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Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#151: Aug 19th 2016 at 4:27:01 PM

I can't help but imagine Dragon Man in his dragonish form just tap dancing in a snazzy suit and hat with a cane xD

edited 19th Aug '16 4:27:17 PM by Cwest5538

Wooze looks at Glass with a 'please take her away' look
Vampireandthen In love with an Uptown Girl from Northern Ireland Since: Apr, 2016 Relationship Status: A teenager in love
In love with an Uptown Girl
#152: Aug 19th 2016 at 4:29:15 PM

Well, he would more be inclined to hide in a bathtub then dance, really.

Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#153: Aug 19th 2016 at 5:12:57 PM

God-King

  • Stanley “Angelos Arthurian” Stephenson, Villain
  • Angelos, as he insists his name is, holds within himself the Glorious Star, primary soul of the Light, the Universal Empyrean, Heroine To All, King Of Everything, another living-narrative alien-god. This put Angelos in the same class of being as War Dragon and the Monster. His powers are tied to his virtues, his Courage, Conviction and Composure. Should he break one of these virtues, he will lose access to all associated abilities until such time as he atones for his actions with some over-the-top display. Of note, he’s not atoning to any entity, like the Star, who has no control of his powers, but to himself. It’s all tied up to his “Confidence”, and should he lose that, he will lose everything.
    • Courage: Powers tied to his Courage will be lost should he show any sign of cowardice, such as backing down from a challenge or retreating from a fight. If Angelos can convince himself that a threat is beneath him, he can safely ignore it.
    • Conviction: Powers tied to his Conviction will be lost should he turn away from his chosen path, not stand up for what he believes in and not do what he thinks is right. Even compromise threaten to weaken him.
    • Composure: Power tied to this will be lost should his bodily integrity be compromised, be it he be badly damaged, sickened or poisoned, including partaking of poisons himself.
    • Absolute Victory Meditation: (Courage) Through ritual meditation upon the zenith of the sun, Angelos produces a number of “opportunities”, abstract globules of pure good fortune. At any point until the next zenith of the sun, he may expend one of these opportunities to give himself a burst of positive probability, askewing things in his favor.
    • Bravery Inspiring Presence: (Courage) He generates an aura of inspiration, confidence and courage to any who believed themselves to be allied with him who can see him. Most will be made to believe that they simply find him THAT inspiring.
    • Corruption-Denying Integrity: (Conviction) Resistance (not immunity) to polymorphic effects. Yeah, oddly specific, but there it is.
    • Unblemished Unity Of Mind And Spirit: (Composure) And the far more usual mental resistance. This resistance is especially potent against attempts at generating or imposing fear.
    • Sun-Bronzed God King Physique: (Conviction) Angelos has transformed into his physical ideal. You’ll see what in Appearance. Suffice to say, he’s now a few leaps and bound above “Peak-Human”. Not by an order of a magnitude, but definitely a few multiples.
      • Endurance To Withstand The Throne Of Heaven: Angelos’s perfect body has greater resistance to harm, diseases, poisons and environmental extremes. He has yet to test it, but it doesn’t age either.
    • That Which Is Not The Light: (Composure) This gives the bearer of the Light the power to consider certain groups of the Dark. For Angelos, these groups are the alien and inhuman (but not metahuman). When he strikes such beings, a stigma grows on the wound that burns in the sunlight like fire. Shades protects, but not clothes. Only until the wound heals does the stigma cease.
    • The King Of Heroes Destiny: (Composure) There are certain magics in the world which require a user to be “The Chosen One” or “The Rightful Heir” or something like that.. Angelos’s is both of those things, all the time, or at least he has the power to make those powers treat him as such. It MIGHT also fool technological sorts, if their function is similar.
    • Thousand Sunbeam Array: (Conviction) Angelos knows kung-fu. Well, he instinctively knows an eclectic collection of martial arts and weapon craft. Each move, each strike, each counter, every one is executed perfectly and without flaw.
    • Immaculate Sun-Soul Radiance: (Composure) Angelos shines with a radiance that makes him stand out in the dark like a goddamn lighthouse. He can repress this light, with focus. The light cuts through all forms of darkness and methods of obscuring vision, as well as eating away at illusions, phantasms and holograms. As a further bonus, it protects him from extreme temperatures.
      • Sky-Illuminating Sunfire Projection: By focusing his shining aura, he can project it as a beam of heat and light. Doing so causes him to lose the advantages of the aura as it is focused into a beam, but will snap back once he ceases.
      • Arms-Of-Heaven Mandala: Instead of a beam, he may focus his aura into another pair of shining, glorious arms.
