Comic Book / Kajko I Kokosz
Corporal: Niech co Krwawy Hegemon? note
: Niech żyje! note
— The series' answer to "these Romans are crazy!"
Kajko and Kokosz are a pair of comic book characters, created by the Polish cartoonist Janusz Christa in 1972. Living in medieval Poland (or at least some vague Slavic country), the short, clever Kajko and the muscled, rather simple-minded Kokosz are warriors who protect the village of Mirmiłowo from the schemes of a band of brigands, though they sometimes head out on journeys. (The duo itself is essentially the medieval version
of Christa's older characters, the modern-day adventurers Kajtek and Koko
.) The characters star in both full-length "albums", and in a couple of shorter stories.
If you think that the premise sounds familiar
, well... you're right; Christa himself admitted in late interviews that he was greatly inspired by (some would say, ripped off) Astérix
. On the other hand, Kajtek (the short, resourceful guy) debuted on his own before Asterix. Regardless, the comics enjoy an enduring popularity in Poland, keep seeing re-releases and even recive an spin-off series after the creators death with short stories focusing on difrenct characters from Christa's universe.
There were a couple of video game adaptations (some not very well received
), as well as a short animated movie based on the comics.
Tropes in the series include:
- The Alleged Steed: Wit's horse.
- Anachronism Stew: Some of the books feature anachronistic concepts for the sake of jokes about the modern world — for example, one episode had the heroes preparing for a visitation from a "castle inspector".
- Baba Yaga: Jaga the witch is an obvious reference to Baba Yaga, except she's friendly.
- Battering Ram: On one occasion the brigand Oferma suggests that the brigands simply break down the town's gate (as opposed to coming up with scheme of the week). They agree to the plan but forget to bring the ram and end up using Oferma's head instead. On the other occasion, one-shot villains break down the gate with a ram, only to realize that the heroes had covered it with glue the night before.
- Big Eater: Kokosz.
- Brains and Brawn: The protagonists. As stated above, Kajko is the brains and Kokosz the brawn.
- Broomstick Quarterstaff: Kokosz once used a broom as a very effective weapon. However, a Magic Feather was involved so he immediately started losing once it fell apart.
- Cloudcuckoolander : Wit the Knight, and sometimes Kokosz and Mirmił.
- Cool Pet: The heroes have a pet dragon, called Miluś. He's not exactly a badass dragon by any means.
- Crushing Handshake When knights are sent to meet the duke's big brother, Wojmił. Wojmił and Kokosz are both examples of Stout Strength and squeeze each other to a standstill. Kajko, being much smaller, saves himself from injury by kicking Wojmil in the shin. Luckly Wojmił finds this amusing.
- The Ditz: Oferma (his name means "Clumsy") the brigand.
- Druid: Jaga the witch fits this archetype the best — she usually supplies the heroes with various magical herbs.
- Everyone Calls Him "Barkeep": The corporal of the brigands.
- As stated above, most of character's mirrors the cast of Astérix.
- Łamignat appears to be parody of legendary Polish thief Janosik.
- The somewhat Germanic knights-brigands (Zbójcerze, a portmanteau of "brigands" and "knights" — "brigights", perhaps?) might be considered a twofold case, as they seem to be a stand-in for The Teutonic Knights or a more generic group of invading Germans on one hand, and for the Gauls' Roman foes on the other.
- Flanderization : Wit the knight, appears to get this every time he returns (not counting cameos) :
- In his first appearance while shown to have a very romanticize nature and poetic view of the world, Wit is still noble and competent knight, if not a tad silly at moments.
- In his second appearance he's turn into Don Quixotish Small Name, Big Ego loon who constantly challenges to a fight every person he meets, sings love poems to women's he's "yet to meet" and spends most of the story getting Kajko and Kokosz into trouble.
- In his third and final appearance Wit talks in rhyme all the time and is even more delusional about what he's doing, blowing up houses with powder he invented and demanding reward for it (the character's basically becomes village's Mad Scientist at this point)
- Got Volunteered: Happens more than once to Oferma.
- Henpecked Husband: Mirmił, the village chieftain.
- Mismeasurement: In one comic, the evil knights would construct a siege tower to get over the town wall, but at night the heroes would sneak into the knights' encampment and alter the plans just enough to foil the plan. Since the knights were too stupid to recheck the measurements they would end up with a ramp that was too short or too long and Hilarity Ensued.
- Name and Name
- Never Recycle Your Schemes: Inverted. The villain Hegemon likes to reuse a simple plan of capturing the heroes' village: build a siege tower and use it to get his soldiers over the village wall. The trope is played straight with the heroes who will use a different method every time they have to foil his plan.
- Verbal Tic: "Lelum polelum" for Łamignat the club-wielding barbarian.
- Your Costume Needs Work: One short story ("Profesor Stokrotek") has both heroes transported to present day where they stumble onto a movie set of a historical drama film about their adventures. The film's main characters are completely unlike them, and when someone proposes that the two strange-dressed arrivals might serve as stuntmen for the lead characters, the director laughs them off; after all, they look nothing like the "real" Kajko and Kokosz!