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Well we know how they party.
EDIT: Page Topper! Previous page was discussing how Boos interact and I thought of this comic.
Edited by Smasher on Apr 29th 2019 at 9:42:05 AM
New Mario Maker 2 trailer from Nintendo Co. Ltd's Instagram page celebrating the new Reiwa era. Game Xplain uploaded the new trailer for ease and it's embedded below:
Just as a heads up, you cannot string together styles through pipes (the timer is different in each section after Mario goes through a pipe).
Edited by tclittle on May 1st 2019 at 2:48:20 PM
It really makes you appreciate the Toad voice we've gotten from Mario Party 3 onward.
It is the true voice.
As a kid I loved Toad's Mario Party 3 voice and was deeply confused at subsequent games.
It's the same as the one we have now...not the VA, but the voice.
Toad's current voice reminds me of his voice in the Di C cartoons.
Yes that's what they're going for.
So finally beat Bowser in Odyssey.
Oh Peach. You have no idea what your rejecting Bowser and Mario gave brith too.
And the lesson is, when your long time not boyfriend and his mortal enemy who kidnaps you all the time suddenly demand you marry one of them, you should choose, otherwise the latter will turn himself into a doppelgänger of you.
....So...how the hell do I get out the Mushroom Kingdom? Just collect Power Stars until I get enough.
Nope, you're trapped forever.
Or just board the Odyssey again.
I did that. It didn't lift off. Am I missing something?
Throw your hat at the globe outside it. That's how you move about between areas at will.
Keep in mind that you always had this option.
I've done that. I just end up unloading my Power stars.
But I'll try again. Nice to know how to finally do that now. I should have asked a long time ago.
Edit: ....ok, it works.
Yeah, I'm dumb.
Edited by HandsomeRob on May 9th 2019 at 9:48:51 AM
My girlfriend gave me her old 2DS a few weeks ago, so I've been playing Super Mario 3D Land for the very first time.
It's good! I beat the first castle this afternoon. I've gotta say, I really like the 3D Land/World style of Mario and I hope we haven't seen the last of it. I know Odyssey was a godsend to the younger fans who grew up with Mario 64 and Sunshine, but me, I like my Mario nice and linear. My heart skipped a beat when the athletic theme from SMB3 played on the rail platform level.
As you can see, they're quite the same.
Re-used from Galaxy.
I grew up with Mario 64. I didn't like to think that made me a "younger fan." Oof.
It doesn't. The first Mario game I owned myself was Sunshine (and I could never get 1/5th of the way through it) and it's turning 20 soon... That almost physically hurts to think.
(Instantly ages into dust as he clutches his NES)
Something that retroactively bugs me is when people do evolution of character voices...specifically for Yoshi.
It has been repeatedly apparent that most all of Yoshi's modern voice clips come from Yoshi Story.
So pretty much any video on Yoshi specifically can really only use SMW, Mario Kart 64, and Yoshi Story for clips...while they search every other game's audio files for one or two new clips.
I love Super Mario RPG. I played that game a dozen times as a kid. Now, this was made by Square, in Japanese, then translated into English. All the dialogue is translated wonderfully. The sentences flow naturally, it's witty, and everyone is in character. But whenever it comes time to give something a proper name, the game gets all weird. One weapon Mario equips is called the Noknok shell, which he kicks at the enemy. But the Noknok shell is just a Koopa shell, and I cannot figure out why they wouldn't use the word Koopa. In fact, there are two different Koopa enemies in the game, and their names get translated as Terrapin and Terra Cotta. Again, they don't use the word Koopa. Although these guys do have helmets on that obscure their faces, so there may be confusion there. Then, later, the Koopa Paratroopa shows up, but they are called Sky Troopas. There's also a drink called Kerokero Cola. Kero is the sound a frog makes in Japanese, but I can't figure out why they didn't translate this. But easily the weirdest translation bit in the entire game, possibly in all of recorded human history, is during the fight with Exor, the sword. He has a "core" which is defended by three body parts, the left eye, the right eye, and the mouth, which, in the English version of the game, is called the Neosquid. Neosquid. How? Why? And it's not even a translation thing either, because in Japanese it's just called a mouth. I can't figure out why the dialogue in this game is translated so brilliantly, but then all this weird crap pops up when it comes time to name enemies and items.
Edited by WillKeaton on May 12th 2019 at 5:18:56 AM
I was reading a Legends Of Localization article on Mario RPG, and I found out that Mallow's Psychopath thoughts had a bunch of Shout-Outs that were Lost In Translation.
For example, the Buzzer enemy (Or Hachi Bito/Beat in japanese). Has, no joke! A Jojo's Bizarre Adventure reference! As its Psychopath thought in japanese is "Kizamuze! Ore no Beat/Biito!"
A lot of the moves are weirdly named too, like "Drain", "Mega Drain", and "Drain Beam" being a fireball, a laser blade, and some kind of geyser respectively.
Neosquid's the best one though.
Do you think we'll get a new Mario Kart for Switch? On the one hand MK 8 fills the spot perfectly well for people who didn't play it on Wii U, and afaik there's never been more than one Mario Kart on a console before (excluding backwards compatability). But on the other, it would be weird for a console that's been a great success so far to not have its own entry. I'm not sure where they'd go with it though, they usually add a unique gimmick with each game. Not really sure what's left to add. Maybe true flying sections in addition to the glider sections? Or maybe they'd go in the Smash Kart direction now that we have precedent for non-Mario characters and tracks.
Also, there's no way Nintendo would just drop the 3D Land/World style after just two games. I'd expect more going forward in addition to the 2D games and the 64 style games.
Edited by FGHIK on May 13th 2019 at 10:53:17 AM
Actually there is a way they would.
By just dropping it.
Maybe they'll do it again later, but that's the point.
Just as a reminder, there was an 11 year gap between new 2D side-scrolling Mario platformers (between Yoshi's Island in 1995 and NSMB in 2006) and a 10 year gap between 3D Mario platformers with hubs (Galaxy in 2007 and Odyssey in 2017). It shouldn't be hard to assume Nintendo might drop a specific Mario style, only to come back to it years later.
As for Mario Kart 9, it all depends on whether Nintendo thinks EPD 9's time can be better spent on a new game or on DLC for 8 DX and with the rest of the team working on something else.
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