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Outlaws

    Red Hood II 

Robin II / Red Hood II / Red Robin II / Wingman II (Jason Todd)

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The second Robin after Dick Grayson outgrew the mantle, Jason Todd was Batman's second sidekick throughout the Silver Age of comic books. A homeless child on the streets of Gotham City, Jason was introduced trying to steal the wheels off of the Batmobile, and was taken under Batman's proverbial wing as his new ward and protege in his war against crime.

However, fan reception was... less than warm to the new Boy Wonder. After only five years in real-time (1983-1988) Jason Todd was killed off in the highly controversial A Death in the Family storyline, where readers were given the option to phone in to decide Robin's fate. As noted on the main page, Jason Todd's death was a Genre Turning Point for comic books as a whole, and ultimately helped lead to the Dark Age of comic books. Eventuallynote  Jason was revived as a part of the Under the Hood storyline.

Brought back to life as an enigmatic crime boss, he used the skills that he had developed as Robin as well as the training acquired in the time that had passed In-Universe to become a new thorn in Batman's side as the Red Hood. This antagonism extended to the rest of Batman's allies as well, with arcs pitting him against his adoptive brothers Nightwing and Tim Drake.

As a part of the New 52, Jason underwent a Heel–Face Turn, becoming a less antagonistic (but still often sour) member the Batfamily. Jason formed his own team and has since become a much more (anti-)heroic character.


See Batman: Jason Todd

    Arsenal 

Speedy I / Arsenal / Red Arrow I (Roy Harper)

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"I've made a lot of mistakes in my life, because life is messy... Simple right and wrong, I can handle. I know where I stand and what needs to be done. Less opportunity to screw up, you know? A good cause, a good fight...that's what works for me."

A troubled boy, Roy Harper was taken in by Oliver Queen as his ward. Using his own skill with a bow, he fought alongside his mentor as Speedy. Speedy would go on to be a founding member of the Teen Titans. After a falling out with Oliver, Roy would go off on his own, remaking himself as Arsenal. Even later, after joining the Justice League (and a brief sort-of screw-up by Hal Jordan), he'd go by Red Arrow.

In the New 52, along with never having been Red Arrow, he's also a founding member of the Outlaws, a group of anti-heroes led by Jason Todd, the second Robin. Roy would work with Jason for a while before rejoining his other Robin friend, Dick Grayson, and the rest of the adult Titans.


See Arsenal: Roy Harper

    Starfire 

Starfire (Koriand'r / Kory Anders)

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Starfire is an alien super-hero with powers of flight and energy projection. Born a princess on the planet Tamaran, she escaped execution at the hands of her older sister Blackfire and traveled to Earth. Meeting the Teen Titans, she became a charter member and stayed with the team for most of her career. Her culture's different standards of intimacy cause her to be extremely open and sexually liberated by human standards.


See Teen Titans: Starfire

    Crux 

Crux (Simon Amal)

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Simon Amal is a human mutate, whose parents were killed by an alien craft crashing into their car when Simon was a child. Using the technology inside to transform himself into a large bat-like creature, he has dedicated his life to hunting down and exterminating all forms of alien life, putting him at odds with the Outlaws whose team ranks include the Tamaranean Starfire. After his introductory arc, he was admitted to Arkham Asylum.

After seeking psychiatric help, he pulled a Heel–Face Turn and has acted as an ally to Jason and the other outlaws on numerous occasions. Now able to control his transformation into his more bestial form, he views Jason Roy and Kori as true friends.


  • Creator's Favorite: Writer Scott Lobdell introduced him with the intention of bringing him onto the team full-time, and has gone on-record saying that he would have liked to include him a lot more than he got to.
  • Defeat Equals Friendship
  • Fantastic Racism: Is prejudiced against all forms of life that didn't come from Earth. He gets over it after a trip to Arkham Asylum, of all places.
  • He Who Fights Monsters: A guy who crusades for the human race against aliens has turned himself into something very inhuman. Subverted in that, once he gets over his issues, he learns how to control himself mentally and physically.
  • Heel–Face Turn: He was introduced as an enemy for the Outlaws, and eventually joined their ranks.
  • Sixth Ranger: Crux comes back to help in the last arc of the original Red Hood and the Outlaws run after months of introspection with trained psychiatrists.

    Artemis 

Artemis Grace

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Artemis of Bana-Mighdall is an Amazon who briefly took on the title of Wonder Woman and acts as a more violent contrast to Diana. She is a DC Comics character who was created by William Messner-Loebs and Mike Deodato, Jr. and first appeared in Wonder Woman Vol 2 90, which was published in 1994.

