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TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#2226: Aug 7th 2018 at 9:11:18 PM

Jesus, that's skeevy as f*ck.

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
HottoKenai Since: Aug, 2016
#2227: Aug 8th 2018 at 7:52:49 AM

An article that I've found perfect for the thread: Details of sexism at Riot Game, and specifically, how the mentality of "only hiring hardcore fans" contribute to that (cause women can never be "real gamers", amirite?) . Below is the most relevant part, though I encourage everyone to read the whole thing to understand how bad it really is.

     Most relevant part 
In her interview at Riot in 2015, one woman was asked to recall her favorite trinket from a 2004 World of Warcraft raid. She had already detailed what games she played and how often she played them. Throughout the hour-long interview, she said, her interviewer had been fact-checking her, looking for holes in the story of her gamer upbringing. “I was trying to prove to this executive that I wasn’t lying about playing games,” she said. To demonstrate she was a real, Riot-style gamer, she recalls wondering in desperation, “Should I just ask this guy to log onto my World of Warcraft profile?” Eventually, she was hired, despite hearing from a confidant later that her interviewer didn’t think she had the “grit” to work there. Another confidant told her that the tone of her interview would have never happened were she a man.

Working at Riot isn’t just about doing a job—it’s about enthusiastically participating in the company’s culture. What that means, among other things, is that successful hires across the company ought to be video game fans and specifically, according to three sources with knowledge of Riot’s recruitment practices, hardcore video game fans. “We want passionate gamers who are talented professionals,” read the first line on Riot’s hiring page until late June. “Loving what you do is mandatory, and you won’t fully appreciate a gamer’s perspective unless you are one. We’re not looking for the feedback averse. You need conviction, passion, and horsepower to excel at Riot.” Those lines are no longer there. Now, the page includes the line, “Whatever you play, if you make time to play, you’re a gamer,” apparently softening Riot’s cultural standards for gaming.

According to four sources with knowledge of Riot’s recruiting practices, this “ideal Rioter” image has led the company to turn down a disproportionate amount of women for jobs.

During hiring, Riot vets whether potential employees will be “culture fits.” According to three sources familiar with Riot’s recruiting practices, Riot focuses on finding what the company calls “core gamers” who can empathize with League players, and especially with the grind for competitive skill points. On paper, that makes sense. People who work at Riot need to understand the product they’re putting out and the community they’re meant to serve. But in practice, four sources say, the company preferencing core gamers when it hires not just game developers, but all of its full-time employees—from office managers to finance specialists—means preferencing a certain kind of person.

'''Those sources said that talented women have fallen through Riot’s hiring processes because they weren’t considered “core gamers,” which one source described as “an excuse.” Two sources familiar with Riot’s hiring practices say the company checks interviewees’ League of Legends stats prior to bringing them on campus for interviews. In an e-mail, a Riot representative told Kotaku, “During the interview process, we often expect Rioters to try out League of Legends, and for some League development roles require familiarity with the game, but we’re not evaluating for skill.” To correct hiring mistakes, Riot has a program called “queue dodge”; new hires who are deemed cultural “mismatches” can receive 10% of their annual salary, up to $25,000, if they leave.

In an interview with Variety published last week, Riot co-founder Marc Merrill explained, “It is drilled into [our employees] that player focus is the thing we aspire to be our north star,” adding, “That’s why we hire gamers and only gamers because the difference between a great decision and a terrible one is how it relates to players.” In a statement sent to Kotaku, Riot said that, “To ensure our aspirational culture becomes a reality and isn’t lost in translation, we must over-index on cultural reinforcement,” adding that “We believe hiring gamers is critical to our success.”

Preferencing Riot’s definition of “core” gamers during hiring means drawing in employees from a larger pool of men than women. Avid players of MOB As (multiplayer online battle arenas, a genre encompassing popular games including League of Legends and Dota 2) and first-person shooter fans are typically men. Game data company Quantic Foundry surveyed over 270,000 gamers worldwide between July 2015 and January 2017 on what game titles they enjoy playing and reported that only 10% of gamers who play MOB As are female. For first-person shooters, that number is 7%. Without examining why these gaming genres are heavily male, Riot’s apparent job candidate expectations can create a very stratified workplace, where women, who are less likely to be megafans of these games, are considered lesser Rioters because of the way they grew up. Several women interviewed by Kotaku said that, even after getting hired, they felt they were not taken seriously by colleagues or managers because they weren’t steeped in the competitive online gaming tradition. League of Legends’ playerbase, which in 2012 was over 90 percent male, has earned a reputation for rampant sexist language that Riot has proactively addressed over the last few years. Anecdotal evidence suggests that women who play League of Legends have been regular targets of harassment, and data from Riot indicates that new players encountering toxic behavior are 320 percent less likely to return to the game.

