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A Game of Gods Season 3: Terminus

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There is a legend spoken across a myriad of worlds, a tale of a tower between worlds. Called the Tower of War by some, the Devouring Tower by others and the Tower of Gods by most. The story goes that at a time of great conflict and crisis, a great Tower appeared. A construct of jet black metal, it stretched into the skies to a height where none could see the top. And at the base of the Tower, a black and gold gate unlocked.

Here, the stories diverge. Some tell of a band of heroes emerging, bringing an end to dictators and those who would let conflict rage. Others tell of demons and evil beings spilling out from the Tower and covering the world in an eternal darkness. And others say that those who dared to enter never returned.

But all tales agree on one point. After a period, sometimes days, sometimes years, the Tower vanished, leaving behind a world forever marked by its arrival and legends in its wake. And the fate of those whom the Tower had swallowed was left in the hands of the Gods.

Greetings traveller, and welcome to the Tower. You have been chosen to climb its steps of black stone and seek the top where the Ruler awaits. Me? I am but a blind locksmith, forever cursed to lead those who would climb the Tower and explain how to proceed. At the top of this Tower awaits your reward should you succeed. Riches beyond your imagination, knowledge that surpasses that of the greatest thinkers, weapons that would pluck the sun out of the sky and treasures of technology that would make anyone a king of their world. And, should you wish to, a way home, just how you left.

Oh, do I sense hostility? Rebellion? Righteous anger, directed towards the Ruler for taking you from your home? Oh yes, you would not be the first. Certainly, the one responsible for your being here also awaits at the top. Would you like to strike them down? Take revenge for your treatment? Or take on the mantle of Ruler of the Tower yourself?

Yes, yes! For such is the nature of the Tower! At the top, your heart’s greatest desires! But to win, you must play the games that the gods dictate!

Ah, now you are listening? You wish to know how to play? Very well. You will climb the Tower one floor at a time. Each floor have the stairs to the next floor, locked. But each floor also has a black and gold gate that leads to a different world, locations unimaginable or locales familiar. From that world, a world embroiled in chaos and strife, you must locate the key that will grant you passage to the next floor. Will it be the crown of a king? The last coin of a beggar? The song of an animal? I will be able to tell you what it is, but you must find it by yourselves. And then you return here, and you can progress to the next floor.

A simple idea, but a difficult task. Travel the myriad of worlds that this Tower connects to, recover the keys and climb! Ascend towards the heavens, towards the reward that awaits above!

Climb!


Sign-Ups are currently CLOSED, but will reopen at a later time.

  • Signup Sheet:
  • Name:
  • Age:
  • Appearance: (Links are fine.)
  • Universe: (The work of media they come from.)
  • Personality:
  • Backstory:
  • Powers/Abilities/Equipment: (Any racial traits beyond normal human should go here too.)
  • Why have they been picked to climb the Tower?: (All the Climbers have been chosen by the Ruler to climb the Tower, with the potential to reach the top. What does your character bring to the team? Your acceptance to the game won’t be based on this question.)



Rules

First of all, please respect the forum rules and the RP subsection rules.

One character per player, please. We’d also like to keep powerlevels at a reasonable standard, but anything can be nerfed. Even if you think your character is too powerful, send them our way and we’ll discuss it. Rule of thumb, though: if your character can cause or fix natural disasters single-handedly in a short length of time, expect some nerfs.

Please keep to general R Ping etiquette. No ghosting (simply ignoring any attacks sent your character’s way); no autohitting (whether your character’s attack lands is up to the other player, not you); no taking control of other people’s characters, etc. Of course, these being etiquette and not laws, you can make breaches if they’re discussed with the other player beforehand.

The only real rule is that GM rulings are final, and must be obeyed, though if you have objections these rulings can be politely discussed. The GMs for Season 3 are Meanken, Makaioh and Lemurian.


Roleplaying Thread
The Discussion Thread
Challenge Suggestion Document

edited 2nd Aug '17 4:06:52 AM by Lemurian

salithewitch Dubious Origins from The Underground Since: Dec, 2014 Relationship Status: Above such petty unnecessities
Dubious Origins
#151: Jun 29th 2016 at 12:00:12 PM

I dig it!