    • Infinite Supernova Strength: (Courage) If Angelos were to find himself in a contest of strength with another, be it tug of war or wrestling, where constantly physical contact is happening with -something-, (so not fisticuffs) he will always find himself an iota stronger than the strongest person he is contesting with. However, this can only happen IF he wasn’t the one to engage the contest.
    • Rightful Place Restoring Imperative: (Courage) With a single utterance, Angelos may perform a banishing upon a creature not-of-this-plane and sent back to their origin of existence. Truly powerful “outsiders”, as well as extraterrestrial aliens, will not be so affected, but may still feel a powerful urge to comply anyway.
    • Rote Protagonism Strike: (Courage) Upon defeating a foe, Angelos may “enlighten” them. He will reveal to them a simple truth; they do not matter. They are bit characters in HIS story. He is the main character, the Chosen One, the ONLY thing that matters in this universe. There was never any choice, never any chance they could possibly win because he is the HERO and the hero always wins. He will instill upon them this madness in the form of existential dread and watch as they are broken by it. (Should he lose this power due to an act of cowardice, those afflicted, who haven’t otherwise been cured, will immediately see through the lie).
    • Self-Made Miracle Authority: (Composure) Angelos has some instinctual grasp of magic. It is limited to things having to with things like light, glory, power, nobility, stuff like that.
    • Casual All-Encompassing Competence: (Conviction) Angelos will always be, at least, passably competent at any skill he attempts to use, so long as it is not outside his Light granted abilities or within normal human limits.
    • Glorious Zenith Attitude: (Conviction) Angelos walks about with an aura of charm and charisma about him. His appearance draws attention, and not just cause he’s a glowing jerkwad, his word enamore and his will presses down upon the mind from every direction. This is a passive effect, easily ignored by the strong-willed and those who are aware of it, but a constant one that may even wear away at them.
    • Heavenly Mandate Marking: (Courage) Angelos may mark those swear fealty to them. It doesn’t rightfully matter if they meant it or not, his symbol will appear on their body, burning for an instant as if seared. Henceforth, should Angelos wish it or if the marked were to betray Angelos, that person will spontaneously combust. Angelos will be vaguely aware of such event.
    • Halo Of Ministerial Dominion: (Composure) Any organization Angelos heads runs smoother under his command. Through twists of fortune and lightly telepathic-induced urgency, his orders are passed on without delay and obeyed without misinterpretation. This ONLY works if he is at the top, and will not function if there is anyone he might consider his superior.
    • Heroic Panoply Entitlement: (Conviction) Another twisting of fate and probability. Angelos just tends to find cool stuff. He’s built up quite a little treasure hoard of useful stuff, from magical to technological. Quite a few of them are weapons of one kind or another. In particular are a matched set of two curved sabers he carries on his person at all times. They do… stuff? I dunno.
  • Appearance This. This fucking guy. It’s perfect, I love it. Just give him dark brown locks, brown eyes, tanned skin and, uh… I wanna say more clothes, but I also don’t. Maybe a small speedo. High leg, yessss. I’m gonna just not say anything about clothes, leave it at that. No jewelry though, definitely no piercings. Before hand, he was a lot skinnier, paler. Not bad looking, persay, unless you asked him, but not a super model either. Just, average.
  • Xenophobic, narcissistic, self-entitled general jerk-ass. Even before he got his powers, he believed the world owed him and was out to get him. He especially blamed the “other”, that other being people of other races, gender, nations, religion, whatever the hell came to mind at the moment. As he is now, as he’s come to view the whole world as his domain, he instead turns his distaste to those things outside of this world and not of the human race.
  • The act that gave Stanley his power was actually pretty heroic, he stopped a mass shooter. Some poor mad kid of Arabic origin who didn’t know, or quite care, if he was doing this for Allah or because he actually hated Islam or maybe he was like Stanley, angry that he wasn’t on top of the fucking world already. Anyway, before this boy could open up on the crowd, including a small congregation of Muslims, Stanley charged him and saw the Light.
    • Fast-forward some years into the future. Angelos, as he calls himself now, has travelled the world, taking what he believes the world owes him, by charm, force or sheer, bloody luck. Finally, he came upon some isolated nation of warrior women. He kicked some butt and plopped his ass on a magical throne that could only be seated by the rightful heir. Much to their consternation, he’s been in charge ever since. (Because respect for tradition, because the throne gives him magical authority -enhancing his already considerable magical authority-, because reasons. Leaving it vague!)

