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Gosicrystal Since: Jun, 2016
02/17/2024 08:09:26 •••

An emotional rollercoaster

The good:

  • Fantastic ambientation of Khura'in. The music, the characters' devotion to the religion, the decorations, the Song of Ceremony, the Divination Séance... Everything just screams South-East Asia.
  • A Day in the Limelight for Trucy, Athena and Blackquill. Nice to see them get the spotlight for once in this game, especially the former, who was completely left in the dark in DD.
  • Wonderful Objection themes. All three of them are amazing in their own way, with Athena's standing out. Hell, the entire OST is awesome.
  • Great and intense introduction to Khura'in's insane court system. You can totally feel all the animosity towards Phoenix, and sympathize with him.
  • Amazing Character Development for Apollo. I won't say more because of spoilers.
  • Nice to see Kurain Village back, but I think there was some room for a better usage of it.
  • There is no bad case whatsoever (a first in the franchise).

The bad:

  • Nahyuta comes off as Unintentionally Unsympathetic to me. The guy's an annoying arrogant jerk, even after the ending. Sorry, but I'm not gonna forget all the assholery because of a shining moment of righteousness you had in the last case. And the same goes for Rayfa — she takes Tsundere to unseen levels.
  • The Divination Seánce's poor execution. The idea's brilliant, but this mechanic requires you more often than not to make leaps of logic. Not to mention the ubiquitous Violation of Common Sense where you would think pointing out a certain sense would be obvious and useless, and it somehow nonsensically is what the game expects you to do. Seriously, I had a really nasty time figuring out the convoluted logic of the Seánces. And this is coming from a guy who was looking forward to it, really. I wanted this mechanic to be enjoyable, but it just frustrated me to impossible extents.
  • Case 4 requires you to know about different types of Japanese noodles, and if you don't, you have to guess to avoid a penalty. Guess what? Yeah, I had two penalties because I didn't know what udon was. In fact, that case is full of Japanese culture and knowledge, so you will be most likely lost at one point or another if you're not keen on it.
  • Fingerprints. My god... Did I have a terrible time with them. You have to search all over a gigantic object with a tiny area of action, and the blowing doesn't work sometimes. It's even worse that you can't save the game while fingerprinting, so you have to look up a guide before even shutting down your console if you're stuck. You can't leave it for later. I never hated this mechanic this much, I swear. They even outright lie to you by saying "Hey, think where this person would leave their prints!" and the prints were somewhere completely different. Of course.

Don't get me wrong: this is a very good game, but some mechanics really pissed me off. Even so, buy the game. It's worth it.

TaylorHyuuga Since: Jul, 2014
09/28/2016 00:00:00

Biggest complaint about the objection themes: Athena\'s isn\'t used near enough despite being the best.

I disagree with the judgement of Nahyuta. Everything he says and does prior to removing his glove is all an act, and a pretty good one at that. As for Rayfa, not totally sure what the problem is.

I didn\'t even know there WAS a difference between soba and udon before Case 4, and I did just fine. It gave me the choice of udon dough, and because of that, I determined that soba and udon were made of different ingredients and had the realization. Wasn\'t really too difficult, and the only problem I had with that was completely my fault.

<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>
FenrirDarkWolf Since: Dec, 2013
09/28/2016 00:00:00

I agree completely about the fingerprinting. Especially because I play in my bedroom near a fan, so all the dust is constantly blowing away, pausing the screen and making me unable to put MORE dust down.

Gosicrystal Since: Jun, 2016
09/28/2016 00:00:00

My problem with Nahyuta and Rayfa is that they were so impossibly annoying that I really didn't care about them anymore by the time they became nicer. Whether they did it well or poorly by getting this reaction from me is up to you to decide.

In case 4, when Athena is given 3 choices when she says a premise is wrong, one of them reads "It was udon", and because I had no idea what that was (I didn't even know it was food), I left it for last. And it was the right answer. Generally, I got a little confused over the extreme Japanese setting. It's really jarring compared to the localized past games that tried to leave Japan out of the game.

TaylorHyuuga Since: Jul, 2014
09/28/2016 00:00:00

I don\'t see how Nahyuta was any more annoying than the typical prosecutor. As for Rayfa, I just don\'t see how you can hate her. She\'s adorable.

Honestly, I don\'t personally think it was that hard. It couldn\'t have been soba, I don\'t remember the other choice, but it was one that was rather illogical, so the only thing it could be was udon. I didn\'t even know there was a difference between the two.

<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>
yokaipinata (Green Sprout)
02/17/2024 00:00:00

I mostly agree about Nahyuta. He gets some funny lines early into the second case, but mostly spends the game repeating his hell threats way too much, to the point that a lot of the fourth case\'s fun comes from the fact Blackquill spends the whole trial clowning on him. Datz does give us some backstory on Nahyuta, but the issue is this isn\'t really shown all that well.

Rayfa, however, has an actual arc. She can be seen showing a softer side briefly in the third case (yes, I\'m counting her concern -which she promptly tries to mask- when Phoenix is about to follow Datz down the manhole), and the doubts she starts having about her role and what she has been told all her life. Her realizations before the trial in the finale only seal the deal. Unlike Nahyuta snapping at Ga\'ran at the last second because the plot needs him to, Rayfa\'s big moment where she snaps as well before completing the Séance on Inga has actual setup and precedent that is properly shown in the story.

So basically these two illustrate Show, Don\'t Tell pretty well. One\'s arc works because it\'s actually shown to us. The other\'s doesn\'t because it relies too much on hearsay.

megagutsman (Seven Years' War)
02/17/2024 00:00:00

I heavily disagree with the way Nahyuta is being described here. His arc is exactly the same one Edgeworth went through in the first game (and I meant the OG GBA game). In both instances we don\'t get to see how the character changed till a latter game. We need a new game to see how much Nahyuta has improved.


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