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  • Alba: A Wildlife Adventure: Saturday's subtitle is "Careful What You Wish For". The hotel construction site catches on fire, putting the entire island in danger.
  • Arknights: The trope is name dropped on Executor's resume.
    Be careful what you wish for, because he can really accomplish things that border on absurdity or impossibility.
  • In Baldur's Gate II: Throne of Bhaal you get the wish spell. It's a lot more powerful than the limited wish spell and also level 9. It's also extremely tricky to cast, as the Djinn that you summon is a grumpy so-and-so who's out to get you and as such you will need a very good Wisdom score to be able to handle him okay. A WIS of 18 is nigh-on essential to get the most out of this spell, and anything under 9 WIS is catastrophic. When you cast the spell, time is stopped and the casting character negotiates with the Djinn for some hours - finally he presents you with "a list of 5 ways I can interpret your wish - choose one".
  • Bendy and the Ink Machine:
    • In Chapter 2, Sammy Lawrence wants Bendy to free him from the ink. Bendy frees him from the ink, as Sammy begs him not to kill him. This leads into a Gory Discretion Shot.
    • In Chapter 4, Henry solves puzzles in a half-built theme park called Bendy Land. Its designer, Bertrum Piedmont, wanted to build the biggest theme park ever and receive all the glory for it. When Henry meets him, he's become one of his theme park rides, driven insane by the Ink. Instead of a celebrity, he goes down a monster instead.
  • Beyond: Two Souls: Jodie Holmes always wanted to be free of Aiden, the poltergeist that has been tethered to her since birth, and be a normal girl. Should the player choose the "Life" ending at the end of the game, she gets her wish, only to realize that without Aiden, she's completely miserable and feels like a part of her has been cut away. Ultimately subverted in three of the Multiple Endings, where Aiden eventually returns.
  • Crescent Prism: Nova, the leader of the Sundown Squad, wants to be recognized as a hero, but everyone sees him as the local troublemaker, since he does things like stealing the Summoning Rod for his nonsensical plans. At the end of Chapter 1X, he does get a chance at heroics due to partnering with the Crimson Prism Stone, but he comes to the grim realization that Chroma's army will come after him to get to Crimson. His only consolation is that Amos won't get caught up in the Sundown Squad's burdens after joining Lunita, not realizing that Lunita is already in conflict with Count Chroma.
  • Dead End Road: Unsurprisingly for a horror game, a few endings involve your wishes backfiring. Want money or control over the world? You die in a black void of infinite money or end up dethroned and assassinated.
  • Disgaea: Hour of Darkness: During Flonne's introductory scene in a garden, she tells Seraph Lamington "I want to be like these flowers." Right before the final boss battle, Lamington turns her into a flower as part of her punishment for helping Laharl invade Celestia.
  • Disney's PK: Out of the Shadows: Donald wishes to be a superhero and gets exactly that, along with all the danger that comes with it.
  • Don't Starve: A reoccurring theme throughout the Survivors is many of them wanted something and their wish was granted, but said wish also ended up trapping them in the Constant. This is explicit with Wilson, Wendy, Warly, Wigfrid, Winona, Webber, and, Maxwell, and implied for some others.
  • Dragon Age: Inquisition: The villain of the main game, Corypheus, seeks to make himself a god by entering the Fade in order to reach the Black City. At the climax of the final battle, the Inquisitor grants him his wish...by opening a rift into the Fade inside his skull, ripping apart his physical form and permenantly banishing his spirit into the depths of the Fade.
  • In The Elder Scrolls V: Skyrim, the Daedric Prince Clavicus Vile is a Jackass Genie who loves corrupting wishes. To speak to him you have to get through a cave full of vampires. Those vampires were his worshippers who wanted a cure for their vampirism, and he's quite grateful to you for helping him provide one by murdering the lot of them. He couldn't have planned it better if he tried. In fact, he did much the same thing in the past: A man came to him and asked him for a cure to his daughter's lycanthropy. He got a greataxe with werewolf faces engraved on it.
    • His daedric quest focuses on retrieving said axe, which the Dragonborn has the option of taking instead of their original reward. Anyone who does so will find that they got screwed. Not only is the awesome looking axe actually quite terrible, but also not a daedric artifact like the item they would have received. Meaning that anyone pursuing the "Oblivion Walker" achievement must reload an earlier save to get it, or restart their entire play through if that is not an option.
