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SgtRicko Since: Jul, 2009
#3126: Feb 28th 2018 at 4:56:36 AM

^^ Verily needed. Good Bad Bugs are fine when they produce amusing glitches, but if something doesn't work when it should, or crashes the game/server when it shouldn't or otherwise just causes problems, there oughta be some kind of law or regulation against it. Video games used to not be this shoddy at a strictly technical level.

[up]Games have always been shoddy, we were just more forgiving when we were younger or forgot about all of the bombs that did exist back then.

EDIT: Added the quote since I'm the top page comment.

edited 28th Feb '18 4:57:34 AM by SgtRicko

MajorTom Since: Dec, 2009
#3127: Feb 28th 2018 at 4:59:39 AM

Realistically? No. That'd be a nightmare for any sort of company of abide by, period. The nature of glitches means that it's guaranteed some will slip by QA, and once the public is aware that means they're liable for lawsuits. You'll be doing more damage than good with that approach.

Best to keep things as is when it comes to the addressing glitches: let the consumer's wrath be the judge of what will sell or fail. It's worked pretty well for far, for the most part; EA and Konami are getting reamed for all the issues Battlefront 2 and MGS Survive contain, aren't they?

The "consumers wrath" part is insufficient, it's why publishers and the ESRB are only giving token concessions or half-assed efforts over lootboxes. They don't do anything when introducing game-breaking glitches unless you have like ALL of Reddit coming down on them like happened recently in Battlefield 1 with it's micro-stutter glitch.

It's too little too late to rely on "consumers wrath" anymore for glitchy half-assed games and exploitative features like lootboxes. Especially considering the social media sycophants out there.

MajorTom Since: Dec, 2009
#3128: Feb 28th 2018 at 5:06:27 AM

Games have always been shoddy, we were just more forgiving when we were younger or forgot about all of the bombs that did exist back then.

I remember glitchy games before, but they were typically PC games and got savaged for its glitchy nature. (Both critically and commercially.) Nowadays, it gets a pass.

Worse, back then a glitchy game sneaking past QA often meant problems with hardware manufacturers (Microsoft, Nintendo, etc.) potentially leading to litigation or prohibition from the platform. Remember the Nintendo Seal of Quality? They didn't let glitchy games come out on their systems when it was enforced up to the N64 era. (And it came about because of fiascos in gaming like Action 52 among other things.) If your game wasn't up to snuff, no release for you. Even early Xbox games were prohibited from being a glitchy mess. (Especially since the OS and hardware to a small extent at the time more or less prohibited patching.)

I'm not saying the glitchy half-assed games didn't exist back then, but they had significantly more barriers to entry and means to prevent them from reaching store shelves.

SgtRicko Since: Jul, 2009
#3129: Feb 28th 2018 at 5:08:01 AM

[up][up]Again, the consumer response IS having an effect and generating media coverage, quite rapidly at that. It's only been a little over 5 days since the panel, and even less since he ESRB's poor response, and we're already seeing the gaming community concur that the concessions offered suck. Heck, even the panel in Hawaii hardly accepted the responses given by the lobbyists. We're winning, little by little.

[up]EDIT: True, the concept that a problem can be patched away has made certain developers lazy and resort to ridiculously 40gb+ sized "Day One" patches. Sucks if you're living in an area with a monthly broadband limit.

As for the reason why videogame software has gotten buggier in general, I think most of it comes down to two things: how complex game development has become, and how much software is actually involved that often doesn't come from the devs themselves but was instead out-sourced. It's a heck of a lot harder to troubleshoot a problem when you realize that the true issue is with the game engine your company licensed, or god forbid the CP Us. Sure, careful planning and a pragmatic acceptance of your dev team's strengths and limits often helps circumvent that issue, but it's crushed many a team more than once.

edited 28th Feb '18 5:16:49 AM by SgtRicko

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#3130: Feb 28th 2018 at 5:41:18 AM

^^ Verily needed. Good Bad Bugs are fine when they produce amusing glitches, but if something doesn't work when it should, or crashes the game/server when it shouldn't or otherwise just causes problems, there oughta be some kind of law or regulation against it.

No there isn't. There's no reason for laws to regulate the quality of a product if public safety is not involved. There's no reason Video Games should be a special case in this. Laws that regulate the quality of goods all do it for general safety reasons.

Especially when the simple alternative is to not buy the game on launch and learn if it's working or not. A strategy that works for every other commercial products.

