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Wayne Enterprises

    Batman 

Bruce Wayne

https://static.tvtropes.org/pmwiki/pub/images/brucewayne_9.jpg
Click here for Batman 
Voiced By: Troy Baker

"Well, then... Time to save the city."

When he was a child, Bruce Wayne's life was turned upside down when a mugger shot his parents to death in front of him. Vowing to never let what happened to him happen to anyone else, Bruce travelled the globe for years, training his body to its mental and physical peaks. Using his family's wealth and his company's technology, and dressing as a bat to prey on criminals' fears, Bruce became Batman, a masked vigilante who wages war on organized crime in Gotham City.


  • Adaptational Jerkass: Depending on your choices, Bruce/Batman can be a much more aggressive, ruder, colder, crueller, and unempathetic character than how he's usually portrayed.
  • Adaptational Nice Guy: On the flip side, Bruce can be much more pleasant, friendly, affable, humorous and a much more traditional and inspiring hero as Batman compared to the other versions of the Dark Knight.
  • Adaptational Relationship Overhaul: Naturally no prior version of Batman was shown to have the relationship, and at times friendship, with the Joker that the Telltale version has, nor has Batman been shown to have such a big influence on his enemy. In fact the player's decisions not only affect what kind of Joker he becomes, but also the exact nature of their relationship.
    • If the Villain route is take, John becomes obsessed with becoming Bruce's greatest enemy though he becomes conflicted on what kind of enemy he sees himself being. If Bruce admits that he did have fun with John sometimes, John's last scene suggests that their relationship will have the romantic undertones seen in some versions while John also sees their future fights as more fun times together. If Bruce says that he wishes he had never met John, then his last scene will suggest their relationship is a very personal and bitter hatred for each other with John being determined to ruin him.
    • If the Vigilante route is chosen, Joker attempts to become a Batman inspired vigilante and is excited at the idea of being his partner before becoming a villain. If Bruce says that they were never friends, then their relationship becomes a classic hero-villain dynamic where they see each other as enemies before anything else. If Bruce however says that they were friends, then the game ends with Bruce visiting John suggesting that there is a chance that they could remain friends and John won't truly become the Joker like in the comics.
  • All of the Other Reindeer: After the truth about his father sending innocents to Arkham is revealed, people look at Bruce with hate and distrust. Gets worse in Episode 4 when a group of people surrounds his car with intent to harm him.
  • Always Save the Girl: Episode 2 has a moment during the climax where you are given the choice to save Catwoman or Harvey Dent. If you save Catwoman Harvey will become Two-Face, if you save Harvey Catwoman will mostly be fine, but her trust in you and altruism will be negatively affected.
  • Anguished Declaration of Love: Bruce can make a simple one to Selina in Episode 5, telling her he's in love with her. However, this will end up driving her away since the two have only known each other for a few days and thus she finds it disingenuous.
  • Anti-Hero: He has his principles and his rules, but outside of them, he can be a cold, pitiless enforcer of the law.
  • The Atoner: At the end of Episode 5, after exposing and defeating Penguin, Two-Face, and Lady Arkham Bruce can make a public appearance promising to use his funds to remake Arkham into the mental facility its founders (the Arkhams before Thomas took it over) meant it to be.
  • Back-to-Back Badasses:
    • In Season 1, Episode 2, Bruce and Selina stand back to back while engaging in a brawl with the Penguin's goons.
    • In Season 2, Episode 5, Bruce and Selina stand back to back while engaging John and Harley, this time playing off each other with their combo attacks.
    • In the other path of Season 2, Episode 5, Batman and Joker fight back to back against the Agency.
  • Badass Boast: He is fond of these.
    Gordon: Wait for backup!
    Batman: Don't need it.
    • Another before he fights Catwoman:
      Catwoman: Don't you know not to corner a wild animal? It's dangerous.
      Batman: Then let's put you in a cage.
    • And another one while investigating Falcone's hideout:
      Alfred: The White Rose... Falcone's symbol.
      Batman: A red rose after tonight.
  • Badass Normal: Taking down Blockbuster and surviving a brutal battle with Bane speaks for itself.
  • Battle Couple: He becomes this with Selina Kyle/Catwoman if the player decides to romance her.
  • Belligerent Sexual Tension: You'd need a chainsaw to cut through the chemistry he has with Selina.
