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When I said that thing about Golbats flying around trainers a lot, I forgot about their bloodsucking tendencies. Although I would assume they wouldn't suck blood from their own trainers if they had one (unless the trainer said it was okay or something and liked having their blood sucked by their Pokemon).
^ "Hey Golbat, you should probably stop now. I feel kinda dizzy..."
EDIT: So... If we're attempting to stick as closely as possible to the canon 'dex entries... Are the 'bats are a bunch of brain-dead morons who haven't gone extinct solely because they reproduce like Ratatta?
edited 30th Sep '10 8:06:07 PM by CaptainNapalm
Alright, maybe we'll put the goring habit as mistakes of young Golbat whose frequency is exaggerated in poke-world fiction. It's an easy, catch-all excuse that works for so many of the more stupid 'dex entries.
edit: double post
edited 30th Sep '10 8:14:36 PM by Geostomp
I'm using the concept that being in the higher stages of evolution makes the Pokemon live longer. Crobats have long lifespans, Zubats and Golbats do not.
Alright, working on the Oddish article now.
Would a herbivorous pokemon ever eat a grass type pokemon? or would that be carnivorous?
^ It would be carnherbivorous... More seriously, I think that it would probably depend upon what was being eaten. Eating a Grotle nut is one thing, eating the whole Grotle is quite another...
Most likely omnivores such as Raticate would go after Grass-type Pokemon, as they get a combination of meat and plant matter in the smae hunt. I can see species like the Oddish line being preyed on by most everything else...
I prefer the idea that there is no clear plant/animal distinction with Grass Pokemon.
I'd been meaning to do this for a while. Thoughts?
Beldum have a simple nervous system of magnetized fibers inside their hollow armor. Near the eye is a tiny brain, which is at birth magnetically "signed" to mark the Beldum as a member of the colony. Only Beldum with this "signature" can communicate with each other; two Beldum from different colonies are not capable of communication. The digestive system of the Beldum is a simple intestine connected to a mouth at the end of their body opposite the eye. Beldum do not have an anus, but instead vomit out indigestible compounds in the safety of the colony after digesting a meal. The levitation organ is a bladder containing a magnetized gas, which is used to counter out Beldum's weight and allow it to float; the intense pressure the gas is under has been known to cause Beldum with injured levitation organs to explode.
Metang and Metagross instead have a mouth on the underside of their central body, and can communicate telepathically with non-Beldum and Beldum, Metang, or Metagross of different colonies. The mouths on their limbs are instead repurposed as vents through which excess energy can be used for powerful attacks- both close-combat maneuvers such as the powerful Meteor Mash, and long-distance attacks like Hyper Beam or Flash Cannon.
Beldum live deep in the mountains. When not hunting, they tend to reside in pitch-black caverns, hiding from predators like Aggron and other Beldum colonies that would feed on their iron bodies.
In all stages of evolution, Beldum are carnivores, and feed primarily off of other Steel and Rock types. When they spot prey, they will use their psychic abilities to destroy its mind, allowing them to feed at their leisure. This also develops their psychic abilities for evolution.
Metang hunt in pairs until evolution. One Metang will typically fight the prey to occupy it; the other will come from behind with a killing blow. Once the prey is down, the two split it evenly and eat.
Metagross pins down prey under its massive body and eats it whole. Some large species, like Steelix, which cannot be eaten whole, are psychically lobotomized before Metagross start eating. When chasing prey down, Metagross is still fully able to levitate, though it is tiring.
Beldum, removed from a colony, are known to eat any metal object they come into contact with. As such, it is important to keep a muzzle on the Beldum's mouth, located in the center of its "hand", until evolution. When feeding the Beldum, close it in a room with a 60/40 mixture of iron scraps and raw meat. Once it has seen the food dish, slowly remove the muzzle. Replace the muzzle after feeding. It is unwise to use metal dishes for feeding Beldum. The muzzle should contain no metal.
Metang and Metagross are incredibly aggressive, and their advanced intelligence makes them difficult to control. A skilled Trainer can bond with the Pokémon through appealing to its aggression in battle; Metang and Metagross are not recommended for novice Trainers or as pets.
