Follow TV Tropes
And they're gearing up for the Monster Hunter: World expansion in... September?
Between all of that, I'm not surprised they were mostly silent this year. It was simply their turn to be in the doldrums in terms of content.
No Capcom E3 huh?
Damn, so much for a Strider sequel.
Capcom's only other thing at this E3 was the Monster Hunter expansion.
Yeah Capcom already fired all their guns. They probably have a bunch of things they can't show anything but teasers for cooking.
Snore Not particularly interested tbh.
Now, Daemon X Machina release date and Animal Crossing? I got as hyped as the Kongs were for Banjo-Kazooie. And let's not forget the teaser for BotW 2.
Edited by KusaMigeru on Jun 12th 2019 at 2:30:13 PM
I think Breath of the Wild 2 may have been our only major surprise game announcement this year? Iím having difficulty remembering another one.
That game is probably three years away, if not four. Which is a bummer.
I'm not sure it's going to take that long. They're visibly reusing assets from Bot W and certainly using the same engine and a lot of the same mechanics, which was a big part of Bot W's dev time.
I wonder if it's still going to be fully open world or if there's going to be more emphasis on cohesive dungeons this time.
Probably open world.
I could also see them biting the bullet and going full Metroidvania.
Biting the bullet for the most popular game in the franchise?
Once again, it is the most critically and commercially successful game in the series. This is what Zelda will be like for the foreseeable future.
Now thatís not to say that every game will be exactly like Breath of the Wild. The other console games all gave their own spin to Ocarina of Timeís formula. Their own gameplay hooks. But I wouldnít expect them to go to a halfway point between the current formula and the previous one so quickly when the last game was such a success.
I think they will probably have some sort of spin/iteration for this game to differentiate it from Bot W but yes, I'm pretty sure Bot W is going to be the template for mainline Zelda going forward, with a smattering of "retro" Zeldas following the older style here and there.
I think they will at least make a token effort to adress the complaints. Remember, Skyward Sword was made in response to complaints about Twilight Princess' world feeling empty, and Breath of the Wild was made in response to complaints about Skyward Sword being too handholding.
Ironically SS's world feels even emptier. But yes, I think Bot W 2 is probably going to make an effort to fix a few things. Weapon durability is probably gone, if I had to guess.
It absolutely wonít be gone. Tweaked, possibly. But theyíre not going to abandon one of their major innovations after only one outing.
Since Link still has the Master Sword at the end of BOTW (and I'm pretty sure the trailer too), I wouldn't be surprised if it was gone, possibly replaced by a different kind of weapon upgrade system.
Weapon durability isn't an innovation lol.
It'll either be gone or revamped to not be ass.
I don't think it's especially unreasonable. What people praised in BOTW was the chemistry engine, freeform exploration and the knowing breaking of Zelda traditions. I don't think Nintendo is going to make BOTW's sequel a BOTW clone, none of the direct sequels have been.
I went looking and didn't see it. Doesn't mean much though, trailer wasn't focused on Link.
Edited by Watashiwa on Jun 12th 2019 at 11:57:54 AM
Itís an innovation for Zelda.
Open world isnít an innovation either, but itís a huge change for the series.
Skyward Sword had breakable shield.
Permanent weapon breaking is kinda rare, usually they're repairable at least.
Eh, to be fair, the term "innovation" here is a bit...subjective. It's new, but really not an improvement. I love Bot W, but I do abhor the weapon breaking system. It takes away much of the player's ability to choose what weapons they want to use.
I like the open world element, but part of what makes an open world good is being able to take equipment from one part and use it in another part.
Edited by Protagonist506 on Jun 12th 2019 at 1:59:56 AM
Honestly, weapon breaking is whatever to me. The bigger issue for me was having to swap out shit due to limited inventory space. I hope they either make swapping weapons and shields more fluid or just get rid of limited inventory space entirely.
Majora's Mask is about as clone-y as it's possible to be and still be a new game.
Community Showcase More
How well does it match the trope?