Mega Man (Classic) characters index
Heroes | Villains (Dr. Wily) | Other Characters | Robot Masters (NES) | Robot Masters (Post-NES)
Heroes | Villains (Dr. Wily) | Other Characters | Robot Masters (NES) | Robot Masters (Post-NES)
The supporting characters of the Mega Man (Classic) series.
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Gamma
A giant robot built by Dr. Light and Dr. Wily for the purpose of peacekeeping and helping people through various natural disasters, like floods, earthquakes, and volcanoes. Naturally, Dr. Wily had other plans...
- Background Boss: Thanks to his sheer size. Subverted during the Archie Comics's adaption of Mega Man 3, where it is always moving around during Mega Man's fight against it and Wily.
- Final Boss: Of 3.
- Humongous Mecha: All that was seen (when fought, anyway) was from the torso up, and it still dwarfs most other robots in the series.
- To give a good example, compare the sprite used by Mega Man 8-Bit Deathmatch to a sprite of Mega Man himself. Using a pixel to centimeter ratio and stacking Mega Man's sprite to match Gamma's height, Gamma is 36.025 meters tall! It's also the reason why Mega Man couldn't use Top Spin to end the robot in the Mega Man 3 story of the Archie Comics, since Gamma was so big and destroyed the platforms that he could've used to perform it!
- Logical Weakness: Its other weakness, Search Snakes, deal minor damage, but the Archie Comics reveals why it has this weakness: the Snakes take the Energy Elements powering the robot, so with no Energy Elements to sustain it, Gamma collapses like a lumberjack cutting down a tall tree.
- Multiple Head Case: It has two heads, with its "actual" head not even having a proper top at all, just blank eyes. The Archie Comics's adaption of the game reveals that Dr. Light had a voice imprint and password function in the event it would be stolen, though Dr. Wily, being the Evil Genius that he is, manages to find a way around those barriers by creating the spiked helmet, which allows him to control Gamma, even when the initial head is destroyed.
- One-Hit Kill: Being punched by its spiked fists is instant death. The Top Spin puts it on the receiving end, however.
- Spikes of Villainy: An unintentional example, considering it was originally supposed to be a peacekeeper.
- Villainous Legacy: Despite being destroyed by Mega Man at the end of Mega Man 3, Dr. Wily used its design as a basis when creating Sigma's Final W body.
- Weaksauce Weakness: Can be instantly killed by Top Spin in its second form, though Mega Man couldn't do that in the Archie Comics adaptation of the game because of its intense size.
Dr. Mikhail Cossack
This brilliant Russian robotics scientist was blackmailed into attacking Mega Man by kidnapping his young daughter Kalinka. Once Proto Man saved Kalinka, Mikhail was willing to help, going so far as to build Beat for our hero. He has a fondness of watching ballet.
Robot Masters designed by Cossack sometimes have the serial number DCN-XXX (Doctor Cossack Number), though due to Wily's involvement, they may be given DWN serial numbers instead. In the Megamix manga, those robots have the DKN listing, due to his Japanese name Kossakku starting with a "K".
Robot Masters designed by Cossack sometimes have the serial number DCN-XXX (Doctor Cossack Number), though due to Wily's involvement, they may be given DWN serial numbers instead. In the Megamix manga, those robots have the DKN listing, due to his Japanese name Kossakku starting with a "K".
- Continuity Nod:
- He makes an appearance in the supplemental manga for 9, fixing Beat and trying to talk Mega Man out of fighting.
- In Mega Man 11, his company was behind the creation of Tundra Man.
- Disc-One Final Boss: 4 — where he debuted — started the Disc-One Final Boss schtick that would also be used in the fifth and sixth games.
- Forced into Evil: He was blackmailed to become a "villain" in 4. After Proto Man saves Kalinka, Mikhail stops opposing Mega Man and even builds him a pet bird, Beat.
- Grim Up North: Makes his home in an artic fortress.
- Mission Control: In the Complete Works version of Mega Man 5.
- Papa Wolf: Cossack only went after Mega Man because Wily kidnapped his daughter.
- Reluctant Mad Scientist: He only acted against Mega Man for Kalinka's sake.
- Russian Guy Suffers Most: He is Russian, and was blackmailed with his daughter being threatened to be killed.
- Smart People Wear Glasses: Of the three major doctors in the original series, he's the only one who doesn't avert this.
- Suspiciously Similar Substitute: For Dr. Light in 5, when the latter was kidnapped.
- All the more fitting, since he was forced to be one for Dr. Wily in 4.
- Theme Naming: Not to be confused with military communities in Ukraine and Southern Russia, the cossack is a type of dance alternatively known as hopak or gopak. His daughter, Kalinka, shares her name with a Russian song.
