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Paranoia: Happiness is Mandatory

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Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#1: Apr 3rd 2019 at 6:39:27 PM

Just announced. From Cyanide Studio, based on the tabletop RPG

Paranoia is a CRPG that takes place in humanity's last idyllic refuge, Alpha Complex, which is controlled by Friend Computer. All citizens enjoy a life of joy, cheerfulness and cleanliness. Questioning the benevolence of Friend Computer is an act of treason. Having access to information beyond your security clearance is an act of treason. Refusing to drink your daily dose of Bouncy Bubble Beverage is an act of treason. Treason is punishable by summary execution. Stay alert! Trust no one! Traitors are everywhere, plotting to destroy The Computer, Alpha Complex itself, and our precious way of life. Identify them, report them – or eliminate them as the treasonous scum they are. Keep your laser handy! You lead a team of Troubleshooters with RED security clearance. Your job is to find trouble – and shoot it. Friend Computer monitors your every move, alert for any sign of treason, and will undoubtedly reward you for prompt and heroic action in defence of Alpha Complex – or punish treasonable acts, possibly by assigning you to be used as reactor shielding. Over 15 joyous hours in the spotless corridors of Alpha Complex A retro-futuristic world filled with technologies as wondrous as they are deadly Create and lead a team of four Troubleshooters working for Friend Computer Choose your specialisations from 16 available skills Unique character progression through cloning (if you die, you progress!) Tactical combat system with active pause inspired by classic CRPG games Original enemies, including malfunctioning robots, aggressive drinks dispensers and defective clones Paranoia: Happiness is Mandatory is based on the universe created by Dan Gelber, Greg Costikyan and Eric Goldberg. It’s developed by Cyanide Studio and Black Shamrock, published by Bigben Interactive.

I'm sold

Edited by Ghilz on Apr 4th 2019 at 10:14:01 AM

TheLovecraftian Since: Jul, 2017
#2: Apr 3rd 2019 at 7:47:01 PM

Hm... the ideas for the gameplay sound interesting, but the story seems to be laying it on a bit too thick with the authoritarian dystopia. It seems worth a look, at least.

Shaoken Since: Jan, 2001
#3: Apr 3rd 2019 at 8:03:56 PM

[up]I mean from what I understand that is pretty true to the source material.

bitemytail Since: Dec, 2011
#4: Apr 3rd 2019 at 8:11:48 PM

[up] Yeah. There's a pretty big gag in the source game that it's basically impossible to go 5 minutes without committing treason.

Like canned food being available at red clearance (second lowest), but can openers requiring blue clearance (4 levels higher).

Envyus Since: Jun, 2011
#5: Apr 3rd 2019 at 8:35:16 PM

Like all player characters are required to be both part of a faction, and a mutant. Both of which are considered treason and punishable by death if discovered.

One of the games staples from what I understand is that after completing a mission for the computer, is giving the report, were you to throw the other players under the bus as hard as you can for all the treason happening.

Edited by Envyus on Apr 3rd 2019 at 9:37:06 AM

bitemytail Since: Dec, 2011
#6: Apr 3rd 2019 at 8:42:23 PM

[up] "completing" a mission.

You there, go test these new grenades out for us at the weapons range. But bring them all back intact, we only have 5.

And half your party has orders from their secret society to steal them. And one other guy has orders to eat one.

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#7: Apr 3rd 2019 at 8:55:42 PM

I'd point out that the problem is that Friend Computer is kind of nuts...but that would be treason.

Disgusted, but not surprised
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#8: Apr 3rd 2019 at 9:03:54 PM

Hm... the ideas for the gameplay sound interesting, but the story seems to be laying it on a bit too thick with the authoritarian dystopia. It seems worth a look, at least.

Like other have said, it's the point. Paranoia is based on themes of dystopianism mixed with Mc Carthy-era red scare dialed up to 11, then dialed up some more.

The entire premise revolves around the complex being a dystopia of contrary rules enforced by an insane bureaucracy ruled over by a malfunctioning AI and a team of programmers who are in a state of cold war with one another and with the AI itself. It's not a serious setting.

The tagline itself is based around one of the complex' highest law: Happiness is Mandatory. Friend computer was built to make sure the residents of the complex were happy. At some point it figured out that if it forced happines-inducing drugs or executed anyone who is unhappy whom the drug failed to fix, then it basically completed its role.

The other big rules is that communism is treason. But it's been centuries of isolation so no one really knows what Communism IS (Not even the Communists!) note , so accusations of communism can be wild and are swiftly answered. As Friend Computer was programmed by staunch capitalists and anti communism, it has very little info on what Communism IS, and sort of has to take people's words on what is Communism.

Edited by Ghilz on Apr 3rd 2019 at 12:09:26 PM

TheLovecraftian Since: Jul, 2017
#9: Apr 4th 2019 at 2:56:37 AM

I figured it would be the point, it just felt a bit much for me. Still, doesn't mean much until the game actually comes out. If they integrate it well into gameplay, that'll be fun. I was really just remarking that I felt it was a bit much in the trailer itself.

JerekLaz Since: Jun, 2014
#10: Apr 4th 2019 at 4:17:26 AM

Yeah it's played for laughs, and a bit for chilling horror at the Kafka-esque nightmare that it is. Quite how you can even fit a plot in there I'm not sure. But would work well for a roguelike.

