With the proliferation of custom skins, I'm disappointed that there's no asexual pride flag skin for pride month. If nothing else, the pun alone would justify such a thing.
Might have to do with the gaming community itself, unfortunately. Hate to say it, but... we're generally not a very progressive group, in some regards.
..Or, merely nobody of note has asked the right modder to create one yet.
Edited by SgtRicko on Jun 10th 2019 at 1:56:27 AM
So, there's more datamined info on Dummied Out Ace Combat 7 stuff: https://www.reddit.com/r/acecombat/comments/c0orxs/dataminer_here_cut_content_for_mission_4_harlings/
The big points:
- Remember Georg? The guy who did nothing but have a name that caused Tabloid to reveal his Belkan ancestry? Yeah, in earlier versions of the game he killed Haring and you can still see traces of this in mission 4, in particular a fifth F-14D (separate from Gargoyle) that enters the map and kind of lazily follows you, and that the voice that shouts "Friendly fire! I saw it!" sounds a lot like Georg does in his cut lines.
- The radar evasion was originally going to work differently - it was going to be based on using clouds, with different patterns depending on difficulty setting, and you would be able to continue if spotted if you killed whoever spotted you fast enough.
The original mission design certainly does sound more fun, practical and forgiving. Didn't make sense anyways with how those sensors could somehow cover all altitudes, but only in a small, specific area, and with no units even being present to emit those scans.
And... dang, the writers originally planned to go all-out with that Pizza delivery joke, didn't they?!
Doing a second run of 5, after having beat 7, AHL, X, Zero and 4. I'm trying to give it another chance, as between the shoddy mission design and some odd design choices (planes straightjacketed to one special weapon, not being able to change planes for certain sets of missions, a lot of shit taking a shiton of hits) I felt like it was the weakest Ace Combat game I've played.
Just got to the dreaded Four Horsemen, and hoo boy, after two failures I can already tell that this will be "fun".
Politics is the skilled use of blunt objects.Four Horsemen got much more manageable for me after I discovered how to set my cruising speed. Holding the throttle down halfway and going in at about 600 knots got me to targets on time with little fuss, though the trigger/shoulder buttons can be a bit finicky about how much pressure's on them.
Four Horsemen isn't that bad for the timing attacks gimmick.
The bad part is that it takes two minutes before the first countdown even begins, and if you fail, that's two and a half minutes before you can try to get the timing right again.
On a related note, Reprisal is absolutely godawful. Whose bright idea was it to have you spend five minutes circling over a car chase with no way to interact with it in a flying game? Time Limit was better than this. Give me frustratingly difficult before you give me mindnumbingly boring.
Even going back a bit, consider how bad mission 1 is - minutes of flying around not doing much before the Yuke fighters arrive. Mission 2 is the one that actually follows a mission 1 template of splash some easy targets, then drop some basic fighters.
And back forward again, Final Option is really, really bad level design. Who looked at the campaign and said that what it really needed was an 9:10 unarmed escape following an old man lazily maneuvering through islands, seemingly unaware of how to operate his throttle?
Compared to the level design in later Ace Combats, 5 has not held up well and a huge portion of its levels are just not good.
Did Arcade mode because I was tired of having scrolling past the F-22 reset my skin selection and managed SSS rank first try because the fools gave me unlimited machine gun ammo.
Best things I can say about 5 is that the soundtrack is amazing, and that it offered a template for Zero to refine to near perfection. I can't think of a single mission from Zero that is bad, they range from good to fantastic.
Politics is the skilled use of blunt objects.Swordsman: Don't do anything dangerous.
Me: I am flying underground through a tunnel maybe three times as wide as my wingspan at Mach 1.2. It's a bit late to "not do something dangerous".
Lol. Followed by your semi-suicidal climb out.
Who watches the watchmen?Speaking of semi-suicidal climbs out, you can totally shoot down Su-37 "Yellow" without TLS or multilock missiles - slow down with QAAM and you can drop the two Su-47s guarding it and switch to regular missiles and drop Yellow, then hit the throttle hard so the shutters don't slam in your face.
We've got a new trailer up, on the next DLC mission (set for Fall 2019.
Its another mega-sub, mission is set between Bunker Buster and Cape Rainy:
Edited by Rationalinsanity on Jul 18th 2019 at 1:32:45 PM
Politics is the skilled use of blunt objects.Odd, I interpreted the phrase "It's a requiem" along with the date to mean that these missions were taking place after the war finished?
Not liking how it seems they'll be recycling maps; it's a small clue that this DLC was probably made with a shoe-string budget.
I mean, I get the feeling they weren't expecting the game to do all that great.
They weren't.
There's several articles out there about how the team had to fight to convince Namco to even back the project. The first teaser trailer released (the one involving Princess Elise watching the dogfighting on top of the spacelift) was literally all Project Aces had to show at the time, due to being in a purely conceptual stage with only a skeleton crew and budget. The developers received the greenlight and budget to begin fully creating the game only roughly a year before release. Had things gone even worse, there's a real possibility this would've turned out to be another Anthem; a long development period with little to no progress, followed by a last-minute aggressive crunch time that ultimately churned out mediocrity.
Thank God that didn't happen.
Edited by SgtRicko on Jul 23rd 2019 at 9:43:24 PM
Yeah I was honestly surprised that the game even happened, given the direction the franchise was being taken with Assault Horizon and the general apathy from bigger budget companies towards anything that wasn't a very specific type of game.
Glad this niche finally got catered to.
Edited by ShirowShirow on Jul 22nd 2019 at 1:09:45 PM
...before the video started playing, for a moment there I thought it was about the surprise guest appearance of the world's only existing Berkut at a Russian air show a few days ago.
Release date for the DLC missions has been confirmed for September 25th.
EDIT: DOH... the missions are apparently being released SEPARATELY. This is only the first mission out of the DLC pack! The 2nd mission will be released on Oct 23rd, and the 3rd mission will come out on Nov 27th.
Edited by SgtRicko on Sep 19th 2019 at 12:34:00 AM
Seperate releases was announced a while back, but nice to know the actual dates (and the first is just around the corner)!
That sub has a railgun equipped with nuclear warheads (ammuntion type confirmed at 0:58). This is some straight up Arsenal Gear class shit we're looking at.
Edited by TheAirman on Sep 18th 2019 at 5:14:59 AM
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/TheyIf only they could have done an Ace Combat/Metal Gear collab. There should be a fight against Liquid's Hind-D, where somehow, he has the manuverability of an ace.
A corpse should be left well enough alone...I suppose "Time to swat down some bothersome flies." is a better line than "J-CATCH MOTHERFUCKA!" but I would pay to hear Cam Clarke yell the latter.
Also: A metal gear being deployed midair and slamming into a an Arsenal Bird.
Man, that mission trilogy was Metal Gear as all hell.
What's precedent ever done for us?No kidding. The Alicorn was basically the Outer Haven Arsenal Gear from MGSIV, even down to the railgun and hordes of drones. Even has a hammy-as-heck antagonist too!
"I'll kick anyone's ass. I'll kick Usea's ass. I'll kick Osea's ass. I'll kick my own ass!"