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The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.

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KD Since: May, 2009
17th Jul, 2021 07:19:04 AM

For the whole situation, Guide Dang It!.

For the hint itself, not quite as sure. Something that you miss on a first playthrough but might notice as more important on subsequent playthroughs would be Foreshadowing or Rewatch Bonus.

Edited by KD
sohibil Since: Dec, 2020
17th Jul, 2021 07:56:02 AM

I'm not quite sure about the Foreshadowing and Rewatch Bonus because in the example which caused me to seek a trope for it the hint is so stealth that it can be completely missed on multiple playthroughs even to the point the player achieves the golden ending without actually knowing about the hint.

The example in question is the finale of Fragile - a locust-like monster appears before the little girl protagonist and she has the option to either shoot it with the handgun or hold fire. The monster in question is actually a trauma-induced hallucination of her dad and the only hint the player gets is the monster wearing a moon-shaped hairpin on its neck - the same one the father is seen wearing in the flashbacks. It is so badly visible that you can actually get the good ending simply by a mixture of Violation of Common Sense and resorting to pacifism without even learning about the hint.

Humankind is like a train. No matter how powerful the locomotive is, it can only travel as fast as its slowest car allows it to.
Scorpion451 (Edited uphill both ways)
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