edited 20th Aug '16 11:43:17 AM by God_of_Awesome

Sijo from Puerto Rico Since: Jan, 2001
#154: Aug 19th 2016 at 6:31:14 PM

Hmm. Interesting concept. You don't see a "virtue" based villain everyday. Besides he fits in well with the whole "narrative-mythos" theme that seems to be developing here, so I'll approve it.

edited 19th Aug '16 6:31:35 PM by Sijo

EchoingSilence Since: Jun, 2013
#155: Aug 19th 2016 at 6:55:48 PM

I think I might have a Anti-Villain or Xanatos Villain I can use as well.

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#156: Aug 19th 2016 at 8:16:23 PM

Here's a villain I've been working on- feel free to use him however you see fit.

PSI-LORD

  • Identity: Pyotr Feliksovich Volkov, the seventeenth Psi-Lord of Venus. His real name isn't so much a secret as it is irrelevant- he never uses it, and everyone who knew him by that name is dead now anyway. (The exception is Mindseye, who addressed him formally as "Mentor" and informally as "Petya.")

  • Powers:
    • Telepathy: Psi-Lord claims to be the most powerful telepath in the Milky Way Galaxy. Even if that isn't true, he is an immensely skilled and potent psychic, with a range that extends across nations. He can project his thoughts and perceive and manipulate the thoughts, memories, and emotions of others. Like most telepaths, he has illusion and mind control abilities.
      • Illusions: Psi-Lord is capable of creating vivid illusions that only the most skilled psychics can see through.
      • Mental coercion: Psi-Lord can influence the minds of others. While he can control others' minds, he finds mind control to lack elegance, preferring to manipulate instead of command- although he'll use force when he deems it necessary.
      • Astral projection: Psi-Lord can separate his consciousness from his body.
    • Clairvoyance: Psi-Lord can perceive occurrences happening elsewhere to a person, usually requiring an object belonging to the person, as well as being aware of phenomena that doesn't affect most people, like ghosts.
    • Precognition: Psi-Lord can see possible futures, based on the most likely outcomes of situations. To access his precognition, he must go into a trance state and not be disturbed in the slightest.
    • Altered physiology: Psi-Lord's body has been altered to allow him to breathe the toxic atmosphere and survive the blazing temperature of Venus. He is immune to most gas-based toxins and is very resistant to heat. In addition, upon becoming the Psi-Lord he went through further operations that greatly extended his lifespan by slowing his aging to about a tenth of an average Earth man's.
    • Martial arts: Psi-Lord is a moderately skilled martial artist.

  • Description: A dark-haired, extremely pale man of Russian descent, with a neatly trimmed beard, no mustache, handsome in a dad-ish sort of way. Wears robes that resemble Byzantine clothing, all in shades of gold and bronze. He speaks with a light Russian accent, the only remnant of his life on Earth.

  • Personality: Psi-Lord is genuinely well-intentioned, and he honestly wants to do what will keep the most people safe. The problem is that for a guy who can sense emotions, he has a startling lack of empathy. While he sees himself as a father to his subjects, he qualifies as abusive, maintaining a dictatorship- but, as he emphasizes, it's a benevolent one. He would point out that his subjects live in peace and prosperity- don't the ends justify the means?
    • Psi-Lord genuinely cared about Ilene as much as he could care about someone, and he did feel somewhat betrayed when she left. He won't hesitate to harm her if she gets in his way, but he won't go out of his way to hurt her.

  • Background: The son of Russian immigrants to the United States in the late nineteenth century, Pyotr Feliksovich Volkov grew up frequently bullied for his ethnicity, religion, and lack of physical strength. When he was contacted by the contemporary Psi-Lord of Venus, he joyfully went with her in hopes of achieving the power and respect he desired. He spent years training as a diplomat and psychic, and once his teacher died he became the new Psi-Lord.

  • He attempted to find his own student, choosing an Earth boy from India who studied with him for a year before the boy became convinced Psi-Lord was an evil kidnapper and tried to kill him. Psi-Lord ended his life and began looking for a new student, discovering a girl in Easton City with a great deal of potential, Ilene Irving. Ilene's parents were scientists studying cosmic energy, and Psi-Lord foresaw their deaths and allowed it to happen, since Ilene certainly wouldn't be likely to turn him down if she had nowhere else to go. Psi-Lord spent twelve years training Ilene, which ended when the nineteen-year-old discovered that Psi-Lord knew about her parents' deaths before it happened and did nothing to stop it. She returned to Earth, and Psi-Lord is now looking for a new apprentice- hopefully one who's more open to his influence.

edited 19th Aug '16 9:12:51 PM by emilyorthoclase

Sijo from Puerto Rico Since: Jan, 2001
#157: Aug 19th 2016 at 8:56:07 PM

Approved, with the caveat that no character in this game can have powers above Super Weight 3- meaning anything that would affect the world or even a significant part of it. Otherwise anything goes.

Mistfader Since: Aug, 2016
#158: Aug 19th 2016 at 9:20:22 PM

Banking this character in case I retire Fracture. Not planning on making him an NPC, although I may change my mind.

Name: Labyrinth. (Keeper of Secrets is an official title often used to summon it.)

Alignment: Neutral.

Secret Identity: Caerdroia (True Name).

Powers:

  • Otherworldly Influence: Destroying Labyrinth's physical form only destroys the body; Labyrinth returns to its realm, dormant once more.
  • Eater of Thoughts: Labyrinth can, if permitted by its contract, seep into somebody's mind; only very high tiers of psychic protection can prevent this. Once in a mind, Labyrinth creates a structure to navigate it: its namesake. This labyrinth's many corridors (with the aesthetic depending on the host) lead to memories, with the strongest ones being the easiest to find. The host's thoughts and emotions float through the corridors. Labyrinth is able to view, alter, and memorise any memories it finds, as well as create thoughts in the host or memorise existing thoughts. The host can feel that something is wrong (perceptive or latently psychic hosts know there is another mind), and if they are dreaming, they may venture into the labyrinth themselves; the host dying in the labyrinth wakes them up, possibly with side effects, and Labyrinth dying ejects Labyrinth, repelling it from the host's mind for 24 hours.
  • Home Sweet Home: While in the mental labyrinth, Labyrinth may not be physically touched by the host; only a mind-affecting trick (of any form, from surgery to ECT to total memory wipe to plain old psychics) may damage it; deletion of Labyrinth banishes it from this realm until it is summoned again, and is very painful for Labyrinth. However, the host naturally knows their way around the labyrinth, and although Labyrinth created it, it is ultimately loyal to the one that it drew inspiration from; most environmental effects target everyone except for the host, even friendly people!

