No Capcom E3 huh?
Damn, so much for a Strider sequel.
Capcom's only other thing at this E3 was the Monster Hunter expansion.
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."Yeah Capcom already fired all their guns. They probably have a bunch of things they can't show anything but teasers for cooking.
Dark Crystal?
Snore Not particularly interested tbh.
Now, Daemon X Machina release date and Animal Crossing? I got as hyped as the Kongs were for Banjo-Kazooie. And let's not forget the teaser for BotW 2.
Edited by KusaMigeru on Jun 12th 2019 at 2:30:13 PM
... And that's called jazz!I think Breath of the Wild 2 may have been our only major surprise game announcement this year? I’m having difficulty remembering another one.
That game is probably three years away, if not four. Which is a bummer.
I wonder if it's still going to be fully open world or if there's going to be more emphasis on cohesive dungeons this time.
Probably open world.
Where there's life, there's hope.I could also see them biting the bullet and going full Metroidvania.
Biting the bullet for the most popular game in the franchise?
Where there's life, there's hope.This.
Once again, it is the most critically and commercially successful game in the series. This is what Zelda will be like for the foreseeable future.
Now that’s not to say that every game will be exactly like Breath of the Wild. The other console games all gave their own spin to Ocarina of Time’s formula. Their own gameplay hooks. But I wouldn’t expect them to go to a halfway point between the current formula and the previous one so quickly when the last game was such a success.
I think they will at least make a token effort to adress the complaints. Remember, Skyward Sword was made in response to complaints about Twilight Princess' world feeling empty, and Breath of the Wild was made in response to complaints about Skyward Sword being too handholding.
Ironically SS's world feels even emptier. But yes, I think Bot W 2 is probably going to make an effort to fix a few things. Weapon durability is probably gone, if I had to guess.
It absolutely won’t be gone. Tweaked, possibly. But they’re not going to abandon one of their major innovations after only one outing.
Since Link still has the Master Sword at the end of BOTW (and I'm pretty sure the trailer too), I wouldn't be surprised if it was gone, possibly replaced by a different kind of weapon upgrade system.
Weapon durability isn't an innovation lol.
It'll either be gone or revamped to not be ass.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I don't think it's especially unreasonable. What people praised in BOTW was the chemistry engine, freeform exploration and the knowing breaking of Zelda traditions. I don't think Nintendo is going to make BOTW's sequel a BOTW clone, none of the direct sequels have been.
I went looking and didn't see it. Doesn't mean much though, trailer wasn't focused on Link.
Edited by Watashiwa on Jun 12th 2019 at 11:57:54 AM
It’s an innovation for Zelda.
Open world isn’t an innovation either, but it’s a huge change for the series.
Skyward Sword had breakable shield.
Where there's life, there's hope.Permanent weapon breaking is kinda rare, usually they're repairable at least.
Secret SignatureEh, to be fair, the term "innovation" here is a bit...subjective. It's new, but really not an improvement. I love Bot W, but I do abhor the weapon breaking system. It takes away much of the player's ability to choose what weapons they want to use.
I like the open world element, but part of what makes an open world good is being able to take equipment from one part and use it in another part.
Edited by Protagonist506 on Jun 12th 2019 at 1:59:56 AM
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Honestly, weapon breaking is whatever to me. The bigger issue for me was having to swap out shit due to limited inventory space. I hope they either make swapping weapons and shields more fluid or just get rid of limited inventory space entirely.
Majora's Mask is about as clone-y as it's possible to be and still be a new game.
And they're gearing up for the Monster Hunter: World expansion in... September?
Between all of that, I'm not surprised they were mostly silent this year. It was simply their turn to be in the doldrums in terms of content.
"Oh no, Sanji's Chronic Simprosis!" - Kou The Mad