  • Berserk Button: Does not take kindly to people insinuating his parents are crooks. This makes the revelation that they were in fact crooks ā€” and that his father used hospital drugs to render Oswaldā€™s mother ā€” and others ā€” insane just to get land or money even worse for him.
  • Broken Pedestal:
    • Bruce is very shocked at finding out how his father earned his fortune, and can choose not to forgive Alfred for hiding the truth from him.
    • His friendship with Oswald comes to a complete end when he starts murdering people on live TV. Oswald uses an unjustified version of this trope due to his Sins of the Father mentality. Appeasing him is no longer an option for Bruce.
    • Judging by his expression, whatever respect he had for his father disappears when he realizes that Thomas used hospital drugs to render Oswald's mother mentally invalid and that he had done this to a number of other people. He can express this in dialogue options.
    • Then by episode 4 Harvey Dent officially becomes this to him when his former idol decides to kill him after no longer requiring him for his plans for Gotham.
    • His interactions with John can lead to this regardless of alignment. Vigilante Joker starts out thrilled to be working with Batman, but quickly grows frustrated with his no-killing policy. He outright freaks out when Batman tells Waller to leave Gotham rather than take her down altogether. If you affirm that you did see him as a friend, then Bruce may become a Rebuilt Pedestal for John, as The Stinger for the second season will show Bruce visiting John in Arkham.
  • Brought Down to Badass:
    • The tech isn't what makes the Batman. The loss of his battle analytical system barely hinders him at all.
    • And when he was forced to resort to using a prototype (and thus, unfinished) Batsuit because all his tech was hacked, he wasnā€™t slowed down at all.
  • Brought Down to Normal: At the end of episode 4, if he chooses to go after Dent, Bruce is forced to cut the connection to his tech to prevent Oswald from taking total control of it, leaving him in the dark.
  • The Charmer: As usual when posing as Bruce Wayne, although it's up for the player to decide. In Season 2, you have the option to flirt with a civilian at a casino, Catwoman, even Harley Quinn.
  • Chick Magnet: It's a well known fact that Bruce Wayne embodies this trope. He has many admirers in the game. Whether he flirts with them or not is up to the player.
  • Clothing Damage:
    • Blockbuster does it to Batman in episode 2, damaging his mask so much that Bruce's left eye is visible.
    • In episode 5, if the player chose to deal with Two-Face first in the previous episode, the Penguin will use a trap to disable the tech in the Batsuit, forcing Bruce to rip off part of his mask around the left eye so he can see after his cowl's optics are shut down.
  • The Comically Serious: Some of Batman's lines while going through certain dialogue paths are utterly hilarious given how his voice disguiser makes him sound so serious. This line from the Vigilante opening of Episode 5 is a standout example.
    Batman: Joker? What made you pick that? No, not really.
  • Cut Himself Shaving:
  • Dark Is Not Evil: Despite his all black attire, Batman is the good guy.
  • Dating Catwoman: Literally starts to date her in episode 3 if the player chooses to start a romance with her. Notably you can avert this for once and have Bruce show no interest in her at all, leaving her confused nearly to the point of Lampshading how unusual for a Batman story it is.
  • Dented Iron: Bruce has a number of scars on his face, chest, and back. Catwoman, who scratched his face during their fight, recognizes him as being Batman as a result. He may also have a chunk of his ear blasted away by Lady Arkham.
  • Doesn't Like Guns: A classic attribute of Batman. Bruce refuses to use firearms and be like the criminals he hunts. In "What Ails You," the player is given dialogue options telling Tiffany why he refuses her schematics for a rifle and whether or not he's ever thought to use one in the field.
  • Ear Notch: If Bruce unmasks himself to Vicki at the end of Episode 5, she'll blast him with her staff, taking a chunk out of his ear. It's later commented that it only makes Bruce look less than a disaffected playboy and more like a businessman to be reckoned with.
  • Expressive Mask: Batman's eyes are covered by his mask's lenses, but change shape to match his facial expressions.
  • Et Tu, Brute?: Harvey decides to have his former best friend killed, severing their friendship for good.
  • False Friend: In the Vigilante route, after defeating Joker, he can tell him that he never considered him a friend.
  • Frame-Up: He gets institutionalized by Dent in Episode 4, but this being the Batman, it's obvious he will escape.
  • Good Is Not Nice: He can be this if you choose the rude or harsh dialogue options.
  • Good Is Not Soft: This is a Batman who's just as brutal as his Arkham version. Though as a Telltale game, you get to determine just how much more brutal he can be.