The Bana-Mighdall are a tribe of Amazons who split from those on Themyscira in antiquity because they chose revenge against the surviving perpetrators of the brutal attack on their people led by Hercules and lost their immortality as a result. Their culture is extremely misandrist and more violent than that of the Themyscirans, who value peace, ingenuity and the message of love above all. The rediscovery of the Bana-Mighdall led to Artemis challenging Diana for the responsibility and title of Wonder Woman, as she felt Diana's approach to her mission was too passive.

She is also known as Requiem, Artemis Grace and temporarily as Shim'Tar, Champion of Bana-Mighdall while Akila was incapacitated.

She is not to be confused with her namesake Greek deity Artemis, Goddess of the Hunt, or with Artemis Crock, who started out as the villainous Tigress before being made famous as a young hero in Young Justice (2010).


See Wonder Woman: Allies

    Bizarro 

Bizarro

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One of many imperfect clones of Superman, Bizarro was created by Lex Luthor after becoming attached to an earlier version of the project. Eventually his sentiment faded, but not before he had created dozens of mentally unstable Superman clones who were almost impossible to defeat. Originally bought by Black Mask, Bizarro was intended to be a weapon until he fell in with Jason and Artemis as the third member of the new group of Outlaws.

Is not the same character as the traditional Bizarro, though modeled after him.


  • Badass Cape: Bizarro's first outfit has one, as it's a replica of Superman's. He ditches this in his second outfit, which is a Superman tank top and jeans.
  • Bad Is Good and Good Is Bad: Wouldn't be Bizarro without it, but downplayed when compared to other versions who played with this to confusing extremes.
  • Bash Brothers: With Jason and Artemis.
  • Beware the Silly Ones: Despite the fact that he's a little simple and very easy-going compared to his teammates, Bizarro can and will destroy you.
  • The Brute: He shares this role with Artemis, at times.
  • Confusing Multiple Negatives: Downplayed when compared to other versions of Bizarro. His handle on the English Language gets better as the series goes on, though he still has trouble with the singular present tense.
  • Chest Insignia: A backwards Superman shield, naturally.
  • Dumb Muscle: Has shades of this, but ultimately averted. Bizarro's way of looking at things is unique, but he's far from stupid.
  • Evil Knockoff: On a team modeled after a dark reflection of DC's trinity of heroes, he is the most obvious.
  • "Flowers for Algernon" Syndrome: During the DC Rebirth of Red Hood and the Outlaws, Lex Luthor gives him Green Kryptonite infusions to increase his intelligence, which also had a narcotic effect as well. True to the trope, he decided to reject the infusions and returned to his normal self.
  • Gadgeteer Genius: During his time as "Smartzarro", he was able to construct a floating invisible fortress above the streets of Gotham, a fully functional armory filled with vehicles and weapons for the Outlaws, cutting-edge holographic computers, a Quantum Doorway that can take users anywhere in the world, pan-spatial visual distorters, post-gravity stabilizers and of course, jet packs.
  • Heroic Build: Put on full display in his second outfit, a low-cut Superman tank top and jeans.
  • Kryptonite Factor: Green Kryptonite, but in a different way than the trope is usually played. While exposed to the substance, he gains super intelligence and the ability to perform Silver-Age level of super technology, but he becomes woefully addicted to the stuff.
  • Legacy Character: There are a lot of Bizarros, even without counting the batch that this Bizarro came from.
  • Lightning Bruiser: Faster than a speeding bullet.
  • Manchild: Much more evident here than in other incarnations.
  • The Nicknamer: Due to his child-like mental state, he calls Jason "Red Him" and Artemis "Red Her".
  • Oddball Doppelgänger: Modeled after one of the first.
  • Pet the Dog: Red Hood and Artemis haven't always been nice people. But their interactions with Bizarro help to paint them as sympathetic.
  • Psychopathic Manchild: Not him, but all of the other Bizarros from his batch eventually became this.
  • Redeeming Replacement: Unlike past iterations of Bizarro, who are at best Tragic Villains with a Blue-and-Orange Morality, this version is genuinely heroic.
  • Sesquipedalian Loquaciousness: During his time intellectually boosted by Green K, he often fell into this.
  • Super-Intelligence: During the Rebirth run of Red Hood and the Outlaws, exposure to Green Kryptonite does this, enhancing his mental faculties. With his newfound clarity, he and the Outlaws were able to eradicate crime in Gotham for three whole nights!
  • Superpower Lottery: As a clone of Superman, he has an extensive list of superpowers that greatly overshadows the other Outlaws' individual abilities. On top of being a Flying Brick with Super-Strength, Super-Speed and Super-Senses, Bizarro is Nigh-Invulnerable and has both Flame Breath and Freeze Vision. The only thing holding him back is his mental disability, but once his intellect is boosted to supergenius levels, Jason and Artemis find themselves wondering if they are even needed around.
  • You No Take Candle: Bizarro's lack of intelligence is denoted by his primitive speech pattern, which doesn't differentiate subjective and objective pronouns and is based around improper verb conjugations.
    Bizarro: Me not mad... Me am sad. Everyone thought me am Superman. But me am not. Me am Bizarro.

