From a flavor perspective, I do want to note that you've made Applejack unambiguously stronger than Rainbow Dash. Like, Rainbow's card would need to land a free hit on a player and get her first +1/+1 counter before she'd be able to even break even in a slug-match with AJ - and AJ's tough enough that she can easily just block one of Rainbow's colleagues to pelt her out of the sky even then.
Nine times out of ten, if the two cards were set to fight each other, Applejack would stomp Rainbow. Their rivalry, at least as represented in the mechanics here, is pretty unambiguously Applejack > Rainbow Dash.
Edited by TobiasDrake on Jul 7th 2018 at 9:47:55 AM
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.A bit of a revamp to Rainbow's card:
Legendary Creature — Pegasus Soldier
Flying, haste
RW: All combat damage that would be dealt to other creatures you control this turn is deal to Rainbow Dash, Wonderbolt instead.
2WB: Return Rainbow Dash from your graveyard to the battlefield blocking target creature that’s attacking you. Exile Rainbow Dash at end of combat. Activate this ability only during combat, after blockers are declared.
5/3
Had to remove the flavor text to prevent it from being too busy, but I think it works. The overall letter count is below Inalla, which is probably the wordiest legendary to be released in recent memory.
(Note: the flavor for Rainbow's second ability isn't so much "coming back from the dead" so much as it is "pushing on to help her allies one last time in spite of an otherwise debilitating injury.")
I've also made a couple minor tweaks to Pinkie, upping the color intensity of her cost a bit and reducing the cost reduction of her madness ability. She shouldn't be too much more ridiculous than Falkenrath Gorger, but I'm open to tweaking her a bit more.
Legendary Creature — Horse
Each nonland card you own that isn't on the battlefield has madness. The madness cost is equal to the card's mana cost reduced by 1. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your upkeep, discard a card at random.
“What can I say? Sometimes I even surprise myself!”
3/3
Edited by Zennistrad on Jul 7th 2018 at 1:11:38 PM
I decided to make this a thing instead
https://www.fimfiction.net/story/414029/tales-of-times-past-and-present
I think the tweaks work pretty well. Pushing Rainbow up to 5/3 fixes the issue with her AJ rivalry, because it means they trade if they meet on the battlefield - with small advantages in both courts. Rainbow Dash's combat evasion means she can just soar over AJ and ignore her, while AJ can still take her out without trading by basically cheating and abusing Rainbow's ability. This feels like an apt depiction of their rivalry.
Her new second ability, I think, better complements the kind of card she is both mechanically and flavorfully. She's still a finisher, but in the event that your opponent manages to answer her, she can still be useful and help keep the tables from turning on you.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.A few cards for other major planeswalker characters in the My Little Planeswalker:
Legendary Planeswalker — Doctor
+1: Draw a card at the beginning of your next upkeep.
-2: Put target artifact or creature on top of its owner’s library. Its controller gains 2 life.
-8: You get an emblem with “At the beginning each end step, if it’s not your turn, take an extra turn after this one.”
4
Since Venser's dead, who else would be better as the resident Tenth Doctor expy?
Time Turner, in this continuity, is more-or-less the Big Good of the first Myth Arc, generally popping in briefly to offer exposition and guidance to the protagonists. At this point in the story I've hinted that he's doing something important behind the scenes, but what that is won't be revealed until the planned fourth entry in the series. He's also a former student of Teferi and the oldest living pony in Equestria, barely edging out Princess Celestia herself at roughly 1,200 years of age.
In addition to being a Time Master, Time Turner is also adept at manipulating bursts of sonic energy for self-defense purposes — by trapping a pocket of air in a fast-time bubble, he can superheat the air by increasing the motion of its molecules, and then direct the resulting shockwave upon release into a linear vector. This is represented in another chapter card, "Sonic Bolt," an instant for one white mana that deals three damage to an attacking or blocking creature.
Believe it or not, it's actually a coincidence that his abilities so closely resemble Teferi, Hero of Dominaria, since I designed this card before the Dominaria set was announced.
Legendary Planeswalker — Sunset
+1: You gain 2 life.
-1: Target creature gets +2/+2 and gains vigilance and haste until end of turn.