Weaknesses:

  • Stranger to this Realm: Labyrinth must escape from its realm to infiltrate this one without an invitation, and even then is stuck in their doll form, hoping to strike a deal.
  • Come On In: The ritual to summon Labyrinth requires human blood, an eye from any animal, and one hour for the proceedings (from drawing the traditional runes on the ground to completing the ritualistic chant). A sacrifice of any animal is optional, but it strengthens Labyrinth in direct proportion to the animal's intelligence (the effects of this strengthening last for 36 hours, after which another animal must be sacrificed.). If Labyrinth was banished the last time it was in this realm, the sacrifice becomes mandatory.
  • The Demon's Shackles: Labyrinth's true name can be used to perform the ritual (performing it while Labyrinth is active changes its allegiance if a contract is made), give it orders that it can't follow if it's under contract with you, and banish it (by summoning it then making a contract for it to GO AWAY).

Description: Labyrinth's dream form is its 'form you are comfortable with' that (for compatibility reasons), it takes inside peoples' minds and also in the Spirit World mumbo jumbo it uses to travel to its targets (what, you thought there would be a conspicuous doll stalking you?). Labyrinth's doll form is usually summoned, but it sometimes manifests into the doll (or creates a new one) when it escapes. Real form is the size of an average doll, mostly because it is one. It has no special powers apart from being possessed; it's just an animate doll, and can be destroyed like any other. It can't even fly spoopily D:

Personality: Labyrinth is naturally curious and playful, and although it isn't disdainful, seeing humans as interesting companions, it considers humans to be like little puppets, with their thoughts as the crossbars. Labyrinth considers the invasion process to be like playing.

Background: Darkness. The ever-revealing light bursts into existence, scattering infinite playmates across the planes. But this world is a window; I can only watch, not jump in. Well, here, that's about to change. A door? Where is it? I leap through and consume the gestalt truth. ...California? What a dumb name. The locals should really change it. Now, to find a Best Friend. I propagate into the minds of a million desperate men praying for an answer. Ah, a key to this door's lock. It's in... Easton.

Notes: I swear, if I hear one more comment about Labyrinth's labyrinth, I'm going to go strangle a minotaur.

EDIT: Changed 'real form' to 'form you are comfortable with' because the idea of an eldritch abomination magically being humanoid was bothering me.

edited 16th Sep '16 5:20:12 PM by Mistfader

Sijo from Puerto Rico Since: Jan, 2001
SlendidSuit Freelance Worrywart from Probably a Pub Since: Oct, 2011
Freelance Worrywart
#160: Aug 20th 2016 at 6:05:12 AM

Okay, submission here:

Identity: Twelve (Villain), career henchman.

Powers & Abilities:
Uncanny Luck - Somehow where all other minions fail, Twelve succeeds. He’s survived countless battles, traps gone wrong, exploding villainous lairs and minor traffic collisions almost entirely intact. However this power appears to be his greatest flaw, too. Things go wrong for Twelve, a lot. Equipment fails, plans don’t work out, villainous masters single him out for the worst jobs. He’s practically a cosmic plaything.

Bone-headed - After a lifetime of henching, Twelve’s just about seen it all and the battle scars have added up. He’s a little tougher than he should be, able to withstand damage a bit better than most humans and gets tired less quickly. He’s not much stronger, but he’s strong by normal standards. Carrying evil equipment around is tough work.

Gadgets - like most minions Twelve is given tools to do his job right. He’s variously had jetpacks, rayguns, grappling hooks, face-concealing (and vision obscuring) body armour and anything else you could name. Most of this gear changes with his employers, so it’s dependent on who he’s working for, but does give him a slight edge.

Description: Twelve is an unremarkable specimen. His ginger hair is buzz cut close to his skull and his nose has clearly been broken multiple times, but he wouldn't stand out in a crowd. He's a short white guy in his thirties with a nervous twitch and a tired expression. The rings under his eyes run so deep it's like looking into a tunnel. He's almost always got a number of cuts and bruises across his body and he stands in a meek slouch. When not in uniform he wears dull earth colours and an ancient denim jacket.

Personality: Twelve projects an attitude of tired acceptance. His lot in life ain't the greatest but he's used to it, stuck in a rut some might say. He's literally known no other life and is committed to working as a minion until the day he dies. As a coworker he's a perfectly friendly guy and a decent conversationalist but you wouldn't think to invite him to parties unless it was everyone on the mailing list. As an opponent he's more cowering mook than arrogant thug. Sure he *can* be threatening but he'll fold quickly, probably an instinct that's kept him alive where bolder colleagues have wound up in jail, hospital or the city morgue.
That said, his work ethic is outstanding. Regardless of the task Twelve will just roll up his sleeves and set to it without a single complaint. He may be a bit of a coward but he's confident in his own abilities.
Those abilities are… somewhat eclectic. Twelve can field strip a rifle in seconds, repair all sorts of machines and has the vagaries of super science remembered, but he doesn't know the first thing about shopping for groceries or opening a bank account. He's spent his whole life working in volcano bases and the outside world just baffles him.

Background: Twelve was grown in a vat. He and his (now deceased) siblings were created by Doctor Vile as the ultimate in henchmen back in his bio-splicing days. His minions were kept on site, educated and trained to a military standard but kept under tight control.
When the bad doctor was tragically eaten by his own blood ants, his minions scattered to the winds, Twelve included. Some rebelled against their programming and sought lives as heroes or ordinary individuals, some tried (and failed) to take the reigns if Vile’s meat labs and some just died. Twelve and a few others just kept up with the work. There's always someone looking for muscle and as far as muscle went the vat goons were more than competent.

So started Twelve’s career. He's lived all across the country in his few short years, serving all manner of masterminds. The sheer majority have either wound up in jail or no longer needed minions and he just keeps on going. By this stage it's as natural as breathing.

