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BonsaiForest Since: Jan, 2001
10/13/2014 14:12:48 •••

Glitches aside, how good is this game on its own merits?

I'd heard a lot about Sonic 2006, so I bought it out of curiosity recently. While the glitches do drag down the game and seriously hurt it at some points, I see what Sega was going for, and I've concluded that this could have possibly been the next Sonic Adventure 1, albeit with plot holes and even more Narm. Let's take a look:

  • It's clear they were aiming for a Western audience that would presumably want something "cool". That explains the realistic graphics (including realistic looking humans), moody music, and dramatic story. I think the effort is admirable, and I like it. I don't want all Sonic games to be like this, but if they try both light-hearted games and more melodramatic games like this one, then I'd be happy with the variety.

  • The towns are much large than Station Square in Sonic Adventure, with dozens of citizens walking about, making it feel more alive. You can even run along the rooftops, and are encouraged to explore. I like that.

  • Each of the 9 characters has distinctly different abilities, and none of them are clones of others. I like Blaze the Cat in particular.

  • There's WAYYY too much emphasis on combat. Lots of "defeat enemies to move on" areas. Possibly a result of aiming for a "cool" audience (may also explain the enemy radar). Slows the game down a lot.

  • The levels are very long. This is both good and bad, as failure can be frustrating if you run out of lives, and long levels can be boring if you don't like the particular level. But it's good to see a fun level like Crisis City or Kingdom Valley be a lot longer than levels in other Sonic games.

  • Sonic himself is noticeably slower than in the 3D Sonic games preceding this one. A real disappointment.

  • You can homing attack grind rails now, which makes them easier to use. A welcome addition.

It's clear that this game turned out so bad because it was rushed and released before being finished. Signs of the rush job such as missing special effects, mislabeled townspeople, lack of transitions, and the broken and glitchy gameplay hide what, at its core, is a game that has a lot of potential. It's broken in all kinds of ways, and I believe the hate is perfectly warranted, but I'm actually able to find enjoyment in this game.

eveil Since: Jun, 2011
10/26/2011 00:00:00

Aren't western audiences supposed to be the "I either want non-linearity or repetitive multiplayer" type of people?

BonsaiForest Since: Jan, 2001
10/27/2011 00:00:00

There's a lot of assumptions about what a western audience wants. But remember Bomberman Act Zero for the Xbox360? That was made for a western audience, with the assumption that we wanted something "cool". It turned out that we hated it.

Sonic 2006 seems to be aimed at the assumption that we want something "cool".

EndlessSea Since: Jul, 2012
08/09/2012 00:00:00

About the plot- to me, it seemed less Narm and more "just as broken as the rest of the game, and almost as aggravating". Yeah.

but HOW?
Tomodachi Since: Aug, 2012
10/12/2014 00:00:00

Actually OP, according to Sonic Dissected, this was created with a Japanese audience in mind. Elise is pretty much a japanese Love Interest.

To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.
BonsaiForest Since: Jan, 2001
10/13/2014 00:00:00

I looked up "Sonic Dissected" and Sonic 2006, but oh my god, I can't watch a YouTube video like that that's just talking and words at the bottom, not even actual video footage or something to go with it. I'd rather read it in blog form or something.

Dalsene Since: Oct, 2014
10/13/2014 00:00:00

Jesus, you have high standards. I could watch it just fine.

But then again, I've been a fan of Roger since I can't even remember.


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