Infant Beldum are known to tunnel into iron mines. Attacking them will draw the wrath of the Beldum colony they belong to; angry Beldum colonies have been known to destroy whole mining towns when one miner killed an infant. In order to safely remove the Beldum from the mine, it is advised that the Beldum be gently lifted by a couple of miners, turned toward the tunnel, and reinserted mouth-first.
As Metagross consumes iron, excess food develops into infant Beldum within its digestive tract. The infants, in large quantities, can cause significant pain; as such, Metagross ejects them at the beginning of each season. To do this, they return to their originating Beldum colony and vomit twenty or thirty infants into a deep pit they have dug for this purpose. The infants are only a couple of centimeters long, and lack any psychic ability. The Metagross that birthed the infants then buries them by filling the pit with dirt and leaves. The Beldum's magnetic nervous system, in its current rudimentary state, instinctively tunnels toward iron-rich ores and consumes them to grow. When it has grown to a great enough degree that its psychic abilities are developed, it homes in on the psychic activity of its colony and joins them. Beldum colonies are extremely protective of the associated infants; as such, infant Beldum should be left alone. Soon after surfacing, a Beldum will be brought a small Steel-type like Aron by the colony for it to consume, and begins to develop its eye and levitation organ. Once it has developed these, it is a full member of the colony.
Beldum gather in colonies of several thousand, acting as limbs of a single organism. When one Beldum has enough saved energy from its food to go through with the process, it will develop an independent will, find another strong Beldum, and lead it into a small cavern. In that cavern, the other Beldum is telepathically sedated and rendered subservient to the independent Beldum. Once the two are acting as one entity, their eyes explode to allow the network of magnetic fibers comprising their brains to fuse. From there, the individuals' digestive tracts and levitation organs are digested by their bodies to fuel the rapid growth of the central body, which contains newly-developed eyes, a mouth, and a levitation organ. In addition, the magnetic brain has more than doubled in size and complexity from its initial fused state. After about a week, the newly-evolved Metang leaves the cavern and begins getting used to its new body while in the protection of the colony. However, the colony will not feed it; Metang must learn to use its developed body and potent psychic abilities to hunt. After becoming comfortable with its new form, the Metang leaves the cavern and heads deeper into the mountains, where it will seek out another young Metang and they will hunt as a pair. Eventually, one Metang establishes itself as the superior of the two, and will sedate its inferior once retreating to their nest. Once the inferior is sedated, it is made to digest its levitation organ, eyes, and eventually its own digestive tract. At this point, the superior ruptures both central bodies with magnetic forces and fuses the magnetic brains before reshaping the iron of the broken central body casings to form a new central body. The resultant "semi-Metagross" isn't strong enough to fully use its new body, so it digs a shallow pit, covers the top with dirt, and lays in wait within that pit. When it feels prey above, it grabs it and eats it whole. Eventually, it has stored enough energy and iron that it can finish the evolutionary process; its brain grows once more, the vents on its limbs achieve full strength, and its four arms grow in size. The adult Metagross's personality is a mixture of both Metang, and it is extremely intelligent. Metagross's intelligence is such that they have been known to temporarily work in groups to capture migrating herds, but the groups always split off afterwards. The size of the cross-shaped steel structure on a Metagross's face can be used to tell its age; very old Metagross have imposing, full-face masks.
edited 2nd Oct '10 6:47:57 PM by Tangent128
^ Wait a minute, aren't Beldum the 'mons that can only use Take Down until they evolve? How could they possibly destroy a mining community without people simply just waiting for themselves to overexert themselves and wear themselves out (unless their elder brethren are also present in a colony)...?
Two thousand 200-pound hunks of metal flying around everywhere? That's going to hurt. They may tire out, but it's after the town is flattened.
I was wondering, are we going to do an entry on levels?
Hold on. Didn't we have an article on Beldum and its evolutions already?
We had some notes I put together, not a proper article.
(Sorry about the double post!)
Looking back at that Beldum line entry, I think I could do better; I'll get back to it later. For now:
Bidoof are small, rotund mammalian Pokémon of roughly half a meter in length. They have pronounced front teeth, which they use to threaten predators and get to the soft, edible inner wood of young trees, and an easygoing disposition that makes them a good choice for novice Trainers or pets. They can swim short distances, but their bodies are ill-suited for swimming. They sometimes stand upright, but they prefer to walk on all fours.