-6: Create a legendary 6/6 red and white Angel Avatar creature token with flying, vigilance, lifelink, and indestructible named Daydream Shimmer.
3
Legendary Planeswalker — Sunset
+1: Sunset the Exiled deals 2 damage to target player. That player discards a card.
-2: Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste and menace until end of turn.
-7: Create a legendary 7/7 black and red Demon Avatar creature token with flying, first strike, haste, deathtouch, and indestructible named Sunset, She-Demon.
4
Legendary Artifact Creature — Unicorn
1W, sacrifice Sunset, Severed Conscience: Search your library for a white Sunset planeswalker card, reveal it, and put it into your hand. Shuffle your library afterwards.
“No matter what it takes, I’ll find a way to stop myself.”
0/1
Legendary Planeswalker — Sunset
+1: Sunset as One deals 2 damage to target opponent and you gain 2 life.
-1: Target creature gets +2/+0 and gains first strike and deathtouch until your next turn.
-8: Create a legendary 8/8 red, white, and black Avatar creature token with flying, first strike, haste, vigilance, deathtouch, lifelink, and indestructible named Sunset Equinox.
4
These four cards by themselves should give you a good idea of the general plot of the second entry in the series, Shattered Sunset, which involves an Enemy Within and eventual Enemy Without character arc.
Mechanically, the three Sunset planeswalker cards here are meant to share a common identity tying them all together: a plus ability that deals 2 and/or gains 2 life, a plus that boosts a creature's power by 2, and an ultimate ability that thematically represents one of Sunset's magical transformations.
Edited by Zennistrad on Jul 8th 2018 at 1:01:07 PM
Oh, hey, another draft. It's always fun to visit old settings/details, realize I forgot exactly how they and have to go reread part of my own story to figure it out. >.>
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiSpeaking of tabletop games, I've been homebrewing a humanised Fusion Fic setting of MLP and Warhammer Fantasy Battlenote , and I'm having trouble coming up with a proper backstory. I've decided to borrow God_of_Awesome's lore (with his permission, of course), wherein Chaos is somehow responsible for the second sun the world orbited around's destruction and the subsequent screw-up of the laws of physicsnote , but then this begs the question of what to do about the world beforehand.
In Warhammer Fantasy, the world was basically an ice-age dominated by primeval creatures before the Old Ones arrived from space who reshaped the world, created the various fantasy races that populate the "present day" of the setting (at least before it was destroyed a few years back), and most importantly a series of Warp Gates that connected the planet to other worlds in their empire, before they collapsed and let Chaos in. Thoughts on what could be fit in here?
As a side-note, it should be noted that Sombra and the Storm King here are Chaos Lords in the north and south poles, which is sort of similar to the Chaos Wastes in WHFB that are directly connected to the Realm of Chaos, too similar, I think to just be left hanging as an odd coincidence. Any way to connect this to the main "sun explodes -> literal Chaos" narrative?
Edited by SantosLHalper on Jul 11th 2018 at 4:42:33 AM
From Dusk to Night's Chapter 73 is now live.
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiA few more cards:
Legendary Creature — Chimera Avatar
Flying
At the beginning of your upkeep, each player exiles a permanent they control at random. Each player then reveals cards from the top of their library until they reveal a permanent card, puts that card onto the battlefield, then puts all other cards revealed this way on the bottom of his or her library in a random order.
6/4
I'd considered making Discord black/red, but pure elemental chaos in Magic tends to skew more mono-red, so I designed his cost and color intensity appropriately.
You'll notice there's a risk that Discord might accidentally zap himself with his own magic. That was unintentional, but I kept it because that sort of thing is pretty in-character for him.
Legendary Creature — Horse Advisor
Alicorn (This card is a Horse, Pegasus, and Unicorn in addition to its other creature types.)
Flying, vigilance, lifelink
Other Horses, Unicorns, and Pegasi you control get +1/+1 and have vigilance.
Whenever another Horse, Pegasus, or Unicorn enters the battlefield under your control, you gain 1 life.
4/4
This card was mostly designed with the assumption that Horse tribal would become a thing in future sets, and thankfully the Magic 2019 Core Set delivered. It was also designed to synergize with Crested Sunmare.
