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Characters that appear in Yu-Gi-Oh! Alter Destiny.

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     Main Characters 

Yugami Tousuka

The Hero of our story and new protagonist of the story. He's an Ordinary High-School Student...except he's been having Prophetic Dreams lately. Yugami uses the Overload Archetype; an Original Generation archetype that specialises in risky, but rewarding plays involving either discarding cards or paying life points to activate powerful effects or summon powerful monsters.


  • Cast From Hitpoints: Some of his most powerful cards come with Life Point costs to either summon them or use their effects.
  • Difficult, but Awesome: How his Overload Archetype handles; He has to either pay some hefty life point tolls (for anime rules at least)or discard his cards to activate either powerful effects or special summon powerful monsters.
    • The Ritual he uses to summon Overload Battlemage is a Trap Card.
  • The Hero: What he is in the story.
  • Ordinary High-School Student: What he is.
  • Original Generation: Not just him, but most of his cards too.

Rain Marne

Yugami's childhood friend and fellow student. She uses a Celtic Guardian/Mystical Elf deck that makes heavy usage of Xyz Summoning.


  • Awesome, but Impractical: Her two new boss monsters introduced in Chapter 18 do fall under this thanks to their summoning methods.
  • Bilingual Bonus: Her cards. While the Mystical Elf and Celtic Guard archetypes are treated as separate archetypes in the TCG/OCG, the japanese named for Celtic Guard monsters is Elf Swordsman.
  • Boring, but Practical: Her approach to duelling; steadily wearing down her opponent or setting up for a finishing blow.
    • Both her Mystical Elf Empress and Celtic Guard, Champion of Legends effects fall under this; The Empress is packing an Omni-Negate and a solid stat boost while the Champion is capable of banishing a monster and dealing that monsters attack as damage. Their summoning, on the other hand...
  • Boss Rush: She can do this with her Mystical Elf Empress and Celtic Guard, Champion of Legends. Defeat her Xyz monster? She'll then summon her Empress. Defeat her Empress? That lets her special summon Champion of Legends using her slain Empress as material.
    • And if you manage to defeat the Champion of Legends, she can bring it back with Xyz Reborn too.
  • Break the Haughty: Receives this in Chapter 15 at Karyu's hands.
  • No-Sell: Mystical Elf Empress comes with a once per turn Omni-Negate.
  • Original Generation: A lot of her cards are an expansion on the real Celtic Guard and Mystical Elf lines.
  • Power Creep: Weaponised in her deck; starting Level/Rank 4, she steadily ranks up her Xyz Monsters to wear her opponent down.

Karyu Marufuji

Remember those strange dreams Yugami has? Karyu is one of the figures in those dreams. Karyu uses the real world Ancient Gear Archetype, which focusses on simply beating his opponents down with overwhelmingly powerful monsters...but that doesn't mean it doesn't have a few other tricks...

In Chapter 11 we're introduced to an alternate version of Karyu that became a Dark Signer, using an Earthbound Deck.


  • The Ace: Karyu is set up to be this, being the first person to defeat Yugami in the series...and its portrayed as pretty easily. He also handily defeated Jet a few chapters earlier. As of Chapter 15, he has no on-screen losses.
  • Badass Biker: He has a Duel Runner, which is his primary means of transportation, and is a skilled Duellist.
  • Boss Rush: His Boss Monsters are capable of floating into each other in different sequences.
  • Casting a Shadow: The strongest monster he's used to date, Chaos Ancient Gear Giant, is Dark Attribute.
    • Dark Karyu uses the Earthbound Archetype, which is Dark Attribute.
  • Dishing Out Dirt: Almost all of his Ancient Gear Monsters are Earth Attribute.
  • Enemy Withou]: In Chapter 11 we meet Dark Karyu, an alternate version of Karyu that pledged himself to the Earthbound Immortals in exchange for defeating some other enemy.
  • Future Me Scares Me: Downplayed as Dark Karyu doesn't scare Karyu...but Karyu certainly doesn't approve of his alternate self.
  • The Rival: An aloof rival, aking to Zane from Yu-Gi-Oh! GX from Season 1 to Yugami. Chapter 16 seems to indicate this isn't a coincidence either...
  • Roaring Rampage of Revenge: Against Kurgos in Chapter 21.

Zael Callhourn

Another student at New Grange High. She initially duels Yugami over the fate of twenty cards she'd won that afternoon and after a humbling defeat settles into a more friendly rivalry with Yugami. At first she uses a Warrior-centric Beatdown deck with Goyo Guardian as her ace, but in Chapter 10 she adopts an Original Generation Archetype, the Beo-Wolves, which have an effect whereby negating their effects lets her Special Summon another one.