Bibarel are large, bulky mammalian Pokémon of a full meter in height, and tend toward bipedalism, though they will get on all fours when running. Their front teeth have grown further still, while their fur has taken on a fine, silky texture for swimming, and their tail has grown from a stub into a paddle which is used for rapid maneuvering in the water. A thick layer of fat increases Bibarel's buoyancy while making it able to swim even in cold waters. The fur contains nutrients which allow algae and fungi to grow on it, allowing Bibarel to blend in with the riverbed. The "mask" on its face is actually an area of fur containing a mild toxin, which prevents the symbiotic organisms from spreading to Bibarel's eyes and causing infection. In captivity, this trait of the fur means Bibarel must be bathed with antibiotic soap regularly, making it a slightly less attractive pet than Bidoof.
Both morphs are highly sociable due to their living in groups, and make excellent pets. In the wild, some Bidoof or Bibarel can be seen with bright, beige fur and a reddish tail; these are prized in the Bidoof fancy, and are now bred in large quantities for Pokémon Contests.
Bibarel fur and Bidoof meat were both once commonly sold throughout Sinnoh, but the adoption of the creatures as pets has killed those trades except as niche products. Bibarel fur was ideal for winter coats due to its surprising warmth, natural waterproofing, and light weight, while Bidoof meat had a texture and flavor profile resembling that of lean Miltank or Tauros.
Bidoof are exceptionally hardy Pokémon, and can live almost anywhere. While it is native to the cold climates of the Sinnoh region, stable populations of Bidoof have been found as far south as Vermillion City. Bidoof prefer to make their nests near large bodies of fresh water like lakes and rivers, but can make do with saltwater. Bidoof have even been seen in the deepest areas of Eterna Forest, with that area's main nest located at the disused swimming pool of the abandoned mansion within the woods. Bibarel are no less adaptable. Bidoof are not strong swimmers, and make their nests along the edges of waterbodies. Bibarel, by contrast, are very capable swimmers. They dam rivers with trees felled by their impressive front teeth, held together by mud, to deepen the water and prevent it from freezing solid in Sinnoh's cold winters. Bibarel then build intricate lodges from mud and wood within these ponds. Due to their ability to survive anywhere there is water, Bidoof are considered a pest in many cities; their appeal as a pet has only furthered the spread of Bidoof throughout the world.
Both morphs are herbivorous, and prefer to feed on the soft inner wood of young trees. Untrained Bidoof or Bibarel in a domestic environment will gnaw on wooden furniture; as an alternative, most pet stores carry untreated, foodsafe timbers Bidoof and Bibarel can safely consume. [Trainer's Note: Do not attempt to slice a Bidoof or Bibarel's timbers for easier consumption. They must gnaw on the wood to keep their teeth from growing too long; failure to keep their teeth in check will result in them becoming ingrown and infected. The infection can prove fatal if it is not treated quickly.] Bidoof and Bibarel are fond of Berries, and, in captivity, sweets such as small candies, but should not be given large quantities of these foods to keep their teeth healthy.
Bidoof are docile, playful, and friendly Pokémon that pose little threat to humans or other Pokémon. Nonetheless, if angered, such as by disturbing their nests or their young, Bidoof will gnaw on the attacker with their massive front teeth or tackle it with surprising speed. In of itself, a Bidoof attack is painful but seldom lethal; however, any Bidoof that sees another attacking will itself attack the same target, leading to six or seven deaths a year among foolhardy individuals who decide to attack Bidoof for entertainment. The swarm-attacking behavior is learned, and is not present in captive-bred members of the Bidoof line; for this reason, most Bidoof possessed either as pets or by Trainers are not wild-captured.
Bibarel are similarly nonchalant, but due to their greater size and strength, and the potent water jets they use to repulse prey, even a single angered Bibarel is a potent threat. Furthermore, Bibarel have been known to use the Superpower attack, normally reserved for Fighting-types or Pokémon taught the move in captivity, to cripple or kill a threat to the group. After using Superpower, Bibarel will be weaker for quite some time, as the attack takes quite a toll on its body. A single Superpower from a healthy adult Bibarel has enough force to crush small cars, and is invariably fatal to humans. Some small leagues have thus banned the use of Superpower in competitions; the Kanto, Johto, Hoenn, Sinnoh, and Isshu leagues require the Trainer and Pokémon to have undergone a one-week course on safe restraint before they are licensed to use the move in anything but a self-defense context. Inadequately trained Bibarel using Superpower can pose a threat to themselves as well as others. The immense feats of physical strength are powered by flooding the body with adrenaline, accelerating the animal's heartrate well beyond safe levels. While the accelerated heartrate allows far more oxygen to enter the blood, for use by the muscle groups performing these feats of strength, it can also lead to heart attacks- which, due to the nearly complete inability of a Pokémon using an unrestrained Superpower to feel pain, will go unnoticed until it's too late. [Trainer's Note: Every year some 200 to 300 Pokémon die either using or being hit by Superpower in illegal street battles. Please apply for a license to use this technique, and renew it every six months. Thank you.]