Cris_Meyers reluctant author, willing misanthrope from Chicagoland (Fifth Year at Tropey's) Relationship Status: Showing feelings of an almost human nature
reluctant author, willing misanthrope
#11: Apr 4th 2019 at 8:21:41 AM

I'm interested, but I'm also really skeptical about how well Paranoia would fit into a more classic-style RPG game. I mean just about the entire point was to see how badly you could screw over the other players without being caught. I'm just not sure that's going to transfer over all that well.

I mean, this is a game where a simple mission to deliver a note from one guy to another just down the hall can result in the complete thermonuclear destruction of the sector.

...what? They never said how I was supposed to destroy the note...

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#12: Apr 4th 2019 at 8:40:33 AM

Games like Monkey Island and Space Quest who themvelves revolve around inherently comical and silly premises work. I can see this being no different.

theLibrarian Since: Jul, 2009
#13: Apr 4th 2019 at 9:36:27 AM

This just sounds like We Happy Few with a new coat of paint.

Discar Since: Jun, 2009
#14: Apr 4th 2019 at 9:59:38 AM

We Happy Few was an interesting idea that was poorly handled, so I'm not completely against that. But one of its major stumbling blocks was trying to turn a mostly linear story into a rogue-like, while this might end up being the opposite, trying to turn a story that is designed to have no reasonable end into something linear.

But we'll see.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#15: Apr 4th 2019 at 10:00:31 AM

This just sounds like We Happy Few with a new coat of paint.

Only this came first.

TheLovecraftian Since: Jul, 2017
#16: Apr 4th 2019 at 10:21:21 AM

And We Happy Few is no an RPG.

Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#17: Apr 4th 2019 at 10:21:28 AM

I don't know much about the Tabletop game it's based upon (I know the basics). I can say the tone seems right. Paranoia appears to be what I call a "Shocklike Dystopia"-a retrofuturistic, stepford society wherein the cheery propaganda is contrasted with horror for some of bathos effect. Examples include Fallout, Bioshock, Portal, and We Happy Few.

Mind you, I suspect it might have the problem that such a dystopia is pretty common now a days, but it's hard to say.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#18: Apr 4th 2019 at 10:27:24 AM

Hoping it's good.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
bitemytail Since: Dec, 2011
#19: Dec 11th 2019 at 10:21:12 AM

FYI - This game is now out on Epic Games Store.

I'm not seeing much in the way of reviews, but I had a chance to try it and had very mixed thoughts. Environment is very Paranoia, but the gameplay was quite poor in my opinion.

stankykong Since: Sep, 2021 Relationship Status: RelationshipOutOfBoundsException: 1
#20: Dec 21st 2023 at 9:14:31 AM

The game suddenly came back into existence, judging from the Steam reviews there was absolutely zero progress on it since the delisting. Shame, there could've been a lot of potential here. I'm trying to get a work page put together with what little information I can glean. Paranoia: Happiness Is Mandatory

Edited by stankykong on Dec 21st 2023 at 12:14:50 PM

Ramidel Since: Jan, 2001
#21: Dec 21st 2023 at 9:52:54 AM

Saying that this game is a buggy, half-finished pile of crap is treason, citizen. It's also accurate. Spoilers are above your clearance level. Please report for mindscrub after reading.

HamburgerTime Since: Apr, 2010
#22: Dec 21st 2023 at 10:48:59 AM

I’m interested in the evolution of how the idea of “being happy all the time” came to be seen as something horrifying. Like, in the Book of Revelation in the Bible, it’s explicitly stated that souls in Heaven have their very ability to feel “negative” emotions at all removed by God, which is clearly framed as a good thing, and similar stories can be found in other sacred texts. So it’s pretty obvious that, in the ancient world, many people felt negative emotions were unnecessary and permanent happiness was something to aspire to.

Nowadays? The concept will be played for Black Comedy at best (Ren and Stimpy, Earthbound), but more often than not as a Fate Worse than Death and a sign of a horrific fascist dystopia. And I wonder how that shift came about.

…sorry for getting all philosophical in a random video game thread.

Also “Friend Computer” is an amazing villain name. [lol]

Ramidel Since: Jan, 2001
#23: Dec 21st 2023 at 1:21:21 PM

Well, the tropes of Happiness Is Mandatory and Getting Smilies Painted on Your Soul are separate things. The former is "be happy or we'll use you for reactor shielding," which is this game and it's pretty transparently not fun.

The latter being problematic, in the Western traditionnote , seems to be an Enlightenment thing, largely because the Enlightenment (by which I specifically mean John Stuart Mill) were the ones who really dug into the question of "what makes people happy," and Mill's definition of happiness explicitly said that he'd rather be "Socrates dissatisfied than a pig satisfied."

We could get deeper into the weeds, but that'd be treasonously off-topic [lol]

Edited by Ramidel on Dec 21st 2023 at 12:21:51 AM

Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#24: Dec 21st 2023 at 1:29:42 PM

Like, in the Book of Revelation in the Bible, it’s explicitly stated that souls in Heaven have their very ability to feel “negative” emotions at all removed by God, which is clearly framed as a good thing, and similar stories can be found in other sacred texts.

[citation needed]

(The discovery of the endocrine system made it possible to talk about the processes by which one might "have their ability to feel negative emotions removed", but people have been aware that being chemically manipulated into happiness can be independent of whether you had your psychological needs in life satisfied since literally before the invention of writing.)

The Revolution Will Not Be Tropeable
HamburgerTime Since: Apr, 2010
#25: Dec 21st 2023 at 1:38:18 PM

The line in Revelation is, I believe, “God shall wipe away every tear.”


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