These days Twelve is living in the city. This is his first time not in a barracks or dorm and he's finding the change weird. His house mate Darren splits time between practically babysitting Twelve through simple tasks and being shocked at his peculiar and somewhat unnerving talents.

(Quite happy for Twelve to be working for any one of the more important villains btw)

Gimme yer lunch money, dweeb.
Sijo from Puerto Rico Since: Jan, 2001
#161: Aug 20th 2016 at 7:10:13 AM

Nice work Slend! I'll see that Twelve finds employment soon. wink

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#162: Aug 20th 2016 at 11:38:04 AM

Another NPC of the same class as the Monster, Man-Slayer and God King, this one is a relative "good guy".

Umber

  • Gabriella “Amber” Ursula Ness, Agent Of TALOS
  • Gabriella has become the host of the Dark Wyrm, one of the top ranked souls of the Shadow, the Archnemesis, the Despicable This has opened access to her to the Three Shadowed Paths; the Liar, the Thief and the Killer. These paths intertwine with each other so thoroughly, however, that it’s often pointless to pick them apart and academic to everyone except Gabriella herself, who must navigate the paths to expand her abilities. All of these abilities work best under the cover of dark and suffer under the light of the sun. It should be noted that a few of these abilities already line-up with skills Gabriella had previously and only serve to enhance them, her natural abilities unhindered by weaknesses to light.
    • Charming Tongue Technique: An ability from the Liar’s Path, she can give her words a slightly hypnotic tilt. The deception must begin with some grounding in reality, a half-truth or some twisted logic. It becomes less about getting someone to accept her statements, but to ignore the glaring holes in her arguments. IE, give some a dollar bill, convince them it’s $100 bill. It’s got the one there, see the one, it’s one and you know that 100 starts with a 1, it’s gotta be a $100 bill. Hey, ya, get in my car, your home’s real far away, I can give you a ride. Just ignore you don’t know me, just ignore you already got your own car, you need to use a car to get where you’re going, get in mine. This power is especially fragile to the touch of light.
    • Dancing Shadow Style: From the Killer’s Path, Gabriella has been infused with the knowledge of an assassin’s martial art. It include non-lethal takedowns, but these mostly came about from TALOS training adapting to the style.
      • Shadowed Steel Style: Supplementing the above is infused knowledge of assassin weaponry. Mostly knives. Expanded by TALOS training.
      • Shadowed Sky Style: Add sniper rifles to that list. Mind, Gabriella was already good with these sort of weapons, as well as guns in general and TALOS training has expanded that.
    • Where Darkness Waits: From the Thief’s Path, Gabriella has gained superspeed. Mostly good for locomotion, it can be used for tasks as well but suffers a bit at hand-eye coordination.
    • Bump In The Night: Thief’s Path, more locomotive powers: Super jumping, climbing. TALOS training has included parkour for her, plus her general very active lifestyle before hand.
    • Monster In The Dark: Killer’s Path. Super strength, reflexes, killer instinct. Gabriella is given a constant awareness of where the knife and your juggular is, for example, when this power is active. Plus claws, so that’s neat. This power is especially sensitive to light.
    • Key Deception Speech: Of both the Thief and the Liar. If Gabriella has a reasonable facsimile of some lock’s key, mechanical, electronic, biometric, what-have-you, she may attempt to “convince” the lock that this key is the real thing. It takes a few moments of whispered conversation with an inanimate object, but upon completion the fake key will work.
      • False Competence Discourse: Edging closer to the Liar and possibly the Killer. Gabriella attempts to convince inanimate objects she knows how to use them, thereby getting these items to do what she wants.
    • A Face In The Dark: Liar’s Path. Gabriella may make a disguise made of shadows and lies. Those who look upon her will be convinced she is who she is pretending to be, even under various types of scrutiny, be it magical, psychic or technological. However, like all lies, it will fail once put to the test and the simple physical tests, like weight or human touch, will give to the lies of the disguise and it will begin to break when that happens.
      • Betraying Backstab Strike: Also partaking of the Killer’s Path. If Gabriella strikes a surprise attack to someone while wearing the face of someone they trust, so long as they can look to see her right after, the feeling of betrayal will manifest as a literal poison in the wound. This poison might only knock someone out if delivered without killing intent.
    • Shadow Clone Technique: Another of the Liar’s Path. Like the above ability, it is made of shadows and lies and will not survive direct physical contact.
    • Dark Thoughts Meditation: Liar’s Path. Mental protection. It obfuscates mind-reading with false information and mental control is rules lawyered to death. This enhances TALOS mental training, which she must rely on in the sunlight.
    • Shadow Born Steel Blades: Killer’s Path. In a pinch, Gabriella may pull blades or cudgels made of inky black out of her shadow or nearby darkness.
    • Hidden In A Dark Void: Thief & Killer’s Path. Gabriella may store things in a pocket dimension, using shadows and darkness as portals. It must be something she can, at least, push with her hands, better yet lift. She keeps a motorcycle in there, as well as a small arsenal and general cache of goods she might need on the go. Further, she can hide herself in there.
    • Still As Silent Nights: Thief’s Path. By only moving very slowly or, better yet, staying still, Gabriella may render herself invisible.
    • Cloak Of Shadows: Thief’s Path. Gabriella becomes harder to precisely see and pinpoint in the dark as she raises a swirling vortex of shadows around herself. However, this would give away her presence in general, so it’s a move used once already spotted.
    • Shady Evidence Argument: Liar’s Path. Gabriella may create certain objects out of shadows and lies. They cannot have any functioning purpose except for convincing people of a lie, like seals, document, the like. If somebody who knows the truth proclaims that these things are falsified forgeries, than the objects will indeed shatter under the force of the truth and noticeably explode into multicolored wisps and shards, alerting everyone to “Hey, that’s suspicious.” Her own experience, plus TALOS training has made her less reliant on this ability, especially given how fragile it is.
    • Total Shadow Jump: Thief’s Path. Gabriella may teleport between places of nigh absolute darkness.
    • Witness To Darkness: Thief’s Path. Speaking of absolute darkness, Gabriella can see just fine in it. Whenever she activates this ability, her eyes glow red.
    • Consumed By The Night: Killer’s Path. Anyone she’s killed, Gabriella may have their body immolated by black fire, leaving no physical traces. If she’s merely knocked them out, she may have them stored in a pocket dimension, but only at night. They will reappear at sunrise having suffered from truly hellish nightmares.
    • Becoming Shadows Shintai: [LOCKED] Of the Thief’s Path, Gabriella will become a living shadow, permanently, should she take this ability. She will become completely invisible, intangible and flight powered at-will in darkness, but the touch of the sun’s kiss will destroy her (clothes will not help). Every time she uses abilities of the Thief’s Path, she feels the call of this power, tempting her. This is the same thing with the other Shintai.
    • Lying Tongue Shintai: [LOCKED] Of the Liar’s Path. Everything Gabriella says, people will be immediately inclined to believe. However, if she ever speaks the truth, the whole truth and nothing but the truth, she will die.
    • Living Abhorrence Shintai: [LOCKED] Of the Killer’s Path. Gabriella will gain the ability to kill at a glance. Downside is she must kill everyday or else die herself.
    • Powers Born Of Darkness: Gabriella has an instinctual grasp of some magic, so long as it is of Death, Deception or Darkness. Which Path it touches upon depends. TALOS mystic training has been applied to her.
  • Tallish woman, long, wavy blonde hair, blue eyes, caucasian. Her normal uniform is a black trenchcoat over a black bodysuit.
  • She is professional, perfunctory and prompt. She can pretend to be charming, witty and funny but when she is allowed to be, she will be strictly business. Uptight is her relaxed state, yes. She has a strong opinion on economics and morals, leaning towards somewhat leftist, communist ideals, and still acts according to that philosophy, arguing against orders she believes upholds the strange hold of the bourgeois and the plutocracy.
  • Gabriella began her career with noble purposes, to help the downtrodden (mostly of France, because jingoism) fight back and gain ground against the elite and privileged. She used cons, thievery and murder to get her way, helping erect an underground network of such “freedom fighters”. However, after a botched job nearly ends in her death and so much of her work destroyed, she is visited by the Dark Wyrm, who tells her that it likes the cut off her jib and inhabits her.
    • Being told that you have won the approval of Space Satan really makes one reevaluate one’s life. Gabriella finally saw that she had become a monster. Wracked with guilt, she dismantled the organization she helped create, now seeing it as the criminal and terrorist organization it had truly become. Then she turned herself in. TALOS, however, brokered deals, because that agency had use for her and offered her a chance at redemption. They have, mostly, been careful to offer her missions that line-up with her moral code but she knows she been involved in some shady things.

