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  • Big-Lipped Alligator Moment:
    • After you defeat Barley and Myna, Barley asks you to deliver a teddy bear to a little girl. This comes completely out of nowhere, since the cats in Warriors avoid interacting with people (other than one time in SkyClan's Destiny), and is never brought up again.
    • The final boss, Scourge. After beating Azalea, Brass gets teleported into Dark Forest and fights Scourge, who doesn't even say anything, and then gets teleported back. Even with Scourge being Brass's father and having been mentioned as assisting Azalea, it has absolutely nothing to do with the story of the game.
  • Good Bad Bugs:
    • During one mission, you're supposed to get some catnip (which fully heals you) from the medicine den. You're supposed to only take one and give it to Mintleaf, and the game will scold you if you take more than five, but despite that it keeps giving you catnip, meaning you can easily get 99 catnip, give one to Mintleaf, and keep 98 for yourself, making the rest of the game (excluding the Final Boss) a joke.
    • In the tunnel leading to NightClan territory, you can walk on the walls. This doesn't actually help you in any way, but it's kind of neat.
    • While in RiverClan, you can sell fish for 100 and buy it for 30. Cue collecting a lot of moneys.
  • Growing the Beard: Chapter 2 is the point where the game becomes enjoyable; the clumsy event flags of the Prologue and Chapter 1 are mostly fixed, 8/13 visits to the Twoleg Camping Ground are done with, random encounters come back, and various new areas (like Dove Plains, Moose Forest, and the Gorge) and new story elements, like Mintleaf and the Azalea plot, are introduced.
  • That One Boss: Even for a Final Boss, Scourge is completely ridiculous. You fight him with only Brass, despite having your whole party just moments before. He has high attack, and while Azalea had 17000 HP with three party members fighting her, Scourge has 10000 with only one cat fighting him. As well, if you use Status Effects on him, he kills you in One Hit Kill. Plus, his signature move has a high enough chance of being a One-Hit Kill that the entire battle becomes a Luck-Based Mission. Plus, Brass just came back to the party before the fight, and there's no indication that you won't have Mintleaf and Wolfheart for the final battle, so players who just decided to go in without grinding Brass will get slaughtered once the fight against Scourge begins. Even the 98 catnip can't help you here.
  • That One Level:
    • The Twoleg Camping Ground is ludicrous. It's full of dogs that chase after you and kill you in one hit if they catch you. You have to outrun them to survive, which is especially a pain if you somehow get your keys mixed up and don't realize you can run with Shift. What's worse, the game expects you to go through the area 13 times, and even with sequence breaking you have to traverse it a bunch.
    • NightClan mountain is the point where the game's Difficulty Spike kicks in. It's a long set of areas filled with tough enemies that will deal a lot of damage to you. Unless you have the 98 catnip, you'll be burning through your healing items pretty quickly, and there's no medicine cat to heal your party freely. Plus, midway through, you have to battle Azalea, a tricky foe who will drain your health and healing items even more. To make matters worse, the area is preceded by the gorge, which is full of snakes that love to inflict poison on you, so you'll either have to trek back to camp multiple times before reaching the area, go in poisoned, or spend some of the hard earned money that could be going to health restoring items on stuff to heal the poisoning. There is however, a secret rock in NightClan camp that will level you up five times each time you touch it, making the entire rest of the game incredibly easy. However, it's purposely kept secret so players aren't likely to find it, and you still have to get to NightClan camp, which is a pain in the ass.

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