CAPERS! JAPERS! BEING CAPTURED! AND OTHER SORTS OF FUN ACTIVITIES.
Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#152: Jun 29th 2016 at 12:34:50 PM

Splendid. smile Then please make your edits, and we'll proceed with accepting the two brothers.

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!
salithewitch Dubious Origins from The Underground Since: Dec, 2014 Relationship Status: Above such petty unnecessities
Dubious Origins
#153: Jun 29th 2016 at 3:36:10 PM

I made some edits, but about Karma: In the game Sans has 1 attack point, so I assume that either he can't turn off Karma or if he can then turning it off makes him almost powerless

CAPERS! JAPERS! BEING CAPTURED! AND OTHER SORTS OF FUN ACTIVITIES.
Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#154: Jun 29th 2016 at 4:12:32 PM

Right...well, the thing about the karma-power is that if he starts fighting just average mooks or, say, animals, it becomes very hard to basically calculate that for each opponent. It's easier when it comes to bosses, basically, but otherwise it's quite impractical to keep track of. Also, I'd very much prefer if Sans could not notice when he was being observed by a player for Terminus, as that is a level of meta that is basically entirely out of the question for the RPG.

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!
salithewitch Dubious Origins from The Underground Since: Dec, 2014 Relationship Status: Above such petty unnecessities
Dubious Origins
#155: Jun 29th 2016 at 4:44:18 PM

Alright, I'll scrap the meta. As for karma... What if Sans becomes more powerful the more angry he is? That would be pretty in line with Undertale lore

CAPERS! JAPERS! BEING CAPTURED! AND OTHER SORTS OF FUN ACTIVITIES.
DoctorThunder Since: Sep, 2010
#156: Jun 29th 2016 at 5:19:05 PM

Not a GM, obviously, but what do you guys think about this alternative: Sans inflicts more damage the more evil he believes his opponent to be?

Darkomega245 Since: May, 2012
#157: Jun 30th 2016 at 12:27:51 AM

  • Name: RC-1262 "Scorch"
  • Age: 10 (Physically 20)
  • Appearance: "If we're all clones, why am I the only one with a sense of humor?"
  • Universe: Star Wars: Republic Commando.
  • Personality: Scorch was Delta Squad's lighthearted wise-cracker, and could often be counted on to crack a joke or poke fun at the situations the squad encountered. At the same time, he was also a competent soldier who served as Delta Squad's explosives technician, a job which he was excellent at, and one he thoroughly enjoyed, he also possessed an inflated sense of irony that some mistook as fatalism.
  • Backstory: Together with three other clone commandos, Scorch was a part of the elite special forces unit, Delta Squad, and served as the squad's demolition and explosives expert alongside his clone brothers in Delta Squad on a number of battlefields aiding the Grand Army of the Republic against the Confederancy of Independent Systems.
  • Powers/Abilities/Equipment:
    • Katarn Commando Armor:Katarn-class commando armor was armor used by clone commandos during the Clone Wars, it grants good protection against shrapnel, impact, bullets, blaster bolts and damage in general while coming with a built-in deflector shield which absorbs some damage for the user, after the shields are down or took some damage, it takes 10 seconds for it to recover its full strenght if the clone hasnt taken any damage. It also comes with a built in retractable Knuckle-vibro blade in the left arm.
    • DC-17m Blaster Rifle:a powerful, rapid-firing assault rifle. Drawing its power from side-loaded power pack clips, the DC-17m blaster could fire a maximum of sixty shots before requiring a reload.
      • Anti-armor Attachment: A third configuration for the DC-17m was made possible by an attachment that transformed the rifle into an anti-armor grenade launcher. The launcher was loaded, one at a time, with dumb-fire grenades that could be launched several feet away from the user, and detonated on impact with any hard surface. Though the grenades were especially effective against heavily armored targets, the wide blast radius of the explosion made them good for damaging or destroying small enemy formations.
    • Detonation packs: Scorch carries with him some explosive packages which can be attached to a surface, and then has to be armed by the commando for 10 seconds, it either can be used to ambush enemys by detonating the bomb, or opening sealed doors or removing debris blocking the way.
  • Why have they been picked to climb the Tower?: The group could certainly use a explosives expert, and someone who could snark or poke fun at the situations they find in order to lighten their moods.

Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#158: Jun 30th 2016 at 1:37:54 AM

Looks good. RC-1262 "Scorch" is Accepted.

@salithewitch: Would it? I'm not so sure. However, I have a different suggestion. How about making it an Active effect, that is to say, he has to target one enemy for karmic retribution, and then the GM or Challenge-GM only has to calculate karma for that one enemy? So it's no longer an always-on effect, but in all other aspects, it works the same way as in the game.

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!
GeekCodeRed Did you know this section has a character limit? from A, A, B, B, A Since: Sep, 2010 Relationship Status: TV Tropes ruined my love life
Did you know this section has a character limit?
#159: Jun 30th 2016 at 5:44:16 PM

Official GM Announcement

We know you're all been patiently waiting for AGOG Season 3 to begin.

Unfortunately, it won't begin today. Or tomorrow. Or the next day.

It will, however, begin on Sunday the 3rd of July.

Try and have your signups in by then.

They do have medals for almost, and they're called silver!
salithewitch Dubious Origins from The Underground Since: Dec, 2014 Relationship Status: Above such petty unnecessities
Dubious Origins
#160: Jun 30th 2016 at 6:04:51 PM

[up][up] I can work with that

CAPERS! JAPERS! BEING CAPTURED! AND OTHER SORTS OF FUN ACTIVITIES.
Katsuun nagisad Since: Nov, 2009 Relationship Status: Only knew I loved her when I let her go
nagisad
#161: Jul 1st 2016 at 8:24:58 AM

I had honestly sworn that GOTG changed seasons years ago? Seeing this was a surprise.

Name: Jaina Proudmoore
Age: 23
Appearance: "Shh. I'm trying to think here."
Universe: Warcraft

Personality: Jaina's studious, has a self-critical eye and a mostly healthy propensity towards skepticism. She had to work hard and think forward to make it where she did in her universe of origin- everything going to hell aside- and she's never one to back down from a challenge; whatever the problem at hand she'll meet it with a headstrong spirit easily mistaken for rashness and sometimes arbitrary rebellion. She does come off as bellicose at times. At her worst she's a bookish nerd, awkward and condescending when she believes herself in the right. It's a well-earned character trait, her natural snappiness and dry humor.

She's quite emphatic and patient, on the other hand, when you earn her sympathy. Jaina has a preference for diplomacy and resolution, while she's not a fool about it she can be a bit of an idealist and almost stubbornly lenient with others if she believes she can see the best in them. She's naturally altruistic and will always lend a helping hand if it's reasonable for her to do so. She has a tendency to simplicity and reductionist philosophy in her style of dealing with others, anything too complicated is distracting, which is a no-no as far as an Azerothian mage who doesn't want to blow a hole in reality is concerned. Be nice and kind if she can, otherwise don't waste the energy. She can grow distant at times, distracted by musings and study. It's no purposeful slight against others more than it is a style she's accustomed to given her heritage as a mage.

She's got her inner demons, and her independence and self-reliance also mean she tends to blame herself for things beyond her control. A lot of her recent history's been rather bleak, and while she shies away from ruminating on it publicly she tends to mull over the what ifs in private, more than is healthy. Her patience also holds back a lot, and she tends to repress her feelings to her own detriment.
Backstory: Jaina was the daughter of Daelin Proudmoore, the leader of a powerful maritime state of humans. She was from a young age taken by magical lore, and when her talent was discovered she personally took the steps necessary to secure herself a magical apprenticeship, already showing her spirit as early as childhood. She was a rare female mage within the ranks of the mages of humanity, Dalaran, and she proved herself more than willing to meet the challenge. She climbed the ranks quickly, becoming a mage strong enough to win the approval of the leadership and thus win herself both titles and respect. As royalty she also earned the attention and companionship of Prince Arthas of the fellow kingdom of Lordaeron, and their friendship blossomed into a romance, one cut short by their respective duties as they both aged into power.