edited 20th Aug '16 4:24:40 PM by God_of_Awesome

Sijo from Puerto Rico Since: Jan, 2001
#163: Aug 20th 2016 at 3:13:43 PM

Accepted. I'm in fact working on something with all of these conceptual beings, including one of my own, to be posted soon.

Reservoir A former adventurer... from Eastern US Since: Jan, 2013 Relationship Status: Browsing the selection
A former adventurer...
#164: Aug 20th 2016 at 3:31:21 PM

I hope Xy inventing an alias for the cops is acceptable? I know she doesn't have one for normal use, but it seems rather silly for her to work odd jobs and such, or even interact with most anyone, without having a somewhat-normal name to go by, given that she's hiding from TALOS. So, her not having an alias was an oversight on my end. Apologies!

Lt.BGob The Fantabulous from The Merry Ol' Land of Oz Since: Apr, 2014 Relationship Status: Showing feelings of an almost human nature
The Fantabulous
#165: Aug 20th 2016 at 4:23:46 PM

Pff. I kinda want Reverb to be Twelve's drinking buddy XD

“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”
Vampireandthen In love with an Uptown Girl from Northern Ireland Since: Apr, 2016 Relationship Status: A teenager in love
In love with an Uptown Girl
#166: Aug 20th 2016 at 4:25:08 PM

I cannot see much point in hiding this little secret any longer. So, here is another sign up sheet. I can defiantly manage two characters at once.

