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    Point Man 

The Point Man

https://static.tvtropes.org/pmwiki/pub/images/point_man_7.jpg
Click here to see him in F.E.A.R. 3.

Voiced by: N/A
Motion actor: Ronald Hippe

The protagonist of the first game, a new guy assigned to F.E.A.R. and tasked to hunt down Paxton Fettel. Little is known of him except that he has reflexes beyond human ability.


  • Bullet Time: Everything appears to go this way when the Point Man triggers his Reflex/Slo-Mo powers, though in reality he is moving superhumanly fast. This appears to be a manifestation of his psychic abilities.
  • Cain and Abel: It's not precisely clear which brother fills which role (they're both pretty intent on killing each other), but the dynamic between him and Fettel definitely comes across this way. In the intro to the third game, the moment he realizes Fettel is in front of him, he kills the body he's possessing.
  • Charles Atlas Superpower: The Point Man is psychic to a limited degree, but he isn't much of one for mental powers. Instead, he exhibits them as superhuman reflexes and what seems to be enough physical strength to instantly kill Replicas with a well-placed gun butt slam or flying bicycle kick. This is on top of his absolutely inhuman durability, surviving ridiculous amounts of collateral damage and gunfire alike to the point of gaining Regenerating Health in the third game, yet he's ostensibly considered the "normal" one between him and the flying psychic ghost of Fettel.
  • Dark and Troubled Past: The first game and Extraction Point intentionally leave things ambiguous beyond being part of the Armacham experiments as a son of Alma. The third game spells out that his own grandfather beat the hell out of him as a regular occurrence, and that he was little more than a labrat in a cell. All of this combined left him a violent, angry man stuck in perpetual Tranquil Fury and willing to mass murder the hell out of anything that stands in his way.
  • Death Glare: An epic one serves as his default face.
  • Everyone Calls Him "Barkeep": No one ever refers to him by his real name, even in the third game when the Phase Commanders are issuing orders to kill both him and Jin.
  • Everyone Has Standards: He's a borderline Sociopathic Soldier that gets the job done and a bone to pick with his family, but once he's killed Fettel a second time and is up close with Alma, he is much more kind and delicate towards his dying mother than his brother would be, showing he doesn't inherently hate her for the things happening out of her control.
  • Featureless Protagonist: In the first game he can only be seen in reflections, where he's wearing goggles and a blue balaclava that completely obscure his face. Averted in the third, when he has a face of his very own.
  • Freudian Excuse: His abusive upbringing and playing always-second-best to Fettel cause him intense trauma that becomes apparent in F.3.A.R.
  • Heroic Mime: It is strongly implied he actually is mute; he never says a single word in any of the games.
  • Implacable Man: Really, the entirety of FEAR 3. The game could be described as a long string of apocalyptic disasters combined with continuous heavy assault by an army of clones, robots, and helicopters, as well as Mind Screw psychic monster phenomena on a scale that can only be rated as "demonic", all completely and utterly failing to stop him. All the areas you play through are pretty much getting torn down around you.
  • Kubrick Stare: Of the "I-will-skullfuck-you-to-death" kind. It's his default mode.
  • Laser-Guided Amnesia: After being deemed a faliure by Armacham, he was wiped of his memories and given to the military.
  • Lightning Bruiser: Just ask any freaked-out Replica when he goes Slow-Mo.
    He's too fast!
    We can't stop him!
  • Made of Iron: He gets thrown out of a three-story building from an explosion set off by Alma and doesn't suffer lethal injuries at all. And later, he survives a nuclear blast at point-blank that leaves a mile-wide crater and flash-fries people miles away into ash. F.E.A.R.: Extraction Point has a tunnel bomb flinging him several dozens of feet in the air before he crash lands on a roof on a nearby parking garage. F.E.A.R. 3 involves him surviving a helicopter crash, getting launched a few hundred feet by a blast from Fettel, the crashing of a high-altitude transportation pod, and an entire prison collapsing on his head.
  • Manchild: Not explicit, but he was apparently put into stasis as an adolescent before being memory wiped, surgically modified, and trained years later. It manifests through his single-minded determination to kill everything in his way and his lack of speech and/or characterization beyond that end.
  • Nice Job Breaking It, Hero: Blowing up the Origin Facility did nothing but cause a nuclear explosion beneath Fairport that wiped out a good deal of evidence of Armacham's wrongdoing and killed thousands of its residents - but not Alma, as intended.
  • No Name Given: Which is why Everyone Calls Him "Point Man".
  • One-Man Army: The Replica are all Heavily Armed Super Soldiers; he kills five-hundred of them over the course of two days. Of course, the rampage he goes on in F.E.A.R. 3 makes this look like an opening act by comparison. Lampshaded by Douglas Holiday, who calls him "a bad motherfucker".
  • Perpetual Frowner: His face in F.3.A.R. is modelled with a near-permanent scowl.
  • Player Character: Well, of F.E.A.R. and F.E.A.R.: Extraction Point, anyway.
  • Protagonist Without a Past: Lampshaded by Paxton Fettel near the end of the first game. F.3.A.R. goes into some detail about his past, or at least some of the highlights of it.
  • Required Secondary Powers: In the third game he takes part in a psychic battle, so he would appear to have capabilities similar to Becket and Keegan (as implied by his reflexes). However, it is later noted that his potential as a Psychic Commander is extremely low - below normal - as opposed to Becket and Keegan, who are both more overtly powerful. It may be that his "lack" of power is power itself, more passive and inert, subtle abilities simply expressed differently through his relation to Alma, but the mechanics behind measuring someone's psychic potential aren't very clear.
  • The Reveal: He is Alma's first son.
  • Super-Speed: When his slo-mo powers are triggered, he moves with blurring speed from the perspective of ordinary humans.
  • The Unfavorite: While growing up, he was consistently referred to as the "weaker" prototype by all of the Armacham researchers, and told he wasn't special like Fettel.
  • When He Smiles: At two points in F.E.A.R. 3. His face softens the slightest bit when he sees Jin, and his stoic demeanor actually cracks into a faint, fond smile when he holds his baby sibling.

