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This page is part of the character sheet for Pathfinder, covering Time creatures.

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    Siktempora 
All emotion goes somewhere. Feelings lurch between places and congeal in the endless corners of time, particularly when creatures attempt to travel through time and stain the dimension with their full emotional history. When enough of these “emotional stains” accumulate at one point in space and time, a siktempora can form. Most siktemporas never leave the Dimension of Time, dwelling forever in their own isolated mindscape-like fugues, where they bask in the emotions that created them.
  • Anthropomorphic Personification: Of various emotions and base drives.
  • Combat Clairvoyance: They can see slightly into the future, granting them a bonus to AC as they see attacks coming before they happen.
  • Flash Step: Their Temporal Jaunt ability lets them briefly vanish into the time stream. This functions like dimension door but they can only arrive at a location they could normally reach by walking, effectively letting them walk that distance instantly. This also has the benefit of not actually being a teleportation effect, and as such functions even in areas that bar teleportation.
  • Healing Factor: All siktempora have fast healing.
  • No-Sell: All are immune to disease, poison, and mind-affecting effects, as well as one additional condition based on their originating emotion.

Misery Siktempora

Level: 12
Alignment: Chaotic Evil
Size: Large

Misery siktemporas are personifications of silent suffering. Hideous to behold, wracked in such constant pain that they can endure any agony, and with alien minds incapable of forming any other thought apart from various forms of self-loathing and despair, misery siktemporas find themselves drawn out of the Dimension of Time to seek out those who spawned them and inflict miserable vengeance.


  • Clock Roaches: Not by nature, but misery siktemporas born from the desecration of the timestream get bonuses against the creature that created them and get an extra at-will spell to constantly pinpoint their maker's location.
  • Crapsack World: The books note they are among the most common species of siktempora, as misery is one of the most common emotions creatures experience.
  • The Eeyore: A murderously aggressive version, but they feel only misery and despair.
  • Emotion Bomb: Those struck by a misery siktempora's claws are overwhelmed by feelings of misery and despair, suffering significant debuffs and healing the misery. They also have a telepathic wail that fills the mind of a single target with the misery's emotions.
  • Feel No Pain: They have immunity to pain effects, as their constant misery dwarfs anything else they could experience. Considering that even kytons don't have that, it says a lot about what their existence feels like.
  • Sadist: They're particularly good at hurting creatures that are already suffering, gaining bonuses against creatures under the confusion condition or affected by their Misery ability. They're also the only species of siktempora that actively seek to leave the Dimension of Time to spread their base emotion, which happens to be misery.
  • Tortured Monster: They are in constant physical agony and can feel no emotions but despair and self-loathing. Killing one seems more like a Mercy Kill than anything else.
  • The Voiceless: They're mute, but make up for it with Telepathy.

Triumph Siktempora

Level: 14
Alignment: Lawful Neutral
Size: Small

  • Chest of Medals: Triumph siktemporas wear the countless medals that commemorate the victories which spawned them.
  • Competition Freak: Triumph siktemporas find purpose and a sense of self in winning, and exult in every victory they attain. They value only those successes won fairly not only abiding by the established rules of a competition but also enforcing those rules mercilessly upon other competitors.
  • Pint-Sized Powerhouse: Triumph siktemporas are unnaturally strong (with a Strength modifier of +8) for their Small size.
  • Multi-Armed and Dangerous: A triumph siktempora has four muscular arms.

Love Siktempora

Level: 16
Alignment: Neutral Good
Size: Medium

  • The Blank: Love siktemporas' only facial feature is a faint, ever-present blush spread across their cheeks.

Hatred Siktempora

Level: 18
Alignment: Neutral Evil
Size: Medium

  • Creepily Long Arms: Hatred siktemporas have eerily long arms with one extra elbow each.
  • The Power of Hate: Spawned by cold-blooded spite, hatred siktemporas kill indiscriminately out of pure loathing.

    Hound of Tindalos 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hound_of_tindalos.png
Level: 7
Alignment: Neutral Evil
Size: Medium

Predators from beyond the Outer Sphere.


  • Alien Geometries: Their constant air walk is implied to be them walking on surfaces that exist in metaphysically adjacent realities, giving them the appearance of walking on air.
  • Brown Note: Any non-outsider attempting to read the thoughts of a hound of Tindalos or communicate with it telepathically will be harmed by its otherworldly mind.
  • Clock Roaches: Of a sort. They're not protective of the Dimension of Time and its rightful flow but they do live in it, which means that screwing with it is a quick way to come to their attention as a meal.
  • Deadly Gaze: A hound of Tindalos has a ripping gaze, which opens up massive gashes on a target just by looking at it..
  • Eldritch Abomination: Hounds of Tindalos are otherworldly predators from beyond the bounds of known reality, usually appearing only when summoned by reckless spellcasters. Little is known about their nature.
  • He Knows Too Much: Wandering too far beyond the boundaries of the planes or the timestream is a good way to get one coming after you.
  • Invisibility: They can cast invisibility at will.
  • Logical Weakness: Their Angled Entry ability explicitly states they can only teleport or plane shift when their destination is a fixed angle. As such, they can be prevented from teleporting into an area simply by using architecture with rounded corners and angles.
  • No-Sell: To any mind-affecting effects, poison, and non-magical attacks that do less than 10 points of damage.
  • Public Domain Character: Originally from Frank Belknap Long's The Hounds of Tindalos, which is considered part of the Cthulhu Mythos.
  • Stealth Expert: At-will invisibility and fog cloud do wonders for avoiding or escaping detection, while Angled Entry lets them easily reposition while you can't see them or simply skip past most defenses to wherever they want to infiltrate.
  • Super-Persistent Predator: At-will locate creature coupled with thrice a day discern location and greater scrying lets them track prey incredibly well, while thrice a day slow and dimensional anchor prevents said prey from escaping.
  • The Voiceless: They can speak, albeit in Aklo, but they never communicate with other creatures.

    Irii 
Level: 19
Size: Medium
Natives of the Dimension of Time currently split in a civil war over their interpretation of how it should work. The Fates believe it to be fixed and immutable, while the Fortunes believe it to be ever-shifting and changable.
  • Color-Coded for Your Convenience: Exaggerated. An irii who comes to agree with the other faction and defects will undergo a metamorphosis from Fate to Fortune, or vice versa, who both look quite different. Not only are they color coded, they actively change color to suit political awakenings!
  • Eyes Do Not Belong There: Fates have a ring of eyes around the base of their necks.
  • Forever War: The irii dispute, no matter how short a it was from their perspective, functionally has been happening since the beginning of time, thanks to them traveling across all times to nudge things.
  • Non-Human Head: Fates have the heads of rhinoceros beetles.

    Time Dimensional 
Level: 14
Alignment: True Neutral
Size: Large

  • Combat Clairvoyance: A time dimensional has great control over its own temporal positioning, and can move quickly around a battlefield and know exactly where its enemies will strike.
  • Genius Loci: A time dimensional is a living portion of the Dimension of Time itself.
  • Time Master: A time dimensional can manipulate the flow of time as it affects nearby matter.

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