    • Quite notable is how even if you take the "softest" approach with one character, Alfred mentions their injuries were still almost enough to be fatal, though that is likely an error.
    • Optional dialogue from a police officer in episode 3 implies that people have died from their injuries sustained in fights with Batman, although it's not clear whether the officer is being truthful, repeating rumors, or just trying to get a rise from Bruce.
    • Even if taking the nicest possible path, Batman gains a reputation for being taciturn and blunt while on the job.
      [If Batman doesn't show up to the press conference]
      Bruce: Don't worry. I wouldn't take it personally.
      Gordon: [chuckling] Good advice when it comes to THAT guy.
  • Heroic Rematch: Against Bane, after getting absolutely crushed in their first fight. Bruce finally gets to learn more of him to face him a second time. Bane is more than beaten down by this fight.
  • Hero Protagonist: He's the main character and Gotham's Dark Knight, protecting his city from the villainous Children of Arkham.
  • Honorary Uncle: To Tiffany Fox. Through his close friendship with Lucius, Bruce has known her since she was a little girl. Tiffany's relationship with him either stays strong or breaks entirely depending whether or not she is allowed to become Batman's apprentice.
  • I Am Not My Father: Upon finding out his father was a crime lord, Bruce all but tries to be nothing like him. Even saying it word to word to Alfred and to some of Arkham's inmates as a dialogue option. Alfred is more than relieved to hear as such if you tell him considering he had a hand in his upbringing. The inmates, however, won't care considering he's the closest thing to revenge they can have on a Wayne.
  • Incorruptible Pure Pureness: Can be played this was if the player chooses the Nice Guy options. Being Batman, he's already considered this anyway.
  • It's All My Fault: He takes Lucius's death hard as he was the one who gave him Riddler's puzzle box to examine, not knowing it was a homing beacon for a missile.
  • It's Personal: He likewise has it out for Riddler for Lucius's death. How you play it, calm or openly, is up to you.
  • Jack Bauer Interrogation Technique: Deconstructed and zig-zagged all over the place; Batman playing rough sometimes gets information, sometimes leads to a dead end or trap, and sometimes doesn't yield anything at all. In any case, sudden violence will drastically affect his relationship with other characters, often for the worse.
    • Two of them in Episode 1. One involves taking a pipe to a mercenary (or just using it to scare him), as well as potentially breaking his arm. The other involves dangling Carmine Falcone out of his office, and can end with him being non-fatally impaled on a piece of rebar.
    • Batman gives Penguin a serious beating in their potential fight in "Guardian of Gotham", but Oswald still remains the loyal soldier when questioned, in spite of his injuries.
    • If Batman chooses to go against Gordon and interrogate Eli in "The Enigma", both of his tactics involve this route, with the "good cop" option being a bluff to send Riddler's homing missiles down on them, and the "bad cop" route being to pound him to a pulp. Either way, Eli is left terrified and Gordon is upset, but an extremely violent approach impresses Waller and horrifies Montoya, who accuses Batman of giving Eli irreversible brain trauma and calls him a monster.
  • Jerkass: You can make him as one when you choose the rude and aggressive options.
  • Jerk with a Heart of Gold: You can also make him this when you balance between the nice and mean dialogue option.
  • Literal-Minded: When entering the fundraiser for Harvey Dent's campaign, Harvey notices him and tells him to "Say hi Bruce," one of the possible replies is "Hi, Bruce".
  • Living a Double Life: As Bruce Wayne/Batman, naturally. The gameplay is an even split between both identities and the player is occasionally given the option of approaching a situation as either Bruce or Batman.
  • Lovable Rogue: Can be played as a coy and compassionate swashbuckler.
  • Mafia Princess: A very rare male example. Bruce had absolutely no idea that his parents were involved with the mob as they used their money and connections to provide him his happy childhood.
  • Master of the Mixed Message: If you chose to be Just Friends with Catwoman she tells Bruce that his signals were very confusing to her with legitimate suprise.
  • Manipulative Bastard: He's far from being the grimmest or the most violent version of the Caped Crusader, but he has more opportunities (and a greater abundance of willingness) to push the buttons of his deranged (and oftentimes pitiable) nemeses.
  • Mr. Fanservice: Tall, well built, and looks good in a suit. Or, as Episode 3 shows, when down to his underwear.
  • My Greatest Failure: He blames himself for getting Lucius Fox killed when he had him solve Riddler's riddle box.
  • Nice Guy: You can make him into this when choosing the nice dialogue options.