Allies

    Bunker 

Bunker

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Another former Teen Titan who joins up with Red Hood and acts as his main enforcer during his tenure as manager of the Iceberg Lounge.


See Teen Titans: Post Flashpoint

    Wingman III 

Wingman III

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A mysterious crimefighter who takes up the Wingman mantle previously worn by Jason Todd.


  • Disappeared Dad: Was one to Jason growing up.
  • Distinguishing Mark: Has a Batarang symbol branded onto his arm. It serves to let the reader know that he's Willis Todd.
  • Unexplained Recovery: He's revealed to be Willis Todd, Jason's father who has been believed dead since Jason's childhood.
  • So Proud of You: After Jason leaves him to pursue the Untitled, his expression says it all as he says he's proud of him and shows off his Batarang tattoo.

Enemies

    Essence 

Essence

https://static.tvtropes.org/pmwiki/pub/images/essence_28new_earth29_001.jpg

An assassin who used to study alongside Jason during his time with the All-Caste.


    Suzie Su 

Suzie Su

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An old acquaintance of Jason's from when he was a crime lord.


  • Beauty Equals Goodness: When she first appeared, Suzie Su was an enormous multiple-chinned Gonk who weighed several hundred pounds. By the time Jason wants to recruit her to work in his casino, she has slimmed considerably and is drawn with much softer features.
  • Big Beautiful Woman: Not at first. But during the Rebirth issues, when Suzie undergoes a Heel–Face Turn, she is drawn with softer features and becomes much easier on the eyes.
  • Defeat Means Friendship: It takes a while, but she and Jason bury the hatchet.
  • Heel–Face Turn: Well, comparatively. She goes from actively trying to murder Jason and his partners to working with him. They get along well when they're not trying to murder one another. She and her sisters work in the Iceberg Lounge during his tenure as the owner, and she acts as his main enforcer.
  • Fat Bitch: Incredibly large, incredibly villainous, and incredibly hard to empathize with. You know a person is despicable as they come when they're willing to hold a children's hospital hostage just to get their enemy's attention.
  • Kevlard: She's a large woman who goes up against the Red Hood, an Anti-Hero with a penchant for gunplay. Make of that what you will.
  • Massively Numbered Siblings: Suzie Su has eight sisters. All of them slimmer, with diverse talents that contribute to running a casino/assassination, and all with some variation of her own name.
  • Would Hurt a Child: She at one point tried to lure Jason Todd by holding a children's hospital hostage, fully intending to kill both the staff and the patients if Jason didn't arrive in time.

Other Characters

    Isabel Ardila 

Isabel Ardila

https://static.tvtropes.org/pmwiki/pub/images/isabel_ardila_prime_earth_001.jpg

An airline stewardess that Jason begins a romantic relationship with.


  • All Girls Want Bad Boys: On their first date, Jason was working under the guise that he ran a dry-cleaning business. Isabel said it was the most boring first date she'd ever been on.
  • Grand Theft Me: Essence possesses her physical form to fight Artemis while she's undercover to hunt the Untitled.
  • Hair of Gold, Heart of Gold: By comparison, anyway. On a team full of anti-heroes who (usually) fight straight villains, Isabel is just a normal girl who cares about Jason without any ulterior motive.
  • Sexy Stewardess: An attractive woman who works as an airline attendant.

    Solitary 

Solitary

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Solitary is an enigmatic character who appears after the Dark Trinity's formation. He is following their adventures and hinted to work behind the scenes. He's also hinted to have a past with Artemis and a connection with Jason himself.


  • Killed Off for Real: After their confrontation, Jason throws the crowbar hard enough to pierce his stomach and leaves him to succumb to his wounds.
  • Multiple Head Case: He has two transparent heads beside his main one, the result of the experiments done to him in prison.
  • The Reveal: It's hinted that his real identity is Willis Todd. Jason, who was shocked to learn he's alive that he dug his presumed grave to see it's empty, didn't believe it is actually him since he recalls his father has a Batarang scar on his right arm, which Solitary doesn't have.
  • Sole Survivor: He was the sole survivor of the prison Artemis attacked a few years before.
  • Stalker without a Crush: Has been following the Dark Trinity a few days after they teamed up, he even has news clippings of their adventures pinned on the wall.

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