In 2016, Riot surveyed its own employees to study the correlation between in-game and workplace toxicity. It turns out that Rioters who received complaints about their in-game behavior were also awful to work with. According to that study, 25 percent of employees “let go” between 2015 and 2016 had “unusually high in-game toxicity.”

Riot says it doesn’t define “core gamers” as MOBA and first-person shooter players, which several sources with knowledge of Riot’s recruitment practices and who have been interviewed for positions at Riot dispute. One former Riot employee who presented as a woman, for example, has always played role-playing games, and said as much during their 2014 phone interview for a position at Riot not at all adjacent to games development. The interviewer then asked if they played “real games like Call of Duty,” they recalled. “He kept going, kept rephrasing the question, no matter how many times I listed all the things I played,” they said. “In the end, he asked, ‘If someone just met you, how would they know you’re a gamer?’ I said, ‘Well, I’m looking at my TV right now that has 16 game consoles plugged into it.’”

When asked about this trend, Riot acknowledged in its statement that it actively seeks hardcore video game enthusiasts. “We’ve found that the best way to hire Rioters is to hire gamers,” the company said. “While not every Rioter is a gamer, most are. And to be clear, this doesn’t mean just League of Legends; whatever you play, if you make time to play, you’re a gamer. Whether it’s Mario or Dark Souls, MTG or D&D, Overwatch or Lo L, a Rioter speaks the language of players and can relate to them in ways that could never be learned on the job. We pride ourselves on player empathy, whether that’s relating to the fun players are having with a new game mode or understanding the pain they’re feeling with a nerf gone too far.”

A former female employee told Kotaku that she was asked “How big is your e-peen?” by an interviewer who was questioning her over her gaming habits. Another former Riot employee, who is passionate about tabletop games, said she was told by an interviewer that her gaming preferences meant she wouldn’t be considered a “gamer” at Riot. Another woman, who was interviewing for a position far removed from games or game development, said she felt like she wasn’t being taken seriously because, instead of playing League of Legends, she casually played World of Warcraft. A few months into her employment, she felt that her suspicions were confirmed at a 2016 global Riot conference talk by a senior producer.

Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#2228: Aug 9th 2018 at 4:23:16 PM

The rise of Robert Heinlein:

Edited by Sivartis on Aug 9th 2018 at 4:23:16 AM

♭What.
MrTerrorist Since: Aug, 2009
#2229: Aug 11th 2018 at 4:20:43 AM

^Wait, the heroes he wrote about sound very Mary Sue.

VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
Calendar enthusiast
#2230: Aug 11th 2018 at 4:38:06 AM

Jaysus, that's shit. Hopefully a reasonable judge would rule such an NDA unconscionable.

Ukrainian Red Cross
dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#2231: Aug 11th 2018 at 11:49:26 AM

Another video on the 1918 flu pandemic, this time talking about the effects it had and could've had on the world that are felt even today, especially with the people who contracted the flu but survived, and how the people who died paved the way for certain others to move into the spotlight.

Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#2232: Aug 12th 2018 at 4:16:38 AM

On the NDA stuff and Dan Floyd. Not sure if it was posted here but, although he didn't say anything against EC he did give some indirect support to Soraya. So I do think it is safe to say which side he falls into and the NDA is a good bet for why he isn't saying anything.

thok That's Dr. Title, thank you! (4 Score & 7 Years Ago) Relationship Status: Non-Canon
That's Dr. Title, thank you!
#2233: Aug 12th 2018 at 6:07:34 AM

[up][up] There's the Great Man perspective that's been "missing" from this round of Extra Credits.

Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#2234: Aug 14th 2018 at 10:13:30 PM

Heinlein's Highs and Lows:

I read Stranger in a Strange Land in middle school, and I agree, it has a problem common to writings from the '60s and '70s: "free love" seems to be code for "women should have sex with as many men as possible, whenever those men want, with no say in the matter".

Edited by Sivartis on Aug 14th 2018 at 10:19:59 AM

♭What.
MrTerrorist Since: Aug, 2009
#2235: Aug 15th 2018 at 2:47:07 AM

So the author was blind to his own criticism. (eg.Advocated acceptance of free love but has a double standards on gay love, believe anyone can achieve greatness from nothing with hard work despite his protagonists having special gifts (which the Japanese Isekai genre called Cheats) that give them a headstart like being very rich).

Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#2236: Aug 16th 2018 at 2:48:55 PM

Gestalt: The Parts and the Whole

...Is it petty to be annoyed by him pronouncing "shmup" as "shump"?

Edited by Sivartis on Aug 16th 2018 at 2:54:35 AM

♭What.
KnightofLsama Since: Sep, 2010
#2237: Aug 16th 2018 at 4:52:45 PM

https://www.nitrosyncretic.com/pdfs/nature_of_fedsvc_1996.pdf

Just dropping a link here in case anyone finds it useful when discussing the nature of the federal service in Starship Troopers.

It can be boiled down to, that while in later essays and interviews Heinlein claimed that the majority of federal service in Starship Troopers was non-military in nature, that doesn't actually line up with what was written in the book, which at several points actively denigrates the idea that citizenship can be earned through non-military means.

Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#2238: Aug 21st 2018 at 10:57:59 PM

The History of Virtual Reality

♭What.
Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#2239: Aug 22nd 2018 at 10:40:57 PM

How Games Challenge Us - Empathy and Intuition in Puzzle Design

♭What.
Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#2240: Aug 25th 2018 at 4:59:02 PM

Kingdom of Majapahit: An Empire of Water

♭What.
Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
Taco Since: Jan, 2001
#2242: Sep 13th 2018 at 6:35:22 AM

Oh, I wonder if that Empathy Games episode is why people were talking about it (rightfully mocking and tearing them down) on twitter a few days ago. Most of the indie devs I know have completely cut contact with EC if it doesn't involve absolutely ethering them, so I'm at least seeing a parallel here.

RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#2243: Sep 13th 2018 at 2:49:56 PM

I found it kind of an extension of logic puzzles, but why are people so mad about that episode in particular?

The Crystal Caverns A bird's gotta sing.
Nintendork64 Since: Jul, 2011
#2244: Sep 14th 2018 at 12:41:03 AM

I'm with Rhymebeat on this one. I didn't see anything wrong with the episode, other than I would have considered empathy puzzles to be a type of logic puzzles. What happened, exactly?

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#2245: Sep 14th 2018 at 4:52:41 AM

Apparently they plugged a thing a thing they were involved in and thats bad

New theme music also a box
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#2246: Sep 19th 2018 at 1:26:03 PM

I'm a sore loser so watching this was difficult

New theme music also a box
dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#2247: Oct 3rd 2018 at 11:42:05 AM

Today's episode talks about the Corrupted Blood Incident from World of Warcraft and how incidents like it can potentially be used to study real-life pandemics and responses to pandemics.

Reymma RJ Savoy from Edinburgh Since: Feb, 2015 Relationship Status: Wanna dance with somebody
RJ Savoy
#2248: Oct 4th 2018 at 4:36:19 PM

One thing they didn't emphasise enough: after the early accidental releases (caused by players dismissing their pets precisely to stop them infecting, and back then you could only summon them back in a town) pretty much all escapes were deliberate. It was griefing that was so powerful, players who would normally condemn this instead watched in fascination at the effect.

The debuff kept renewing itself as well as spreading, and even persisted through death, which is what made it impossible to escape.

Stories don't tell us monsters exist; we knew that already. They show us that monsters can be trademarked and milked for years.
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#2249: Oct 5th 2018 at 6:41:05 AM

Honestly the video is severely overplaying the amount of "data" the incident gives. Especially since alot of the papers they mention will outline how the fact that virtual behavior is not the same RL behavior (You don't act in a game the way you do IRL) makes any data gained suspect as it hinges on unproven behavioural assumption.

TL:DR it did provide data, but that data could actually be wrong. And to counterpoint the host's last line, Bad data can be worse than no data.

Edited by Ghilz on Oct 5th 2018 at 9:43:18 AM

Reymma RJ Savoy from Edinburgh Since: Feb, 2015 Relationship Status: Wanna dance with somebody
RJ Savoy
#2250: Oct 7th 2018 at 5:38:55 AM

From what I understand, what these researchers took from it was not hard data (which would indeed be distorted compared to real plagues) but rather the types of behaviour that a model of infection would need to account for. Behaviours such as volunteers without proper training rushing in to help and carrying the infection themselves. Knowing what to put into a model is how to start it.

Consider that the last big acute epidemic was almost a hundred years ago. Any model based on that will also fail because of how much transport has changed.

Stories don't tell us monsters exist; we knew that already. They show us that monsters can be trademarked and milked for years.

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