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stevebat Since: Nov, 2009
#3451: Apr 29th 2017 at 4:57:42 AM

Someday I wish Nintendo would release super mario maker world that allows people to make entire mario games. With slopes and vertical levels.

Apocalypse: Dirge Of Swans.
ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#3452: Apr 29th 2017 at 5:59:46 AM

Oh, I think that's certainly coming. A lot of the stuff that's conspicuously missing from the original game—slopes, Star Coins, desert and icy themes, Luigi—feels like it's being Saved for the Sequel.

Is that a Wocket in your pocket, or are you just happy to see me?
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#3453: Apr 29th 2017 at 11:28:36 PM

Vertical designs would be nice, too.

I sure said that!
ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#3454: Apr 29th 2017 at 11:55:21 PM

Oh, dude, I'd love to remake Parrot-Chute Panic (using the Diddy Kong mystery mushroom, of course!).

Is that a Wocket in your pocket, or are you just happy to see me?
randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#3455: Apr 29th 2017 at 11:59:05 PM

Vertical levels for life...

YO. Rules of the Internet 45. Rule 45 is a lie.
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#3456: May 1st 2017 at 7:16:19 AM

I kinda half-assed one vertical level (via pipe and door use); it was workable, but it was seriously flawed, and I'd love a true vertical level. Especially if I could do autoscroll.

Reminder: Offscreen Villainy does not count towards Complete Monster.
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#3457: May 1st 2017 at 8:26:06 AM

Especially if it came with a Tower tileset.

I sure said that!
Geist-Fox loafing about from north Since: Jun, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
loafing about
#3458: May 2nd 2017 at 5:56:55 AM

Tried ideas to make an Advancing Wall of Doom. (Funnily enough, the same kind as the picture on the trope page...)

Rails: Objects on rails do not collide with the teerain which is good. But it's too slow.

Adding onto the speed issue, the slowest auto scroll is too slow to keep up with railed objects, while the next speed tier is too fast and outpaces the pseudo wall of death.

Conveyor belt on fast: objects on belt move about as fast as a running Mario on normal ground, which is good.

Objects on a conveyor belt collide with terrain, thus making it impossible to build a wall on the belt unless Mario also ran on, but then Mario would also gain the speed benefit, which kills the purpose of the wall of death, which is bad.

I kind of wished we had a layer to set things on that ignore terrain collision, but still retain their hurt-box to relation to Mario.

edited 2nd May '17 5:57:49 AM by Geist-Fox

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#3459: May 2nd 2017 at 5:58:15 AM

You could put wings on it, if you're using blocks...or place a tall bullet bill launcher in a Clown Car below the stage.

edited 2nd May '17 6:00:36 AM by randomness4

YO. Rules of the Internet 45. Rule 45 is a lie.
Geist-Fox loafing about from north Since: Jun, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
loafing about
#3460: May 2nd 2017 at 6:03:38 AM

Hmm, I really wanted to stick spikes and sawblades to it though...

But those are some thoughts.

Berserker88 Since: Dec, 2010
#3461: May 4th 2017 at 3:57:34 AM

Who says it needs to be autoscroll anyway? Isn't an advancing wall already an incentive to keep moving? I've seen the concept done when it's just a small corridor with a blade or other obstacle chasing you.

Geist-Fox loafing about from north Since: Jun, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
loafing about
#3462: May 4th 2017 at 8:08:35 AM

Well I would prefer no autoscroll, but rails make stuff move too slow.

I should remember to try that Clown Car thing next time.

32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#3463: May 4th 2017 at 10:08:57 AM

Well, the catch about using rails to have an obstacle follow Mario is that there are ways to abuse them to get around the forced scrolling idea. I've broken several would-be Advancing Wall of Doom levels to get behind said wall, allowing me to clear the level at my leisure (and many of those levels only have a challenge if you have only a limited time to get past the obstacles).

Sawblades (or Podoboos, which I've also seen) can be worked past by just taking the hit if you have a power-up, and more solid blocks eventually get blocked by other solid blocks (or actually be used as a helper by allowing wall jumps). Or, sometimes, you can just spring off of other things to get over the would-be wall.

Spikes can work, but they're a bit inelegant.