  • Not Himself: He's still drugged though most of Episode 4 and this causes him to lash out when Alfred and he find themselves stopped at a barricade and being confronted by angry citizens who recognize him. Even if you try go for a peaceful option, the serum will make Bruce go aggressive regardless. Though thankfully he manages to cure himself not long after.
  • "Not So Different" Remark:
    • During a quiet moment with Selina, they can both agree that after their costumed escapades, taking off the masks to resume their real lives seems disappointing.
    • Invoked by Alfred, who notes that Bruce is just as much of a Control Freak as his father was. So much so that Alfred abandons Bruce's Batquest, and will leave unless the player has Bruce quit being Batman.
    • Waller tells him that he's just as crazy as the lunatics he fights. You can have him respond that he's well aware of that, and that's what makes him so good at fighting them.
  • Pay Evil unto Evil: He can choose a more sympathetic approach when dealing with his foes or savagely target their emotional and mental vulnerabilities to get back at them, as well as beat the hell out of them.
  • Refusal of the Call: In the second season finale, the Bat Signal appears in the night sky as Alfred starts to leave the manor after deciding he could not be a part of Bruce's life as Batman anymore. The player is given the option to give up Batman forever to keep Alfred by their side.
  • Relationship Upgrade: Can form a relationship with Catwoman if the player has been loyal to her.
  • Scars Are Forever: Unlike Alfred's eye in the alternate route, Bruce is in no real hurry to patch up his damaged right ear after Lady Arkham blasted part of it off.
  • Secret-Keeper: He recognizes Selina Kyle as Catwoman the second they're introduced to each other, but keeps quiet at least in part because she deduces who he is as well.
  • Ship Tease: Along with the usual Dating Catwoman dynamic, he can also have moments with Vicki Vale until she reveals herself to be Lady Arkham in season one and Agent Iman Avesta in The Enemy Within.
  • Shirtless Scene: A few to help showcase his scars.
  • Sins of Our Fathers: After finding out that his father had criminal connections to Falcone (and did much worse to maintain and increase the family fortune), Bruce had to deal with what his father started and fix all of his wrongdoings.
  • Shock and Awe: How Batman deals with Blockbuster in their second encounter. He's the victim of this thanks to Lady Arkham during the fight at the train station.
  • Snark-to-Snark Combat: Most of his dialogue with Selina is sarcastic jabs at one another.
  • Stealth Hi/Bye: Pulls off this Batman tradition on Jim Gordon at the beginning of Episode 3.
  • Thou Shalt Not Kill: An Enforced Trope. As brutal as the player can choose to be, they're never given the option to break Batman's famous stance on this.
  • Undying Loyalty: To Harvey Dent and/or John Doe, if the player so chooses.
  • Upbringing Makes the Hero: Bruce was kept sheltered throughout his childhood from the awful things his father did to maintain their family fortune, and was raised by Alfred after their deaths; as a result, Bruce managed to avoid being corrupted by his wealth, and instead held onto the ideal of building a better Gotham in his parents' name.
  • Was It All a Lie?:
    • Selina reveals that her relationship with Bruce was just part of a long con to get close to Wayne Industries. Bruce has the option of asking this of her.
    • Bruce can end up on the other side of this at the end of season two. After Vigilante Joker is beaten, he asks if Bruce ever really thought of Joker/John as his friend.
  • We Used to Be Friends: By episode 4, his friendship with Harvey is long gone and the two are now enemies. Although Bruce can differentiate between Harvey Dent and Two-Face if the player chooses and if confronted in Episode 5 can attempt to bring out Harvey's good side.
  • Would Hit a Girl:
    • His fight with Catwoman in the opening of Episode 1 has him punch her so hard that it causes a black eye. He also slams her against a solid steel rooftop several times with his gadgets and martial arts throws, if the action commands are performed correctly. He can apologize later, though.
    • Also applies to his fights with Vicki Vale / Lady Arkham, particularly the last one, which involves them both trading nasty-looking punches to the face and torso.
    • In the "Vigilante" route of "Same Stitch", he finally gets a chance to go one-on-one with Harley, in a brief fight where he kicks her leg from under her and throws her to the ground in a spinning headlock takedown. In the "Villain" route, he faces off, alongside Catwoman, in a brutal struggle with Harley and John that completely averts Designated Girl Fight and features Bruce giving Harley some punishing body blows and tosses; he can even choose to initiate it by throwing a Bat-Stunner into her face and electrocuting her.
  • Your Mom: A terribly non-comedic example wherein Bruce can distract Oswald in Episode 5 by telling him that his mother deserved to get locked up in Arkham.