Bidoof are physiologically capable of breeding, but do so only in captivity. In the wild, Bibarel alone reproduce.
When a female Bibarel enters heat, the males in the group each build new lodges. The female will enter the best of the lodges, and the Bibarel will mate. After about 120 days, the female will give live birth to two to six Bidoof infants. The infants will suckle until their front teeth have grown, at which point the mother will swim them to shore to begin eating wood and making their initial nests.
In times of short food supply, Bibarel can lay eggs instead of giving live birth; when buried in cool riverbed silt, the eggs are stable for as long as four months before they must be dug up and hatched.
Bidoof and Bibarel live in colonies of twenty to fifty Pokémon. There is no complex social hierarchy; the Pokémon simply gather together for protection and to enable the construction of large dams. If it finds itself alone, a Bidoof or Bibarel will seek out the nearest Bidoof or Bibarel and follow it until reaching its colony. Occasionally, this results in a wild Bidoof following a tame Bidoof home; should this happen, the tame Bidoof's owner should call Animal Control, who will return the stray Pokémon to the nearest colony.
edited 2nd Oct '10 12:36:45 PM by Afti
Speaking of Golbat, I think they're too large to have a diet based solely on blood. They probably hunt small birds and the like, but drain the fluids of larger prey. Zubat probably eat flying insects, and Crobat eat fruit.
Also, starting on Registeel and relinquishing Houndour, if anyone wanted to do that. Probably doing Swinub after Registeel.
edited 1st Oct '10 4:23:55 PM by Neo_Crimson
I love Houndour! I call it!
^^^ Slight style note- probably best to not put the whole entry in italics.
Re: Chars and indexing: not happening tonight, sorry, but nag me tomorrow and I should lack excuse.
^x4 You might have made Bibarel just a little overpowered, though feats like that sound like something that I'd expect from a Cursing Bibarel...
Abra is a small humanoid Pokemon averaging 0.9 meters in height. Possessing small pointed ears, it's chest has the appearance of wearing armor, while it possesses a thick tail roughly half its height. Both its hands and feet possess three fingers each that can all be used to grasp objects. Abra's eyes are rarely open.
Kadabra is a humanoid Pokemon averaging 1.3 meters tall. It's tail is significantly thicker then Abras, it's shoulders have gotten much broader, and claws have grown on the ends of its fingers. Its ears a much longer, and the entire head has elongated. The feet can no longer be used for grasping, the fingers having shortened and the feet grown thicker. Long tufts of hair grow out of the sides of its face, resembling a mustache.
Alakazam is significantly taller then previous morphs, averaging at 1.5 meters. Its ears have elongated further, while the tail has atrophied away. It's limbs are longer and thinner then a Kadabra, The mustache has grown larger as well.
The Abra line is well known for being one of the most powerful Psychic Pokemon in the world. Even the best human psychics pale in comparison to the potent abilities they display.
Probably the most interesting fact about Abra biology is that, unlike most species, the brain will never stop growing. This constant growth means an Abra, already intelligent, merely becomes more so as it evolves as it gains more and more neural pathways. Researchers are currently researching this property to see if the method can be used to allow damaged parts of human or other Pokemon brains to regenerate, curing brain damage.
As an Abra, they spend most of their time eating or resting in a sleep like trance. Any threats or predators results in the Abra simply teleporting away. An Abras tail is in fact a store of fat and nutrients, usable in times when food is scarce.
