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    Legendary Hunters 

Mark Greenlet

The main human character, and the primary focus of the story's third-person narration. Mark ended up becoming a Pokémon trainer a bit later than his friends, due to a combination of his parents' wishes and poor grades in his school's battling class. He eventually manages to pass the subject and, after adopting a lost Charmander, gets his parents' permission to set out on his own.

Mark is very shy and passive, and not the best at training; the majority of his party was encountered through luck and only a few members were actually fought and captured in the conventional way. Mark is also a shaky battler to the point where he eventually trusts his Pokémon to make better split-second decisions than he does. Nevertheless, he respects his companions and puts his trust in the good nature of those around him.


  • Back from the Dead: Killing Mark and resurrecting him later was a walk in the park for Chaletwo.
  • Blatant Lies: Mark spins a wildly incredible tale of an evil, power-hungry Chaletwo to convince the citizens of Crater Town to evacuate. Carl immediately picks up on this and never lets him hear the end of it.
  • Character Development: Gets a brief rebellious streak that he soon tempers into being more assertive and willing to change things he’s uncomfortable with.
  • Crouching Moron, Hidden Badass: Mark is quiet, wimpy, and draws his Pokémon in his spare time. He was also selected by the Ouen League as one of the sixteen best first-time trainers in the region.
  • Cry for the Devil: In-Universe. The 'devil' in question isn't exactly in Card-Carrying Villain territory, but Mark can't help but feel bad for Taylor Lancaster when he takes a final look at his corpse.
  • Extreme Doormat: His major flaw is failing to intervene in events he doesn't like.
  • Foil: To May.
  • Freudian Trio: The ego to May's id and Alan's superego.
  • Geek: Go ahead, get him started on legendary Pokémon.
  • Idiot Hero: If you pointed a Pokédex at Mark, it would probably read his ability as Super Luck.
  • Masculine Girl, Feminine Boy: The gentle, sensitive boy to May's competitive, emotionally challenged girl.
  • Nice Guy: Offers his team as much time as they want outside of their balls, keeps an embarrassing secret out of sympathy for Chaletwo, and generally tries to help everyone get along.
  • Not a Morning Person: He rarely wakes up before May or Alan.
  • Pastimes Prove Personality: The drawings Mark creates tend to reflect his quiet, careful temperament.
  • Phrase Catcher: "That's the basic idea, yes."
  • Power of Trust: In a more realistic way than most. At Sandslash's suggestion, Mark develops the trust he has in his team into a battling style based around letting them make their own decisions.
  • Psychic Link: With Chaletwo for most of the quest, something he doesn't mind.
  • Scissors Cuts Rock: He almost qualifies for the "trickery and strategy" sense of the trope when he and Jolteon nearly beat May and Flygon in spite of the type matchup.
  • Stress Vomit: Hits the poor guy in chapter 53.
  • Summon Bigger Fish: Famously, when the resident legendary of Crater Town fails to show itself:
    Mark: Thunderyu, GO!
  • What the Hell, Hero?: To May, after the above Stress Vomit.
  • Wide-Eyed Idealist: Sets off on his journey believing that the legendaries are wise, benevolent entities dedicated to watching over the world.
  • Worth It: A bit of recklessness on Mark’s part eventually results in a possible lead on the next group of legendaries, but also gets him severely injured and out of the picture for six weeks. He doesn’t regret it at all.

May Victoria Wallace

The story's secondary human protagonist. Like Mark, she started her journey late, although in her case, it was due to taking two years to study alongside Professor Elm, and as a result, May's training and battling skills are several notches above Mark's. Her first Pokémon was also a stray Fire-type, hers being an oddly dark-colored Vulpix, which she named Spirit.

May is nearly a perfect opposite of Mark; where he is quiet and submissive, she is easily angered and overbearing. She structures her team based on competitive worth and strength, and for the most part, sees her party as subordinates that she rarely interacts with outside of issuing commands during battle.