    The Sergeant 

The Sergeant

https://static.tvtropes.org/pmwiki/pub/images/the_sergeant_2401.jpg

Voiced by: none

The unknown hero of Perseus Mandate, the point man of the Second F.E.A.R. Team. Little is known about him, other than that he's a Sergeant.


  • Ambiguously Human: A comment by Fettel about the similarities between the Sergeant and the Point Man and a throwaway line by the Nightcrawler Commander labelling him as "another of Betters's tin-men" suggest he is no regular human and is instead somehow related to the Point Man, likely a clone of him. Sadly, given the character has been removed from canon, we will never discover the Sarge's true nature (however, to show how much weight he had in the canon, the Point Man's true face in the third game is strikingly similar to the Sergeant's face model in this game's files, lending credibility to the clone theory).
  • Bullet Time: Just like the Point Man.
  • Expy: Both out and in-universe, of the Point Man, hence his abilities and overall personality.
  • Featureless Protagonist: Virtually nothing is known about the Sergeant, unlike the Point Man, whose character is later fleshed out.
  • Made of Iron: What Point Man can do, he probably does as good. Although, this time, the Alma meetup is in an office building and he endures nuclear devastation by making it underground.
  • Lightning Bruiser: Even Nightcrawlers find his abilities intimidating.
  • No Name Given: Same as the Point Man, which is why Everyone Calls Him "Sergeant".
  • One-Man Army: While his body count isn't at par with the Point Man's, he has definitely gone through as much hell as him, if not even more. Aside from having more paranormal kills in one single interval (Interval 4, Devastation) than the Point Man has fought in the entire original campaign, Extraction Point included, the Sergeant crossed guns with the Nightcrawler organization, a group much more well-trained and well-equipped than Replicas or ATC rent-a-cops (both of whom are fought by the Sergeant in reasonably-sized squads of their best - ATC Riot Troops can easily hold their own against Replica Elites), and that's not counting the tough-as-nails Nightcrawler Elites and their commander. This magnitude of opposition matches (and quite possibly exceeds) anything the Point Man or Becket confront in any of the games they appears in.
  • Player Character: In F.E.A.R.: Perseus Mandate, this guy is you.
  • Protagonist Without a Past: Lampshaded again by Paxton Fettel.

    Sergeant Michael Becket 

Sergeant Michael Becket

https://static.tvtropes.org/pmwiki/pub/images/250px-beckett_1028.jpg

Voiced by: none (F.E.A.R. 2), Robin Atkin Downes (F.3.A.R)

The Player Character of Project Origin, Becket is a highly gifted soldier with latent psychic abilities, which are brought to the forefront by Project Harbinger. He is a member of a special delta unit known as "Dark Signal," which consists exclusively of Harbinger subjects, who are all potential Replica commanders. Becket's psychic potential is very strong - equal to Paxton Fettel - but it has yet to be trained.