Legendary Creature — Horse Wizard
Alicorn (This card is a Horse, Pegasus, and Unicorn in addition to its other creature types.)
Flying, hexproof
When Luna deals combat damage to a player, draw a card for each tapped creature that player controls. That player puts that many cards from the top of their library into their graveyard.
3/4
Magic that affects the mind negatively is often represented mechanically by mill effects, while magic that affects the mind positively is usually represented by drawing cards. Add that to an effect that synergizes with Sleep, and you have a mechanical representation of somnomancy.
Legendary Creature — Unicorn Wizard
Whenever you cast your first instant or sorcery spell each turn, you may reveal another instant or sorcery card in your hand and pay 3R. If you do, copy the revealed card’s text box onto that spell. (The revealed card’s effects are added to the spell.)
"Two things working in harmony are greater than the sum of their parts."
2/4
While the wording on this card may seem odd, it's pretty much the only way within the rules to replicate the Splice onto [Subtype] mechanic without the need for a subtype.
Legendary Creature — Unicorn Wizard
Sunburst enters the battlefield with a lore counter on it for each color of mana spent to cast it.
U, T: Look at the top five cards of your library. You may reveal an instant or sorcery card with converted mana cost less than or equal to the number of lore counters on Sunburst and put it into your hand. Put the rest on the bottom of your library in a random order.
1/4
Though I think this works fairly well for Sunburst, I'll be the first to admit that the card was designed almost entirely around a Magic-related pun.
Legendary Creature — Dragon
Flying, haste
R: Dragonlord Ember gets +1/+0 until end of turn
Other Dragons you control have haste and “R: This creature gets +1/+0 until end of turn.”
"I don’t get you ponies. If you don’t want us to eat your stuff, why do you put so many gems in it?"
2/2
This one was probably the easiest side-character to design.
Legendary Creature — Dragon Advisor
Vigilance
Spike, Friendship Ambassador gets +1/+1 as long as you control a non-Dragon creature.
As long as you control a non-Dragon creature, other Dragons you control get +1/+1 and have vigilance.
"For as long as I’ve lived, dragons and ponies have been at each others’ throats. I’m here to prove that there’s a better way for all of us."
1/2
This is the character that I had the hardest time deciding on a color identity for. I think it works well enough, though.
Vigilance was the easiest way I could think of to represent his sheer dedication to helping out others. The other abilities should be pretty obvious, considering his background.
Legendary Creature — Pegasus Shaman
Alicorn (This card is a Horse, Pegasus, and Unicorn in addition to its other creature types.)
Flying
RW, T: Put a heart counter on target creature.
Creatures with heart counters on them can’t attack you.
Whenever a creature with a heart counter on it attacks, it gets +2/+0 until end of turn.
3/3
It was actually surprisingly easy to represent infatuation as a game mechanic, both offensively and defensively. The chapter I've planned to put Cadance in is one where she tries to initiate a polyamorous relationship specifically, between Chandra, Gideon, and Nissa, so it's especially fitting that she works even better in multiplayer.
You'll also notice that her creature type line lists her as a pegasus, despite being an alicorn. There's a reason for that, and it should be obvious if you know her backstory.
Legendary Creature — Unicorn Knight
Vigilance
2WW, T: Prevent all combat damage that would be dealt to creatures you control this turn.
"Any ruler can command an army. Lead well enough, and you’ll never have a need for one."
3/7
This one was also easy to design, though I think the activated ability could still stand to use some tweaking.
Edited by Zennistrad on Jul 13th 2018 at 10:55:56 AM
I think your original black/red would have worked. Discord isn't pure elemental chaos. He is very specifically the Master of Chaos. The fundamental paradox therein is integral to his character.
There's an old quote from Dr. Horrible's Sing-Along Blog. In the midst of a triumphant victory song that is just riddled with examples of how little the protagonist has actually thought through what he's doing, Dr. Horrible exposits his desire for social change to be
"Anarchy! That I run!"
That is Discord. Nothing about him is truly random. His spontaneity and unpredictability are very specifically honed and used to carry out a self-serving agenda. He is not a servant to the whim of chaos; he harnesses chaos in a controlled fashion and bends it to his own whim, using it as a means to empower himself.
