Speaking of Pokemon cries, does anyone think some game cries should be completely changed? I was looking at some of the Gen 1 cries especially and even with the modifications to them starting with Gen 6, it doesn't sound realistic for them.
Snorlax's cry for example is just a really short "thud" and not a realistic bear cry. Ninetales' cry doesn't sound like a fox, and Aerodactyl's doesn't really sound like a pterosaur. Maybe it's just me, but I would like to have some of these older Pokemon with completely new cries that sound like something they would make in a more realistic setting.
I was imagining that a pterosaur would sound similar to one of those dinosaurs from World of Warcraft or Jurassic Park. Silly me.
Edited by clemont107 on Mar 7th 2021 at 10:11:46 AM
"This kimono is perfect for the Hisui-themed festival, right?" - CynthiaDamn, you know how pterosaurs sound like? Impressive!
I think Pokemon games should overhaul how they handle voices for both Pokemon and humans.
- A silent protagonist is fine, but everyone else should be voiced. It's 2021 and we've still got games that are almost entirely populated by mimes.
- As Pikachu has shown for a couple generations now, we definitely have the ability to have the Pokemon say their own names or other sounds. I think Pokemon sounds should:
- Come from the combination of saying their own name, generic animalistic noises, and their regular cries.
- Not just be used for entering and leaving a pokeball, but for using some moves (especially defensive moves, sound based moves, etc.), or emotive moments (being healed in battle, or those special effects for when affection is high, or feeding them, etc.).
- Be stock sounds for certain moves. For example, Uproar could still use a generic sound effect regardless of what Pokemon is using it.
Attacks like Round should mix in the cries of all Pokemon involved.
Honestly, I'm kind of against PokΓ©mon cries in-game being primarily PokΓ©mon Speak, even when mixed with more animalistic noises. Though I'll concede that it's likely a lost cause, considering how this franchise kind of solidified the idea in the first place.
I'm honestly fine without voice acting. Obviously things like Pier's song in SWSH and Ghetsis's villain speech should be exceptions but otherwise I don't think the series needs voice acting.
As for Pokemon cries...I don't really mind them as they are currently? I'm fine with exceptions like Pikachu and Eevee but otherwise I think what we have is good enough.
Well if Pokemon continues in 3D, it's gonna need voice acting eventually.
People sure do love to zero in on the Piers thing though.
A lazy millennial who's good at what he does.Well, they made some pretty good casting choices for PokΓ©mon Masters IMO, so it could work.
I'm gonna stick with the whole "we don't need universal PokΓ©mon Speak," though.
Edited by ShinyCottonCandy on Mar 7th 2021 at 12:16:07 PM
SoundCloudPiers was a very noticable choice on their part. Particularly since the singing character in BW2 actually had some voice lines.
Edited by Zeromaeus on Mar 7th 2021 at 12:18:21 PM
Id imagine that was much easier to program.
A lazy millennial who's good at what he does.I think you could get away with Simlish if you wanted voiced cutscenes.
Secret SignatureI cant imagine sticking lyrics into the OST like so
that plays when you're in the gym is any more complicated than adding literally any other track into the game. Its a small thing, but it adds something to a scene. Much like zooming in on a character for a solo and following it with silence also affects the way a scene plays out. Piers' mimecore is infamous because its hard not to notice.
Programming difficulty shouldn't even be a question at this point.
The sad, REAL American dichotomyAdding voice acting really isn't difficult, programming-wise.
Recording it for each language is the real barrier.
Incidentally, DC Douglas voices Lysandre in Pokemon Masters. Guess his voice just works well for maniacs who want to wipe out all but a small percentage of humanity and have a bunch of tentacles during their final battle.
You cannot firmly grasp the true form of Squidward's technique!Alomomola's turn. A pretty great fish overall. Wonder if it'd like Flip Turn over Scald.
Secret SignatureI'm surprised its attack is better than its special attack.
It's been 3000 yearsβ¦What do you think Alomomola's stat spread would be if it was an evolution of Luvdisc, and would Luvdisc be viable in LC if Alomomola was its evolution?
Edited by PushoverMediaCritic on Mar 7th 2021 at 6:35:48 AM
God, Im so glad this fish isnt in gen 8. Can you imagine if this thing got Flip Turn?
Flip Turn is just Water-flavored U-Turn/Volt Switch, right?
You cannot firmly grasp the true form of Squidward's technique!yes, though I think its slightly weaker than both.
Wish then Flip Turn. Makes your team super hard to wear down.
Where there's life, there's hope.its a weaker water u-turn, yes, but Water types in general getting it has been a HUGE boon. Its a huge game changer for bulky mons and sweepers alike, such as Swampert and Barrascuda. In Alomamola's case, it'd be not only able to tank hits and pass off big wishes, but regenerator would keep it nice and healthy as well
I'm curious, would removing priority from switching break the game?
Secret SignatureIt'd certainly dumb down strategy, and make speed EVEN MORE important, while at the same time screwing over the tried and tested leveling approach enforced by the franchise.
Switching having priority means you don't attack, and that the 'mon you bring in ought to take the hit, but the 'mon you switch out avoids an attack. U-Turn and its variants spice that up by foregoing priority for an attack, and the chance of bringing out something without them taking an attack. And Teleport's negative priority means it can be used as a way to safely bring in anything, by having a bulky 'mon use it.
No no no, switching is one of the most strategic parts of the game.
Golisopod's english dub voice immediately makes up for it. https://twitter.com/princeofpufftop/status/1154248537514754048?lang=en