  • The Ace: She won twenty duels in the span of a couple of hours and is considered one of the strongest duellists at New Grange High.
  • Boring, but Practical: Her first deck, especially her ace Goyo Guardian.
  • No-Sell: Pulls a pretty nasty one off to Myr in Chapter 10.
  • Original Generation: Similar to Yugami, she gets her own custom archetype, the Beo-Wolves, which are built around shuffling themselves back into the deck and special summoning a replacement whenever someone tries to negate their effects.
  • The Rival: To Yugami.

Alexis Rhodes

The Queen of Obelisk Blue now a teacher at New Grange High...who happens to have Yugami in her class. Like her original counterpart, she uses the Cyber Girl/Cyber Angel Archtypes, focussing on Ritual Summoning Cyber Angel monsters.

In Chapter 12, we're introduced to an Alternate Alexis that is still Brainwashed and Crazy using the White Night deck from her Society of Light days.


  • The Ace: She graduated as the Top Female Student of Duel Academy...and her skills have only improved in the interim.
  • An Ice Person: Other Alexis in Chapter 12 uses the White Night deck from her Society of Light days.
  • Awesome, but Impractical: Her Cyber Angel Monsters. Ritual Summoning is a pretty niche strategy in the TCG/OCG, but luckily for Alexis this time round the Magic Poker Equation is in effect.
  • Broken Bird: Years later, she's still traumatised from the things she had to go through in GX.
  • I Hate Past Me: Hinted at in Chapter 8 where Alexis vents about the rough time she had during GX. In chapter 12, Alexis also duels an Alternate Version of herself that is still Brainwashed and Crazy, with Alexis nearly vomitting when she realizes who she once was.
  • Ms. Fanservice: Chapter 7 opens with her walking around in her underwear.
  • No-Sell: How she improved her Doble Passe trap; by using Spirit Barrier with it she takes no battle damage...and still gets a free shot at her opponents life points.
  • Older and Wiser: To her GX self, for the most part. Given how she's upped her game in the interim years, it does show.
  • Shell-Shocked Veteran: Chapters 7 and 8 show that what she went through during GX was not kind to her psyche.
  • Ship Tease: Gets a fair bit of this with Karyu.
  • Took a Level in Badass: In terms of her cards and strategy. She combines her Doble Passe with Spirit Barrier to let her outright No-Sell incoming attacks while taking a, now free, shot at her opponent. She also uses newer Cyber Angel cards like Vrash.
  • Tsundere: Towards Karyu, starting in Chapter 7.

     Antagonists 

Myr

Myr is the first major antagonist that appears in the series. She uses Original Generation cards built around the Deepworld Goddess - Ourloum of Vengence and Icon of the Deepworld Goddess.

Kurgos

A Priest who knows Maria and brought Myr to New Grange City on the request of The Archduke.

Kurgos uses a Trap-Heavy Deck, complete with Trap Monsters.


  • My God, What Have I Done?: Has one when her realizes how Ax-Crazy Myr is.
  • Oh, Crap!: Has one when he realises that Karyu also knows who/what he is.
  • Reality Warper: A low-key one; his Space-Time Interventions put a heavy strain on his body that takes him out of the picture for several chapters.
  • Squishy Wizard: He's not quite the Duellist that Myr, Aimel or Maria are...but he's still capable of bending Space-Time into three different Micro-Dimensions so that the Night of Relfections mini-arc can play out.
  • Weak, but Skilled: Gives this off as a Duellist.
  • White Mage: Karyu reveals only a Priest/Priestess, such as Kurgos, can unseal people who have been turned into cards.

Aimel

A Priestess who succeeds Myr as the second major antagonist.
  • And I Must Scream: Inverted, like with Maria. She's more known for inflicting this upon others. Jet and Kerry are her only named victims...so far...
  • Arc Villain: Set to serve as this in the Duellist Nation Tournament.
  • For the Evulz: Her reason for turning Kerry and Jet into cards.
  • Knight of Cerebus: Like with Myr, once Aimel shows up things get serious.
  • Mind-Control Device: Her necklace possesses this functionality.
  • White Mage: Karyu reveals only a Priext/Priestess, such as Aimel, can unseal people who have been turned into cards.

     Other Characters 

Clyde

Clyde is another student from New Grange High, one year older than Yugami. Despite being a rich kid who can afford all manner of cards, he uses famous cards with no thought on synergy.

Maria McGillis

The Director of New Grange City and a major shareholder in both Kaiba Corporation and Industrial Illusions.

Jet Callhourn

A Police Officer who intially tries to conviscate Karyu's Duel Runner but later becomes an ally against Myr and Aimel.

He uses a Machine Deck with his has being Cannon Soldier MKII.


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