    Alfred Pennyworth 

Alfred Pennyworth

https://static.tvtropes.org/pmwiki/pub/images/alfred_pennyworth_batman_telltale.png
Voiced By: Enn Reitel

"Don't let tombstones be your family legacy."

Bruce's trusted butler and foster father. Alfred does what he can to support Batman, but worries that Bruce will lose sight of himself if he becomes too obsessed with his crusade.


  • Adaptational Angst Upgrade: This version of Alfred was on the verge of quitting being the Waynes' butler before their assassination. With the baggage of Thomas and Martha's mob dealings added to the already immense load of looking out for Bruce as he prowls about as Batman, Alfred is less able to numb himself to the horrors that Gotham's criminals cause almost daily, causing him an amount of stress and trauma that most versions of him never had to deal with.
  • Battle Butler: He takes up a gun when Harvey invades Wayne Manor in Episode 4. In Episode 5 it's shown that he put up a decent struggle when Vicki and her goons come after him, even stabbing one with a pool cue.
  • Disabled in the Adaptation: Depending on the choice you make when Vicki asks Bruce to unmask, season 1 could end with Alfred losing an eye if you refuse.
  • Everyone Has Standards: He was disgusted by Thomas and Martha being involved in the mob, and was just about to leave until they were killed. He likely sees helping Bruce as Batman being a chance for redemption.
    • After Season 2, however he realizes that Batman might have made things worse and can leave Bruce forever depending on the player.
  • Eyepatch After Time Skip: If Batman opts to rescue Alfred instead of unmasking in Episode 5, Vicki will blast Alfred in the face after he slugs her. The ending shows that he now wears an eyepatch.
  • Eye Scream: If Bruce decides not to unmask, Alfred loses his left eye. He'll wear an eyepatch from that point on through Season 2.
  • Foreshadowing: A number of lines in the episode 1 of the first season hint at his knowledge of who the Waynes truly were.
    • When Alfred urges Bruce to show the world the true nature of a Wayne, listening carefully will result in you suspecting that there is a pleading quality, foreshadowing that what Alfred is saying is for Bruce to be what the Waynes were believed to have been all along.
    • Alfred noticeably hesitates when he calls the attacks on the Wayne family preposterous and players can hear him stutter a bit, as he knows the allegations are true.
    • Alfred saying that Thomas despised Falcone sounds very forced, showing that he is aware of Thomas's connections to the mob.
  • Honest Advisor: Alfred never hesitates to tell Master Bruce what's what, and always makes certain he listens too.
  • It's All My Fault: Uttered verbatim by Alfred in Episode 5, saying if he'd only had the courage to expose the Waynes, there would be no Lady Arkham.
  • Mission Control: He's in constant contact with both Bruce and Batman.
  • Morality Pet: Bruce was this for him, since his safety was the only reason he didn't quit his job under the Wayne Family. The fact that he's the closest person to Bruce leads to him getting kidnapped by Lady Arkham in Episode 5.
  • My Greatest Failure: He believes that had he done something to stop Thomas Wayne in the past he could have averted a lot of tragedy in the present.
  • Mythology Gag: He is clearly based on Alan Napier, the actor who played Alfred in the Batman 1960's series, sans mustache.
  • Old Retainer: As expected of an incarnation of good ol' Pennyworth. He is Bruce's butler, confidant, partner in crime fighting, and when push comes to shove, a moral compass.
  • Papa Wolf: To Bruce. If he hears Bruce in danger or hasnā€™t heard from him in a while, you damn well know that Alfred Pennyworth will do everything in his power to keep Bruce safe.
  • Parental Substitute: He raised Bruce after Thomas and Martha were killed.
  • Reluctant Warrior: Alfred is no fan of violence, but he picks up an assault rifle in order to defend Wayne Manor.
  • Sadistic Choice: At the end of Season 2, he realizes how toxic both Gotham and Bruce's crusade have become, and plans on retiring somewhere. The only thing that can make him reconsider is Bruce burying the Batman identity. The final choice in the game is between Alfred or Batman.
  • Screw This, I'm Outta Here: He realizes his worsening condition in the 2nd season isn't because of PTSD, but that it's caused by the constant stress of being Batman's butler. The final decision of the season is between the Batman identity or Alfred. (58% of players pick Batman according to the in-game stats).
  • Secret-Keeper: He has been keeping Bruce in the dark regarding his parents' status as crime bosses.
  • Servile Snarker: Just because Bruce is his boss doesn't mean he doesn't throw a few barbs at him once in a while, such as wryly pointing out that Bruce's activities could draw unwanted attention.
  • Shell-Shocked Veteran: After the traumatic experience of being kidnapped by Vicki, Alfred displays some slight essential tremors in his hand, which he tries to downplay to Bruce. He even mentions that it's happened before, and worse, when he was right out of military service.
    • At the end of Season 2, its revealed that reliving his experience of Thomas Wayne falling into darkness is what causes the tremors. He can see the same thing happening with Bruce after their experience with John Doe, and deciding to leave causes them to stop.
  • Shipper on Deck: In Season 2, Alfred approves of Bruce getting closer to Selina to the point of showing her the Batcave if the player chooses.
  • Turn Out Like His Father: Exactly what Alfred was hoping to avoid by raising Bruce.
  • Would Hit a Girl: In the final confrontation with Lady Arkham, if Bruce refuses to remove his mask, Alfred gets a chance to deck her. Too bad it costs him his eye...

    Lucius Fox 

Lucius Fox

https://static.tvtropes.org/pmwiki/pub/images/lucius_fox.jpg
Voiced By: Dave Fennoy

The head of Wayne Enterprises' R&D division and the creator of Batman's gadgets.