Years later disaster would strike Lordaeron when a mysterious plague of undeath began to ravage it's provinces. Jaina was Dalaran's agent in the crisis, and she briefly rekindled her romance with Arthas as they investigated and drove back the undead scourge together. Arthas however, proved increasingly desperate and maddened in his attempts to stem the tide and made decisions that drove him apart, both from Jaina and from his grip on humanity. She'd never witness his final fall from grace personally, but she saw enough of his increasingly heinous atrocities to know what he had become. The ides of fate carried her away from that tragedy's zenith, prophecy led her to bring what people she could to another land, becoming the preserver of her people when the undead scourge under a turned Arthas burned what was left of the kingdoms she'd protected to the ground.

She established a colony of these wayward peoples in this new land, encountered old enemies in the Orcs. She was allied with them by necessity to save the world from the demonic threat of invasion that had masterminded the undead, and she devoted herself to the cause.

When the battle for their world was won she was left with a tenuous alliance with old enemies, now uncertain allies. Her character and newfound maturity saw her through those times and she forged trust and respect of the Orcs, but one last tragedy would unfold. Her own father Daelin, coming with a fleet of what was left of his kingdom and prejudiced against the Orcs, attempted to break the alliance and destroy the rebuilding Orcish nation. Jaina ultimately chose her allies over her father, and directly aided in his death and the return of peace.

Powers/Abilities/Equipment:

  • Fire Manipulation: One of the two elemental affinities for evocation Jaina can draw on as a learned mage. Flame conjuring has a theoretical wind up time for her where she will be stationary due to concentrated channeling, but she can expend this time into increasing the effect of the flame she summons.
    • Pyroclasm: She can throw a concussive bolt of pyroclastic rock in a straight line up to 20 m, it moves at an average running speed. If she throws it instantly it has little force and mostly damages through heat and pressure, if she charges up to the maximum effective time of 2.5 seconds the strike is almost guaranteed to set the target ablaze and bowl it over if it connects, even if it's the size of a semi-rig.
    • Flamestrike: She can also summon an expanding wave of heat and flame from a given point within 10 m. Instantly cast it gives little warning to enemies, at up to a 2.5 second delay the radius of the explosion and the force it applies increase.
  • Frost Manipulation: Summons ice. These effects are all instantaneous and have no wind up time. She can offensively use this ability in three manners:
    • Frost Nova: A ring of frost surrounds her. It's not designed to do much in the way of harm, it's primary purpose is glassing over approaching things within a 4m radius with an oppressive sheen of frost and momentarily forcing them to expend energy to free themselves and move again. Doesn't work very well the more incoming velocity the target has, someone moving at running speed wouldn't be held for long as most of their kinetic energy will already melt the frost snare.
    • Cone of Cold: Expands in a forward-facing cone outwards from her mouth, up to 10m out. It resembles a chilling wind in effect, cutting and biting and exposed flesh and shearing through armor if it's thin.
    • Blizzard: Summons an area of raining ice shards, up to the size of a small bedroom, that rain from an indeterminate point in the sky fast enough and in enough volume to be oppressive. The area of effect can occur anywhere within 10m of herself, and she can channel it for as long as she has energy.
    • Water Elemental Summoning: A very energy efficient ability for the amount of theoretical damage output. Jaina summons beings of pure water, amorphously human bodies rippling like tides. They are exceptionally fragile, even the force of a good kick can shatter them apart. But they can accurately fire barrages of straight-line piercing ice shards at bullet velocities at a range of up to 20 m, and Jaina can keep a lot of them up at once due to their low mana investment cost. She does need a few seconds of concentration to summon one and has to wait out another couple of seconds of cooldown between each summoning, but given time and protection she can litter a battlefield with these guys.
    • Ice Block: An emergency defensive measure. Jaina immediately encases herself within a thick hull of translucent ice, reinforced with her own energy to be nearly impervious to physical and magical effect until she thaws it out herself. It completely immobilizes her and limits her own spell casting, the only thing she can do within it is melt the ice away. Using this ability is also restrictive and harmful to her own body, and thus she cannot safely use it more than once in a given hour.
  • Arcane Manipulation: Manipulating raw magical energy with her mana pool, as opposed to converting it into an elemental form. Jaina's learned a variety of utility spells here, some of which are very potent at the cost of prohibitive mana requirements.
    • Polymorph: An enemy who cannot resist the magical compulsions through their own countermeasures or inherent magical resistance becomes a harmless sheep, capable of thinking and slowly waddling but otherwise rendered ineffectual. This effect can last up to a whole minute, but will also be broken the moment the sheep is touched by sufficiently violent force.
    • Portal Forging: Very mana intensive and requires a large amount of concentration, research, and external assistance. Essentially useless within the context of battle. What Jaina can do is establish a long standing portal between two already known locations that allows for free travel back and forth for up to a day before the portal naturally collapses. For the portal to be formed Jaina and two other associates must all intimately be familiar with the location of the portal's other side. They then engage in a brief but complex ten second ritual, then Jaina's mana pool is appropriately taxed (all of it and then some can easily be used for extreme distances like across worlds) and the portal opens.
    • Mass Teleport: A more immediate movement of personnel. Jaina can take herself and as many people as she can afford to expend the energy for to a known, sufficiently obstacle-free location instantly (the effect will make it seem like they remain in place for a second or so after the ability casts but they are already intangible and in transit). Moving any more than eight or so people any appreciable distance is a herculean effort that will leave her dangerously exhausted and should be reserved for emergencies only.
    • Refreshment Conjuring: Summons a charmingly small and cozy table that produces copies of generically delicious meals (staples like bread, cheese, water), each unit of food or drink expending a small amount of Jaina's energy. She can hazard a full course banquet for the entire party size, but it will drain her to likely useless levels until she can recover. The food has supernaturally restorative properties, and in a pinch a full meal from the table can substitute for a nap's worth of rest in terms of mana and general combat-effective energy.
    • Arcane Brilliance: A cheaply wrought buff that whets the mind of the recipient, notably improving focus and clarity for up to an hour. It does not otherwise affect the personality. It also provides them with a greater instinctual understanding of languages, a sort of translator buff.
    • Mirror Image: A high cooldown (a few minutes between uses) ability that summons intangible pseudo-sentient copies of Jaina (she can hold a fairly engaging conversation between them) who smartly and tactically mimic abilities she uses for the duration of 1 minute, either onto other targets or redoubling the effects onto the same target without taxing her mana pool
Why have they been picked to climb the Tower?: Jaina's a willful character who can learn, adapt, and possibly become a source of leadership. She doesn't particularly want to be here, but she'll put her chin up and do what she must to get home.

And she's also a walking food dispenser, among other sources of generic party utility.

edited 1st Jul '16 8:26:18 AM by Katsuun

Kitkat Kitkat / He's our man / If any one screws up / He sure can -Imca
nman Since: Mar, 2010
#162: Jul 1st 2016 at 9:12:50 AM

Oh boy, Jaina.

My magic will tear you apart!

Well played.

Amazing.

Well played.

Amazing.

You win this one.

desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#163: Jul 1st 2016 at 9:13:35 AM

You've asked for this!

The voice of thy brother's blood crieth unto me from the ground
nman Since: Mar, 2010
AllHailThrall For the Horde! from Somewhere (It’s Ben 10) Relationship Status: Longing for Dulcinea
For the Horde!
#165: Jul 1st 2016 at 9:36:26 AM

I considered rolling up Khadgar for this game, that would've been amusing. evil grin

I can still hail the Horde even though the company has shamed us. Strength and Honor even if Blizzard has neither.
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#166: Jul 1st 2016 at 9:37:18 AM

...Spot the person who doesn't play WoW.

edited 1st Jul '16 9:40:57 AM by Deadbeatloser22

"Yup. That tasted purple."
nman Since: Mar, 2010
#167: Jul 1st 2016 at 9:44:11 AM

WOW?

