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If I want to made original TCG Novel that is deconstruction of Yugioh GX ,What would be think that I can deconstructed it.

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ohmmy Since: Apr, 2019
#1: Dec 10th 2020 at 8:50:18 AM

If I want to made original TCG Novel that is deconstruction of Anime/Yugioh GX ,What would be think that I can deconstructed it.

Voltech44 The Electric Eccentric from The Smash Ultimate Salt Mines Since: Jul, 2010 Relationship Status: Forming Voltron
The Electric Eccentric
#2: Dec 10th 2020 at 6:36:32 PM

(looks at other tabs in browser)

(is reminded that he has a tab with a paused episode of VRAINS)

I feel vaguely qualified to answer this question.

Granted, I'm not super-familiar with GX outside of some broad strokes and info gleaned from this very site. But if you're out to pick apart TCG-based stories, you've got plenty of ammo. Here's what immediately jumps out in my mind: what would it take to have a win record as sky-high as Yugi, Yusei, and all the rest? Based on what I've heard — and had some mild experience with vis a vis Duel Links — there's a lot of effort that needs to be put in to create a strong deck, and the protagonists' are apparently what you SHOULDN'T be aiming for. They have plot on their side. And luck. Lots and lots of luck. Good luck relying on those when you can get blasted in one or two turns, or simply get demolished for trying to the play the game. (Getting hit by an uninterruptable Exodia search combo? Feelsbadman.jpg)

I say you play to deck construction as well as the overall story — if not make it the story itself. Have a guy or girl with some genuine skills and a solid set of cards, and who gets some wins under the belt. But over time (either through the demands of the plot/conflict or an inherent character fault), they get more and more dependent on winning. On being able to win. On the thrill of it all. So in order to meet any challenge, especially if/when they're on the wrong side of a curb-stomping, they become obsessed with creating an unbeatable deck. How would they go about getting those cards? That's up to you, and thus a variable you can play with. Are they willing to slap down hundreds, if not thousands, for that ultra-rare card? Would they be the type to offer up cards as ante a la DM and its Battle City arc? By the same token, is stealing an option for them? And how much time would they put in to devise and practice their combos? Who or what would get squeezed out of their life if it meant summoning their ace monster one turn earlier?

That's one angle you could take, I think. Maybe it'll work for you, maybe not. But there's plenty to play with if you're so inclined. Just put whatever series or episode you're watching under the microscope.

Failing that? Just watch ARC-V if you haven't already. It's substantial, to say the least.

Also it's my favorite of the bunch, and Yuya's my boy. But you didn't hear that from me.

My Wattpad — A haven for delightful degeneracy
QueenoftheCats Since: Feb, 2021
#3: Feb 9th 2021 at 9:24:48 AM

I think a good thing to keep in mind is that in some ways Gx is already a deconstruction of TCG anime, especially some of the tropes its predecessor, Duel Monsters, used. For instance, Judai struggles with the responsibility of having to save the world and his friends being in danger, eventually causing him to snap. Other ways it's deconstructed is the villain of Season Two, who makes his plan specifically so he doesn't have to duel in order for his plan to be fulfilled (he ends up dueling anyways, because a TCG anime is a TCG anime.) so if you're going to deconstruct Yugioh gx, this is probably something to keep in mind.

I agree with Voltech that writing realistic duels, such as brick hands and the effort needed for a good deck, is a good way to deconstruct the tcg anime, but I'd add on that a lot of IRL decks can be boring because of the focus on one combo or key cards that could get repetitive in an anime format. So be careful to make sure the tcg is still interesting to watch.

One angle I would take is deconstructing the King of Games or The Magic Poker Equation tropes. An easy way to go with this is having cheating accusations be thrown at them in the case of the latter, and in the case of the former their skill could isolate them from their peers or you could go the imposter syndrome route-dueling is so easy for them that they don't really understand how good they are at it and treat it casually, only for others to be offended. I hope that helped, and good luck with your story!

Parable Since: Aug, 2009
#4: Feb 10th 2021 at 12:04:03 AM

Here's what immediately jumps out in my mind: what would it take to have a win record as sky-high as Yugi, Yusei, and all the rest?

Duel a lot of one episode nobodies, it turns out. It's why Jaden has twice as many wins as Yugi while only equaling him in loses. tongue

I'm assuming by singling out GX you want your story to be set at a duel academy of some sorts, and the story can be roughly summed up as; Protagonist goes to duel academy, makes friends and rivals, gets into dangerous adventures that require winning the card game.

My first thought of "How would this play out in real life?" is that those kids at the duel academy all better hope they can make a living off of their card tournaments because I'm pretty sure they're sacrificing a high school and college education, or developing any other practical skills, for the sake of becoming better duelists.

But a bunch of washed up duelists unable to find well paying jobs because their dueling careers never took off and they never attended higher education is more a buzzkill than anything else, so that might be a factor better off ignored.

Arcane101 Amateur Rules Lawyer from The Madness Place Since: Feb, 2021 Relationship Status: Having tea with Cthulhu
Amateur Rules Lawyer
#5: Feb 15th 2021 at 4:47:46 PM

First, avert the Magic Poker Equation. The protagonists should not always draw the card they need, and not every fight should be even. Sometimes the underdog really will turn the tables, but other times, they fail.

Second, avert Duels Decide Everything. Some things might be appropriate to be controlled by duels, but other times, all you need is for one player to have a reputation to uphold. Unless these cards have magic powers, or the villain has an addiction to card games, the fate of the world really should not hinge on the outcome of a duel. Oh, and if the cards do have magical powers, have everyone treat them appropriately.

Third, while duels do not decide everything, at championship levels they will be treated as Serious Business, and that causes isolation, stress, etc. There will be constant pressure to be the best, and failure could cause your characters to lose their careers.

Finally, give more focus to deck building. If someone really is a champion, their deck should be competitive. You might give attention to match-ups, the metagame, cards rotating in and out of the format, etc.

Of course I've gone mad with power. Have you ever tried going mad without power?
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