    • The book "Boethiah's Calling", recounts how a group of cultists summoned the eponymous daedric prince to show their devotion and earn her favor. However, Beothiah was not impressed and began killing them all one by one for disappointing her. The only person to survive was the author, who murdered the only other living cultist to prove his worth, earning her favor.
  • Eternal Darkness has this happen once. Bored Cambodian temple dancer Ellia finds herself all alone with nothing but what she thinks is an innocuous book of legends to entertain herself, wishes that something exciting would happen to her, and ends up immediately getting locked inside the temple, finding herself entangled and directly involved in the book's "legends," and killed as a result of all this. Now, was that exciting enough for you, Ellia?
  • The Fabulous Fear Machine: The titular machine offers its users a chance to have any wish granted, at the cost of having their story become part of the Machine - forever. Naturally, the wishes are not quite what they wanted either. The first campaign's player character, Jen, wanted all the world's eyes to be on her, which she achieves when the world realizes the power she has over them by hoarding vaccines for a plague she created - and storms her office, ripping her eyes out to use her vault's retina scanner.
  • Fallen London: The Duchess and the Manager of the Royal Bethlehem both sold their cities to the Masters of the Bazaar in exchange for saving the lives of their lovers. Their lovers did indeed live forever...at the price of a Fate Worse than Death for both. The Duchess' husband became the barely-human, lethally poisonous Cantigaster and the Manager's lover became a sentient city with a heart splintered into a hundred fragments among the city's buildings and inhabitants. It bears mentioning this is less that the Masters are evil, and more that they were winging it in their earliest dealings, as each 'attempt' gets progressively better - but the Empress and her family, the latest to take the deal, have been turned into immortal werebeasts.
    • In the far-future, Albert gets hit with long-term side-effects and becomes an undead paraplegic hidden away in his own mausoleum. Her Renewed Majesty apparently wished for them both to live forever - but they aren't exactly close anymore, either. It can get even worse in one timeline: if the Captain of Sunless Skies becomes the All-Conqueror, she (presumably) lives long enough to see the upstart she dissed centuries ago slowly rip apart her empire with the undead force of every recently dead soul she wronged. Or, should the Captain simply allow all the dead to come back to life, they get to 'have a chat' with the empress about her empire's centuries of exploitation and genocide.
    • The Masters get their own asses handed to them in the Ambitions, purely as a result of their own machinations. Mr. Cups wanted to fulfill his oath to the Bazaar by creating a tragic and meaningful revenge story - It's made meaningful by Cups' Fate Worse than Death and tragic by the willingness of his executioner to go on and become a monster that could destroy the Bazaar. Mr. Fires deeply desired a pedigree child who could teach him (or rather, teach all his employees) the meaning of love - said child grows a murder-boner for him and can potentially lead an army of undyingly loyal warriors (an extreme form of love) to end him. Mr. Veils was practically asking for it, as he is undone by one of his many challengers after decades of goading hunters into Hunting the Most Dangerous Game (which was mostly him hunting them) with a 4 million echo bounty he put on himself. Mr. Pages wants to renew the excitement of his ancient, wish-granting game - he gets beaten by a short-lived monkey, and said monkey can then wish that the game will be gone forever, making it the most exciting season, and the last.
  • In Fate/Grand Order (spoilers for Arc 1 ahead), King Solomon's wishes backfired on him twice. First, per source material, he prayed that God would make him a wise ruler for Israel. God gave him clairvoyance, which made Solomon hyper-aware of the troubles of his people and that he could not solve them all, driving him into despair. Millennia later, Solomon was summoned to win a Holy Grail War, and because of that despair, wished on the Grail that he could become a normal human unburdened by power or knowledge but his clairvoyance activates one last time, showing him the end of the world and burdening him with the knowledge that it would end and having no abilities whatsoever to act against it. Only by returning both the gifts of God and his human life to completely erase himself from the Throne of Heroes is Solomon able to weaken Goetia for the protagonist to defeat.
  • One of the random events in the game Fhtagn has a woman selling her late husband's possessions at the local magic shop, including a monkey's paw, which you have an opportunity to buy and use. When you get the chance, you wish for wealth, magical power, and sexual appeal. Unfortunately, you also get your legs broken by a loan shark you owe money to, you lose your voice while trying to summon something, and you realize that you have the brain of an Adonis as well as the body of one. To add further insult to injury, when you throw it into the river, a random sound startles you, causing you to lose Sanity, as well.