Heck, you'd have to spend public money to test games for "bugginess". Which, ya know, fuck that. I'd rather tax money go to education, healthcare, and actual useful shit than to protect shitheads who can't be assed to wait 24-48 hours for reviews and general feedback.

edited 28th Feb '18 5:45:06 AM by Ghilz

MajorTom Since: Dec, 2009
#3131: Feb 28th 2018 at 5:49:49 AM

There's no reason for laws to regulate the quality of a product if public safety is not involved.

Defective product and false advertising laws already exist. And they are unrelated to public safety. Not a year goes by where somebody isn't in trouble on one or the other.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#3132: Feb 28th 2018 at 5:58:24 AM

Yes, those laws already do exist. So again, why do you need game specific laws.

MajorTom Since: Dec, 2009
#3133: Feb 28th 2018 at 6:04:05 AM

Because in the case of games (and software in general) it often falls outside the bounds of traditional defective product laws because there's no tangible product unlike say a baseball or shoes or a car.

NesClassic Inheritor of the Wing from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Inheritor of the Wing
#3134: Feb 28th 2018 at 6:08:51 AM

There's a line between, say, Big Rigs: Over the Road Racing and Skyrim here. I'm not a fan of "release now, patch later" either but the idea of actively enforcing that games be released entirely bug-free or face legal consequence is silly.

It's only natural a couple hundred thousand people will find bugs more often than a couple dozen people would, anyways, and if nothing else making game-crashing bugs a valid basis for a lawsuit could put bug testers on a thin line where overlooking the tiniest thing could mean their job.

🏳️‍⚧️she/her | Vio Rhyse Alberia
MajorTom Since: Dec, 2009
#3135: Feb 28th 2018 at 6:04:46 PM

making game-crashing bugs a valid basis for a lawsuit could put bug testers on a thin line where overlooking the tiniest thing could mean their job.

Similar things already happen in many industries be it steel, pharmaceuticals, various trades such as welding, and a ton more. Even when things aren't safety related, they're held up to standards.

Right now in gaming, there are none. Just lazy incompetent developers and publisher enablers.

KnownUnknown Since: Jan, 2001
#3136: Feb 28th 2018 at 6:42:15 PM

Those are all things for which lax inspecting is dangerous, even life threatening. Games, conversely, are both a creative industry and a luxury one.

In this case, it's rather like suing the creators of a movie because the editing is terrible.

edited 28th Feb '18 6:42:28 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
SgtRicko Since: Jul, 2009
#3137: Feb 28th 2018 at 11:59:12 PM

Pharmecuticals are currently suffering from the amount of restrictions and legal red tape placed upon them, precisely because of the risk of lawsuit and both federal and state governments being too obstructive towards innovation or competition. And as said above, the heavy machinery industry has higher safety standards than game software would ever require or even need. Overall, physical products make poor comparisons to the troubles that digital software or computer hardware components suffer from.

theLibrarian Since: Jul, 2009
#3138: Mar 1st 2018 at 8:50:34 AM

Well the pharmaceutical industry has proven itself worthy of the regulations and stuff with all the life-saving medicines that they jack up the prices of.

PolarPhantom Since: Jun, 2012
#3139: Mar 4th 2018 at 1:06:30 PM

I bought Battlefront II - pre owned because I don't like EA - recently. I've been having fun with the multiplayer while listening to Kingdom Hearts Let's Plays.

I particularly enjoy Heroes Vs Villains.

As for the campaign... I am annoyed that the game did not follow through on what it was sold to me as and I'm convinced that EA were like "who cares if we ruin the story put in missions where you play as Luke, Leia, Han and Lando. No we have no integrity, why do you ask?" and that meant we had to basically stop the interesting part of the story. Like, the main thrust of the personal conflict is resolved before even the halfway point.

Still, I actually really liked the Project Resurrection missions. Those were unique and heartfelt.