He is, without question, the Master of Chaos.
As you note, magic that negatively affects the mind is represented by milling. It bothers me that the Dream Warden, whose job is not to provide happy dreams but to specifically fend off nightmares, has no ability to actually protect the player from being milled.
Quite the contrary, by making her player draw cards, she actually helps the nightmares break your mind faster. This is a card better suited to crushing minds than protecting them.
Perhaps an ability that shuffles your graveyard into your library would better suit the Dream Warden?
Vigilance works well for Spike. Love him or hate him, one must admire his work ethic.
Edited by TobiasDrake on Jul 13th 2018 at 9:26:14 AM
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3....His spontaneity and unpredictability are very specifically honed and used to carry out a self-serving agenda. He is not a servant to the whim of chaos; he harnesses chaos in a controlled fashion and bends it to his own whim
I'd respond to the latter point by saying that Discord has never been in anywhere near as much control as he thinks he is, but I think that's less important than what my actual, in-universe rationale for this color pie decision is.
In my own specific series, the moniker "Spirit of Chaos" is explained to be a title he'd given himself to disguise his true nature. He's actually a living avatar of the Blind Eternities themselves, transformed into a more comprehensible form of chaos through the filter of planar existence. His chaos dimension isn't a "plane" per se, but a roaming pocket of interplanar space where the chaotic energies are dulled to survivable levels.
Red's affinity for elemental chaos makes it the color that most closely represents his failure to adhere to any nominal understanding of any plane's rules. If he hadn't spent so much letting himself be shaped by planar reality, he'd probably be colorless like the Eldrazi. (Though a friend of mine who wrote another MtG crossover series gave him the same colors as Yidris, which I think also fits extremely well for him.)
If I were to make another card for Discord in a future chapter, I could probably fit him into red/blue, red/black, red/green, or any combination thereof and it wouldn't fundamentally contradict my own interpretation of what he is.
Perhaps an ability that shuffles your graveyard into your library would better suit the Dream Warden?
Flavor-wise, card draw isn't usually portrayed as inherently damaging to the mind, except in rare cases like Forced Fruition where it's shown as more "information overload" than "mind rot." It's one of those things where the mechanics of the game don't exactly match with how those mechanics are portrayed in the narrative.
While I can agree with your anti-mill ward from a conceptual standpoint, from a mechanical standpoint I don't really see a way of making that concept interesting to play with in any format. In limited mill is useless enough that you won't have any need to run anti-mill, in Standard mill isn't really a thing anymore, and in Modern, Legacy, and EDH there's no better way to guard against mill than to just slap a single copy of Kozilek into your deck, so anti-mill would be redundant.
This is one of those instances where I'm willing to break with thematic resonance to a limited extent for the sake of making a card more fun to use.
Edited by Zennistrad on Jul 13th 2018 at 12:15:59 PM
And since we're on this, the final few character-specific cards that I've designed. There are a few more but I don't have any stories planned for them yet, so I'll leave them unposted until I can draft their chapters.
First up, canon MtG Planeswalkers that will show up in future stories:
Legendary Planeswalker — Vraska
+1: Put a gaze counter on up to one target creature. For as long as it has a gaze counter on it, it has “when this creature dies, each opponent draws a card.”
-3: Destroy target artifact, enchantment, or creature with a counter on it.
-5: You get an emblem with “Creatures you control have menace.”
4
In one chapter of Sideboard Stories, I'd had it explained that Tempest Shadow's petrification grenades were actually weapons sold to her by Vraska, who literally encased her own gaze in glass.
It's only vaguely hinted at in the chapter, but while Vraska remains hidden in shadow so that you don't see her described fully in the narration, there's a couple hints that she's not the same as she is in Ravnica. Her body appears to hiss as though her hair was made of actual snakes instead of simple tendrils, and she no longer seems to be able to control her petrifying gaze.
It was eventually be revealed in a later MLPlaneswalker chapter that any planeswalker that ends up on Ungula is transformed into an appropriate creature that already exists on the plane for their duration of their stay in the plane. (Jace and Chandra are pegasi, Gideon is an earth pony, Nissa is a deer, Liliana is a unicorn, Tamiyo is an anthropomorphic rabbit, etc.) For Vraska, she's transformed into an Equestrian gorgon, which is sort of like a monstrous hybrid of a gorgon, a naga, and a horse.
