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Just wait until the next mission...
And yeah, I've found bowguns and hammers to be the easiest to work with so far. The hammers are slow, but they do so much damage that it really doesn't matter, and you can dodge fairly quickly into the animation. That said, I haven't actually used a great sword yet.
edited 6th May '10 5:09:33 PM by Miijhal
^From that little experience that I have: Don't bother. It's way to slow to actually hit anything, it's impossible to hit anything smaller then an elephant (on purpose. Lot's of collateral damage, though), and what's the point of hitting for a whole lot of damage in one hit, if you could do just as much damage with a sword/shield in the same amounth of time, without sacrificing defence and mobility?
So yeah, I hate the great sword.
And I also hate the mission that comes after great Jaggia (Let's call it 'Revenge of...').
I don't know how many times I failed that one...
With the hammer, it at least offers some defense as well since it can knock some of the smaller bosses unconscious with a good hit.
...And it tends to kill just about everything in the immediate area at once. :P
edited 6th May '10 5:49:27 PM by Miijhal
To me, the sword made of bone and the bowgun are the easiest to maneuver. Some of the guild quests in Tri are pretty easy, but not all of them. Hell, don't you think it's coincidence that Tri's on a Nintendo platform? Never mind that, though.
But yeah, hammers are kind of hard to work with. For some animals (such as Kelbi) that have to be stunned in order to get certain resources, a hammer would just kill them. Better still, I was able to finish that dreaded "Revenge Of..." mission with the bone sword. So Yeah.
edited 6th May '10 6:19:21 PM by troperwithoutaname
Hammers do one thing best, and that's SMASH. They do a large amount of damage in a nicely sized area, and they're somewhere inbetween in attack speed with the advantage of having a fairly easy to work with period for dodging. But anything that doesn't involve SMASH is going to cause problems, since they can't remove limbs and they tend to kill things in one blow.
Bowguns are probably the most versatile, but their attack animations are a pain in the ass.
Well, I bought the game today, along with a classic controller pro. I've been dinking around in the solo campaign, and craving some online play. Let's see if I can get this working...
I prefer the lance really. If you dodge after every three shots you string combos, and with the auto-guard charm it's fairly easy just to walk up to the creature.
Monster Hunter is my favourite game series which is why I'm dissapointed that I've only just managed to get a play on MH 3 yesterday, and now I'm back at Uni so I can't play any more :(
Anyway what I did get to play was awesome, although the fact that I still can't make a Long Sword annoys me, I went with the Great Sword as a suitable stand in for now 'cause I kinda know how to use one from the PSP titles.
Anyway I made it up to 3* quests and just about managed to kill the first proper flying monster you encounter (made the mistake of going against him without a green sharpness weapon, was bouncing off of every part of him!) and so far it's been all kinds of great; swimming is cool the graphics are great and I can't tell what a monsters going to do just by counting/watching it like I can on the PSP so when I get back to playing I'm going to waste so much time on this game.
The game is almost perfect.....but there ARE a number of flaws that does creep out now and then...many of them are rather trivial and even subjective....
-the armors with awsome skills and stats looks like shit (Ludroth, Rhenoplus, and some other armor), but some of the coolest looking armor, such as the MALE Gobul armor(more specifically, the helmet with the two antennas), are downright USELESS, speed eating, wtf?!
-why can't I carve those Felynes?
-they made the Lagiacrus weaker then the Gigginox...again, another MINOR nitpicking, but when you hype the Lagi that much, I expect something much more epic.
-after you kill the Barroth and Gigginox, the game ceased to be as challenging for some reason.
But other then those nitpickings, the games pretty much perfect...wished it was more like Shadows of Colossus (climbing up enemy monsters to penetrate while pinning them to the ground), but this is fun too.
edited 12th May '10 5:10:43 PM by Signed
In the PSP versions Quick Eating was an incredibly useful skill; being able to quaff a potion without exposing yourself to an attack is amazing.
I just killed the Barroth yesterday.
Signed: The game is not about story mode, it's about going online with the stuff from it to help out fellow hunters, it's meant to be played with others. Nothing is better than taking down a beast with allies at your side and carving pieces of said beast all at once, each taking their share of the spoils.
I already have around 80-100K in money from selling Dazzling Crowns and useless monster remains, so I have stockpiled my herbs and other stuff FOR online mode.
Actually Halos is right, it takes time to consume meat/potions which leaves you vulnerable. Speed Eating makes it somewhat easier to fight if you are up against a tough monster.
edited 12th May '10 5:25:58 PM by Ryan914
Actually I played a bit of both...but I can't now since it's Uni again
Anyways, eating meat in mid-battle is usually quite useless, because I almost always finish the monster off before my stamina drops too low
And I don't remember ever being able to speed eat potions or rations...I only noticed it when eating the meat (but I just HAD to get the Gobul helmet anyways, it looked too awsome to not have)...as a result, I bought a gobul helm and some other gobul piece, and used decorations to increase my Stun skill, and then splashed in a Gigginox set.
Somebody said Shaddow of Collossus? The Jhen Mohran event was pretty much that. Riding on top of a beast while placing a bomb on its forehead... I'd only wish the event lasted longer.