  • Identity: Drakòn, King of All Dragons.
  • Powers & Abilities: As the King of All Dragons, Drakòn has a complete mastery over all fire magic, and his strength, endurance, speed, and skin are leagues beyond that of an ordinary dragon. He has an acute knowledge of the supernatural, and he has formidable willpower. However, he is by no means all powerful. He does not know everything there is to know about magic and the supernatural, and certain mystical abilities or items, such as the legendary blade Excalibur, can harm him. He has also been imprisoned in an amulet for centuries.
  • Description: A massive red dragon. He has an aura of royalty and kingship about, and he is truely awe inspiring to behold. Since his imprisonment, the Dragon race holds him as their own version of the King in the mountain.
  • Personality: Wise and noble, Drakòn wasn't the king of dragons for nothing. He was king because he was a natural leader, capable, compent, and able to see a crisis through. He has a rather lazy and mischievous side as well, and enjoys riddles and puzzle games. He will more often then not simply observe humans, and will not get involved in any kind if crisis unless he absolutely has to. However, his anger is terrible to behold.
  • Background: Long ago, magic and swords ruled the lands. Great heroes forged legends and battled monsters, while wizards studied life and the stars. Great and many were th realms established in this period, but one stood above the rest: The Kingdom of Camelot. Ruled by Arthur Pendragon, Camelot was the mightiest and wealthest nation in all the world. Protecting it were it's Knights of the Round Table, legends who guarded there kingdom against all outside threats. However, a dire crisis arose one day that could have spelled it's doom. Following his son's death at the hands of Sir Lancelot, Drakòn, King of All Dragons, went on a rampage against Camelot, threatening war unless justice was served. King Arthur could not give him what he desired, for Lancelot had gone a quest for the Holy Grail. So, to prevent war between the Dragons and Camelot, Arthur challenged Drakòn to battle. Drakòn accepted the challenge, aware that it could be just as devasting for the dragons as well.

    • Thus, the two kings came together in glorious combat. Fire rained down as shining light reflected off a sword enchanted by the Lady of the Lake herself. As the earth crumbled and the sky spilt around him, Arthur finally cast his foe down, mortally wounding the dragon king. Merlin, however, elected to give the king time to heal from his grief, and thus, sealed his soul inside an amulet. The amulet passed from owner to owner throughout the years, the seal gradually weakening until a certain fire in New York City resulted in Drakòn inhabiting the mind of a young firefighter called Aaron Thompson. Drakòn has yet to reveal himself to the boy, instead observing him from inside his mind. Thus, the two share one body, but have two distinct minds. Such is the way of things for the King of All Dragons.

Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.
Sijo from Puerto Rico Since: Jan, 2001
#167: Aug 20th 2016 at 4:30:07 PM

Cool!! And we FINALLY have our first take on the Arthurian Cycle! Accepted as a reserved NPC.

Ore-O Unbroken Bond from Alrest (Troper Knight) Relationship Status: Drift compatible
#168: Aug 20th 2016 at 9:58:04 PM

I'm interested in the Super business. Might bring a bad guy in case.

"I treasure every day with you, darling." "No need to be so sappy, love." "You know that's how she is, Nia." - AU!Pyra, Nia, Mythra
SlendidSuit Freelance Worrywart from Probably a Pub Since: Oct, 2011
Freelance Worrywart
#169: Aug 21st 2016 at 3:00:34 AM

@Lt. B Gob: I'm more than okay with this suggestion tongue

Gimme yer lunch money, dweeb.
Lt.BGob The Fantabulous from The Merry Ol' Land of Oz Since: Apr, 2014 Relationship Status: Showing feelings of an almost human nature
The Fantabulous
#170: Aug 21st 2016 at 3:20:16 AM

If nothing else, Reverb is definitely gonna need a drink (after she gets out of the hospital).

I look for ward to posting with you.

“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”
SlendidSuit Freelance Worrywart from Probably a Pub Since: Oct, 2011
Freelance Worrywart
#171: Aug 21st 2016 at 3:45:14 AM

See, now I'm amused by the idea that a bunch of the lower-level villains and henchmen from across town hang out and shoot the shit after work (provided they're not in jail).

Gimme yer lunch money, dweeb.
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#172: Aug 21st 2016 at 9:17:04 AM