SgtRicko Since: Jul, 2009
#3140: Mar 4th 2018 at 8:41:40 PM

[up]Speculation these days seems to be that executive meddling - probably from Disney - is what made the campaign plot the mess it is. Because given the fond memories attached to titles like Star Wars: Tie Fighter or the fanbase's love of indulging in stories regarding the Dark Side or Empire, making a plot revolve entirely around being pro-empire while fighting both the Rebels and First Order would make too much sense not to pass on. Doubly so since the story writer was the guy that wrote Spec Ops: The Line of all games.

theLibrarian Since: Jul, 2009
#3141: Mar 4th 2018 at 9:15:40 PM

Yeah, it's a shame. Guy wrote a highly acclaimed campaign full of twists and moral quandaries...then had to write a standard Star Wars plot.

slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#3142: Mar 4th 2018 at 9:19:09 PM

Oh the tragedy. sad

What a waste of time & skill. sadsad

Dude deserves better. sadsadsad

"I am Alpharius. This is a lie."
PolarPhantom Since: Jun, 2012
#3143: Mar 5th 2018 at 6:32:49 AM

the spec ops guy

wat

tambor

Wow. Didn't know that. Like, I'm not asking for a complete deconstruction. That wouldn't make sense when the bad guys are literal space nazis. But let's look at, say, Rogue One, which had a lot more moral murkiness. Yeah, we root for them, but they do more stuff that makes us go "ehhhhhhh". We've seen them go for moral ambiguity before, so seeing them coward out is really disheartening.

Like, having sympathetic Empire goons slowly realise the error of their ways is cool. Having them run away and be fugitives is cool.

What isn't cool is one mission later they embrace the Rebellion's cause.

And I don't mind that. I mind it happening not halfway through the story.

Poor Spec Ops guy...

PolarPhantom Since: Jun, 2012
#3144: Mar 5th 2018 at 7:11:14 AM

Apologies for the double post, but I have even more thoughts.

While I haven't read the Aftermath Trilogy, I know of Grand Admiral Rae Sloane. While still a villain, she objected to the growing fanaticism of the Empire and would have hated the First Order of Business. She is contrasted with Galius Rax, whom we currenlty have listed as a Complete Monster.

So you have these stories showing the varied faces of the Rebellion and the Empire, then you sell me a game about avenging Papa Palps, the most evil guy ever, then you take that from me because you're a coward.

And I'm inclined to believe this to be EA's fault. I remember "Ragtag", that game Visceral were working on before they murdered, being pressured to have legacy characters in it. EA were basically "Where's Chewbacca? Member Chewbacca?" Maybe Disney had a hand in where they wanted the story to go, but they've tended to be pretty liberal in certain other circles of SW lore, so I dunno if they'd object to a Sympathetic P.O.V. of Empire soldiers. If you were playing as Tarkin ordering the torture and death of dissidents maybe I'd think they wouldn't want that. And we don't need them to be Rebels so soon. Have them try and fight the Empire as tentative allies or on their own before realising "these Rebels are people too. Maybe Papa Palps was wrong all along".

theLibrarian Since: Jul, 2009
#3145: Mar 5th 2018 at 7:16:43 AM

All the more reason why Disney needs to get rid of EA’s exclusivity thing. We need developers that will care about the franchise beyond “Put in shit that’ll make money.”

PolarPhantom Since: Jun, 2012
#3146: Mar 5th 2018 at 7:25:25 AM

We'll see if the exclusivity runs out and the same problems persist with another publisher. If they do, then I'll cut EA some slack and blame Disney some more.

I just want to be fair and not be blinded by the Dark Side.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#3147: Mar 16th 2018 at 11:39:32 AM

EA gives up on lootboxes for SW:BF 2 and goes for cosmetic microtransactions

Lavaeolus Since: Jan, 2015
#3148: Mar 16th 2018 at 12:35:45 PM

Here's a web article for anyone who doesn't want to watch a video: important bits include that it's coming 21 March. Star Cards will still be a thing, apparently, but they'll be part of a linear progression system for whatever class you're playing.

With this update, progression is now linear. Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you'll receive one Skill Point that can be used to unlock or upgrade the eligible Star Card you'd like to equip.

I haven't really looked over the new system, so no real comment on how it'll be. To be honest, this feels too late. It's been about four months now, and in that time Battlefront II has been pretty thoroughly dragged through the mud. I welcome a change, but I can't say it excites me that much, or really puts the game back on my radar.

edited 16th Mar '18 12:38:49 PM by Lavaeolus

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#3149: Mar 16th 2018 at 12:36:56 PM

Plus the obligatory "But EA said they couldn't just do cosmetic microtransactions!" becomes funny with the recent backpedalling.

PolarPhantom Since: Jun, 2012
#3150: Mar 16th 2018 at 12:51:48 PM

I mean, for all the crap I give it, I like this game. I play it with my bois and gal and we have fun, particularly with Heroes vs Villains.

I'll need to check the full deets, but I will second mocking EA's rolling back on their comments. They are not just greedy, they lack integrity in their greed.


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