At first, Vraska finds the experience of being transformed into such a creature horrifying, but she quickly grows to find it liberating, since she no longer has any reason to pretend to be respectable to people who won't respect her regardless. (Worth noting that this story will place before the Ixalan block, where she softens up a bit.)
Legendary Planeswalker — Gideon
+1: Until your next turn, if a creature would deal damage to you or a creature you control, prevent 1 of that damage.
0: Until end of turn, Gideon, Stalwart Aegis becomes a Human Soldier creature with power and toughness each equal to your devotion to white and gains indestructible. He’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with “As long as you control a Gideon planeswalker, you have hexproof.”
3
This one's for a story I plan to write that's set after the first Myth Arc, and takes place on the plane of Theros. I can't really say anything more about the story for that at this point publicly, but I wanted this to fit with the overall theme.
I will also note that Gideon's first ability here was also designed to be a direct "fuck you" to Goblin Chainwhirler.
Legendary Planeswalker — Elspeth
+1: Create a 1/1 white and black Zombie Soldier creature token with lifelink.
-2: Target creature gets -3/-3 until end of turn.
-8: You get an emblem with “Whenever an artifact, creature, enchantment, or land you control is put into a graveyard from the battlefield, destroy each other permanent that shares a card type with it.”
4
This one's also for the Theros story, but I can't really say much more than that about this, either.
A few spoiler characters, too. Be warned that these ones can be pretty big.
Legendary Planeswalker — Ral
+2: Each player draws a card, then each opponent discards a card at random.
0: Destroy another target planeswalker.
-4: Target creature loses indestructible until end of turn. Ral Zarek, the Pactbreaker deals 13 damage to that creature.
-13: Ral Zarek, the Pactbreaker deals 13 damage to each opponent. Each player dealt damage this way discards thirteen cards, then sacrifices thirteen nonland permanents.
5
Ral Zarek takes the place of the Big Bad after Bolas dies, though his push into villainy is spurred by phantom images and voices of Bolas that goad him and push him on his insecurities. It's left ambiguous whether this is Bolas using Ral as a living phylactery of sorts, or whether it's simply a result of dementia magic contingent upon Bolas's death. Either way, Bolas is using Ral to continue his plans from beyond the grave.
Under Bolas's influence, Ral Zarek takes a turn for a sort of quasi-Randian philosophy, believing that the guild system of Ravnica is irreparably broken because its bureaucracy rewards mediocrity and complacency while keeping the truly gifted individuals from rising to the top of the ladder... and by "gifted individuals", he means himself.
Of course, with Bolas gone, Ral has some pretty fierce competition that may also be interested in the Eternal army Bolas left behind...
Legendary Planeswalker — Lim-Dûl
+1: Exile the top card of your library face-down, then Lim-Dûl, Lord of Ravens deals 1 damage to you. Put that card into your hand at the beginning of the next end step.
+1: Sacrifice a creature. If you do, add BBB.
-3: Lim-Dûl, Lord of Ravens deals 3 damage to target creature. You gain life equal to the damage dealt, but not more than that creature’s toughness.
-8: You get an emblem with “You don’t lose the game for having 0 or less life” and “Whenever you lose life, exile the top card of your library for each life you lost.”
4
Now, you may be thinking "Lim-Dûl isn't a planeswalker!" And you'd be right. But that doesn't mean he can't hijack the body and soul of someone who is. ;)
Legendary Planeswalker — Clover
+1: Look at the top three cards of your library. Put one of those cards into your hand and the rest into your graveyard.
-3: Choose target permanent card in your graveyard or permanent on the battlefield. Return it to its owner’s hand.
-7: Search your library for seven cards and exile them face-down. You may look at those cards for as long as they remain exiled. Once each turn, you may play one of those cards without paying its mana cost.
4
This is the third planeswalker introduced in the Theros story I'm planning. Clover is already an established character in a spinoff anthology fic called Never Too Clever, which portrays him as a sort of Dresden-esque hero that constantly bails his master out of trouble. While that fic is technically canon to the My Little Planeswalker series, it's intended to be standalone readable without having knowledge of MtG.