  • Advertised Extra: Despite being a key player in Batman's team, he doesn't seem to do much or even physically appear as often as other characters in the game. He gets a bit more to do in the last episode, including acting as Mission Control when Alfred is kidnapped by the Children of Arkham and providing Bruce with a new Batman suit.
  • Black and Nerdy: To create all of Bruce's gadgets, he'd need to be.
  • Death by Adaptation: He's killed by a homing missile in the opening episode of Season 2.
  • Dropped a Bridge on Him: Despite being a very important ally to Batman, he gets killed very surprisingly by a missile strike that blew up Wayne Enterprises after he unlocked the Riddler's puzzle box.
  • Good Parents: He loves his children, Tiffany and Luke. In Season 2, he's so proud of Tiffany's abilities that he happily suggests she join the team.
  • Nice Guy: As Alfred puts it ā€œHe was a good man. To lose him like this ā€” itā€™s - itā€™s hard to bear. Lucius helped raise you, Bruce. He was family.ā€
  • Sadistic Choice: Unintentionally presents this with his planned resignation after the board of directors fires Bruce: stay at Wayne Enterprises to spy and lose out on Battech support, or follow Bruce and lose any intel coming out of the company.
  • Secret-Keeper: Lucius is one of the few people who knows that Bruce is Batman.
  • Sudden Sequel Death Syndrome: One of Season One's main supporting characters becomes the first major casualty of Season Two.
  • The Smart Guy: Lucius builds Bruce's Battech.
  • Undying Loyalty: Lucius is incredibly loyal to Bruce, to the extent where he will quit Wayne Enterprises after the board of directors fires Bruce unless Bruce asks him to stay to spy on Penguin.

    Tiffany Fox 

Tiffany Fox

https://static.tvtropes.org/pmwiki/pub/images/tiffany_fox.jpg

Lucius's daughter who recently joined Wayne Enterprises at the start of Season 2.


  • Age Lift: She's usually a young girl and the youngest of the Fox siblings. Here, she's already graduated college, and is older than Luke (though she still appears to be younger than Tamara).
  • The Apprentice: Bruce can decide to be her mentor, making her essentially Batgirl, complete with her own wing jetpack.
  • Ascended Extra: Of all the Fox siblings, Tiffany gets the least amount of focus, with her most exposure coming from Batgirl: Future's End, where she became Batgirl in an alternate future. Here, she gets far more focus than Luke and Tam.
  • Beware the Nice Ones: She's the one who killed Riddler way back in Episode 1, as revenge for killing her father.
  • Black and Nerdy: Definitely takes after her father, and according to him even surpasses him in this department.
  • Chekhov's Gun: The upgraded drone that she showcases while Bruce and Lucius are talking with each other. Bruce would later use it to hack Riddler's missiles in their climax.
  • Didn't Think This Through: If you choose to have Bruce reveal his identity to Tiffany in episode 3, in episode 4, she shows off designs of her own and suggests a gun. Bruce's Thou Shalt Not Kill reactions will make Tiffany realize that she crossed a major line and apologize, saying she got too carried away.
  • Faceā€“Heel Turn: In Season 2 Episode 5, if Batman has taken Tiffany under his wing he's presented with the choice of forgiving her for murdering the Riddler and turning her in. If he picks the latter option, he'll tell her she'll get her day in court like any other criminal, but she'll remark she figured he'd say that and fly away saying he'll have to catch her just like any other criminal, remotely disabling his grapnel.
  • Foil: Tiffany as a hero is one to Vigilante Joker. Both Tiffany and John Doe are influenced by Batman, but whereas Bruce's patience and trust help Tiffany grow a sense of restraint and become Gotham's newest hero, it cannot stop John from giving into his dark impulses.
  • Jumped at the Call: If let in on the secret in Episode 3, by episode 4 she's already designing her own costume.
  • Locked Out of the Loop: At the start of the season, she doesn't know that Lucius was working with Batman. This ends up hurting her standing with Bruce since he can't reveal what Lucius was working on before he died if you try to be truthful with her. This, in turn, can become a defied trope in Episode 3 of Season Two in which you can choose to tell Tiffany the truth and she takes her father's place on the team.
  • Nice Job Breaking It, Hero: Her murder of the Riddler causes a cluster of different problems, including dividing the GCPD and the Agency more than they already were. It gets worse in the Vigilante path of Episode 5 where the In-Universe confusion of who killed the Riddler results in Waller and Joker becoming convinced each other is the killer, turning the Suicide Squad against Joker, and furthering Joker's mental breakdown.
  • Redemption Quest: If the player let Tiffany into the Bat-family in "Fractured Mask," Batman can chose to sort-of forgive her for killing Riddler rather than turn her over to the police; he says that rather than serve time in jail, she'll serve her sentence with him. This show of understanding gets through to Tiffany, and she takes up his offer to atone by protecting Gotham as his partner.
  • Secret-Keeper: If the player is honest with Tiffany, she will be let in on Bruce's secret identity and become an ally.
  • Sympathetic Murderer: Given what an unrepentant Hate Sink Riddler is, not to mention his effects on her family, it's hard to blame her for being the one to murder him. It's rather notable that 77% of players have chosen to forgive her for killing him.
  • Tranquil Fury: She's upset after her father's murder, but it isn't until Episode 5 she was actually murderously angry, and that she was actually suppressing even deeper rage.
  • When You Coming Home, Dad?: Shows a bit of resentment due to the fact Lucius was away from home a good chunk of the time. Likely the reason she joined Wayne Enterprises was to be close to him. And then he ends up getting blown up by a missile on her first day on the job.

