place if they choose wrong.
  • Iron Maiden: The first execution we see is someone being trapped in a rocket flying into space that doubles as an iron maiden. Their body burns up upon reentry if the spikes didn't kill them first.
  • Irony: Celeste proposes the "no leaving your room at nighttime" rule to the other students in hopes of preventing murders. In spite of this, all of the murders end up taking place at night. Celeste even breaks her own rule to kill two people too.

    J 
  • Just One Little Mistake: Many trials rely on this:
    • If Leon had taken the time to check up on Sayaka's body, he would likely have noticed that she had literally written his name with her own blood. That said, it's implied Leon was in a state of panic during the incident.
    • If Mondo hadn't mentioned the color of Chihiro's tracksuit, a piece of information no one but Celeste and Makoto are supposed to be aware of, he probably would have gotten away with murder.
    • Celeste is revealed to have indirectly killed Kiyotaka after she says that everyone is going to die "just like those guys", when she didn't have any way of knowing that Kiyotaka was also dead at the time.

    K 
  • Karmic Death: Monokuma's punishments for the blackened students are specifically tailored to each of them: Leon is bombarded to death with baseballs, Mondo is strapped to a motorcycle and driven around a Globe of Death so fast that he turns to butter, and Celeste is set up to be burned at the stake... only to be crushed by a speeding fire truck instead. The exception is Alter Ego, who Monokuma only "executed" to toy with the surviving students.
  • Kill the Cutie: Two of the sweetest characters in the game, Sayaka and Chihiro, are the first two murder victims (though Sayaka's status as a cutie is debatable, given that she tried to kill Leon and frame Makoto for it).

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