Characters: Transformers Film Series
The character sheet for the Live Action Transformers Film Series.
- Go here for tropes about the Autobots
- Go here for tropes about the Decepticons
- Go here for tropes about the humans
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- Abusive Precursors: They sent Lockdown after Optimus and the Autobots, and evidently didn't bother telling him to spare the Autobots.
- The Dreaded: Lockdown certainly pays a lot of respect to them. At the film's end, with the Creators' eyes still on Earth, Optimus goes into space to take them on in order to spare the planet from their wrath.
- Greater Scope Villain: Lockdown's employers and the creators of the Cybertronian race.
- Hostile Terraforming: Their whole schtick is turning other planets into Transformium to make living machines.
- No Name Given: The actual name of their species is never revealed. They have similarites with the Quintessons of past Transformers lore, though whether or not they actually are the Quintessons has yet to be revealed.
- Phlebotinum Killed the Dinosaurs: They were the ones who exterminated the dinosaurs using Transformium.
Played by Mark Ryan
A non-aligned bounty hunter, Lockdown's all business. Give him a target, and he'll get it back to you with no distractions or issues, for the right price. He makes his debut in the fourth film, on the trail of Optimus Prime, at the behest of his mysterious clients.
- Badass: Is one of the few Transformers capable of taking on Optimus in a straight up fight, and he even managed to capture the Dinobots alive.
- Beware the Honest Ones: Acts in a forthright manner while working with Cemetery Wind, despite holding Attinger in disdain. When the Autobots abscond with Optimus, the other part of this trope comes into effect.
- Big Bad: Of the fourth film. He is the single most consistent and deadly foe faced by the main characters.
- Big Bad Ensemble: With Galvatron and Attinger.
- Big Bad Duumvirate: With Attinger.
- Bounty Hunter: Yes. He's hunting Optimus when the film begins, not to mention several others (The Dinobots) before that.
- Canon Immigrant: He heralds from Transformers Animated, and previously made appearances in the IDW G1 continuity.
- Collector of the Strange: His ship houses multiple trophies taken from past targets.
- Combat Pragmatist: He's stronger and faster than most Autobots; however, Optimus and the Dinobots have him beat in terms of sheer might, firepower, and skill. He can still deal with them due to this trope, as he dances around them, using the terrain around them to pummel them, calls in outside help, and snipes at them when they're distracted.
- Consummate Professional: Unlike previous villains, he's not interested in subjugating or slaughtering humanity just because he's stronger than they are. He even honors his bargain with Attinger and gives him the Seed once he has Optimus, when he could have easily double-crossed and killed them.
- Cool Car: His altmode is a Lamborghini Aventador.
- Cool Mask: A retractable green faceplate capaple of picking up heat signatures.
- Cool Starship: Pilots a massive one which also serves as his base of operations, trophy storage, and prison. The prison section turns out to be a smaller vessel meant for the Knights Terminus.
- Cold Sniper: Hanging back and wounding targets from a distance with guns, missiles, or grenades is a favored tactic of his.
- Deadpan Snarker: Caustically so.
- Evil Brit: Courtesy of Mark Ryan.
- Evil Sounds Deep: Has deep, serious voice, making him even more frightening.
- Evil Virtues: Honor and Resourcefulness. Honors his end of the deal with Attinger despite holding him in contempt and being in a perfect position to screw him hard, and treats Optimus as something of a Worthy Opponent throughout. Not much elaboration is needed on his resoucefulness.
- Fantastic Racism: Shown to hold humans in disdain throughout, though not quite to the level of previous antagonists.
- The Heavy: To his employers.
- Good Scars, Evil Scars: A bit hard to notice. But he has a long vertical scar on the left side of his face, crossing his eye
- Hero Killer: He solidifies how dangerous and brutal he is in his first appearance by shooting a wounded Ratchet and then ripped out his spark when he refused to reveal the location of Optimus Prime. He also kills Lucas while the heroes are fleeing, nearly kills Optimus as well during their final confrontation when he ran him through with his own weapon, and he also almost killed Cade as well when Cade interfered in his fight with Optimus.
- It's also implied that he played a large role in the deaths of most of the surviving Autobot cast from the previous films.
- Hook Hand: Like all previous incarnations. Though this time it's retractable, and doesn't replace his hand.
- Impaled with Extreme Prejudice/Half the Man He Used to Be: Optimus runs him through from behind before drawing his sword up through Lockdown's head and chest.
- Implacable Man: You can run, but he'll keep on coming.
- It's Personal: When Optimus and co. escape on the Knight Ship with the Dinobots, he's clearly pissed.
- Knight of Cerebus: Easily one of the most ruthless villains in the series.
- Lightning Bruiser: For being a slightly-above-average-sized Transformer, he's extremely fast and strong. He's able to get Optimus on the ropes, despite three much larger Decepticons previously at best only wearing Optimus down. When combined with pragmatism, he's even able to go toe-to-toe with the likes of Optimus; however, Prime is a stronger and better fighter, and can defeat him in a sheer contest of skill and strength.
- Menacing Stroll: His default practically.
- Mundane Utility: His grenades have the ability to rearrange matter into transformium on a subatomic level. Useful as this might otherwise be, all Lockdown is shown using it for is killing Lucas.
- Punch Clock Villain: Don't get us wrong; Lockdown is as brutal as any antagonist we've seen before; but once he claims his target, he's simply going to leave Earth to collect his payment from his client. He's not interested in the war at all.
- Smug Smiler: Sports a truly unnerving smile when he's taken down Optimus.
- Spikes of Villainy: Though less so than his previous counterparts.
- Swiss Army Weapon: Can morph his hands into various weapons, including his signature hook and what appears to be a spark extractor.
- Throw Down the Bomblet: Uses a combination of standard and metal-generating grenades to take out opponents from a distance.
- Trophy Room: More like trophy ship. His vessel houses numerous items from his victories over the years. Amusingly, the prison is also a literal trophy ship.
- Unusual Weapon Mounting: His face turns into a gun.
- Worthy Opponent: Hinted to view Optimus as this, at least until the final battle.
- Walking Armory: Not as obvious as Hound, but he's still got his primary cannon, a grenade launcher, missiles stored in his shoulders, and a pair of Swiss Army Weapon hands.