More NP Cs

The Watchers / The Wandering Eye

  • Gwendolyn “Wendy” & Wallace “Wally” Watchmen, Agents of TALOS / Sir William “Willy” Watchmen, villain
  • The twins, Wendy and Wally, inherited their grandfather’s powers. He had two related abilities, and each of them got one. The twins are capable of sharing information through meditation, but it’s imperfect.
    • The first was a mind like a computer, with perfect memory and sensory input. William, and Wendy, can combine machine-like precision with human intuition. They could count all the stars in the sky at a glance, calculate the trajectory of a bullet by noting all the disparate elements that indicated the wind and simulate what everyone in the room looks like naked.
      • Wendy and William both have developed a number of skills simply by watching experts at working, extrapolating simulated variables and applying to their own bodies.
      • They have a strong mental defense, capable of segregating their minds and controlling the metaphysical location of their thoughts. Telepaths that have touched Wendy’s mind describe a mental construct of a computer interface.
    • The second was the Sight. Willy and Wally may open their Eye and peel back all the lies and illusion of the world to see the Truth, with a capital T, from hidden disguises, masquerading supernaturals, invisible energies and even abstract concepts. This usually comes in the form of metaphor that still manages to perfectly convey what he is looking at. The memory is permanently etched into the viewer’s mind, which is more of a problem for Wally then Sir William, who can perfectly file away such memories. Wally runs the risk of going mad if he Sees too much, or if he sees something particularly horrible.
      • Both of them have seen some shit. A mental defense Wally and Sir William can apply is attacking intruders with perfectly, seared memories of horrifying visions.
      • Wendy has attempted to impart some of her learned skills to Wally, with mixed success. Mostly, Wally has proven to be an enthusiastic learner through normal methods.
  • Appearance: I would saw Wally looks a bit like Sasori from Naruto but with blue eyes. Wendy Sir William gave his ass eternal youth.
  • They’re all a haughty bunch, know-it-alls and oh-so-smart. Wrangling a straight answer out of any of them is an excercise in frustration. The difference is the twin’s benevolence and disgust with their grandfather’s actions while Sir William seems to regard the world as a puzzle to be picked apart and prized pulled out of. Wendy tends to be more logical and cold and Wally more emotional and hot-headed.
  • When and where William got his powers from, unknown. Going theory is that they just developed, he’s a mutant metahuman. With them, he managed to build a criminal empire, earned knighthood and bagged himself some youth juice. He became called the Wandering Eye. His children were disappointingly powerless, but his daughter’s twins came to his interest. He tried to take them on as apprentices. Wally, however, Saw the pain and suffering that trailed behind his grandfather like a cloak. He shared this with his sister and they managed to escape his grasp. He might likely have let them out of some familial love. The two of them weeded out an undercover TALOS Agent keeping tabs on their grandfather and were telepathically vetted for their sincerity, invited to join.
    • They have since become a thorn to their grandfather, himself a notable thorn to the espionage division of TALOS. However, they’ve been kept from direct confrontation with him, Wendy in particularly agreeing with the logic that they were too emotionally invested in it. Instead, they’ve lead an information war against him, all while being sent on a number of other missions as well.
    • The twin are British, in their mid twenties.

edited 21st Aug '16 12:39:01 PM by God_of_Awesome

Sijo from Puerto Rico Since: Jan, 2001
#173: Aug 21st 2016 at 11:11:59 AM

Great homage to Juvenile Detective Fiction (Gravity Falls, A Series of Unfortunate Events etc.) there. Approved.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#174: Aug 21st 2016 at 12:41:33 PM

Yep, that's them, and definitely not because I had a character with a creative history of two different powers and two different sexes and I went ahead split the difference.

It's a homage.

Ore-O Unbroken Bond from Alrest (Troper Knight) Relationship Status: Drift compatible
#175: Aug 21st 2016 at 12:49:03 PM

Alright, here goes nothing.

  • Identity: Magnus Cross A.K.A. Lodestone, Villain, Not very secret
  • Powers & Abilities:
    • Magnetic Manipulation: Can manipulate magnetic forces and objects from 50 meters, with the power depending on how focused he is on the target and how close it is to him. He can do this by simple motions of his hands, firing a ball of energy to either attract or repel, as well as helping him hover above the ground at around his height.
    • EM Shielding: Most attacks that would fry robots would not affect Lodestone, as his magnetism would repel the attack. However, it doesn't prevent him from being stunned in place for a few seconds.
    • Gauss Cannon: This weapon is used in case the target is too far away for his magnetism to be effective. It's large size does make it an effective bludgeon, but an ineffective gun at close range.
    • Cyborg Physiology: Due to him being mostly metal, he is more durable and stronger and doesn't have to worry about human needs. However, losing those senses did a number on his psyche and he must have regular blood dialysis in order to stay operational. He also has a built in communicator, but due to HEAVEN's fall, he hasn't been using it much.
  • Weaknesses:
    • Water And Metal Don't Mix: His armor is too heavy to float in water and enough depth can crush whatever's left of his organs from the inside out. Not a good way to go out.
    • Must Need Metal: Obviously, if there's no metal, magnetism won't work.
    • Magnets To Scale: He can only move two car's worth of metal without extra concentration and can lift 5 train car's worth with it. And the smallest metal he can move is a nail's worth.
  • Description: Metal Magnet Machine
  • Personality: Despite being a bad person and enjoying the fact, he is rather respectful towards both his allies and villains, if a bit dickish, and has lines that he would never cross. In the grand scheme of things, he sees the world as a constant battleground of ideals and is rather fatalistic, but he might as well have fun while he's at it. However, he can get vicious and dangerous when the mood calls for it.
  • Background:
    • Before he became Lodestone, Magnus Cross had an poor, but caring family in Oxford, UK. He tried to enlist in the army to support his country, but was rejected by every branch except for one, experimental branch called the Human Evolution And Villain Eradicatio N, or Project HEAVEN for short. He was chosen to become a team of supersoldiers designed to fight in wars all over the globe for peace and order. In order to become said supersoldiers, those chosen would have to give up parts of their humanity, such as in Magnus's case, his entire body, minus a few critical organs (the heart and brain). Unfortunately, losing the sense of smell, taste, and touch can drive a man mad, and he was no exception and the people in Project HEAVEN paid the price for it. After carving a warpath through the project and England, he soon removed his identity as Magnus Cross and replaced it with Lodestone, a magnetic force of nature serving the unjust to find a place in the world.
    • Before you say, "A villain that controls magnetism looking for a place in the world? Gee, where have I heard this before?" and you might be right on that, but he doesn't search for any lofty goal. He soon mellowed out after assuming his new identity, waited for his notoriety to peter down, and decided to move to Easton City, where he can make his mark on a different country.

edited 22nd Sep '16 6:49:01 PM by Ore-O

"I treasure every day with you, darling." "No need to be so sappy, love." "You know that's how she is, Nia." - AU!Pyra, Nia, Mythra

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