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Characters / Call of Cthulhu: The Wasted Land

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     Investigators 

  • Combat Medic: Anyone can be this. Note that every party member carries a basic First Aid Kit in his starting inventory.
  • Gasmask Mooks: The gasmask is a standard piece of equipment that can be worn by the squad members, but doesn't shows ingame.

Captain Hill

Professor Brightmeer

Sidney "Sapper" Brown

  • Badass Boast: (Upon encountering the first of the "Reanimate")
    "The way I see it is; if I can shoot it, then I sure as hell can kill it!"
  • Death from Above: He is the most skilled to request artillery strikes and starts the campaign with a homing pigeon in his inventory.
  • Friendly Sniper: Is fairly skilled with the rifle, and is one of the most down to earth of the heroes.
  • The Lancer
  • Oh, Crap!: Understandably is one of the first to panic when the squad first encounters the "Reanimate", since it's literally his first time encountering Eldritch Horror (even Captain Hill had experience in his Dreaming of Things to Come level before). Doesn't last long though - see Badass Boast above.

Carlton Green

  • The Big Guy
  • Carry a Big Stick: The Trench Club is Green's starting mêlée weapon.
  • Good Scars, Evil Scars/Rugged Scar: He his the Big Guy among the protagonists and his cheek is marked with a couple of straight clean scars.
  • Informed Ability: According to the Game Info menu, Green is very skilled in boxing. This is a game which doesn't feature any barehanded combat system...
  • Lightning Bruiser: He begins the campaign with a quite high level in mêlée combat and also has the highest starting amount of action points.

Emma Gold

  • Badass Bookworm
  • Fragile Speedster: She starts with about as many action points as Green, but is much less resilient.
  • Insistent Terminology: Gold prefers being called "psychoanalyst" instead of "alienist", as it sounds "much more enlightened".
  • It's Personal: Gold seeks revenge against Kaul since he killed her twin sister.
  • Short-Range Shotgun: Her starting weapon is the weakest of the two shotguns.
  • The Smurfette Principle: She is the only (human) female of the game.
  • Warrior Therapist: Gold, literally, although she uses her therapist skills to help her companions instead of psychologically hurting her enemies. As an actual therapist (formed by Sigmung Freud), she starts with the highest Psychoanalysis level and equiped with a Psychoanalysis book. For the "warrior" part, she also is equipped with a shotgun.

Generic British soldier

  • Mighty Glacier: The generic British soldier starts with a quite low amount of action points and average hit points, while being potent in mêlée and rifle fighting. He can become this after spending some experience points and wearing the heaviest armours.
  • Red Shirt: Subverted. He doesn't have any characterization, any lines, and is not supposed to survive any mission (and if killed he can be replaced by another generic Tommy between two missions), but he is as competent as the other Investigators and can survive the whole campaign if the player is careful enough.
  • Sixth Ranger
  • The Voiceless: Never intervenes in cutscenes or dialogs.

     The Germans 

  • Apocalypse Cult: The German "Cult of the Awakened", who plan to create an undead army from corpses of victims of the war.
  • Authority Equals Asskicking: German officers and Cult Adepts are more resilient and have more action points than their regular counterparts.
  • Evil Counterpart: The generic British soldiers have more or less the same unit portrait as the basic German mooks (half hidden face covered by the helmet, with only the mouth and the chin exposed), with different helmets and uniforms.
  • Eyepatch of Power: Appears of the unit portrait (above the stats) of the Cult Adepts (officers for the Cultists).
  • Gasmask Mooks: Part of the mandatory outfit of the German Heavily Armored Mooks.
  • Heavily Armored Mook: The Iron Cultists, who are cultists wearing armour, gasmasks, and machine guns or shotguns. There are also the Storm Soldiers, who are armoured variants of the basic German mooks.
  • Improperly Placed Firearms: German mooks are obviously armed with Lee-Enfield rifles. There actually aren't Mauser rifles in the game, while the game claims the rifle is a Geweher, the icon is clearly just a reversed Lee Enfield image with altered colours.
  • Selective Historical Armoury: Germans are only equiped with Mauser C96 as sidearm, while the more common P08 Luger is totally absent from the game.
  • Tainted Veins: Appears of the unit portrait of the Cult Adepts.

Docktor Kaul

     Monsters 

  • Artificial Zombie: The Reanimates, soldiers of an undead army risen from fallen soldiers, thanks to an improved version of Herbert West's researches.
  • Body Horror: Some Reanimates just look like rotten corpses. Some other look more twisted or deformed.
  • Cthulhumanoid: The Cthulhoids (hybrids of human and Star Spawns; Star Spawns are basically miniature Cthulhus), which are green humanoids slightly taller than normal humans with a Cthulhu face.
  • Combat Tentacles: Tentacles appear in the last levels, as unmoving enemies. They stand on some sorts of organic nods and attack Investigators who walk to close.
  • Eldritch Abomination: Shub-Niggurath's Dark Youngs, Flying Polyps, Cthuloids.
  • Gasmask Mooks: Some of the Reanimates wear some.
  • Giant Spider: Leng Spiders.
  • Lightning Bruiser: The Cthulhoids. Lot of armour, average to high action points, hit hard.
  • Night of the Living Mooks: The Reanimates.
  • Not Using the "Z" Word: The Reanimates are an obvious variant of zombies, but they are never called zombies.

The Star Spawn of Cthulhu

  • Cthulhumanoid: It's basically a smaller and weaker kin of Cthulhu.
  • The Dragon: Future Dragon, anyway. The Star-Spawn is being summoned by Kaul in order to be the general of his army.
  • The Dreaded: Brightmeer seems to have identified which creature is involved in Kaul's plan long some times before actually meeting it, but refuses to say its name until it is already standing in front of the Investigators and Hill asks Brightmeer what the hell is this monster.
    • It is literally dreaded, as it is the monster which causes the most Sanity losses when you fight it.
  • Eldritch Abomination
  • Final Boss


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