  • Abuse Mistake: She dismisses her training methods as harmless and primarily associates abuse with beating or starving one's Pokémon.
  • Anti-Hero: Of the Good Is Not Nice kind.
  • Arch-Enemy: Gladly tells her whole team that Taylor Lancaster needs to die in a fire.
  • Author Avatar: Downplayed; her Character Ramble points out that she shares some minor traits and tastes with the author.
  • Character Development: She's gradually learning to be aware of her mistakes, but still struggles with making things right.
  • Crash-Into Hello: Happens to her twice. She doesn't care for it.
  • Crazy-Prepared: Makes a point of teaching her team moves for seemingly every scenario.
  • Curtains Match the Window: Blue hair, blue eyes.
  • Does This Remind You of Anything?: Two scenes involve May pacing up and down a row of her team members while harshly outlining strategies like a Drill Sergeant Nasty.
  • Foil: To Mark.
  • Freudian Trio: The id to Mark's ego and Alan's superego.
  • Hair-Trigger Temper: Quick to anger and violent toward anything that isn't a person.
  • His Own Worst Enemy: She's very critical of herself and tends to take reassurance or admiration as even more evidence that she screwed up. Look under her example for My Greatest Failure for the source of a lot of angst in recent chapters.
  • Meaningful Name: "Victoria" is a perfect middle name for a trainer who only seeks victory out of a battle.
  • Masculine Girl, Feminine Boy: The competitive, emotionally challenged girl to Mark's gentle, sensitive boy.
  • My Greatest Failure: Releasing Tyranitar to cover up a murder he committed because he didn't know any life outside of making May happy, both depriving her team of its ace and May herself of a good chunk of her confidence.
  • Nerves of Steel: Coolly fights the Mew Hunter to a draw in chapter 10 with a team roughly twenty levels behind his.
  • Never My Fault: "I don't beat you or starve you or..."
  • One-Steve Limit:
    • An interesting case with canon: May shares two of her names with prominent Hoenn characters, but she was created at a time when Pokémon Ruby and Sapphire and its anime hadn't yet been localized.
    • Downplayed In-Universe with May's middle name, which is the same as the nickname assigned to Alan's Misdreavus. The former rarely appears in the fic, and the latter is usually shortened to Vicky.
  • Psychic Link: With Chaletwo while Mark recovers. She does not handle the lack of privacy well.
  • Psychic Static: She tries this a few times when Chaletwo is anchored to her mind.
  • Rage Breaking Point: After sharing her head with Chaletwo, she completely loses it in chapter 63 and takes her anger and frustration out on a napping Beartic.
  • Rapid-Fire Interrupting: Mark internally calls May "the worst listener imaginable" while trying to tell her about the Quest.
  • The Rival: To Mark. Downplayed after his Pokémon journey takes a backseat to the Quest, but they still butt heads a few times and both train several Pokémon that are seen as counterparts to each other.
  • So Proud of You: Most of the human characters sincerely express their admiration for May's success in the Ouen League when they meet her.
  • Sore Loser: Right up there with Flora, but hers is almost entirely played for drama.
  • Stating the Simple Solution: Asks Chaletwo why he can't just kill the Dragons of Ouen rather than make the kids capture them, arguing that nobody could possibly be attached to them. He doesn't answer.
  • Switching P.O.V.: The third-person limited narration gets passed to her while Mark recovers.
  • The Strategist: May has undeniable talent for both battle theory and adapting to new elements on the fly.
  • Tempting Fate: Big time. Tyranitar took her offhand remark about Taylor deserving to die very seriously.
  • Training from Hell: Sets high expectations for her team and doesn't care to interact with them outside of battle.

Alan Ketchum

Alan is the oldest main human character in The Quest for the Legends, being three years older than May. He is Ash Ketchum's son, though he hates people pointing out that unlike his father, he was never able to really get into training, having twice given up challenging the Pokémon League. His first Pokémon was a Meowth that he kept as a pet and would later name Pamela, and his starter was a Charmander he named Charlie.

He is by far the most vocal of the three main characters about morality and responsibility, and while he gave up training, he is still competent in the heat of battle. He tends to treat Pokémon just as he would treat a person (and has nicknamed every Pokémon he trains), and has little respect for those who mistreat them. Alan feels that he is responsible for saving those in need and "fixing" the flaws in people around him, and this drives him to try to help May be a better trainer in his eyes.


