Characters / Tiberium Wars
This page is for the original characters in Tiberium Wars
, as well as canonical ones that receive extra attention. Keep in mind that there's a lot of them.
Global Defense Initiative
Battle Commander Alexander Karrde
One of the main viewpoint GDI characters, a no-nonsense officer who believes strongly in personal responsibility and in keeping his men alive, but often second-guesses himself. Fills in for the unnamed GDI Commander from the game itself.
Second main viewpoint character for the GDI faction, a recon soldier for GDI's 103rd Recon Division.
- The Chains of Commanding: Colt tends to command only small squads or fireteams, but he feels the casualties just as heavily.
- Fantastic Racism: Colt does not like mutants, as he often responded to mutant raider attacks on GDI towns in the Yellow Zones and came to hate them for it.
- From Bad to Worse: Colt typically ends up heading headlong into bad situations, including an attempt to rescue a pilot that ends with hundreds of Nod soldiers trying to kill his squad, and later, he gets cut off from the front lines and ends up fighting a Nod Commando, and barely surviving thanks to timely railgun intervention from a GDI Cold Sniper.
- New Meat: Sort of; he's not a new soldier, but prior to the Third Tiberium War, he never experienced combat.
Colonel (ret.) Nick "Havoc" Parker
Veteran of the First Tiberium War, now retired, but perfectly willing to get back into the action when the bullets start flying. Right after the initial Nod invasion, he grabs a gun and begins organizing a resistance among scattered GDI troops that eventually culminates in recapturing the White House
. He eventually volunteers to Join Karrde's troops as they head to Africa.
- Big Damn Heroes: His specialty.
- Crazy Awesome: In-universe, he is considered one. The guy he carries a submachine gun in his glove box, for crying out loud.
- He seems to have weaponized it. While most of the story is realistic awesome, whenever Havoc shows up things tend to operate on action movie rules.
- Colonel Badass: So badass that an air-assault unit lets him ride along because of how much murdering he can do.
- Cyborg: He's got a lot of parts that have been replaced.
- Improbable Aiming Skills: And you can tell 'em that was left-handed.
- Knife And Gun
- The Mentor: To Karrde, once they meet.
- One-Man Army
- Redundant Rescue: By the time GDI's main forces reach the White House, they find Parker's rag-tag troops have beaten them there.
- Retired Badass: gets reinstated to serve as an "advisor" (read: asskicker) for Karrde's task force.
- Unflinching Walk: The dude kills an Avatar with a bunch of wired-up artillery shells, by sticking them to the Avatar and then calmly walking away as the thing explodes.
First Lieutenant Victor Wallace, callsign "Oracle"
Platoon leader of 4th Battalion's Zone Troopers.
GDI Commando who makes his first appearance in Chapter 23, assaulting the Nod pumping station housing the secret research facility.
- Air Vent Escape: Played with; he doesn't use the air vent to move around, as the vents are way too small for a human to fit in, but the walls of the vent are thin enough that he can shoot through them, using a fiber optic cable to spot his targets and then calculating firing angles from his position in the elevator shaft outside the room which the vent connects to.
- Combat Pragmatist: Perfectly willing to snipe a room full of power-armored Black Hand troops from an air vent.
- Improbable Aiming Skills: Kills four Nod soldiers in seconds while hanging upside down from his legs.
- Mildly Military: Parker notes that after the experiences most commandos go through they end up acting a bit arrogant and insubordinate, because they've earned the right.
- Mook Horror Show: How he is introduced. Nod soldiers, including a Black Hand officer, are completely powerless to stop him, due to a combination of firepower, armor, and sheer skill and tactical acumen.
- One-Man Army
- Powered Armor
The Brotherhood of Nod
The Big Bad
himself. The self-proclaimed prophet and supreme leader of the Brotherhood of Nod, Kane is the leading force of the Third Tiberium War, which he started for his own secret goals. Appears at the beginning of the story and occasionally afterward.
Commander Logan Rawne / "The Legendary Insurgent"
Main viewpoint character for the Brotherhood of Nod, a charismatic if selfish officer who views his men as chess pieces instead of people. Fills in for the Nod commander in the original game.
- The Chessmaster: Professes to be one of these, at least, in his quotes.
- The Casanova/Handsome Lech
- The Chains of Commanding: Reconciling his orders to hold position with his understanding of the untenable strategic situation in Brazil is a major problem he faces. He eventually decides the only way out is to kill the Nod officer ordering him to hold, and seize control of the army for himself.
- Commander Badass: As shown in the assault on the airfield, Rawne is no slacker at combat.
- Manipulative Bastard: One of his specialties is in finding what people need and using that to secure their absolute loyalty.
- Opposing Combat Philosophies: With Karrde.
- Shout-Out: Colonel Rawne, where have you been?
- The Sociopath: Though not a complete sociopath, Rawne is described as having sociopathic tendencies and cares relatively little for the individual soldiers under his command.
- He seems to be trying to invoke it, refusing to get close to his men in order to be able to use them as chess pieces and follow the usual We Have Reserves tactics that Nod uses.
- The Starscream: To General Dego.
- Unknown Rival: Rawne commanded the Nod forces that fought Karrde's troops in the Rio Insurrection. Later on they unknowingly face each other again in Washington DC.
- We Have Reserves: Played with. Rawne's quotes and tactical plans very much seem to imply he places absolutely no value on his own men's lives as long as it achieves the objective. However, here and there there are hints that Rawne cares quite a bit about his men, but does his damnedest to stay unconnected from his "playing pieces", in case he's required to sacrifice a few to save more.
Brother-Captain Jose Alvarez
One of the Black Hand of Nod, a heavily-armored frontline soldier and warrior-priest, and a good friend of Rawne's.
A no-nonsense Black Hand officer who is part of the team that captured Sandra Telfair.
Well-known for face smashing and defenstrations.
Sergeant Mari Marona
A female Nod militia trooper who participated in the assault on DC. Subsequently promoted to Commander Rawne's personal bodyguards after her eyes were ruined in combat and he met her while passing through the infirmary.
- Electronic Eyes: Her eyes both glow red due to having been replaced.
- Plucky Girl: Getting her eyes shredded by shrapnel isn't enough to slow down her need to fight.
- Undying Loyalty: To Rawne, out of gratitude for him helping her get her eye implants.
Sergeant Justine Marisol
A Nod Shadow leading a team operating out of the Black Hand research base in Brazil. Her brother is injured and infected in a tiberium-related accident. Rawne enlists her aid when he arrives to protect the research data.
Black Hand commanding officer of the Nod research base in the Amazon River Basin.
- Honor Before Reason: The guy just won't let Rawne evacuate the base and the absolutely vital technology within it.
- Reasonable Authority Figure: For the most part, but he refuses to abandon his position at Rawne's recommendation. Eventually, Rawne decides to kill him because they need to get the technology out of the facility before GDI can seize it, and Dego won't listen to reason.
Captain Autumn Burke
A tiberium mutant who commands a force of Forgotten soldiers in Egypt. She turns to GDI for help in expelling Nod from the region.