Reminder: Offscreen Villainy does not count towards Complete Monster.
Pyrarson Everybody's dead, Dave. from NaN Since: Nov, 2013 Relationship Status: Hugging my pillow
Everybody's dead, Dave.
#3464: May 7th 2017 at 6:01:50 PM

I would totally use the auto-scrolling level type more often, but it doesn't let you overtake the camera and accelerate the edge of the screen like you can in Rayman Legends, and that's rather annoying.

H.B. Ward
Berserker88 Since: Dec, 2010
#3465: May 9th 2017 at 10:09:35 AM

Yeah, cheating those kinds of levels is a problem. I would recommend either putting a string of saws or something to keep you from getting through with invincibility frames, or just leaving you as small Mario. Given the theme of the level, making you a One-Hit-Point Wonder actually seems kind of appropriate.

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#3466: May 9th 2017 at 11:25:15 AM

[up][up]That would be the point of auto-scrollers....

YO. Rules of the Internet 45. Rule 45 is a lie.
Pyrarson Everybody's dead, Dave. from NaN Since: Nov, 2013 Relationship Status: Hugging my pillow
Everybody's dead, Dave.
#3467: May 9th 2017 at 2:14:22 PM

[up] I meant the right side of the screen, dude. You would still be mandatory to advance in the horizontal, you'd just be able to do it faster than the main speed of the camera.

H.B. Ward
ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#3468: Dec 3rd 2017 at 5:48:31 PM

In case someone's still playing this game, I made a new level: Battle on Donut Bridge! It's one a them scrolling tank gigs.

If someone could play it and maaaybe throw it a star, I'd appreciate it. I worked pretty hard on it and I don't want it to get booted off the server for being unpopular.

Is that a Wocket in your pocket, or are you just happy to see me?
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#3469: Dec 4th 2017 at 8:16:51 AM

I haven't played in over a year... that said, I'll try to squeeze in some time to hit it tonight after chores. Man, I wish adulting didn't eat up so much time.

Reminder: Offscreen Villainy does not count towards Complete Monster.
ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#3470: Dec 9th 2017 at 9:30:47 PM

Thanks, guy! I hope you like(d) it, and I welcome constructive criticism.

Is that a Wocket in your pocket, or are you just happy to see me?
Pyrarson Everybody's dead, Dave. from NaN Since: Nov, 2013 Relationship Status: Hugging my pillow
Everybody's dead, Dave.
#3471: Dec 16th 2017 at 9:42:39 PM

[up] Same problem here, brahz. I actually had two levels deleted for basically the same reason, and I quite liked them. Only, I can't help now. My Wii U was unplugged days ago, and now it's stuck in my disorganized room.

Actually, can you star in a PC web browser? Because I totally will.

Either way, next step for me: Romhacks. After watching a lot of raocow and seeing how undifficult it can be, I'm gonna make my own once my other software project is done. I know Lunar Magic SMW's got no native Super Mario Bros. 3 theme built-in, but I guess I'll just have to work around that.

Honestly, I think I should encourage other players to do the same. I really liked Super Mario Maker, but Nintendo didn't treat it well.

edited 16th Dec '17 9:44:54 PM by Pyrarson

H.B. Ward
Berserker88 Since: Dec, 2010
#3472: Apr 12th 2018 at 2:31:21 PM

I don't know if anyone here's still playing this, but I just updated my two favorite courses for an LP'er that I follow. Here they are just for the heck of it:

The Ultimate Enemy: The Camera! 0106-0000-039B-6F00

Hot & Cold Castle 6B47-0000-039B-77E5

ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#3473: Nov 8th 2018 at 4:31:17 PM

I also added a little something. If anyone's still playing, please give me a star so I can keep it on the server!

Sailing the Cloudy Seas

Is that a Wocket in your pocket, or are you just happy to see me?
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#3474: Apr 24th 2019 at 3:27:56 PM

Bumping this thread to prep it for 2's launch on June 28th.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Nintendork64 Since: Jul, 2011
#3475: Apr 25th 2019 at 7:09:26 PM

Release date trailer:

Also, if you preorder, you'll get a Mario Maker-themed stylus and 12 months of Nintendo Switch Online. As of now it has only been confirmed for Japan and the UK, hopefully it'll be available elsewhere:


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