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GigaHand Since: Jan, 2010
08/16/2011 23:59:05 •••

Super Ghouls 'N' Ghosts

Bad Points

  • When you're hit, you get sent flying backwards, which can knock you down a pit. But then, you only get two hit points, so you probably shouldn't get hit in the first place.
  • Beating the Final Boss without a certain, difficult to obtain weapon gets you sent all the way to the beginning as opposed to facing the True Final Boss.
  • Without using your Double Jump, you have extremely little control over your path in mid-air.

Good Points

  • You can change the way you face in mid-air. Combined with your limited control in mid-air, this allows you to attack enemies behind you without slowing down. The limited mid-air control is like a double-edged sword.
  • It feels awesome to get the gold armor, which comes with awesome perks!
  • Like The Legend Of Zelda series and Okami, I really like the game but can't seem to put my finger on why. I can't find anything outstanding about how the levels were designed, and the gameplay didn't stand out either. Point is, I like it.

Neutral Ponts

  • It... wasn't as hard as I expected. It was hard, but not Nintendo Hard. It's completely devoid of the Demonic Spiders I expected to be swarmed with, even Red Arremer Ace can be practically ignored without getting hit. Was everyone exaggerating, or am I just that good?
  • Rather short, but that makes getting sent back to the beginning less painful.

Schitzo Since: May, 2009
08/16/2011 00:00:00

Super Ghouls N Ghosts is generally known to be the easiest installment of the series. And that's not saying much. Here, you can actually trust memorization to an extent.

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.

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