  • Beneath Notice: Alan's character bio stresses that he wears clothes that don't attract attention.
  • Berserk Button: Saying, implying, or suggesting that he or any cause he's attached to is too incompetent to succeed, even partially.
  • Chronic Hero Syndrome: He blames himself for anything he can't fix.
  • Freudian Trio: The superego to Mark's ego and May's id.
  • His Own Worst Enemy: He tends to set a high bar for judging his accomplishments.
  • Like Father, Unlike Son: He's not Ash. He wishes more people would accept it.
  • My Greatest Failure: Two:
    • He failed to meet his own high expectations when he tried to get into Pokémon training and is terrified that his team blames him for it.
    • He didn't make enough of a difference in May in time to prevent her from screwing up Tyranitar.
  • The Nicknamer: He's nicknamed every member of his team.
  • Screw This, I'm Outta Here: Alan tries to quit the Quest twice.
  • Soapbox Sadie: Alan is the "social justice warrior" variant of this trope.
  • You Will Not Evade Me: Much to Mark's frustration, Alan uses these moves in battle to make prediction easier.

    Supporting Legendary Pokémon 

Chaletwo

The closest thing to mission control that the kids have, Chaletwo is a perfect copy of Mewtwo save for owning a pair of lethal eyes that once belonged to an extinct legendary named Chalenor. Chaletwo appears once every year outside of Green Town to have a quick peek around the world, but lately his appearances have taken on the purpose of recruiting potential legendary hunters from the crowd through a complex process of killing them on the spot and resurrecting them later.

Despite being billed early on as the world's most powerful legendary, Chaletwo still has very human qualities. His consistent display of selflessness, on top of his belief in fighting fate, led him to take action to prevent the War of the Legends, while his fear of dying for good is what motivates him to keep pressure on the kids. His main fault is an inability to condemn his own decisions, no matter how "young and stupid" he was at the time; additionally, his relationship with Mew is complicated, to say the least.


  • A Mind Is a Terrible Thing to Read: Concludes that he took Mark for granted after being anchored to May's brain for a few weeks.
  • Complete Immortality: He wryly tells Mark that his flesh would regenerate faster than a chainsaw could tear through it. He can still feel pain, though, and like every other legendary, he loses his immortality during the War.
  • Dark Is Not Evil: Chaletwo's a Dark-type who is also leading a quest to save the entire world.
  • Death Glare: Supposedly, he can't turn it off, so his eyes are closed all the time.
  • The Gods Must Be Lazy: Defied. Chaletwo's running on fumes at this point thanks to the Destroyer, but willingly exposes himself to the power drain anyway so that he can maintain a psychic link with Mark.
  • Mission Control: Physically, he's stuffed into a Poké Ball for just about the entire fic, but gives the kids assistance through a Psychic Link with Mark.
  • No Biological Sex: Everyone we meet refers to him with male pronouns, though, which he doesn't have a problem with.
  • Old Shame: In-Universe example. Chaletwo rarely mentions the Dragons of Ouen without getting defensive about creating them in the same breath.
  • One-Hit Kill: The only named Pokémon move we know he has so far is Death Stare.
  • One of the Kids: He's a thousand years old and has emotional maturity on par with the kids he recruits.
  • Only Sane Man: Aside from perhaps Mark, he's the only one of the heroes who would rather finish the Quest first and deal with May's Tyranitar killing Taylor afterward.
  • Portmanteau: "Chaletwo" is a portmanteau of Chalenor and Mewtwo.
  • Sir Swears-a-Lot: Seen frequently in his early chapters with and without Narrative Profanity Filter. He grows out of it.
  • Voice with an Internet Connection: Has everything except the "Internet" part – he's not physically present, but is aware of what's going on and can provide an important perspective that the kids can't.

Molzapart

Molzapart is an odd legendary created by accident. As the story goes, the discovery of the Mist Stone – a mythical artifact said to hold enough power to evolve any Pokémon to a dangerously powerful form – led Mew to assemble the Legendary Birds of Kanto in the Seafoam Islands in hopes that their powers would be enough to destroy it and prevent it from falling into the wrong hands. While they succeeded at accomplishing the latter, they did not foresee that the Stone would absorb their attacks and transform into a sentient legendary with command over the elements that created it; Molzapart was this legendary.

Molzapart shares all of his physical characteristics with the legendary birds partially responsible for his creation, but his crucial place in the plot is entirely thanks to the psychic powers he inherited from Mew. His ability to mass-modify human memory allows the trainers Chaletwo murders to return to society unrecognized, despite the very public nature of the act.


