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The Sixth Gun is a 50-issue Weird West Comic Book series created by Cullen Bunn & Brian Hurtt and published by Oni Press. It ended its run on June 2016.

During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time the Sixth Gun, the most dangerous of the weapons, vanished. When the gun surfaces in the hands of an innocent girl, dark forces reawaken. Vile men thought long dead set their sights on retrieving the gun and killing the girl. Only Drake Sinclair, a gunfighter with a shadowy past, stands in their way.


This series provides examples of:

  • Abnormal Ammo: All six guns are loaded with the wielder's negative feelings. To make things worse, they don't need reloading, ever. Invoked when Drake mentions he had gotten used to not reloading his guns when he was forced to use regular revolvers.
  • Action Girl: Becky.
  • Affably Evil: General Hume and Lady Hume, in the Spirit World alternate timeline.
  • Alternate Self: Becky meets an Alternate!Becky that succeeded in obtaining all six guns, redid the world in her image, and now lives a happy married life with Kirby Hale.
  • Ancient Conspiracy: Two of them. The Sword of Abraham, who seeks to stop The Six Guns from opening the seal that would undo the world, and The Knights of Solomon, who seek to do just that.
  • Artifact of Doom: All six guns, but specially the sixth one.
  • Astral Projection: One of the Sixth Gun's more advanced uses. Mysteriously, Becky can use it to attack people, which Missy regarded as impossible.
  • The Atoner: Drake Sinclair.
  • Badass Normal: Kirby Hale and Nahuel, the indian hunter.
  • Badass Preacher: Pa Montcrief, and the members of The Sword of Abraham.
  • Back from the Dead: General Hume.
  • Big Bad: General Hume.
  • Body Horror: The effects of the second gun.
  • Chronic Back Stabbing Disorder: Drake, for the most part.
  • Church Militant: The Sword of Abraham is a flawed but positive example.
  • Clingy MacGuffin: All Six Guns.
  • Crapsack World: Several of the previous worlds.
  • Crisis of Faith: Father Roberto remains pious, but he seriously questions his devotion after being trapped in the Spirit World. He even wonders if the Six dethroned God in a previous apocalypse and shares these thoughts with Drake.
  • Cult: The Knights of Solomon turn out to be one for the so-called "King of Secrets." Griselda also runs her own so that she'll have people for the Human Sacrifice she needs to open the Seal.
  • Dark and Troubled Past: Just about everyone. Technically speaking the world as a whole as well.
  • Dead Person Impersonation: Drake took the surname Sinclair after a dying Confederate soldier called him that.
  • Dwindling Party: By the time the last arc starts, the party is down to Becky, Drake and Nidawi, oh, and the world just ended.
  • Eldritch Abomination: Several, but the Great Wyrms are the most notable. Far older than man, they hunted humanity for food and sport in the earliest version(s) of the world, long before the Six allowed cavemen to replace it with something more anthropocentric. They managed to survive that apocalypse - and many others since - but were weakened, and most now dwell beneath the world, asleep. Fortunately, the repeated cycle has driven those above the surface, at least, to extinction.
  • Eldritch Location: The Crossroads, and The Vault. Notable for being several of them around.
  • Eternal Recurrence: The Six possess the power to destroy the world and replace it with a new one of the user's design, if used together with a liberal application of Human Sacrifice. Eventually, the Six appear in the new world in a new form. This has happened and untold number of times, usually at the hand of Drake. In the end, Becky is able to break the cycle by creating a new world - implied to be our world - without the Six or any knowledge of them, at the cost of herself and everyone else involved in the latest war over them not existing in it.
  • Evil vs. Evil: The Knights of Solomon vs Griselda. Both want to enter the Devil's Workshop so they may shape the next world. Griselda wins.
  • Evil Weapon: Evil is debatable, but at minimum the Six Guns are ruthless, manipulative and self-serving.
  • Face–Heel Turn: Asher, after the Grey Witch nudges him using his Love Makes You Evil weakness.
  • Famed In-Story: Colonel John S. Mosby, the Gray Ghost, Drake Sinclair's mentor.
  • Fate Worse than Death: Kirby, becomes a lizard-man thanks to Griselda. During a moment of lucidity, he asks Becky to put him out of his misery, and she complies.
  • Fiery Redhead: Becky Montcrief.
  • Fingore: Drake loses two fingers on his left hand to frostbite.
  • From a Single Cell: When Becky chops Mrs Hume's hand off (gripping the Fifth Gun), the hand regenerates into a new youthful Hume who promptly shoots the original.
  • From Nobody to Nightmare: Griselda's backstory. Once she was just a simple village girl who was chosen to be the annual Human Sacrifice to the Great Wyrms. Instead of eating her, they took her under their wing and made her into a Humanoid Abomination and Evil Sorceress that has long since outlived them - and more than one version of the world.
  • Greater-Scope Villain: The Sister Wyrms, who empowered Griselda the Grey Witch, and the older and stronger wyrms that sleep beneath the Earth.
  • The Greatest Story Never Told: With Becky RetGonning everyone from the pages of history, no one knows that the world had ended or even saved/recreated by her and her allies, or even knew they existed at one point, 'cept for Gord.
  • The Gunslinger: Just about everyone.
  • Handsome Lech: Kirby Hale.
  • Hero Antagonist: The Sword of Abraham briefly becomes this.
  • Holy Ground: Serves as a Place of Protection where the dead cannot rise and only the greatest of foul powers operate. A pity that the Six fit quite firmly into that category.
  • Humanoid Abomination: Griselda, eventually graduating into a giant wyrm.
  • It Can Think: The Six Guns are not mere pistols, and possess wills and machinations of their own. What their precise goals are, however, is unclear.
  • Love Makes You Evil: Asher Cobb. Technically a case of You Can't Fight Fate, since he became evil when he couldn't stop his loved one's death, in spite of being a seer. It is also the reason why eventually pulls a Face–Heel Turn on Sinclair's group.
  • Made of Iron: All of the Six provide this to an degree, but none to the extent of the Fifth.


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