  • Final Fantasy:
    • Cloud Strife of Final Fantasy VII fame did not like the fact that he was a muggle and a mook, and envied his Super-Soldier friend and his Super Prototype perfect warrior commander, wanting to be like them. His wish was fulfilled, but not in a good way: the Mad Scientist Dr. Hojo, the creator of Shinra's superhuman project, press-ganged him into his experiments and turned him into another human-Jenova hybrid at the cost of his memories and sanity. Cloud got the cool powers he wanted, but it damaged his personality, partially fusing it with that of his aforementioned friend, and made him vulnerable to mind control, which had a huge impact on his later life. Hojo thought Cloud to be a failed experiment, but Cloud ended up as the only successful human-Jenova hybrid on the side of good.
    • In Final Fantasy XIII-2, Noel mentions that he wanted the Power of Chaos that Caius had so that he could be a "true guardian." In one of the Paradox Endings, you find out what happens if he actually gets it: he's driven nearly catatonic by it, and mentions that having it is the beginning of a nightmare.
    • Final Fantasy Tactics Advance has a group of kids who wish they can live in the fantasy world that their video game (which is also called Final Fantasy) presents. Their wish is granted, though Marche isn't keen on the idea of staying in a fantasy world forever: he comes to the realization that they've all just run from their problems, rather than actually dealing with them.
      • And, on a sub-note, the game is infamous for its perceived Grey-and-Grey Morality, and so there are quite a few people who got their wish on a morally ambiguous JRPG hero and villain.
      • Quick notes on the positives and negatives that result from this scenario: Ritz gets hair that isn't prematurely white as a teenager, Doned is no longer wheelchair-bound and hospitalized, the both of them get to live super cool lives as adventurers, and Mewt's mother returns to life as he becomes a prince. It all sounds really good, except Ritz is so obsessed with her hair color (her HAIR. COLOR.) she hates the idea of returning home, Mewt devolves to barely above the maturity of a five-year-old child clinging desperately to his mama, and Doned actually tries to get his brother arrested (if not killed) to avoid returning home.
      • That said, Final Fantasy Tactics A2 implies that at least some of them returned to Ivalice on occasion as the years passed. Marche never really had a problem with visiting Ivalice (in fact, their experiences there helped all of them move past their problems in the end — most notably, Mewt's father realizing how bad a job he'd done keeping it together combined with his experience as the Judgemaster AND helping Marche to restore the real world helped him claw his way out of his depression); it was just the idea of staying in fantasy land forever and hiding away from all their problems that worried him.
  • In Fire Emblem: Three Houses, one mission puts the party against Miklan, Sylvain's brother, who had stolen the Lance of Ruin in hopes of becoming special and important like Sylvain is with the Crest of Gautier. Miklan does become special and important in that he becomes a warning to others, as using the Lance of Ruin without possessing the necessary Crest transformed him into a Demonic Beast, the first one the player encounters.
  • Hakaiou: King of Crusher have you playing as a hapless salaryman tired with a boring office job, and wished for something exciting to happen. And then an alien bug bit you, injects you with a venom that turns you into a monster, culminating into your character becoming a Not Zilla that destroys the entire world.
  • Jak and Daxter:
    • The Precursors offer to turn Jak into one of them as thanks for his services. All of a sudden Count Veger arrives with a gun demanding that HE be turned into one instead. The Precursor says "Be Careful What You Wish For" and does something to Veger. Shortly afterwards it's revealed that the Energy Being they were talking to was just a hologram and that the Precursors... are ottsels. Cue Karmic Transformation when Veger realizes the implications of this.
    • Later, Daxter, finally in peace with his ottsel appearance, asks for a set of pants. His girlfriend then says that those pants are so cute, she wished she had a pair of them herself. Cue the precursors' "Be Careful What You Wish For" a second time, and the girl getting a pair of pants just like that... and turned into an ottsel so she could fit into them.
  • Left 4 Dead:
    • This was the case on the production level for Left 4 Dead 2. Valve is notoriously known for their Valve Time due to how long they take to produce games in order to perfect them and/or delaying games after they get close to a release date. People got sick of Valve taking too long to produce anything, so Valve made Left 4 Dead 2 nearly one year after the first game was released in order to prove to people that they CAN release on time and on a fixed schedule. While Left 4 Dead 2 was generally well received, the more dedicated fans complain to this day about random bugs and balance issues with some people stating Valve Time is actually a good thing and Valve should not be rushed.