  • All Genes Are Codominant/Patchwork Kids: He shares an even amount of physical traits with his "parents" Articuno, Zapdos, and Moltres, but averted in that he shares nothing with Mew appearance-wise.
  • The Artifact: He's deliberately kept out of the spotlight in a lot of the recent chapters according to Word of God, and he will be Adapted Out outright in the IALCOTN revision.
  • Fake Memories: Planting them is one of his specialties.
  • Fire, Ice, Lightning: His origin suggests he has all three at his disposal.
  • The Gadfly: He's a bit of a jackass whose sense of humor rides on needling Chaletwo.
  • Locked Out of the Loop: He's this for seventeen chapters, something Mark and Chaletwo realize when Molzapart's sent out of his ball to link with Alan and he has nothing but questions for them.
  • Memory-Wiping Crew: He single-handedly made all of Ouen forget Mark's murder.
  • No Biological Sex: Everyone we meet refers to him with male pronouns, though, which he doesn't have a problem with.
  • Portmanteau: His name is one of Moltres, Zapdos, and Articuno.
  • Psychic Powers: Inherited from Mew.

Rainteicune

Rainteicune, like Molzapart, was created differently from most of the other legendaries. However, while Molzapart was directly created as a result of Pokémon power, Rainteicune was man-made, being the product of an attempted genetic fusion of the Beasts of Johto at the hands of Richard Lancaster. At first glance, Rainteicune's embryo appeared to be stillborn, and Rick unceremoniously disposed of it. However, Rainteicune either wasn't really dead or was somehow revived, and the legendary was later found by Alan Ketchum, who raised him until Molzapart requested his release.

While not directly supporting the kids, his bond with Alan makes him more sympathetic to the heroes than most, and he's the first legendary to be captured through diplomacy and explanation of the War of the Legends.


  • All Genes Are Codominant/Patchwork Kids: He has an even mix of Suicune's head shape, crest, and ribbons, Raikou's tail and fur color, and Entei's back cloud, muscular build, and "bracelets".
  • The Artifact: For the same reasons as Molzapart, except he's kept offscreen completely.
  • The Ghost: Never seen and never speaks.
  • Portmanteau: His name is one of his genetic parents' names.
  • Unstable Genetic Code: Downplayed in that while Rainteicune himself is supposedly stable, the power he lent to Molzapart's Devolution Beam caused its target to evolve and devolve involuntarily.

    Antagonist Legendary Pokémon – Fic-Exclusive 

The Dragons of Ouen

Thunderyu, Volcaryu, and Polaryu were created by Chaletwo during a rebellious phase where he wanted to prove he was every bit a Creator as Mew. Chaletwo intended to show off his original creations to Mew at some point, but forgot about them, and kept them asleep in three mountains across Ouen after he and Mew were finished rebuilding the world. When the Destroyer's power drain threatens Chaletwo's ability to keep the dragons asleep, he sends Mark, Alan, and May after them, waking them up one at a time so they can be fought and captured.

The dragons' defining trait is their singleminded, murderous hatred for each other, and much of the drama revolving around their arc is that should they be awake at the same time, they would fight to the death and wipe out Ouen as collateral damage in the process. Thunderyu, fought first, is sealed in Thunderclap Cave near Stormy Town; Volcaryu, fought second, is asleep underneath Mount Fever; and Polaryu, fought third, is hidden in Champion Cave.


  • Attack Its Weak Point: Polaryu's weak points are the Never-Melt Ice crystals on his body.
  • Ax-Crazy: Each wants nothing other than to kill the other two.
  • Chekhov's Volcano: Mount Fever erupts as a result of Volcaryu's influence.
  • Cain and Abel: If you count them as siblings.
  • Chromatic Arrangement: Red for Volcaryu, yellow for Thunderyu, and blue for Polaryu.
  • Blow You Away: Thunderyu learns a few Flying moves by level-up.
  • Fire, Ice, Lightning: Each commands one of the three.
  • Fragile Speedster: Thunderyu has the best Speed and level-up coverage of the three, but the worst Defense.
  • Gem-Encrusted: Never-Melt Ice crystals grow on Polaryu's scales, which presumably strengthen his Ice-type attacks.
  • Kung-Shui: All three of their fights involve some percussive redecoration of the surrounding environment.
  • Lightning Bruiser: Polaryu has well-distributed stats that make him a sturdy special sweeper, but he has the worst HP and Attack of the three.
  • Mighty Glacier: Volcaryu's stats lean him towards being a slow, mixed-attacking tank.
  • No Biological Sex: They're listed as genderless, but Chaletwo and the kids use male pronouns for them consistently.
  • Olympus Mons: Their Pokédex entries put their base stat totals at 580, on par with Kanto's legendary birds.
  • Portmanteau: Their names are "thunder", "volcano", and "polar" mashed up with "ryu", meaning "dragon".
  • Scissors Cuts Rock: Volcaryu can melt incoming Rock-type attacks with Eruption.
  • Weather Manipulation:
    • Thunderyu summons storms unconsciously, but can call on them more deliberately with his signature move, Thunderstorm. He's responsible for the perpetual showers and lightning over Stormy Town, which vanish after his capture.
    • Polaryu is suggested to be the reason why Champion Cave is icy, and also why Never Melt Ice grows so well there. His Pokédex entry states that he brings snowstorms.

