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Arbalist94 Mr. Crossbow Since: Dec, 2021
Mr. Crossbow
Jan 12th 2022 at 4:07:49 AM •••

I want to discuss the Harbinger's place as one in Nexus. While the current entry does correctly mention that both their attacking skills and ailment infliction has been nerfed severely, I still feel they have a valuable, if somewhat limited role they can fulfull.

First of all: their ATK / DEF debuff skills are only slightly weaker than the Arcanist's counterpart, but compensate by having a longer max duration.

Secondly, their Wilting and Binding Miasma skills are unique to them and of are of great help to any party focused on ailments and bind.

Thirdly: Miasma Wall and Spirit Barrier function as a much more reliable Barrier (think EO 2 U War Magus) and once they've got Endless Armor these skills become much less conditional to use as well. Atonement is a great emergency heal as well.

That's not taking into account just have many passives they have that interact with their Miasma Armor and debuffing, like restoring TP, (over)healing their own HP, increased speed and defense when their Armor is up... not to forget their Force Break, which is great for parties focused on a couple turns of burst damage.

As a final note, their base stats also make them decently suited as a Medic or other sypport option through the subclassing system.

I made a second entry mentioning this things, but it got removed for being (probably rightly so) reading more like a discussion. Hence why I'm pleading my case here.

So, my position is that though Harbingers have had part of their skill set defanged they can still contribute to battles significantly and aren't nearly as much of a Scrappy as say... Pugilists are now. As such I feel like at the least the entry should be changed to show that while they are indeed 'low-tier' when it comes to Reaping skills they still provide plenty of utility.

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MyFinalEdits (Ten years in the joint)
Jan 12th 2022 at 5:51:57 AM •••

The way you describe the situation, there are clearly more pluses than minuses about the class, so I'd just delete the example altogether. The reason why I reverted your edit is because it's inappropiate to respond or correct examples with lone sub-bullet paragraphs. If you feel an example is inaccurate or incomplete in its information, you have to edit the example's text directly to eliminate the root of the problem (or just expand it if youwant to add more to it). If it's outright wrong, then like I said it should be removed entirely (and I believe this should be done in this case).

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Arbalist94 Since: Dec, 2021
Jan 12th 2022 at 8:18:31 AM •••

I agree with my response being sloppily - I think I'll check out the guidelines first if I see another entry I disagree with.

That said, when I hear Tier Induced Scrappy I think of characters or classes that are completely outclassed by other options giving you no reason to use said scrappy. I believe Harbinger doesn't fit that description - Pugilist would be a more likely candidate for example - so unless somebody brings up a counter-point in the coming days or so I'm just going to remove the entry.

MyFinalEdits (Ten years in the joint)
Jan 12th 2022 at 10:21:02 AM •••

I can't speak for how Harbingers are in Nexus, because I only used them in V (why the former game only lets you use 5 characters in a game with 19 classes is something I never understood, especially when the game doesn't give you any method to instantly level up a recently-recruited character after mid-game progression to a specific number like you could do in, say, IV or V); so I trust your judgement here. Just keep the editing guidelines in mind next time you see an example with inaccuracies, incomplete info or questionably validity (my biggest recommendation for this case is Repair, Don't Respond). Happy troping! =)

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LucaEarlgrey Since: Dec, 2012
Oct 21st 2017 at 10:54:40 PM •••

[...]
  • In Beyond the Myth, you can show your maps to the council and get rewarded if they're accurate enough. But for some reason, using blue squares to mark water counts as a mistake, and you are expected to represent it as normal walls. And some FOEs can swim through water, so you do have a reason to want to distinguish water from walls. Plus, the fact that a game about cartography penalizes you for making a more accurate map is just infuriating.

Hm, are you sure it is indeed because you're painting water tiles blue? I've mapped out 4F and 5F, as well as three-fifths of the next stratum (at least two of those floors have a fishing pond) in the "incorrect" way you described and I still get credit. I also do similar with 2nd-stratum "pit" tiles (I mark them grey), again with no issue.

Edited by LucaEarlgrey Hide / Show Replies
Andrusi Since: Jan, 2001
Aug 28th 2018 at 8:29:28 AM •••

Removed:

  • In The Fafnir Knight, the War Magus' "War Edge Mastery" skill lets them use their sword skills while equipped with a staff. The bug/added feature is, if they have sword skill grimoires from Landsknechts or Dark Hunters, it lets them use those skills with a staff as well.

War Magi in EO 2 U don't actually have any inherent Sword skills, only War Edge skills that have War Edge Mastery as a prerequisite anyway. Combined with the phrasing of the skill description, this "bug" would appear to actually be "working as intended."

The same guy as all those other Andrusis. Except that one.
kyasarintsu Since: Jun, 2020
Aug 19th 2020 at 2:12:53 AM •••

War Magus does have inherent sword skills. War Edge skills are simply just sword skills with a special name. Anyone with a sword can use them regardless of circumstance. War Edge Mastery simply lets the user use sword skills with a staff.

Edited by kyasarintsu
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