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  • Alternate Character Interpretation: John or more specifically whether or not he knew in the end if his wife was Dead All Along. On a surface level it seems he might have been ignorant of this fact but his final line to his wife has what some interpret as a mournful tone to it and in addition one of the Project SEED entries has John audibly choke up when reading it, which details one of the birther subjects who happens to share the same name as his wife. In addition it is clear that John is undergoing Sanity Slippage as the game goes on, being forced to witness the worst kinds of man made horrors, so he might have preferred to want to send his wife's body to a place where she might be able to be buried properly and not lost among the decaying ship.
  • Enjoy the Story, Skip the Game: While the setting, atmosphere, and visuals are very enjoyable and interesting unfortunately it is marred by the gameplay for some. With the game having several frustrating instances of pixel hunting or Moon Logic Puzzles with not much hints about how to solve them outside trial and error.
  • Heartwarming Moments: In an incredibly bleak game like this, some PDA entries show how some people kept their decency and cared for others through the end. Of note is an engineer whose body is found near the end: a young man who was fed up with his rich family and chose such job, he had a very strained relationship with a colleague, but over time the latter became, as he writes in his last entries, the only true friend he ever had, and was happy to die with him.
    • Though this later example is somewhat undercut by his "friend's" PDA which says that he ultimately killed said engineer in a fit of rage.
  • Nightmare Fuel: From the copious Body Horror, to the creepy sounds and screams, to the logs documenting the tragedy that happened on the spaceship, almost every screen has something. Highlights include:
    • The revelation that the 'products' that are being harvested are abducted humans (children included) that the employees are being told are criminals and drifters to placate the obvious moral qualms about harvesting innocent people for unethical research.
    • The vats. Sweet merciful Hades, the vats. To elaborate, they were filled with enriched chemical broth to grow clones for organ harvesting. Predictably, the whole thing goes tits-up with deformed clones, horrific amalgamations (there is a lovely computer terminal that will inform you there was one composed of 12 infant clones) and independently growing and somewhat sentient organs. To make matters worse, the clones that aren't deformed blobs of flesh are highly animalistic and are known to take chunks out of the employees. When you get there, the vats have been turned into massive pools of transparent flesh through which you can see some of the deformed clones writhing around in, moaning hideously. It is at this point you realise things are not going to be getting better anytime soon.
    • Later on, you start seeing a lot of corpses with their skin stripped off. It's later revealed the clones are using the skins to pass off as humans and bypass security. Doubles as Paranoia Fuel as no one knows who is still human and who is a mutant wearing a skin suit.
    • Subtle example, but it's revealed there are several massive methane tanks directly underneath the staff quarters. Imagine sleeping directly above something that could potentially explode if something were to malfunction or go wrong (which given Cayne Corp's abysmal safety measures is a very real possibility).
    • The strange fungus that's infesting the ship at alarming rates seems bad enough, but if you look closely at one particularly large clump. its revealed to be breathing.
      • Even worse, later on it's revealed that it is also parasitic: it can take over a person's nervous system and subject them to a rather squicky And I Must Scream situation, which reaches its apex when you encounter a woman bound to an organic material-coated tree and thoroughly mutated, who begs you to kill her with what little motor control she has left.
    • Project SEED. Words cannot describe how thoroughly unethical and repulsive the whole concept alone is, but seeing the "fruits" of its endeavour is enough to make any sane person give up hope for humanity forever. Basically, It was an attempt to create super-soldiers by "activating" junk data on DNA. Seems relatively harmless right? Whilst the project seems to work as a few hybrids are documented to be doing pretty well, what it took to get them was nothing short of crimes against nature, as many of the failed clones were callously disposed of and the ones that weren't were revealing to be pathetically dying all around the medical base, all with varying forms of gruesome Body Horror. Additionally, you encounter several pregnant women in a quadrant who all have atrophied limbs and look incredibly malnourished and destitute. It is implied that they were used multiple times in trying to produce the hybrid children and are now nothing more than empty shells. Behind them are several artificial wombs with malformed and forlorn hybrid foetuses lying abandoned. Perhaps worst of all is a poor soul encountered in the adjacent lab who is fused to a truly ungodly mass of fused bodies and limbs that writhes and moans in a truly sickening way. To say nothing of the deformed and conjoined corpses strewn in here and around the medical section too, some of which are still alive and can do nothing but feebly attempt to move. Basically, only someone as morally bankrupt and depraved as Malan could ever conceive something as supremely fucked up as Project SEED, let alone go through with it to the extent that he did, making this one of the best cases for Ludd Was Right. Science Is Bad indeed.
      • The most fucked up part, as MandaloreGaming pointed out in his review, that Malan wasn't even original conceiving of Project SEED; he used the same research that was responsible for some of the most horrific crimes against nature at the center of the Eugenics Wars when creating his hybrids, he's simply capitalizing on his immense God Complex while using someone else's research... which somehow makes him even worse in this regard.
    • The utter... horror that awaits you in Hydroponics. Said horror is the "Queen Insect", a hideous hybrid abomination of what looks like a human head, an ant queen's abdomen, and a cow's udder. That's the size of a bus. It's also being restrained and milked for its "jelly", so not only is it swelling and deflating horribly throughout, it is extremely pissed off. As John himself says when he enters the chamber:
      John: Are you FUCK-king kidding me?
    • The surgery scene. John has to removed his personal data tag in order to get around the ship's security system. Said tag is wrapped around his spine, requiring use of an Auto Doc to remove it. John is strapped in and has to guide the surgery himself, so he's conscious the entire time. The player is treated to a graphic view of the Meatgrinder Surgery. Oh, and if you mess it up, the Auto Doc rips out John's spine. The whole thing is extremely graphic.
  • Tear Jerker
    • While some scientists and crew members were really bad people not to be missed, other were decent folks who were unaware of what was happening before they found themselves swarmed by monstrosities.
    • Apparently not all hybrids were aggressive: near the end, John finds a room full of bodies of both humans and hybrids who died of suffocation inside, and some look like they tried to comfort each other as they were dying.
    • Really, the entire plot turning to be a complete "Shaggy Dog" Story by the very last shot of the ending sequence. John's efforts were for naught because his daughter is killed and his wife was Dead All Along, and he'll die of oxygen deprivation while never knowing it. On top of that, no one may ever know what happened to the Groomlake, so Cayne Corporation is going to go on with its evil deeds undisturbed.
  • Too Bleak, Stopped Caring: Yes it is a horror game but the increasingly excalating horror and hopelessness of the situation and knowing that it is all due to intentional human actions makes it difficult to want, much less expect, anyone to survive. Not helped by the ending that reveals John's wife was Dead All Along making the whole story a "Shaggy Dog" Story.

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