    • Similarly, corner camping became a huge issue in Left 4 Dead 1; it was a technique used by survivor players where they huddle in a corner or in a closet and mow down all infected that came their way. People complained about the exploit and started to make suggestions to counter corner camping, which Valve implemented for Left 4 Dead 2 with new infected that dealt with survivors that holed up in a spot (Spitter, Charger, and Jockey), allowing common infected to rush in from more places, and included gauntlet crescendos where survivors have to keep moving through a never ending horde and stop the source (such an an alarm). This worked too well since now most survivor players will always rush the maps and hardly stop, making it difficult for zombie players to be able to spawn in time or attack effectively. Naturally, people are complaining about the changes and want even more special infected that has the ability to stop a survivor from running.
  • LEGO Star Wars: In The Skywalker Saga, this is Mama the Hutt's Cool and Unusual Punishment for Sy Snootles after finally catching her. Sy wants to be a singer so badly? She can be Mama's court jester for the rest of her life. And Mama gets 90% of her pay!
  • In Life Is Strange, Chloe blames her dad for dying five years ago, and all her social relations becoming strained. Her closest friend Max has the power to change history. Max successfully saves Chloe's dad five years ago. Now Chloe gets a brand new car from her dad, and gets into a car accident, paralyzing her from neck down. The new Chloe is quadriplegic and dying from respiratory failure, and her parents are sinking in debt due to exorbitant medical bills. But Chloe is no longer resentful; she is very calm when not undergoing waves of debilitating pain.
    • Later in the game, Max gets a chance to set things straight from the get go. She makes sure to speak all the right words to everyone and to set up a bright future to herself as well. Yes, she is no longer abducted by a serial murderer, and she wins the Everyday Heroes photography contest and gets a free ticket to San Francisco. But the tornado still wipes out her hometown and kills many if not all of her closest friends. Clearly the plan backfired, so she makes another change, making sure to eliminate that particular mistake in her plan. The change was successful. The mistake – her being out of town – did not occur. Instead, she was abducted by the serial murderer again.
  • Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny: As Levi mentioned with her dying breath, Lord Dearche finally got the nigh-unlimited power that she had always wanted. However, it came at a price she was never willing to pay, namely, the lives of Stern and Levi, her two loyal retainers. Unsurprisingly, her main motivation for the rest of the game is to reverse this so she could get Stern and Levi back.
  • There's a wish-granting Mana (the main character) in Mana Khemia Alchemists Of Alrevis. The first wish it ever granted was death, although, in a subversion, that wish was exactly what the person who wished it was asking for.
  • In Mass Effect 3, Wrex proves that he was the most badass Krogan in the galaxy by curing the genophage, which led to basically the entire female population of Tuchanka requesting to breed with him. You can catch up with him during the Citadel DLC, where he has to put an ice pack on his quad for the sheer amount of breeding requests he has to deal with.
    Shepard: Considering everything we've been through, I can think of worse positions to be in.
    Wrex: Trust me, I've been in every position in the past few days...
  • This is one of the main subtexts of Metal Gear Solid 2: Sons of Liberty, as the game shows exactly what the players who wanted to be Solid Snake would have to go through with Raiden.
    • The creation of the Les Enfantes Terribles. The Patriots wanted the legacy of Big Boss as their soldiers. So, Solid Snake went from their stooge to their most dangerous enemy, and Liquid Snake's ideas and influences eventually led to the end of the Patriots themselves.
  • In NetHack, it is possible to be granted a wish. A common choice is to wish for a blessed Archon figurine, which when used has an 80% chance of netting you an extremely powerful pet. There is, however a 10% chance that it will instead be generated hostile. Have a Nice Death!
    • You can also wish for any powerful quest artifact that's not your own role's such as the incredibly useful Platinum Yendorian Express Card that's normally obtainable only by tourist characters, but it will blast you for damage every time you touch it due to you being of the wrong role, so if you make this wish while low on HP...