GCPD

    James Gordon 

Lieutenant James Gordon

https://static.tvtropes.org/pmwiki/pub/images/james_gordon_batman_telltale.png
Voiced By: Murphy Guyer

"Sometimes I think this whole city's a crime scene."

A police lieutenant who is one of the few clean cops on the force. Gordon is Batman's main ally in the police.


  • Armor-Piercing Response: In the Vigilante route of Season 2 Episode 5, if Bruce responds to Harley's assertion that she's in control of the situation by saying that she's only Waller's puppet, Harley will attempt to assert that she's working on her own terms. Gordon will swiftly ask if she'll feel the same way once Waller is back in charge of the Agency. Harley is left speechless, and the expression on her face makes it clear she realizes he's right.
  • By-the-Book Cop: As usual, Gordon is totally incorruptible. If Bruce decides to give him the evidence on Falcone, he makes it clear that while he really appreciates it, this won't change anything regarding his investigations into the Waynes.
  • The Commissioner Gordon: Naturally, though he's not quite Commissioner yet, but he is the only competent cop on the force who trusts Batman to a certain extent. However, episode 5 does see him become commissioner.
  • Defiant to the End: If you confronted the Penguin in Episode 4, Episode 5 begins with a wounded Gordon staring down Two-Face's enforcers, who have come to kill him for defying Two-Face's authority. Gordon decides not to go down without a fight. Fortunately, Batman shows up to save the day.
  • Locked Out of the Loop: In Enemy Within, Waller decides to keep Gordon out of the investigation of the Pact, which means that Gordon has no idea that Bruce joined the Pact as an undercover Agency operative. This leads to Gordon demanding that Batman go after Bruce and eventually flat-out attempting to arrest Bruce for his crimes.
  • Morality Chain: For players. Gordon will notice when Batman isn't excessively violent or trying to kill, and in Episode 2 may fully approve of Batman, calling him a hero, or call him out if he gets too violent.
  • Plot-Mandated Friendship Failure: Regardless of how good of a relationship the player has with him, it briefly falls apart during Season Two. He later shows remorse for it in both versions of Episode 5.
  • Took a Level in Jerkass: Downplayed. While he doesn't go full on Rabid Cop; by episode 3, being unable to deal with The Pact on his own and being bossed around by Waller leads to him being a lot more paranoid and on edge than usual. He even goes as far to hunt down Catwoman to spite Batman and later tries to arrest Bruce Wayne in what appears to be an attempt to assert his authority. If Bruce is on the best of terms with Tiffany, she will protest the arresting officers' violence, which leads to Gordon getting in her face, too — something Montoya is visibly surprised by.
  • Token Good Teammate: Dialogue suggests that he has a reputation as the last honest man on the police force, implying this trope. He is also the only officer to not draw his gun against Batman.
  • What the Hell, Hero?:
    • Issues one against another officer who ignores his order to not shoot at Batman during his fight with Catwoman.
    • Potentially issues one to Batman in Episode 2, chiding him for excessive violence that inhibits their relationship.
  • You Are in Command Now: At the end of the first season, he becomes Acting Commissioner after Commissioner Grogan dies in the beginning of Episode 5. Like Harvey, he's uncomfortable with the position at first.

    Renee Montoya 

Renee Montoya

https://static.tvtropes.org/pmwiki/pub/images/renee_montoya_101.png
Voiced By: Krizia Bajos ("Season One"), Sumalee Montano ("Enemy Within")

A police officer assigned to Gordon's taskforce. She is one of the few good cops in Gotham. Unfortunately, she strongly distrusts Batman.