Kalinka Cossack
Dr. Cossack's young daughter. During the events of 4, she was captured and held hostage by Dr. Wily in order to force her father into fighting Mega Man. After Proto Man rescues her, she asks Mega Man to spare her father. She returns in Rockman XOver as OVER-1's navigator.
- The Bus Came Back: Returns to the scene in Rockman XOver with a new look, showing she got bigger.
- Damsel in Distress: Of 4 until Proto Man rescues her.
- Mad Scientist's Beautiful Daughter: Downplayed as her father is generally level headed, but she is still quite cute as a little girl and even more adorable when she gets older.
- I Got Bigger: Has aged from a 9-year old girl to a 14-year old teen in Rockman XOver.
- The Navigator: Plays this role in the Complete Works version of 4. She also serves as OVER-1's navigator in XOver.
- Princess Phase: Very much into this, as would any little girl would be.
- Theme Naming: Is named after the Russian song.
Reggae
Voiced by: note
A robotic bird based on an oriental stork created by Dr. Wily so he wouldn't feel lonely after Mega Man destroyed his various Robot Masters or said Robot Masters called it quits with Wily. His most notable video game appearance was in the Japanese-only Party Game Rockboard.- The Bus Came Back: Returns in Mega Man 10 as the shopkeeper for Bass after a long absence.
- Continuity Cameo: In Mega Man 7, his visage appears if you've entered the wrong password. In 10, he manages Bass' shop.
- Feathered Fiend: And is even a general annoyance to anyone, even his own creator.
- Polly Wants a Microphone: Tends to repeat various phrases, first seen in Megaman Megamix, much to Wily's annoyance. Examples include:
- Theme Naming: Reggae is a music genre, as per the usual naming scheme of the characters.
- Your Size May Vary: Sometimes he's big or small, though he's consistently the size of a parrot perched on someone's shoulder.
Duo
Voiced by: note
An extraterrestrial police robot from outer space that searches for "Evil Energy" to destroy it. He's just as powerful and capable as Mega Man himself.- Adaptation Distillation: In Archie Comics, Duo is the enforcer of the organization called Star Marshals. Probably, he is also their creation - along with Trio (the "evil robot") and Quartet.
- Big Damn Heroes: Twice. First he saves Mega Man from a Giant-Gori Three at the entrance of Wily Tower, and then before the Final Boss Duo ends up Taking the Bullet from the Wily Machine 8's Wave-Motion Gun, at the expense of his participation in the final battle.
- The Big Guy: He's twice as tall as Mega Man with a large torso, and fills the role of the heavyweight hitter in The Power Fighters.
- Blue Is Heroic: Duo can conjure blue flames that surround his body, as we see during the fight between him and Trio in 8. Certain parts of Duo's body are blue as well.
- Dash Attack: He's got a unique football tackle that does damage, instead of a slide or dash.
- Evil Twin: The evil robot, Trio◊, Duo fights at the beginning of 8 looks almost exactly like him, except for the color scheme and Spikes of Doom.
- Husky Russkie: Averted; the original concept for him would have him as a creation of Dr. Cossack, but was dropped for unknown reasons.
- Inconsistent Spelling: His name is, rather hilariously, "Dio" in Rockman Strategy.
- Justice Will Prevail: According to his biography in Mega Man & Bass, he has "Heart of Justice".
- Kinda Busy Here: His bad point? "Busy with Duty".
- Let's You and Him Fight: A short level finishes with a quick battle with Duo before a misunderstanding can be cleared. Following his fight, Duo sides with Mega Man, sensing justice within him.
- Light Is Good: His original design◊ before Dr. Light rebuilt him.
- No Mouth: His original form. After Dr. Light remodels him, he gets a functional mouth.
- Power Copying: Has done this in The Power Fighters, one of the arcade games.
- Power Fist: An oversized hand he uses to attack.
- Right Hand of Doom: His left hand is quite oversized.
- Theme Naming: Duo? As in a musical composition or piece between two performers (alternatively known as a duet)? It continues with Duo.EXE, whose Dragon is named Slur, yet another musical reference.
- Vocal Dissonance: Has a voice of a teenager in the English dub of 8 despite his imposing build.
- We Can Rebuild Him: His original body, as seen here◊, is so badly damaged during the crash on Earth that Dr. Light had to rebuild him using local parts, which explains his less advanced look despite his extraterrestrial origin.
- World's Strongest Man: Or rather, "Off-World's Strongest Man", because this doesn't just apply to the classic series — but to the Mega Man timeline as a whole. As the carrier of "Justice Energy", the only equal to Evil Energy (recall, this is the substance heavily implied to be the base of the Maverick/Sigma Virus) when he clashed with its former carrier, the force was enough to do damage on a cosmic scale. Nothing else in the series outside the virus has been shown to be capable of reaching this level.