  • Pathfinder: Kingmaker: Valerie is scornful of her own divine-granted beauty, thinking it causes people to not take her seriously as a warrior and wishing she was more plain-looking. She ends up being slashed across the face during a duel, leaving her with a horrific scar that causes many people to avert their gaze out of discomfort. Unsurprisingly, she becomes more insecure over her looks than ever, and is relieved to get her old beauty back when her patron god, Shelyn, heals the scar as a reward.
  • PAYDAY: The Heist has the Cloaker, a special SWAT unit who can instantly down players by kicking them. The sequel was supposed to have Cloakers, but they were Dummied Out due to them causing the game to crash if they kicked a player. The Cloaker was MIA for several months and everyone kept demanding for the Cloaker to return. The Cloaker eventually was brought back, still doing his instant takedown kicks. Most of the people that wanted the Cloaker now don't want him anymore.
  • Persona 2: Innocent Sin puts a spin on this. You don't so much have to be careful what you wish for, as be careful about wishing at all. Having your wildest dreams handed to you without struggle or effort will eventually rob you of your ideal energy, causing you to fade away to nonexistence.
    • The sequel has an even worse example. Party member Ulala gets very jealous of protagonist Maya, because Maya's life is going great and Ulala's really isn't. This leads her to perform the JOKER curse while extremely drunk, which in theory will lead to a supernatural killer going after Maya. She regrets it immediately, and figures that it's just a stupid urban legend. Unfortunately for Ulala and Maya, urban legends are coming true, and Ulala ends up trying to murder Maya herself.
  • Pilgrim (RPG Maker): Inago asked for Alice to stop her big sister Akemi's bullies from picking on her. Alice did- by killing them gruesomely and/or pushing them off the school building's roof.
  • Planescape: Torment utilizes a classic and particularly chilling incarnation of the trope. An NPC named Yves Tale-Chaser will trade stories with the Nameless One and his companions. One of them begins with a man who comes to in an alley, remembering nothing. An old hag is in front of him, and she asks, "And your third wish?" He says he doesn't understand, and she explains she had offered him three wishes, and he'd already used two - and the second wish was to undo and forget his first wish. So, for the third, he asks to know who he is. As she prepares to grant his wish she remarks "Funny, that was your first wish." It's heavily implied in another part of the game that this actually occurred between the Nameless One and the Night Hag Ravel Puzzlewell.
  • In Pokémon Diamond and Pearl, when you visit the home of Sailor Eldritch in Canalave City his wife expresses her wish for their energetic son to settle down. When you return in the postgame, you find that their son has been trapped in an endless sleep by the Eldritch Abomination Darkrai and requires your help.
  • Project SEKAI: At the end of the Imprisoned Marionette event, Kanade tells Mafuyu that she should be more open about her feelings around the other members of Nightcord. She agrees... and from then on, is maybe a little TOO honest with how she feels about things, to Ena and Mizuki's chagrin.
  • Ragnarok allows you to make wishes if you can find the wand of wishing. However, if you don't have sufficient luck, or you wish for certain unique items you will get an evil item instead.
  • Rave Heart: Count Vorakia Estuuban captures Arcturo not just to usurp him, but also to steal his psionic powers. Later, he decides Klein's ether is greater and captures the latter in the ending. Klein responds by pumping Vorakia with too much ether, causing both to die from ether overload.
  • Most of the "bad" endings in S.T.A.L.K.E.R.: Shadow of Chernobyl consist of this, with the player character succumbing to the temptation to make a wish to the mysterious artifact in the middle of Chernobyl (the wish chosen depending on certain conditions). All of these wishes end up backfiring on him:
    • "I want the Zone to disappear": the PC goes blind
    • "Mankind is corrupt, it must be controllednote ": Images of war and death flash followed by the PC standing in a black void
    • "I want to be rich": the PC sees gold coins falling from the sky...which turn out to be an hallucination: the "coins" are actually bolts falling from the ceiling which collapses on the PC, killing him.
    • "I want to rule the world": the PC is absorbed into the C-Consciousness.
    • "I want to be immortal": the PC is turned into a metal statue.
  • Subverted in SpongeBob SquarePants: Battle for Bikini Bottom. SpongeBob, wanting more toy robots for he and Patrick to play with, uses Patrick's wishing shell to fulfill their desire; the next day, he wakes up to find hordes of robots running amok Bikini Bottom. Unknown to him, the robots were really created by Plankton's Duplicatotron, but because it was set to "Don't Obey", they're free to cause mayhem everywhere.