This is Hearthstone talk[lol]

desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#168: Jul 1st 2016 at 10:37:26 AM

[up] This. Though I used to play WoW.

The voice of thy brother's blood crieth unto me from the ground
nman Since: Mar, 2010
#169: Jul 1st 2016 at 10:41:26 AM

I played the WOW trial for six hours... In order to get the Liadrin skin in Hearthstone.tongue

Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#170: Jul 1st 2016 at 11:02:45 AM

Sans, Papyrus and Jaina Proudmoore are Accepted. They will be added to the list of accepted characters shortly. smile

Good to see you again, Kats, it's been a while.

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#171: Jul 1st 2016 at 11:03:54 AM

*pouts*

"Yup. That tasted purple."
Katsuun nagisad Since: Nov, 2009 Relationship Status: Only knew I loved her when I let her go
nagisad
#172: Jul 1st 2016 at 11:15:19 AM

psst I dont play Hearthstone

Glad to be in!

Kitkat Kitkat / He's our man / If any one screws up / He sure can -Imca
OG-Sama Mancunian Candidate Since: Jan, 2015 Relationship Status: I get a feeling so complicated...
Mancunian Candidate
#173: Jul 2nd 2016 at 6:13:23 PM

  • Name: R. Dorothy Wayneright. The R stands for robot, probably.
  • Age: Not older than a year or two at absolute maximum. Physically speaking, somewhere in her late teens or very early twenties.
  • Appearance: Beep boop. Four foot eleven. Passes for human from a distance fairly convincingly, but once you're up close and paying attention the latex skin gives the game away. She also whirs faintly from time to time, and although she can, doesn't really bother mimicking human movement.
  • Universe: The Big O
  • Personality: Dorothy maintains a mildly pouty and reservedly sarcastic demeanour at all times, speaking only barely more emotively than monotone and rarely changing her expression. She is exceedingly and occasionally inappropriately blunt, often giving the impression of self-assuredness. Although she still seems to experience some degree of emotion and is clearly capable of attachment and empathy, her emotional responses in general appear to be different in nature to human ones, being muted, underdeveloped, and consequentially far more straightforward.
    • The reserved and emotionless act also serves as a habitual way of reminding people that A: she's not a real girl, and B: has no interest in becoming one. There are certain existential questions concerning her existence, being made in the image of a dead girl as an explicit replacement. She doesn't dignify them with answers.
    • Despite this, she is shown as being fundamentally (if quietly) compassionate, quick to adapt to the company of others, and possessed of a strong if not necessarily righteous sense of morality. From extrapolation, an aversion to bloody violence also seems likely, albeit not one born out of squeamishness. The general sense is purity without stepping over into naivete, and is likely the result of the most basic level of her programming, a holdover from the days of robots being strictly commercial products.
    • As a gynoid, she's also heavily implied to be (in very broad strokes) compliant with the three laws of robotics. For the purposes of the RP, the laws under which she operates can be assumed to go:
      • 1: R. Dorothy must not act with force against any human being with premeditated malignity, and cannot knowingly visit wounds which to her judgement are serious or life-threatening upon any human party.
      • 2: R. Dorothy is permitted according to her own judgement to protect human life through physical means, insofar as this does not conflict with the first law. Independent of her own judgement, under no circumstances can R. Dorothy allow her owner or owners to come to life-threatening harm.
      • 3: R. Dorothy must act to preserve her own existence, insofar as this does not conflict with the first and second laws.
  • Backstory: Dorothy is a gynoid commissioned by one Timothy Wayneright in order to replace his (presumably long-deceased) daughter following a sudden lapse in the forty-year amnesia affecting everyone in the setting. Shortly after her completion, Dorothy was kidnapped by a gang of criminals in pursuit of a ransom. A negotiator named Roger Smith was called in to oversee the transfer, but things went south and resulted in the death of both her creator and original commissioner. Having inherited their debt and having nowhere else to go, Dorothy joined Smith's house staff as a maid, where the two engaged in the typical noir passive aggression and generally had sick retro giant robot adventures.
  • Powers/Abilities/Equipment:
    • Durability: Her construction appears to be primarily steel and ceramics, with a thin layer of latex acting as skin. As such, lacking both the ability to feel pain and any vital organs beyond her power supply and the circuitry in her head, Dorothy cannot be killed by by the vast majority of methods applicable to human beings. However, she's not bulletproof to any degree except maybe a lightly-loaded .22, and was not designed with redundant features to compensate for internal damage once her bodywork has been compromised. A good shot through the arm would render it essentially dead, while one through the head would spell certain death unless she was disproportionately lucky. Her torso seems to house a greater number of non-essential systems, but even then it wouldn't take more than four or five random shots to get lucky.
      • However, a normal human being with a knife would have no chance unless he got lucky and stuck it in a joint. Similarly, she can essentially ignore slings, arrows, thrown stones, and most shrapnel.
      • In-series Dorothy is noted to be far more advanced than commercially available androids, which are usually sexless or default to male, being called a work of art by one technician examining her systems. This will most likely make maintenance by other members of the group fairly difficult, if only as a matter of having to custom-make parts.
      • Pretty magnetic, although you'd need a strong one. Gets caught by industrial magnets about three times over the course of the show, although the lack of ill effect she suffers implies some EMP shielding.
    • Strength, Dexterity, Speed, Etc: Dorothy was designed with a much greater physical capacity than a human being, for reasons which are never stated but seem to stem from an android's secondary function as a safeguard for its owner. On foot her maximum speed appears to be somewhere around thirty miles an hour on a nice long straight, cornering almost impossible due to her weight, but on a bicycle she was able to keep up with and overtake a squadron of police cars doing somewhere in the ballpark of forty to fifty. She has sufficient strength and dexterity to kick cleanly through the wind-shield of a car before steering it using her foot, entangle two grown men in the frame of a bicycle before holding it up with one hand and no visible effort, support her entire body weight while gripping a surface with only her fingers, and open locked doors by pressing on them with her palm.
      • As the gif makes obvious, she seems to have a system of servos and ball joints, and is under no obligation to follow human ranges of motion.
      • Finally, being a robot running on who-the-fuck-knows, Dorothy has functionally limitless reserves of stamina.
    • Utilities:
      • CD Drive: Disguised as a hairband. Appears to be used to upload programs or allow her to view information. Can be used to upload malware onto her system.
      • Internal Air Tank: An internal air tank. Not especially large, as she mentioned attempting to perform CPR would severely drain it. Presumably used to allow speech or mimic breathing.
      • Handy Forehead Light A light build into the interior of her CD drive, which with the tray open can be used as a flashlight. Brighter than it has any real right to be,
    • Weird Robot Shit: Although it's never explicitly confirmed or denied, Dorothy's construction seems to have involved the recycling of military computer parts used in giant robots prior to the incident. Whatever it is, it holds sensitive information and allows her to interface with the local giant robots of the series, occasionally being being directly wired in and used as a crucial component herself. Most likely the reason for her EMP shielding.
    • Skills:
      • Piano Playing and Singing: Dorothy is noted to be an expert pianist and lovely singer, although we never really hear her doing the latter and she seems only to have been doing it for her commissioner's benefit.
      • Presumably cleaning.
  • Why have they been picked to climb the Tower?: Dorothy's strength are essentially her compassion and straightforward no-nonsense 1930s notions of morality. A member of the team, she can provide emotional support (albeit laconic and mildly clipped) and a reasonably robust moral centre. As a prospective climber, you could make a reasonably strong case for her having been chosen for her virtue.

edited 2nd Jul '16 7:07:32 PM by OG-Sama

troydenite Since: Mar, 2011
#174: Jul 2nd 2016 at 6:25:26 PM

I think I'll nerf Excalibur Image to tank-busting levels, then. Sorry for the delay.

Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
#175: Jul 3rd 2016 at 3:58:12 AM

R. Dorothy Wayneright is Accepted. smile

@troydenite: Splendid. smile Please add that nerf and the ones mentioned here to your character sheet, and EMIYA will be accepted.

Join us in our quest to play all RPG video games! Moving on to disc 2 of Grandia!

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