The Color Dragons

Six dragons that evolved from Lidreki, and took on characteristics and abilities from the environments they lived in. Dragoreen, the Dragon of the Poor; Raudra, the Dragon of Fire; and Puragon, the White Dragon are the three sisters. Preciure, the Dragon of Wealth; Dracobalt, the Dragon of Water; and Venoir, the Black Dragon are the three brothers. The sisters and brothers harbor an intense, hateful rivalry for each other, and as the legend goes, superiority over the other is all they desire.
  • Armor-Piercing Attack: Dragoreen's entry in The Ouen Legends states that her special ability lets her attack independently of the target's weaknesses and resistances.
  • Distaff Counterpart/Spear Counterpart: Each Color Dragon has an opposing sibling of the opposite sex.
  • Elemental Powers: Fire for Raudra, ice for Puragon, water for Dracobalt, and poison for Venoir. Dragoreen is not stated to have an elemental affinity in The Ouen Legends, but uses electricity often; Preciure demonstrates no elemental preference outside of Dragon moves and generic physical attacks.
  • Elemental Rock-Paper-Scissors: Preciure is unaffected by type matchups when receiving damage, and Dragoreen is unaffected by them when dealing damage.
  • Exact Words: Human legend describes their elemental powers as "special abilities" instead of types, and indeed, all six are strictly Dragon/Flying. Word of God states that their abilities give a STAB multiplier to moves of their chosen power, giving them proficiency in those attacks without impacting their defensive characteristics.
  • Foil: Each female has an opposing male counterpart with roughly opposite powers to hers, and vice-versa.
  • Immune to Flinching: Preciure's only slowed down by Outrage disorientation.
  • Jack Bauer Interrogation Technique/High-Altitude Interrogation: Dragoreen attacks Mark and then threatens to drop him into the ocean to extract the truth out of him and Chaletwo.
  • Jerk with a Heart of Jerk: Preciure, Venoir, and Dracobalt are almost immediately on board with letting the kids capture them, but show themselves to be ruthless, condescending slimeballs during negotiations.
  • The Juggernaut: Preciure's entry in The Ouen Legends states that his scales can repel any attack, and he's unstoppable as all hell during his fight, taking a few attacks - including a Thunder Wave - with no wear or tear whatsoever. He also likes using Outrage a lot, to the point where it's the only named Pokémon move he employs. This is turned against him when he targets Robin's Cacturne while locked into Outrage, she orders a Destiny Bond, and the blind rage of the move prevents him from pulling back and avoiding the sacrificial KO.
  • Mars and Venus Gender Contrast: The brothers and sisters have contrasting attitudes.
    • The brothers are colder and more methodical, while the sisters are more passionate and emotional.
    • The sisters are more protective of each other than the brothers are.
    • The brothers' disdain for the sisters is detached and ruthless. Conversely, the sisters are constantly fearful and paranoid about their brothers.
    • The sisters' dialogue paints them as defensive characters itching to get the upper hand on their brothers, while the brothers come off as instigators and bullies.
    • Both of their leaders try to stall the kids in hopes of weakening their siblings, except that Dragoreen lies to the kids to stall them for five weeks, while Preciure outright tries to bargain with them in hopes of getting his sisters captured at the last possible second.
  • No Biological Sex: Averted, as the Color Dragons have consistent pronouns and are clearly defined as brothers and sisters.
    • Also averted with their parents, the female Vaxil and the male Yddri, who were Color Dragons from before the most recent War. Chaletwo states in chapter 59 that Color Dragons are capable of breeding, unlike most legendaries, but that doing so leads to death afterward.
  • Olympus Mons: They don't have a Pokédex entry, but Word of God gives them a base stat total of 600 each, the same as Latios and Latias.
  • Only Sane Man: Zig-zagged. Dragoreen is the most reasonable of the sisters, but while they peacefully surrender, it's only after May appeals to their insane sibling rivalry and Mark's attempts to convince them of the War of the Legends fail. Subverted with the males. They initially welcome the chance to negotiate with the kids, but underneath the façade of reason they’re actually worse than their sisters. It’s also deconstructed when Preciure correctly deduces that the kids captured his sisters first and aren’t telling him, which is enough to make him and his brothers ditch diplomacy and start a fight.
  • Portmanteau: Dracobalt, Dragoreen, and Venoir's names are simple portmanteaux compared to their siblings' names.
  • The Paranoiac: Each group is very quick to connect anything suspicious or sinister to their opposite-sex siblings.
  • The Reveal: Downplayed. Prior to Mark taking a look at his Pokédex, the kids incorrectly assume that except for Dragoreen and Preciure, the dragons' special abilities are actually proper type classifications. Once they realize that their targets are all Dragon/Flying-types, they revamp their entire strategy to go for Ice attacks, no matter how counterintuitive.
  • Sibling Rivalry: Unlike the Dragons of Ouen, the Color Dragon sisters and brothers have a pettier, more vindictive rivalry for each other that's not quite as violent.