  • This is the entire plot of SpongeBob SquarePants: The Cosmic Shake. SpongeBob gained access to some magical wish-granting bubble soap and tried to do good deeds for everyone he knows. Every single one backfired. He wished for Patrick to have a balloon (some unusual wording was involved) and Patrick turned into a balloon instead. He wished for Squidward's art to be appreciated, and Squidward got teleported to caveman times where he's the best artist. He wished for Mr. Krabs to have money, and Mr. Krabs became a Western outlaw. He wished for Sandy's awesomeness to be recognized by everyone, and she became an egotistical martial-arts movie star. Even his wish for some food for Gary turned him into a gigantic monster that could eat anything.
  • Super Mario Party: In the opening cutscene, Bowser hires Kamek to join Toad and Toadette's group of judges in order to keep things fair for him and the other minions, to which Kamek warns him to be careful what he wishes for. During the board games, Bowser is not exempt from Kamek's punishments if he lands on any Bad Luck spaces.
  • Tales of the Tempest: Caius just wanted to be allowed to see the world. As soon as he voices this a dying knight gives him a MacGuffin, his village gets attacked, and his father gets kidnapped by the Corrupt Church, prompting Caius to go rescue him.
  • Calypso from the Twisted Metal games grants the winners of his competitions their wishes in a manner that either kills them or results in an outcome different from what they had envisioned. For exceptionally good people, it's to either kill them or get them out of the way. For the rest, it's to corrupt them into becoming mass murderers.
    • A case of the former in Twisted Metal: Head-On is when the driver of Spectre, Chuckie Floop, wished for a lot of money and was then buried alive underneath a massive pile of cash. In Warthog's ending for Twisted Metal 2, Calypso delivers a sickeningly brilliant example of the latter when he grants the 105-year-old Captain Rogers' wish for a youthful body ... sans the head to match.
    • Occasionally, Calypso will grant a wish straight, only for the winner to experience the inevitable or natural consequences of their wish. Mr. Grimm wishes to satiate his addiction to human souls by accelerating the death rate? Humanity is eventually wiped out and he's left without a fix. Amanda Watts wishes for the ability to drive at light speed? She ends up travelling backward through time until she runs out of gas and is killed by a dinosaur.
    • He's also quite fond of Exact Words. Ken Masters wishes for the whole world to know his face. Calypso complies by literally stretching his face around the entire planet.
    • And for all his trickery, Calypso has indeed suffered a reversal of this (Sweet Tooth in Twisted Metal: Black).
    • Carl Roberts (Outlaw) to his sister Jamie: "I wish you'd shut up!" Jamie's mouth grows shut.
    • He's so fond of this that he's only actually genuinely given someone what they wanted a couple of times. Once when Mortimer Sharf, the undead and cursed driver of Shadow who was raised from the dead by some drunken punks, simply wishes to be laid to rest once more — Calypso obliges him, with a bedtime story no less. And of course once for Krista Sparks, actually a doppelganger of Calypso's daughter built by the L.A.P.D. meant to detonate and kill him, who doesn't wish for anything other than to be with her father — Calypso hugs and comforts her, knowing she's going to explode and kill him as well.
  • In Wishbringer, one of the wishes you can make with the titular stone is for flight... straight back to the Magick Shoppe, which nets you an automatic Game Over because you won't have the owner's asked-for pet with you at any time you're capable of making the wish.
  • Hearts of Stone, the first DLC for The Witcher 3: Wild Hunt has Geralt helping the victim of this trope.
  • World of Warcraft: Old school raiders have been bemoaning for years that "Molten Core was better back in Classic", so... enjoy your ten-year anniversary Molten Core level 100 LFR run! The revamped dungeon quickly became infamous, and few people chose to complete it more than once. Its problems were partially because it was only partially updated, partially because back in the old days, raids were designed differently, and partially because with rose-tinted glasses removed, it became apparent that the original raid just wasn't as complex or well-designed as newer ones. Some players viewed all that as Blizzard invoking this trope deliberately to troll their fanbase.
  • Yes, Your Grace: Talys wants to leave his son's wedding as fast as he can so he can continue the research he's been doing in his new in-laws' library. Another guest at the wedding insists that he have one last drink of wine before leaving, and Talys is so frustrated by the delay that he hopes out loud that he'll have peace after the drink. The cup of wine turns out to be poisoned.

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