Wait, so Lances come with a huge shield, long reach, a reliable "stab while guarding" move, a low shot, high shot, and horizontal sweep, and a block-and-counter attack?
I have found my weapon type. Let's see how well it does against the Great Jaggi.
Incidentally, I'm afraid to enter the water ever again, for fear that the Lagiacrus will show up again if I dawdle.
Just took down my first Great Jaggi. Oh my goodness that was an awesome battle. I steeled myself against hordes of lesser Jaggis and Jaggia, wore the thing down with what I'm sure were at least a hundred stabs, tracked the thing across the forest with the scent from a paintball, and finally took the beastie down after it tried to rest up in its lair. It actually felt like a hunt, especially the parts where it became obvious that the thing was wounded and starting to fear me as it repeatedly escaped.
And I only died once!
edited 16th May '10 10:50:59 PM by Enlong
I recently remembered that I absolutely hate MMORPG, which is why I will pretty soon abandon this game in favor of Sin&Punishment 2.
Reall,y I have spend more then 40 hours with this game, but I suddenly realized that I wasn't actually having fun, I was chasing after some goddammed carrot.
Well this game is better then typical mmorpgs because the combat takes actual skill to succeed in.
Most mmo's I know consists of "hold mouse over monster" and "left-click". And press a hot key to instantly heal. Whereas in this game, you cant just stand in one spot or you'll immediately be brutalized despite the fact that you have a shield up. And even the simple act of drinking a potion can backfire and screw you over.
PS-^^ You know those Jaggis and Jaggias generally don't do anything right? Most of the time they just circle you and yell, they almost never attack you, and they're likely to get killed by their boss anyways.
^^I can't stand MMORP Gs either but I find this game almost perfect. To each his own I guess. It probably helps that I know what to expect.
^^ Well, they intimidated me, which I think was the idea.
The Jaggi will attack you if called by the Qurupeco, though. Prolly just cuz that monster is supposed to be harder.
Hm. OK, so my next big thing is to capture a Great Jaggi. I get the theory well enough; weaken it until it's limping and trying to escape, immobilize it with a Pitfall Trap, then hit it with a paralyze bomb.
I have some questions, though:
1. How does a pitfall trap work? Like, how big an area does it cover and how long does it take to set up?
2. Where can I get a pitfall trap?
3. Where do I get parashrooms and stunweed (the items I need to combine to get a paralyze bomb) and more bomb casings, for that matter?
For the first Jaggi capture quest (and I think all the offline capture quests) you'll get a supply Shock Trap and Tranq Bombs/Shot in the supply box.
As you've said you have to wait til Jaggi is weak (it's visible sign is that it will start limping to the next zone.
I find it easier to wait til it falls asleep, then plant the trap right under it's feet, the trap will wake it and trap it, then just throw 2 Tranq Bombs and it's quest complete.
Pitfall traps trap monsters for longer than shock traps but they also take longer to set up. Both cover roughly the same area; a circle large lure your target monster over.
Not 100% on the Tri combinations but shock trap is Trap Tool + Thunderbug, you can farm thunderbugs eventually. And Pit Trap is Trap Tool + Net, net used to be Ivy + Spiderweb but I don't know if that's the same...
You need to hit it with tranqs, not paralysis.
The blue chest will give you traps in the early boss captures.
Pitfall covers a large area, but takes a while to set up.
I don't think you have access to those ingredients with your current areas.
Damage the monster until it limps back to its lair, then set the trap next to it while it sleeps.
Ninja'd. Net = Spider Web + Ivy.
edited 17th May '10 9:11:19 AM by Canondorf
Finally killed a Rathian only problem is that it was an online quest; and I wanted it in story mode, but still I got it's scales and stuff which made some pretty decent armor. I still need to kill it a few more times in order to complete the armor set though.
I was able to defeat Lagiacrus in the arena which got me it's coin, even my ally who was several ranks above me was impressed. (I was melee switch axe)
Enlong: Thunderbug + buyable Trap = Shock trap (You can only carry one at a time though unless it is the EZ Shock Trap which is in most quests in which you can have both normal and EZ)
You should make sure the monster is limping before you use the trap and tranquilizer bombs, most monsters when weakened will show it in their movements.
edited 17th May '10 9:22:15 AM by Ryan914
I'm still not very far, but only because I get every new weapon and armor set as they become available.
Canon; stick with a decent armor set that has over 10 defense and Elemental protection, rely on defense and evasion more than the armor.
Adamant and Might Seeds in addition to food boosts help turn battles in your favor, so grow the seeds at the farm and keep a steady supply of them.
Having seeds that cure fire/water/thunderblight also helps as it increases your resistance to that element as well.
Your items and boosts are your bread and butter in hunts, so take advantage of those.
Some combinations (Buy book of combos to increase success rate and combine in the storage box with the books inside)
I don't remember how to make nutrients though.
Buy some bombs also and set them down near the monster when it sleeps, then detonate for extra damage.
Do not neglect your weapons also, you should have one of each type.
Bowguns are tricky to use as there is a drift in your shots based on configuration (Dev = Deviation/Drift) so try to have reduced Dev to have straight shots.
It is also important to separate your ore/monster parts into an individual portion of the box when you get the chance, it is much easier to keep track of them that way
edited 17th May '10 9:34:41 AM by Ryan914
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