    Antagonist Legendary Pokémon – Main Series 

Suicune, the Aurora Pokémon

Number 245 in the National Pokédex. Suicune, a Beast of Johto, visits northwest Ouen every night to purify the Lake of Purity by dipping a paw into the water. While the resulting clear waters are prized and admired by locals, they also make it difficult for the lake's predators to hunt without being seen. Like Entei, Suicune selected an ordinary Pokémon as a vessel for his power and eventually his soul, this one being a Magikarp that would go on to become Mark's Gyarados.

For Suicune's examples relating to game data or species as a whole, visit their entry here.


  • The Chooser of the One: Gyarados is his Chosen.
  • Counter-Attack: Suicune isn't shy about using Mirror Coat.
  • Dramatic Wind: "And with the northern wind, he came."
  • Giant Wall of Watery Doom: Uses Surf to great effect, and his ability to use an HM move is something Mark and May can't explain.
  • Homing Projectile: He can make a stream of Hydro Pump chase its target.
  • Immune to Flinching: Or rather, immune to knockdowns. Suicune shows very high resistance to being staggered during his fight.
  • Nature Spirit: The protector deity of Water-types, who don't take the news of his apparent death well.
  • No Biological Sex: He's referred to with male pronouns anyway.
  • Only Mostly Dead: According to Entei.
  • Soul Jar: Creates a soul gem and binds it to Gyarados.
  • Status Buff: He's at a high enough level to know and use Calm Mind, which is shown to have a significant effect on his Aurora Beam.
  • The Voiceless: Never speaks or communicates onscreen except for a single shake of the head.
  • Water Source Tampering: Suicune visits the Lake of Purity every night to remove impurities and dirt from its water, which makes this a nobler example than most until you realize that he does this to make it difficult for Gyarados to hunt and eat.

Entei, the Volcano Pokémon

Number 244 in the National Pokédex. Entei, a Beast of Johto, enters the story at the same time as Spirit, when she explains that she was chosen by the legendary. Entei makes a proper appearance later on when Mark and May respond to Leah's psychic distress signal and join her in battling him.

For Entei's examples relating to game data or species as a whole, visit their entry here.


  • The Chooser of the One: Spirit is his Chosen.
  • Insult Backfire: Entei gives Mark an amused look after Chaletwo calls him weak, threatens to beat him down, and says he'll be captured whether or not he cooperates. He then reveals to the group that he's known about the War of the Legends roughly as long as Chaletwo, suggesting that he was reacting along the lines of "Is this really how you're trying to stop the War?"
  • Living Forever Is Awesome/Mortality Ensues: He tells the kids and their Pokémon that as mortals, they don't understand what it's like for an immortal to learn that they're going to die like everyone else.
  • Mundane Utility: Uses a restrained Eruption to help him escape a Spider Web.
  • No Biological Sex: He's referred to with male pronouns.
  • One-Hit KO: Starts picking off the kids' Pokémon with Extrasensory before May sends out Spirit and halts the fight.
  • Only Mostly Dead: His soul's still alive and kept in Spirit's necklace.
  • Soul Jar: Creates a soul gem and binds it to Spirit.
  • Status Buff: By the time Mark and May teleport to the scene of his battle, he's buffed himself considerably with Calm Mind.

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