  • Aborted Arc: If you choose to go save Harvey over Renee, she turns in her badge for getting an officer killed and leaves saying she is going to make things right. Presumably there was going to be an arc involving her, but next time you see her, she's got her badge back as if she never quit.
  • Adaptation Personality Change: In both Batman: The Animated Series and the comics, Montoya was a supporter of Batman and other heroes, even becoming one herself. Here, much like the The Amazing Spider-Man Series version of Captain Stacy towards Spidey, this version of Montoya is rather critical of Batman, condemning his actions and attempting to arrest him. She does grow to trust him however.
  • The Atoner: Goes Cowboy Cop to atone for killing Falcone while Brainwashed and Crazy. If Batman doesn't help, another officer gets killed trying to help her and she decides to Turn in Your Badge so that nobody else will get hurt in her quest for redemption.
  • Brainwashed and Crazy: In episode 2, Renee kills Carmine Falcone after being drugged by either the Penguin or Vicki Vale, given that the latter is seen at the police station after the murder of Falcone.
  • Cowboy Cop:
  • Everyone Has Standards: Taking the "Brutalize" ending to the Skyline Club chapter has her be horrified at how brutally Batman took Falcone down.
  • Inspector Javert: In direct contrast to Gordon, even shooting at Batman despite Gordon telling her to stand down. Rescuing her first in Episode 3 will change her stance on Batman, realizing he tries to make Gotham a better place.
  • Irony: She distrusts Batman, yet she is kind and sympathetic to Bruce Wayne.
  • It's All My Fault: Renee is very hard on herself, blaming herself if Batman decides to help Harvey Dent before her. It isn't incorrect, but even then, it's still much.
  • My God, What Have I Done?: In the second episode, she's pretty shocked she killed Carmine Falcone when she comes out of her haze.
  • Not Himself: A staple of the Children of Arkham's drug, and Renee is no exception, flying into a rage when pricked.
  • Rabid Cop: She's really trigger happy. This shows especially during the "Arrest" ending of the Skyline Club raid where this happens. Note that this is how she reacts to Batman tying up Falcone as opposed to ramming him into exposed rebar.
  • Rank Up: She's made detective by the time of The Enemy Within.
  • Turn in Your Badge: Voluntarily turns in her badge if Batman does not help her in Episode 3, weighed down by the guilt of another officer dying for her Cowboy Cop attempt at being The Atoner. This evidently doesn't last, as she's back in uniform by Episode 5.
  • Undying Loyalty: Her dossier in season 2 notes she's fiercely loyal to Gordon.
  • Vigilante Man: She vows to stop the Children of Arkham, and turns in her badge in order to do so.
  • What the Hell, Hero?: In Episode 3, she will call out Batman for choosing to not back her up, though she'll quickly apologize if he tells her that he was off saving the mayor.
  • Workaholic: In season 2, Montoya's file states that she's completely sacrificed her personal life for her work. Bruce notes that in that, she and him aren't that different.

    Commissioner Grogan 

Commissioner Peter Grogan

Voiced By: Robert Clotworthy

The commissioner of the GCPD in Season One.


  • Adaptational Heroism: Here, he gives up his life to save Batman and Gordon noted that he was a good man. This is in stark contrast to the initial mention of Grogan at the end of Batman: Year One, where Gordon's internal monologue mentioned him being even more corrupt than Gillian Loeb.
  • Ascended Extra: He was first mentioned at the end of Year One when Gillian Loeb was forced to resign and only made brief appearances in a Catwoman annual, Batman and the Monster Men, and Batman: The Man Who Laughs. Hell, the only mention of him outside of the comics before this game was during the A Cold, Cold Heart DLC for Batman: Arkham Originsnote . Here, he seems to take Loeb's place.
  • Heroic Sacrifice: Regardless of whether he is being held up by Penguin's Children of Arkham goons or Two-Face's Police State, he ends up grabbing a gun being used in an attempt to kill Batman, and ends up taking a bullet in the gut for it.
  • Reasonable Authority Figure: Hates Dent's Police State and fully in favor of Batman. While he does have an at-first annoyed reaction to Batman when finding him at the Vale residence crime scene, it's for the pretty reasonable excuse of a vigilante potentially contaminating another crime scene before the police can get to it — and considering how Batman already engaged a perp and unthinkingly pocketed evidence pointing to Falcone when investigating at the warehouse, he's justified in feeling as such.

    Harvey Bullock 

Detective Harvey Bullock

Voiced By: Keith Szarabajka

A longtime GCPD colleague of Gordon's and a good man at heart, but one whose surly demeanor and questionable tactics have held him back in the department for years.


  • Adaptational Heroism: Bullock is mentioned as having been one of the few good cops in Gotham before Gordon began cleaning up the department, while he was originally a paid crony of Hamilton Hill and not averse to the odd payola, even after his reformation. While he is tempted by Bruce's bribe, and is hinted to be heading down a corrupt path as a result, he still has the presence of mind to report the incident to Gordon.
  • Decomposite Character: His distrust of Batman and status as Gordon's Number Two are given to Renee Montoya.
  • Fat Slob: Downplayed; he's just an average, slightly rough-looking guy here, as opposed to the utter slob he is elsewhere.
  • "Pop!" Goes the Human: Invoked by Villain Joker, as he's implanted with a bomb. Turns out to be a harmless Jack-in-the-Box.

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