It is, however, implied at multiple points that Clover is a lot more powerful than he's willing to let on, and hides his true strength because he doesn't want to be anything more than what others need him to be. While before the Mending he was naturally nigh-godlike, he hated having to actually use his power and preferred to rely mainly on his wits, with occasional help from a form of runic divination called "mythomancy" that let him read both the past and future.
Clover originally ascended during the first Hearth's Warming, when the realization of what friendship was caused him such euphoria that it forced his spark to ignite. Before he planeswalked for the first time to Theros, his power surged out of control, creating the mythical "Fires of Friendship" that single-handedly purged the windigoes from the entire continent.
Thirty years later, resurging political tensions would tear then-nascent Equestrian Confederation apart, resulting in a brief period where the three tribes remained separated until the Royal Sisters united them under the modern state of Equestria. Historians believed that Clover had died at around that time, but the causes were unknown.
What they didn't know is that Clover had actually fought and confronted Boreas, the god of the windigoes, who was the one truly responsible for orchestrating the political tensions that broke the Equestrian Confederation apart. Though Clover defeated Boreas soundly, the wounds inflicted by his wintery spells were enough to fell even a planeswalker, and Clover planeswalked to Theros just before dying. From there, he would spend the next ~1,200 years in the Underworld, awaiting a rescue spoken of in one of Kruphix's prophecies.
That's all the cards I have for now. I also feel like I'm forgetting something, but I can't quite put my finger on what...
Legendary Planeswalker — Wallflower
+1: Each player puts the top three cards of their library into their graveyard.
-2: Create a 0/1 black and green Plant creature token with “When this creature dies, return target permanent card from your graveyard to your hand.”
-6: You get an emblem with “Once each turn, you may play a card from any graveyard. If an instant or sorcery spell cast this way would be put into a graveyard, exile it instead.”
3
Edited by Zennistrad on Jul 13th 2018 at 1:47:43 PM
Err... anybody?
I don't know enough about Warhammer to comment, I'm afraid.
I've also gone ahead and designed cards for the Humane 7. I've gone out of my way to make sure these ones have different color identities than their counterparts, though admittedly this was less based on my interpretation of canon personalities and more based on what I think would make interesting contrasts. I'm planning on writing a few side-story chapters that explore the differences between counterparts in a bit more detail.
You'll also notice that the creature types "Druid," "Mystic," and "Wizard" are used a bit unusually here. This is because, unlike in normal sets, they're actually creature races instead of creature classes.
Legendary Creature — Human Wizard Artificer
2R, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
1U, T: Copy target activated ability of an artifact you control. You may choose new targets for the copy. (Mana abilities can’t be targeted.)
“As I like to say, any sufficiently researched magic is indistinguishable from science.”
2/4
While she's no less intensely passionate about her work, human Twilight is a just a tad less meticulously organized than her counterpart, dropping the white color alignment for more traditional mad scientist colors.
Legendary Creature — Human Wizard
At the beginning of each opponent’s upkeep, that player draws a card and loses 1 life.
At the beginning of your upkeep, you draw a card and gain 1 life.
“Inspiration is best when shared, but it takes blood, sweat, and tears to truly make something of it. Mostly blood.”
2/3
Human Rarity, while still a creative type, tends to be far more concerned with having all of her materials and designs perfectly in their designated place, in contrast to her counterpart's tendency towards "organized chaos." As a subordinate of Prim Hemline, she also tends to work less independently.
Her black sub-color is mostly due to her having inherited sangromancy abilities during her "awakening", where each of the Humane 6 absorbed their geodes into themselves, and gained new abilities in addition to what they already had. It's possible that her awakening was influenced by her counterpart's nature as a vampire, due to the mirroring influence both parallel worlds have on each other.
Legendary Creature — Human Mystic
Flying, first strike, haste
Other creatures your team controls get +1/+0 and have haste.
“My friends mean the whole world to me. What other reason do I need to stand by their side?”
3/2
Human Dash, while still fiercely protective of her friends due the sheer strength of personal attachment, tends to veer even more heavily towards self-aggrandizement. In her aspiring sports career she's especially quick to center herself as the most important team member where her counterpart wouldn't.