Upon evolution to a Kadabra, the Pokemon will find a stone and use their psychic powers to carve a tool shaped like a spoon (Trained Kadabra are often given a spoon by their trainer). This spoon serves as a focus for it's psychic powers. Taking away a Kadabra's spoon has been confirmed to reduce it's power. After years of a use a Kadabra will discard it's spoon and craft a new one. These twisted spoon remnants still serve as potent psychic lenses, and many psychics both human and Pokemon seek out these discarded tools.
It is rare for a Kadabra to evolve into an Alakazam in the wild, though the process can be induced artificially for trained ones. The process of evolution consumes the nutrient reserves in the tail, and the remains of it fall off shortly. An Alakazam will then acquire a second spoon, it's abilities being so powerful it simply can't control them without two lenses.
An Alakazam's body is so atrophied that it, in fact, can not stand on its own. Plus it's head and brain have grown so large that its neck would snap trying to support it. An Alakazam instead uses its psychic powers to support its body at all times.
The entire line is incredibly intelligent, however Alakazam is most so. Possessing intelligence easily on par with humans, they are capable of understanding human speech and can easily telepathically communicate with their trainers.
Abra and Kadabra live near human settlements. They will often lodge in old and abandoned buildings. It is not uncommon for people near Abra colonies to find a Kadabra having teleported into an unused bed in their house to sleep in. This lead to the rise of an urban legend that a psychic human had turned to a Kadabra. Abra and Kadabra are often attracted to psychic humans. They will sometimes attempt to "train" them in how to use their powers. Sabrina, leader of the Saffron City Gym and acknowledged as one of the most powerful human psychics alive claims her Alakazam was the one to unlock her powers.
All members of the line are omnivores. They can subsist on berries, other vegetables, and meat. They enjoy eating human food. It is advised not to feed a wild Abra if you encounter one, otherwise it will follow you constantly asking for food. Also trainers should avoid feeding their Pokemon junk food, as their bodies are frail enough as it.
Fortunately dispute their power, the line is gentle and enjoys the company of humans. If you attempt to attack an Abra it will simply teleport away from anything that threatens them.
Kadabra will react more forcefully, however. Using potent psychic abilities it's quite easy to wipe out an entire team of Pokemon. Trainers are advised not to attack a wild Kadabra unless they want to see their Pokemon flung around like rag dolls.
Alakazam are rare in the wild, but if you do encounter one, threatening it will usually result in it simply teleporting you away. Depending on the Alakazam's sense of humor your destination can be dangerous or simply humiliating.
For trainers looking to train an Abra, it is advised to take the Standardized Psychic Ability test to see if you possess any sort of psychic power. If you do not posses any ability, it is generally advised to look for a different psychic type to train. For while the line is incredibly intelligent and powerful, they have difficulty with more mundane forms of communication, preferring to use psychic communication at all times. While there have been non psychic trainers that have used the line, it is much more difficult. Unless you have the highest confidence as a trainer, it is better for the Pokemon to be trained by someone they can more easily relate to.
Only Kadabra mate. Like humans female Kadabra have a monthly menstrual cycle, and can mate at any time. Generally the larger a Kadabra's mustache is, the more attractive a female will find him. There seems to be no set mating ritual for them. Also how long a pair of Kadabra stay together depends on the personalities of the Pokemon involved. Mating for life, as well as single day hook ups have both been observed.
The young Abra are born in groups of three, and are taught how to teleport to food locations by the parents. Once an Abra reaches the age of five they strike off on their own, usually evolving a few months later.
Abra are solitary creatures when not with their parents. Kadabra and Alakazam usually live in a loose social structure around a human settlement. Generally disputes are solved by an older Kadabra or Alakazam. Some settlements have merged with Gardevoir communities, and there have been reports of the two species breeding.
One notable situation was an orphaned human psychic child adopted by a Kadabra community. He was discovered at the age of twelve. While not being able to speak he was fortunately able to communicate with telepathy.
^ Lots and lots of typos. Also I would dispute the degree of (relative) danger that a wild Kadabra would pose (not to say that going after one with an underlevelled starter would be wise by any stretch of the imagination). Other than that, it actually looks very well written...
I'm assuming that mos trainers aren't at the level of a Player Character, so a Kadabra would be dangerous to them. :P
Also I'll fix typos when it's not 1 AM and I'm writing Pokemon fanfic what is wrong with me.
also, it seems to me that Alakazam would be not just on par, but significantly smarter than the average human. Kadabra is probably more in the "on par" range.
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