  • Badass Normal: At the beginning of the game, there's nothing unusual about him beyond latent psychic abilities, which allow him to see hallucinations of Alma. An Armacham evaluation indicates that he has exceptional physical ability but lackluster academics.
  • Bullet Time: Justified after he gets the Harbinger Treatment by Dr. York, requested by Genevieve Aristide.
  • Cool Shades: Which justify the heads-up display.
  • Demonic Possession: When Fettel possesses him to gain access to his memories.
  • Did You Just Romance Cthulhu?: Subverted. Alma rapes him at the end of the game after being his Ax-Crazy Stalker with a Crush throughout the game.
  • Double Standard Rape: Female on Male: Averted horrifically in the ending of F.E.A.R. 2. Alma unambiguously rapes him, and it's one of the most disturbing things in a very frightening game.
  • Dropped a Bridge on Him: Anticlimactically and suddenly killed off by Fettel in F.E.A.R. 3, despite everything he endured and survived in 2.
  • Empowered Badass Normal: Rapidly becomes one after some improvised surgery that directly links him to Alma.
  • Heroic Mime: In Project Origin. In F.E.A.R. 3, he's voiced.
  • Heroic Willpower: He is the only person who is able to retain some control of himself while Fettel is possessing his body.
  • Ludicrous Gibs: His death, when Fettel's possession time runs out. The entire cell becomes...goopy.
  • One-Man Army: Quoting his enemies: "Will someone just fucking shoot him already?"
  • Rape as Drama: He's on the receiving end - by Alma. This is not played as anything but awful and traumatic.
  • Sanity Slippage: A combination of Alma's Mind Rape powers, her actually raping him, and being held captive by Armacham for nine months while being continuously tested and experimented on has left him a twitching, cowering ruin of a man.
    • Which also leads to him screaming this line after one of the third game's interval ending cutscenes...
      She's... fucking...pregnant!
  • Suspiciously Similar Substitute: To the Sergeant, from the Vivendi Timeline. Shared rank aside, they are both protagonists who had no connection to Alma Wade or her family prior to the series and fights against third faction that Point Man doesn’t run into during the first game (Nightcrawlers for the Sergeant, and the ATC Board of Directors’ Black Ops for Becket), and their missions get derailed by the explosion caused by the destruction of the Origin facility.

    Foxtrot 813 

Foxtrot 813

https://static.tvtropes.org/pmwiki/pub/images/foxtrot_813_3554.jpg

Voiced by: Peter Lurie

A Replica that goes rogue during the events of Project Origin when Paxton Fettel instructs him to free his commander - Fettel himself - from imprisonment.


  • Aborted Arc: Due to the low sales of the Reborn DLC and the change in developers, F.E.A.R. 3 ignores his role as Fettel's new host, as Fettel appears as a incorporeal ghost in the third game.
  • Brainwashed and Crazy: A disciplined Replica in an army of identical Replica who very suddenly massacres his own squadron and runs off alone thanks to psychic influence.
  • Bullet Time: Thanks to Paxton Fettel.
  • Clone by Conversion: Well, he was already a perfect physical copy of Fettel. You could say Fettel was simply unlocking his full potential.
  • Creepy Monotone: As noted below, Replica have a surprising array of emotions, given their origin, and 813 is no different. After Paxton contacts him, his inflection plunges from normal enough into flat, hollow and icy, immediately alerting the others that something isn't right.
    You are meaningless now. You are ghosts.
  • One-Man Army: Just like Point Man, the Sergeant, and Becker before him, Foxtrot 813 is an utter force to be reckoned with.
  • Suddenly Voiced: He’s the first protagonist in the series to be fully voiced, until Fettel contacts him anyway.
  • Villain Episode/Villain Protagonist: The only time you assume control of a Replica trooper.
  • What Happened to the Mouse?: Despite the below spoiler, his activities have no bearing on F.E.A.R. 3. It's unknown what happens to Fettel's new vessel.
  • Willing Channeler: He allows himself to become possessed by Fettel's ghost, overwriting whatever independent will he had and essentially bringing Fettel back to life.


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