Biggest complaint about the objection themes: Athena\'s isn\'t used near enough despite being the best.
I disagree with the judgement of Nahyuta. Everything he says and does prior to removing his glove is all an act, and a pretty good one at that. As for Rayfa, not totally sure what the problem is.
I didn\'t even know there WAS a difference between soba and udon before Case 4, and I did just fine. It gave me the choice of udon dough, and because of that, I determined that soba and udon were made of different ingredients and had the realization. Wasn\'t really too difficult, and the only problem I had with that was completely my fault.
<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>I agree completely about the fingerprinting. Especially because I play in my bedroom near a fan, so all the dust is constantly blowing away, pausing the screen and making me unable to put MORE dust down.
My problem with Nahyuta and Rayfa is that they were so impossibly annoying that I really didn't care about them anymore by the time they became nicer. Whether they did it well or poorly by getting this reaction from me is up to you to decide.
In case 4, when Athena is given 3 choices when she says a premise is wrong, one of them reads "It was udon", and because I had no idea what that was (I didn't even know it was food), I left it for last. And it was the right answer. Generally, I got a little confused over the extreme Japanese setting. It's really jarring compared to the localized past games that tried to leave Japan out of the game.
I don\'t see how Nahyuta was any more annoying than the typical prosecutor. As for Rayfa, I just don\'t see how you can hate her. She\'s adorable.
Honestly, I don\'t personally think it was that hard. It couldn\'t have been soba, I don\'t remember the other choice, but it was one that was rather illogical, so the only thing it could be was udon. I didn\'t even know there was a difference between the two.
<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>I mostly agree about Nahyuta. He gets some funny lines early into the second case, but mostly spends the game repeating his hell threats way too much, to the point that a lot of the fourth case\'s fun comes from the fact Blackquill spends the whole trial clowning on him. Datz does give us some backstory on Nahyuta, but the issue is this isn\'t really shown all that well.
Rayfa, however, has an actual arc. She can be seen showing a softer side briefly in the third case (yes, I\'m counting her concern -which she promptly tries to mask- when Phoenix is about to follow Datz down the manhole), and the doubts she starts having about her role and what she has been told all her life. Her realizations before the trial in the finale only seal the deal. Unlike Nahyuta snapping at Ga\'ran at the last second because the plot needs him to, Rayfa\'s big moment where she snaps as well before completing the Séance on Inga has actual setup and precedent that is properly shown in the story.
So basically these two illustrate Show, Don\'t Tell pretty well. One\'s arc works because it\'s actually shown to us. The other\'s doesn\'t because it relies too much on hearsay.
I heavily disagree with the way Nahyuta is being described here. His arc is exactly the same one Edgeworth went through in the first game (and I meant the OG GBA game). In both instances we don\'t get to see how the character changed till a latter game. We need a new game to see how much Nahyuta has improved.
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An emotional rollercoaster
The good:
The bad:
Don't get me wrong: this is a very good game, but some mechanics really pissed me off. Even so, buy the game. It's worth it.