Legendary Creature — Human Mystic Cleric
Flying
Creature tokens you control get +1/+1.
3W, T: Prevent all damage that would be dealt to target creature token you control this turn. Create another token that’s a copy of it.
“The world can be scary, but I make sure all my little ones have their place.”
2/4
Human Fluttershy, unlike her counterpart, has mostly only worked with animals that are already domesticated. She's a bit more squeamish towards the deadlier aspects of natural ecosystems and doesn't really want anything to do with them.
Legendary Creature — Human Druid
Vigilance
Whenever a land enters the battlefield under your control, draw a card, then put a +1/+1 counter on Applejack, Land’s Heir.
“This here earth beneath our feet’s the source of everything that makes life possible. Least we could do is try to understand it.”
3/4
Human Applejack is still devoted to her family, but is far less of a hardline traditionalist and is even willing to break with her family's values when she feels it's right for everyone. She's a tad more willing to do her own thing, even showing interest in leaving the farm to pursue an environmental science degree.
Much of this could be that her parents aren't dead, which brings her into conflict with her counterpart when they meet.
Lastly, there's Pinkie. I'm putting her card behind a spoiler, for reasons that will become obvious when you read it.
Legendary Creature — Human Eldrazi
When you cast this spell, each player exiles the top card of their library. You may play cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
Whenever you play a card from exile, Pinkie, the Inexplicable deals 2 damage to any target.
A dream as spontaneous as laughter itself.
3/3
Sometime after the third entry in the MLPlaneswalker series, Pinkie is approached by an angel in a dream that tells her that she has been chosen for a particular role. The angel compares the planes of the multiverse to balloons, and states that if she doesn't take it, the balloons will eventually become deflated forever.
Not knowing what she's been asked, Pinkie accepts. The angel tells her that her new role may not come for many more lifetimes, but that she will be needed one day. Pinkie wakes up feeling different, but can't quite explain how, though she does feel oddly apprehensive of what the future will hold for her.
Edited by Zennistrad on Jul 21st 2018 at 2:26:40 PM
Oh, hey, a draft that's less late than usual!
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshii know this is a bit late, but god DAMN I am still sad that Insert Author Here died. :( He was a fellow lunaverse author, and someone I liked overall.
Trekkie, Brony, Warsie, Whovian and many more.Lessons in Chaos, Chapter XIV is drafted.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.How are Sonic/MLP crossovers viewed here?
With disdain and scorn. We chased the last guy who tried out with pitchforks and torches. We found out where he lived and hounded him death threats. We dug him up all of his secret, spread it all over the internet until he finally made an example of himself that we don't tolerate that sort of thing here. /Joking Mode
That being said, go ahead, man.
Aww, that's no way to talk about what we did to Hextar.
We went full Obok Meatgod on him.
Qui odoratus est qui fecit.Ok, so my story is called Sonic and EQG, has a tv tropes here: https://tvtropes.org/pmwiki/pmwiki.php/Fanfic/SonicAndEquestriaGirls
the story and others can be found here: https://www.fimfiction.net/user/257066/SonicAKG/stories
Chapter XIV of Lessons in Chaos is now live.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
The low toughness was intentionally designed into Rainbow for balance purposes, since a 5-mana, 4 power creature with flying and haste is itself plenty powerful, but getting a +1/+1 counter for each combat damage dealt makes it absolutely absurd.
Give a card with all of those traits an even power/toughness ratio and it would win a limited game eight times out of ten due to just how blazingly fast it can attack with evasion. There's always removal, certainly, but "dies to Murder" isn't really a good way to do game balance.
That said, this is one of the two Mane 6 cards that haven't been published in a story chapter yet, so it's still open for further revisions.
Pinkie, luckily, is the second card I've yet to put into a published chapter so she's also open for further tweaks. I actually bumped her cost up to five a few days ago specifically because she'd be so utterly broken in a Hollow One deck.
I'm thinking of either bumping her cost up to six or decreasing the cost reduction of madness spells, possibly both.
Edited by Zennistrad on Jul 7th 2018 at 11:15:40 AM